comparison src/common/movie.cpp @ 19:5e8e5083da94

brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
author Robert McIntyre <rlm@mit.edu>
date Sun, 04 Mar 2012 14:33:52 -0600
parents f9f4f1b99eed
children 44974c3e093b
comparison
equal deleted inserted replaced
18:ac56489c2ca6 19:5e8e5083da94
1 #include <cstdio>
2 #include <cctype>
3 #include <cstdlib>
4 #include <cstring>
5 #include <cassert>
6 #include <algorithm>
7
8 using namespace std;
9
10 #ifdef HAVE_STRINGS_H
11 # include <strings.h>
12 #endif
13
14 #if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)
15 # include <unistd.h>
16 # include <sys/types.h>
17 # include <sys/stat.h>
18 # include <climits>
19 # define stricmp strcasecmp
20 // FIXME: this is wrong, but we don't want buffer overflow
21 # if defined _MAX_PATH
22 # undef _MAX_PATH
23 //# define _MAX_PATH 128
24 # define _MAX_PATH 260
25 # endif
26 #endif
27
28 #ifdef WIN32
29 # include <io.h>
30 # ifndef W_OK
31 # define W_OK 2
32 # endif
33 # define ftruncate chsize
34 #endif
35
36 #include "movie.h"
37 #include "System.h"
38 #include "../gba/GBA.h"
39 #include "../gba/GBAGlobals.h"
40 #include "../gba/RTC.h"
41 #include "../gb/GB.h"
42 #include "../gb/gbGlobals.h"
43 #include "inputGlobal.h"
44 #include "unzip.h"
45 #include "Util.h"
46
47 #include "vbalua.h"
48
49 #if (defined(WIN32) && !defined(SDL))
50 # include "../win32/stdafx.h"
51 # include "../win32/MainWnd.h"
52 # include "../win32/VBA.h"
53 # include "../win32/WinMiscUtil.h"
54 #endif
55
56 extern int emulating; // from system.cpp
57 extern u16 currentButtons[4]; // from System.cpp
58 extern u16 lastKeys;
59
60 SMovie Movie;
61 bool loadingMovie = false;
62
63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h
64 bool autoConvertMovieWhenPlaying = false;
65
66 static u16 initialInputs[4] = { 0 };
67
68 static bool resetSignaled = false;
69 static bool resetSignaledLast = false;
70
71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto;
72
73 // little-endian integer pop/push functions:
74 static inline uint32 Pop32(const uint8 * &ptr)
75 {
76 uint32 v = (ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24));
77 ptr += 4;
78 return v;
79 }
80
81 static inline uint16 Pop16(const uint8 * &ptr) /* const version */
82 {
83 uint16 v = (ptr[0] | (ptr[1] << 8));
84 ptr += 2;
85 return v;
86 }
87
88 static inline uint16 Pop16(uint8 * &ptr) /* non-const version */
89 {
90 uint16 v = (ptr[0] | (ptr[1] << 8));
91 ptr += 2;
92 return v;
93 }
94
95 static inline uint8 Pop8(const uint8 * &ptr)
96 {
97 return *(ptr)++;
98 }
99
100 static inline void Push32(uint32 v, uint8 * &ptr)
101 {
102 ptr[0] = (uint8)(v & 0xff);
103 ptr[1] = (uint8)((v >> 8) & 0xff);
104 ptr[2] = (uint8)((v >> 16) & 0xff);
105 ptr[3] = (uint8)((v >> 24) & 0xff);
106 ptr += 4;
107 }
108
109 static inline void Push16(uint16 v, uint8 * &ptr)
110 {
111 ptr[0] = (uint8)(v & 0xff);
112 ptr[1] = (uint8)((v >> 8) & 0xff);
113 ptr += 2;
114 }
115
116 static inline void Push8(uint8 v, uint8 * &ptr)
117 {
118 *ptr++ = v;
119 }
120
121 // little-endian integer read/write functions:
122 static inline uint16 Read16(const uint8 *ptr)
123 {
124 return ptr[0] | (ptr[1] << 8);
125 }
126
127 static inline void Write16(uint16 v, uint8 *ptr)
128 {
129 ptr[0] = uint8(v & 0xff);
130 ptr[1] = uint8((v >> 8) & 0xff);
131 }
132
133 static long file_length(FILE *fp)
134 {
135 long cur_pos = ftell(fp);
136 fseek(fp, 0, SEEK_END);
137 long length = ftell(fp);
138 fseek(fp, cur_pos, SEEK_SET);
139 return length;
140 }
141
142 static int bytes_per_frame(SMovie &mov)
143 {
144 int num_controllers = 0;
145
146 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
147 if (mov.header.controllerFlags & MOVIE_CONTROLLER(i))
148 ++num_controllers;
149
150 return CONTROLLER_DATA_SIZE * num_controllers;
151 }
152
153 static void reserve_buffer_space(uint32 space_needed)
154 {
155 if (space_needed > Movie.inputBufferSize)
156 {
157 uint32 ptr_offset = Movie.inputBufferPtr - Movie.inputBuffer;
158 uint32 alloc_chunks = (space_needed - 1) / BUFFER_GROWTH_SIZE + 1;
159 uint32 old_size = Movie.inputBufferSize;
160 Movie.inputBufferSize = BUFFER_GROWTH_SIZE * alloc_chunks;
161 Movie.inputBuffer = (uint8 *)realloc(Movie.inputBuffer, Movie.inputBufferSize);
162 // FIXME: this only fixes the random input problem during dma-frame-skip, but not the skip
163 memset(Movie.inputBuffer + old_size, 0, Movie.inputBufferSize - old_size);
164 Movie.inputBufferPtr = Movie.inputBuffer + ptr_offset;
165 }
166 }
167
168 static int read_movie_header(FILE *file, SMovie &movie)
169 {
170 assert(file != NULL);
171 assert(VBM_HEADER_SIZE == sizeof(SMovieFileHeader)); // sanity check on the header type definition
172
173 uint8 headerData [VBM_HEADER_SIZE];
174
175 if (fread(headerData, 1, VBM_HEADER_SIZE, file) != VBM_HEADER_SIZE)
176 return MOVIE_WRONG_FORMAT; // if we failed to read in all VBM_HEADER_SIZE bytes of the header
177
178 const uint8 * ptr = headerData;
179 SMovieFileHeader &header = movie.header;
180
181 header.magic = Pop32(ptr);
182 if (header.magic != VBM_MAGIC)
183 return MOVIE_WRONG_FORMAT;
184
185 header.version = Pop32(ptr);
186 if (header.version != VBM_VERSION)
187 return MOVIE_WRONG_VERSION;
188
189 header.uid = Pop32(ptr);
190 header.length_frames = Pop32(ptr) + 1; // HACK: add 1 to the length for compatibility
191 header.rerecord_count = Pop32(ptr);
192
193 header.startFlags = Pop8(ptr);
194 header.controllerFlags = Pop8(ptr);
195 header.typeFlags = Pop8(ptr);
196 header.optionFlags = Pop8(ptr);
197
198 header.saveType = Pop32(ptr);
199 header.flashSize = Pop32(ptr);
200 header.gbEmulatorType = Pop32(ptr);
201
202 for (int i = 0; i < 12; i++)
203 header.romTitle[i] = Pop8(ptr);
204
205 header.minorVersion = Pop8(ptr);
206
207 header.romCRC = Pop8(ptr);
208 header.romOrBiosChecksum = Pop16(ptr);
209 header.romGameCode = Pop32(ptr);
210
211 header.offset_to_savestate = Pop32(ptr);
212 header.offset_to_controller_data = Pop32(ptr);
213
214 return MOVIE_SUCCESS;
215 }
216
217 static void write_movie_header(FILE *file, const SMovie &movie)
218 {
219 assert(ftell(file) == 0); // we assume file points to beginning of movie file
220
221 uint8 headerData [VBM_HEADER_SIZE];
222 uint8 *ptr = headerData;
223 const SMovieFileHeader &header = movie.header;
224
225 Push32(header.magic, ptr);
226 Push32(header.version, ptr);
227
228 Push32(header.uid, ptr);
229 Push32(header.length_frames - 1, ptr); // HACK: reduce the length by 1 for compatibility with certain faulty old tools
230 // like TME
231 Push32(header.rerecord_count, ptr);
232
233 Push8(header.startFlags, ptr);
234 Push8(header.controllerFlags, ptr);
235 Push8(header.typeFlags, ptr);
236 Push8(header.optionFlags, ptr);
237
238 Push32(header.saveType, ptr);
239 Push32(header.flashSize, ptr);
240 Push32(header.gbEmulatorType, ptr);
241
242 for (int i = 0; i < 12; ++i)
243 Push8(header.romTitle[i], ptr);
244
245 Push8(header.minorVersion, ptr);
246
247 Push8(header.romCRC, ptr);
248 Push16(header.romOrBiosChecksum, ptr);
249 Push32(header.romGameCode, ptr);
250
251 Push32(header.offset_to_savestate, ptr);
252 Push32(header.offset_to_controller_data, ptr);
253
254 fwrite(headerData, 1, VBM_HEADER_SIZE, file);
255 }
256
257 static void flush_movie_header()
258 {
259 assert(Movie.file != 0 && "logical error!");
260 if (!Movie.file)
261 return;
262
263 long originalPos = ftell(Movie.file);
264
265 // (over-)write the header
266 fseek(Movie.file, 0, SEEK_SET);
267 write_movie_header(Movie.file, Movie);
268
269 fflush(Movie.file);
270
271 fseek(Movie.file, originalPos, SEEK_SET);
272 }
273
274 static void flush_movie_frames()
275 {
276 assert(Movie.file && "logical error!");
277 if (!Movie.file)
278 return;
279
280 long originalPos = ftell(Movie.file);
281
282 // overwrite the controller data
283 fseek(Movie.file, Movie.header.offset_to_controller_data, SEEK_SET);
284 fwrite(Movie.inputBuffer, 1, Movie.bytesPerFrame * Movie.header.length_frames, Movie.file);
285
286 fflush(Movie.file);
287
288 fseek(Movie.file, originalPos, SEEK_SET);
289 }
290
291 static void truncate_movie(long length)
292 {
293 // truncate movie to length
294 // NOTE: it's certain that the savestate block is never after the
295 // controller data block, because the VBM format decrees it.
296
297 assert(Movie.file && length >= 0);
298 if (!Movie.file || length < 0)
299 return;
300
301 assert(Movie.header.offset_to_savestate <= Movie.header.offset_to_controller_data);
302 if (Movie.header.offset_to_savestate > Movie.header.offset_to_controller_data)
303 return;
304
305 Movie.header.length_frames = length;
306 flush_movie_header();
307 const long truncLen = long(Movie.header.offset_to_controller_data + Movie.bytesPerFrame * length);
308 if (file_length(Movie.file) != truncLen)
309 {
310 ftruncate(fileno(Movie.file), truncLen);
311 }
312 }
313
314 static void remember_input_state()
315 {
316 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
317 {
318 if (systemCartridgeType == 0)
319 {
320 initialInputs[i] = u16(~P1 & 0x03FF);
321 }
322 else
323 {
324 extern int32 gbJoymask[4];
325 for (int i = 0; i < 4; ++i)
326 initialInputs[i] = u16(gbJoymask[i] & 0xFFFF);
327 }
328 }
329 }
330
331 static void change_state(MovieState new_state)
332 {
333 #if (defined(WIN32) && !defined(SDL))
334 theApp.frameSearching = false;
335 theApp.frameSearchSkipping = false;
336 #endif
337
338 if (new_state == MOVIE_STATE_NONE)
339 {
340 Movie.pauseFrame = -1;
341
342 if (Movie.state == MOVIE_STATE_NONE)
343 return;
344
345 truncate_movie(Movie.header.length_frames);
346
347 fclose(Movie.file);
348 Movie.file = NULL;
349 Movie.currentFrame = 0;
350 #if (defined(WIN32) && !defined(SDL))
351 // undo changes to border settings
352 {
353 gbBorderOn = prevBorder;
354 theApp.winGbBorderOn = prevWinBorder;
355 gbBorderAutomatic = prevBorderAuto;
356 systemGbBorderOn();
357 }
358 #endif
359 gbEmulatorType = prevEmulatorType;
360
361 extern int32 gbDMASpeedVersion;
362 gbDMASpeedVersion = 1;
363
364 extern int32 gbEchoRAMFixOn;
365 gbEchoRAMFixOn = 1;
366
367 gbNullInputHackTempEnabled = gbNullInputHackEnabled;
368
369 if (Movie.inputBuffer)
370 {
371 free(Movie.inputBuffer);
372 Movie.inputBuffer = NULL;
373 }
374 }
375 else if (new_state == MOVIE_STATE_PLAY)
376 {
377 assert(Movie.file);
378
379 // this would cause problems if not dealt with
380 if (Movie.currentFrame >= Movie.header.length_frames)
381 {
382 new_state = MOVIE_STATE_END;
383 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
384 }
385 }
386 else if (new_state == MOVIE_STATE_RECORD)
387 {
388 assert(Movie.file);
389
390 // this would cause problems if not dealt with
391 if (Movie.currentFrame > Movie.header.length_frames)
392 {
393 new_state = MOVIE_STATE_END;
394 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
395 }
396
397 fseek(Movie.file, Movie.header.offset_to_controller_data + Movie.bytesPerFrame * Movie.currentFrame, SEEK_SET);
398 }
399
400 if (new_state == MOVIE_STATE_END && Movie.state != MOVIE_STATE_END)
401 {
402 #if defined(SDL)
403 systemClearJoypads();
404 #endif
405 systemScreenMessage("Movie end");
406 }
407
408 Movie.state = new_state;
409
410 // checking for movie end
411 bool willPause = false;
412
413 // if the movie's been set to pause at a certain frame
414 if (Movie.state != MOVIE_STATE_NONE && Movie.pauseFrame >= 0 && Movie.currentFrame == (uint32)Movie.pauseFrame)
415 {
416 Movie.pauseFrame = -1;
417 willPause = true;
418 }
419
420 if (Movie.state == MOVIE_STATE_END)
421 {
422 if (Movie.currentFrame == Movie.header.length_frames)
423 {
424 #if (defined(WIN32) && !defined(SDL))
425 if (theApp.movieOnEndPause)
426 {
427 willPause = true;
428 }
429 #else
430 // SDL FIXME
431 #endif
432
433 #if (defined(WIN32) && !defined(SDL))
434 switch (theApp.movieOnEndBehavior)
435 {
436 case 1:
437 // the old behavior
438 //VBAMovieRestart();
439 break;
440 case 2:
441 #else
442 // SDL FIXME
443 #endif
444 if (Movie.RecordedThisSession)
445 {
446 // if user has been recording this movie since the last time it started playing,
447 // they probably don't want the movie to end now during playback,
448 // so switch back to recording when it reaches the end
449 VBAMovieSwitchToRecording();
450 systemScreenMessage("Recording resumed");
451 willPause = true;
452 }
453 #if (defined(WIN32) && !defined(SDL))
454 break;
455 case 3:
456 // keep open
457 break;
458 case 0:
459 // fall through
460 default:
461 // close movie
462 //VBAMovieStop(false);
463 break;
464 }
465 #else
466 // SDL FIXME
467 #endif
468 }
469 #if 1
470 else if (Movie.currentFrame > Movie.header.length_frames)
471 {
472 #if (defined(WIN32) && !defined(SDL))
473 switch (theApp.movieOnEndBehavior)
474 {
475 case 1:
476 // FIXME: this should be delayed till the current frame ends
477 VBAMovieRestart();
478 break;
479 case 2:
480 // nothing
481 break;
482 case 3:
483 // keep open
484 break;
485 case 0:
486 // fall through
487 default:
488 // close movie
489 VBAMovieStop(false);
490 break;
491 }
492 #else
493 // SDLFIXME
494 #endif
495 }
496 #endif
497 } // end if (Movie.state == MOVIE_STATE_END)
498
499 if (willPause)
500 {
501 systemSetPause(true);
502 }
503 }
504
505 void VBAMovieInit()
506 {
507 memset(&Movie, 0, sizeof(Movie));
508 Movie.state = MOVIE_STATE_NONE;
509 Movie.pauseFrame = -1;
510
511 resetSignaled = false;
512 resetSignaledLast = false;
513 }
514
515 void VBAMovieGetRomInfo(const SMovie &movieInfo, char romTitle [12], uint32 &romGameCode, uint16 &checksum, uint8 &crc)
516 {
517 if (systemCartridgeType == 0) // GBA
518 {
519 extern u8 *bios, *rom;
520 memcpy(romTitle, &rom[0xa0], 12); // GBA TITLE
521 memcpy(&romGameCode, &rom[0xac], 4); // GBA ROM GAME CODE
522 if ((movieInfo.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0)
523 checksum = utilCalcBIOSChecksum(bios, 4); // GBA BIOS CHECKSUM
524 else
525 checksum = 0;
526 crc = rom[0xbd]; // GBA ROM CRC
527 }
528 else // non-GBA
529 {
530 extern u8 *gbRom;
531 memcpy(romTitle, &gbRom[0x134], 12); // GB TITLE (note this can be 15 but is truncated to 12)
532 romGameCode = (uint32)gbRom[0x146]; // GB ROM UNIT CODE
533
534 checksum = (gbRom[0x14e] << 8) | gbRom[0x14f]; // GB ROM CHECKSUM, read from big-endian
535 crc = gbRom[0x14d]; // GB ROM CRC
536 }
537 }
538
539 #ifdef SDL
540 static void GetBatterySaveName(char *buffer)
541 {
542 extern char batteryDir[2048], filename[2048]; // from SDL.cpp
543 extern char *sdlGetFilename(char *name); // from SDL.cpp
544 if (batteryDir[0])
545 sprintf(buffer, "%s/%s.sav", batteryDir, sdlGetFilename(filename));
546 else
547 sprintf(buffer, "%s.sav", filename);
548 }
549
550 #endif
551
552 static void SetPlayEmuSettings()
553 {
554 prevEmulatorType = gbEmulatorType;
555 gbEmulatorType = Movie.header.gbEmulatorType;
556
557 #if (defined(WIN32) && !defined(SDL))
558 // theApp.removeIntros = false;
559 theApp.skipBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
560 theApp.useBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
561 #else
562 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
563 extern bool8 useBios, skipBios, removeIntros; // from SDL.cpp
564 useBios = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
565 skipBios = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
566 removeIntros = false /*(Movie.header.optionFlags & MOVIE_SETTING_REMOVEINTROS) != 0*/;
567 #endif
568
569 extern void SetPrefetchHack(bool);
570 if (systemCartridgeType == 0) // lag disablement applies only to GBA
571 SetPrefetchHack((Movie.header.optionFlags & MOVIE_SETTING_LAGHACK) != 0);
572
573 gbNullInputHackTempEnabled = ((Movie.header.optionFlags & MOVIE_SETTING_GBINPUTHACK) != 0);
574
575 // some GB/GBC games depend on the sound rate, so just use the highest one
576 systemSoundSetQuality(1);
577 useOldFrameTiming = false;
578
579 extern int32 gbDMASpeedVersion;
580 if ((Movie.header.optionFlags & MOVIE_SETTING_GBCFF55FIX) != 0)
581 gbDMASpeedVersion = 1;
582 else
583 gbDMASpeedVersion = 0; // old CGB HDMA5 timing was used
584
585 extern int32 gbEchoRAMFixOn;
586 if ((Movie.header.optionFlags & MOVIE_SETTING_GBECHORAMFIX) != 0)
587 gbEchoRAMFixOn = 1;
588 else
589 gbEchoRAMFixOn = 0;
590
591 #if (defined(WIN32) && !defined(SDL))
592 rtcEnable((Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0);
593 theApp.winSaveType = Movie.header.saveType;
594 theApp.winFlashSize = Movie.header.flashSize;
595
596 prevBorder = gbBorderOn;
597 prevWinBorder = theApp.winGbBorderOn;
598 prevBorderAuto = gbBorderAutomatic;
599 if ((gbEmulatorType == 2 || gbEmulatorType == 5)
600 && !theApp.hideMovieBorder) // games played in SGB mode can have a border
601 {
602 gbBorderOn = true;
603 theApp.winGbBorderOn = true;
604 gbBorderAutomatic = false;
605 }
606 else
607 {
608 gbBorderOn = false;
609 theApp.winGbBorderOn = false;
610 gbBorderAutomatic = false;
611 if (theApp.hideMovieBorder)
612 {
613 theApp.hideMovieBorder = false;
614 prevBorder = false; // it might be expected behaviour that it stays hidden after the movie
615 }
616 }
617 systemGbBorderOn();
618 #else
619 sdlRtcEnable = (Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0;
620 saveType = Movie.header.saveType;
621 sdlFlashSize = Movie.header.flashSize;
622 #endif
623 }
624
625 static void HardResetAndSRAMClear()
626 {
627 #if (defined(WIN32) && !defined(SDL))
628 winEraseBatteryFile(); // delete the damn SRAM file and keep it from being resurrected from RAM
629 MainWnd *temp = ((MainWnd *)theApp.m_pMainWnd);
630 if (!temp->winFileRun(true)) // restart running the game
631 {
632 temp->winFileClose();
633 }
634 #else
635 char fname [1024];
636 GetBatterySaveName(fname);
637 remove(fname); // delete the damn SRAM file
638
639 // Henceforth, emuCleanUp means "clear out SRAM"
640 //theEmulator.emuCleanUp(); // keep it from being resurrected from RAM <--This is wrong, it'll deallocate all variables --Felipe
641
642 /// FIXME the correct SDL code to call for a full restart isn't in a function yet
643 theEmulator.emuReset(false);
644 #endif
645 }
646
647 int VBAMovieOpen(const char *filename, bool8 read_only)
648 {
649 loadingMovie = true;
650 uint8 movieReadOnly = read_only ? 1 : 0;
651
652 FILE * file;
653 STREAM stream;
654 int result;
655 int fn;
656
657 char movie_filename[_MAX_PATH];
658 #ifdef WIN32
659 _fullpath(movie_filename, filename, _MAX_PATH);
660 #else
661 // SDL FIXME: convert to fullpath
662 strncpy(movie_filename, filename, _MAX_PATH);
663 movie_filename[_MAX_PATH - 1] = '\0';
664 #endif
665
666 if (movie_filename[0] == '\0')
667 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
668
669 if (!emulating)
670 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
671
672 // bool alreadyOpen = (Movie.file != NULL && _stricmp(movie_filename, Movie.filename) == 0);
673
674 // if (alreadyOpen)
675 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
676
677 if (!(file = fopen(movie_filename, "rb+")))
678 if (!(file = fopen(movie_filename, "rb")))
679 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
680 //else
681 // movieReadOnly = 2; // we have to open the movie twice, no need to do this both times
682
683 // if (!alreadyOpen)
684 // change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
685 //
686 // if (!(file = fopen(movie_filename, "rb+")))
687 // if(!(file = fopen(movie_filename, "rb")))
688 // {loadingMovie = false; return MOVIE_FILE_NOT_FOUND;}
689 // else
690 // movieReadOnly = 2;
691
692 // clear out the current movie
693 VBAMovieInit();
694
695 // read header
696 if ((result = read_movie_header(file, Movie)) != MOVIE_SUCCESS)
697 {
698 fclose(file);
699 { loadingMovie = false; return result; }
700 }
701
702 // set emulator settings that make the movie more likely to stay synchronized
703 SetPlayEmuSettings();
704
705 // extern bool systemLoadBIOS();
706 // if (!systemLoadBIOS())
707 // { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
708
709 // read the metadata / author info from file
710 fread(Movie.authorInfo, 1, MOVIE_METADATA_SIZE, file);
711 fn = dup(fileno(file)); // XXX: why does this fail?? it returns -1 but errno == 0
712 fclose(file);
713
714 // apparently this lseek is necessary
715 lseek(fn, Movie.header.offset_to_savestate, SEEK_SET);
716 if (!(stream = utilGzReopen(fn, "rb")))
717 if (!(stream = utilGzOpen(movie_filename, "rb")))
718 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
719 else
720 fn = dup(fileno(file));
721 // in case the above dup failed but opening the file normally doesn't fail
722
723 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
724 {
725 // load the snapshot
726 result = theEmulator.emuReadStateFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
727
728 // FIXME: Kludge for conversion
729 remember_input_state();
730 }
731 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
732 {
733 // 'soft' reset:
734 theEmulator.emuReset(false);
735
736 // load the SRAM
737 result = theEmulator.emuReadBatteryFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
738 }
739 else
740 {
741 HardResetAndSRAMClear();
742 }
743
744 utilGzClose(stream);
745
746 if (result != MOVIE_SUCCESS)
747 { loadingMovie = false; return result; }
748
749 // if (!(file = fopen(movie_filename, /*read_only ? "rb" :*/ "rb+"))) // want to be able to switch out of read-only later
750 // {
751 // if(!Movie.readOnly || !(file = fopen(movie_filename, "rb"))) // try read-only if failed
752 // return MOVIE_FILE_NOT_FOUND;
753 // }
754 if (!(file = fopen(movie_filename, "rb+")))
755 if (!(file = fopen(movie_filename, "rb")))
756 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
757 else
758 movieReadOnly = 2;
759
760 // recalculate length of movie from the file size
761 Movie.bytesPerFrame = bytes_per_frame(Movie);
762 fseek(file, 0, SEEK_END);
763 long fileSize = ftell(file);
764 Movie.header.length_frames = (fileSize - Movie.header.offset_to_controller_data) / Movie.bytesPerFrame;
765
766 if (fseek(file, Movie.header.offset_to_controller_data, SEEK_SET))
767 { fclose(file); loadingMovie = false; return MOVIE_WRONG_FORMAT; }
768
769 strcpy(Movie.filename, movie_filename);
770 Movie.file = file;
771 Movie.inputBufferPtr = Movie.inputBuffer;
772 Movie.currentFrame = 0;
773 Movie.readOnly = movieReadOnly;
774 Movie.RecordedThisSession = false;
775
776 // read controller data
777 uint32 to_read = Movie.bytesPerFrame * Movie.header.length_frames;
778 reserve_buffer_space(to_read);
779 fread(Movie.inputBuffer, 1, to_read, file);
780
781 change_state(MOVIE_STATE_PLAY);
782
783 char messageString[64] = "Movie ";
784 bool converted = false;
785 if (autoConvertMovieWhenPlaying)
786 {
787 int result = VBAMovieConvertCurrent();
788 if (result == MOVIE_SUCCESS)
789 strcat(messageString, "converted and ");
790 else if (result == MOVIE_WRONG_VERSION)
791 strcat(messageString, "higher revision ");
792 }
793
794 if (Movie.state == MOVIE_STATE_PLAY)
795 strcat(messageString, "replaying ");
796 else
797 strcat(messageString, "finished ");
798 if (Movie.readOnly)
799 strcat(messageString, "(read)");
800 else
801 strcat(messageString, "(edit)");
802 systemScreenMessage(messageString);
803
804 VBAUpdateButtonPressDisplay();
805 VBAUpdateFrameCountDisplay();
806 systemRefreshScreen();
807
808 { loadingMovie = false; return MOVIE_SUCCESS; }
809 }
810
811 static void SetRecordEmuSettings()
812 {
813 Movie.header.optionFlags = 0;
814 #if (defined(WIN32) && !defined(SDL))
815 if (theApp.useBiosFile)
816 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
817 if (theApp.skipBiosFile)
818 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
819 if (rtcIsEnabled())
820 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
821 Movie.header.saveType = theApp.winSaveType;
822 Movie.header.flashSize = theApp.winFlashSize;
823 #else
824 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
825 extern bool8 useBios, skipBios; // from SDL.cpp
826 if (useBios)
827 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
828 if (skipBios)
829 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
830 if (sdlRtcEnable)
831 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
832 Movie.header.saveType = saveType;
833 Movie.header.flashSize = sdlFlashSize;
834 #endif
835 prevEmulatorType = Movie.header.gbEmulatorType = gbEmulatorType;
836
837 if (!memLagTempEnabled)
838 Movie.header.optionFlags |= MOVIE_SETTING_LAGHACK;
839
840 if (gbNullInputHackTempEnabled)
841 Movie.header.optionFlags |= MOVIE_SETTING_GBINPUTHACK;
842
843 Movie.header.optionFlags |= MOVIE_SETTING_GBCFF55FIX;
844 extern int32 gbDMASpeedVersion;
845 gbDMASpeedVersion = 1;
846
847 Movie.header.optionFlags |= MOVIE_SETTING_GBECHORAMFIX;
848 extern int32 gbEchoRAMFixOn;
849 gbEchoRAMFixOn = 1;
850
851 // some GB/GBC games depend on the sound rate, so just use the highest one
852 systemSoundSetQuality(1);
853
854 useOldFrameTiming = false;
855
856 #if (defined(WIN32) && !defined(SDL))
857 // theApp.removeIntros = false;
858
859 prevBorder = gbBorderOn;
860 prevWinBorder = theApp.winGbBorderOn;
861 prevBorderAuto = gbBorderAutomatic;
862 if (gbEmulatorType == 2 || gbEmulatorType == 5) // only games played in SGB mode will have a border
863 {
864 gbBorderOn = true;
865 theApp.winGbBorderOn = true;
866 gbBorderAutomatic = false;
867 }
868 else
869 {
870 gbBorderOn = false;
871 theApp.winGbBorderOn = false;
872 gbBorderAutomatic = false;
873 }
874 systemGbBorderOn();
875 #else
876 /// SDLFIXME
877 #endif
878 }
879
880 uint16 VBAMovieGetCurrentInputOf(int controllerNum, bool normalOnly)
881 {
882 if (controllerNum < 0 || controllerNum >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
883 return 0;
884
885 return normalOnly ? (currentButtons[controllerNum] & BUTTON_REGULAR_MASK) : currentButtons[controllerNum];
886 }
887
888 int VBAMovieCreate(const char *filename, const char *authorInfo, uint8 startFlags, uint8 controllerFlags, uint8 typeFlags)
889 {
890 // make sure at least one controller is enabled
891 if ((controllerFlags & MOVIE_CONTROLLERS_ANY_MASK) == 0)
892 return MOVIE_WRONG_FORMAT;
893
894 if (!emulating)
895 return MOVIE_UNKNOWN_ERROR;
896
897 loadingMovie = true;
898
899 FILE * file;
900 STREAM stream;
901 int fn;
902
903 char movie_filename [_MAX_PATH];
904 #ifdef WIN32
905 _fullpath(movie_filename, filename, _MAX_PATH);
906 #else
907 // FIXME: convert to fullpath
908 strncpy(movie_filename, filename, _MAX_PATH);
909 movie_filename[_MAX_PATH - 1] = '\0';
910 #endif
911
912 bool alreadyOpen = (Movie.file != NULL && stricmp(movie_filename, Movie.filename) == 0);
913
914 if (alreadyOpen)
915 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
916
917 if (movie_filename[0] == '\0')
918 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
919
920 if (!(file = fopen(movie_filename, "wb")))
921 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
922
923 if (!alreadyOpen)
924 change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
925
926 // clear out the current movie
927 VBAMovieInit();
928
929 // fill in the movie's header
930 Movie.header.uid = (uint32)time(NULL);
931 Movie.header.magic = VBM_MAGIC;
932 Movie.header.version = VBM_VERSION;
933 Movie.header.rerecord_count = 0;
934 Movie.header.length_frames = 0;
935 Movie.header.startFlags = startFlags;
936 Movie.header.controllerFlags = controllerFlags;
937 Movie.header.typeFlags = typeFlags;
938 Movie.header.minorVersion = VBM_REVISION;
939
940 // set emulator settings that make the movie more likely to stay synchronized when it's later played back
941 SetRecordEmuSettings();
942
943 // set ROM and BIOS checksums and stuff
944 VBAMovieGetRomInfo(Movie, Movie.header.romTitle, Movie.header.romGameCode, Movie.header.romOrBiosChecksum, Movie.header.romCRC);
945
946 // write the header to file
947 write_movie_header(file, Movie);
948
949 // copy over the metadata / author info
950 VBAMovieSetMetadata(authorInfo);
951
952 // write the metadata / author info to file
953 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
954
955 // write snapshot or SRAM if applicable
956 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT
957 || Movie.header.startFlags & MOVIE_START_FROM_SRAM)
958 {
959 Movie.header.offset_to_savestate = (uint32)ftell(file);
960
961 // close the file and reopen it as a stream:
962
963 fn = dup(fileno(file));
964 fclose(file);
965
966 if (!(stream = utilGzReopen(fn, "ab"))) // append mode to start at end, no seek necessary
967 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
968
969 // write the save data:
970 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
971 {
972 // save snapshot
973 if (!theEmulator.emuWriteStateToStream(stream))
974 {
975 utilGzClose(stream);
976 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
977 }
978 }
979 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
980 {
981 // save SRAM
982 if (!theEmulator.emuWriteBatteryToStream(stream))
983 {
984 utilGzClose(stream);
985 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
986 }
987
988 // 'soft' reset:
989 theEmulator.emuReset(false);
990 }
991
992 utilGzClose(stream);
993
994 // reopen the file and seek back to the end
995
996 if (!(file = fopen(movie_filename, "rb+")))
997 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
998
999 fseek(file, 0, SEEK_END);
1000 }
1001 else // no snapshot or SRAM
1002 {
1003 HardResetAndSRAMClear();
1004 }
1005
1006 Movie.header.offset_to_controller_data = (uint32)ftell(file);
1007
1008 strcpy(Movie.filename, movie_filename);
1009 Movie.file = file;
1010 Movie.bytesPerFrame = bytes_per_frame(Movie);
1011 Movie.inputBufferPtr = Movie.inputBuffer;
1012 Movie.currentFrame = 0;
1013 Movie.readOnly = false;
1014 Movie.RecordedThisSession = true;
1015
1016 change_state(MOVIE_STATE_RECORD);
1017
1018 systemScreenMessage("Recording movie...");
1019 { loadingMovie = false; return MOVIE_SUCCESS; }
1020 }
1021
1022 void VBAUpdateButtonPressDisplay()
1023 {
1024 uint32 keys = currentButtons[0] & BUTTON_REGULAR_RECORDING_MASK;
1025
1026 const static char KeyMap[] = { 'A', 'B', 's', 'S', '>', '<', '^', 'v', 'R', 'L', '!', '?', '{', '}', 'v', '^' };
1027 const static int KeyOrder[] = { 5, 6, 4, 7, 0, 1, 9, 8, 3, 2, 12, 15, 13, 14, 11, 10 }; // < ^ > v A B L R S s { = } _
1028 // ? !
1029 char buffer[256];
1030 sprintf(buffer, " ");
1031
1032 #ifndef WIN32
1033 // don't bother color-coding autofire and such
1034 int i;
1035 for (i = 0; i < 15; i++)
1036 {
1037 int j = KeyOrder[i];
1038 int mask = (1 << (j));
1039 buffer[strlen(" ") + i] = ((keys & mask) != 0) ? KeyMap[j] : ' ';
1040 }
1041
1042 systemScreenMessage(buffer, 2, -1);
1043 #else
1044 const bool eraseAll = !theApp.inputDisplay;
1045 uint32 autoHeldKeys = eraseAll ? 0 : theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
1046 uint32 autoFireKeys = eraseAll ? 0 : (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
1047 uint32 pressedKeys = eraseAll ? 0 : keys;
1048
1049 char colorList[64];
1050 memset(colorList, 1, strlen(buffer));
1051
1052 if (!eraseAll)
1053 {
1054 for (int i = 0; i < 15; i++)
1055 {
1056 const int j = KeyOrder[i];
1057 const int mask = (1 << (j));
1058 bool pressed = (pressedKeys & mask) != 0;
1059 const bool autoHeld = (autoHeldKeys & mask) != 0;
1060 const bool autoFired = (autoFireKeys & mask) != 0;
1061 const bool erased = (lastKeys & mask) != 0 && (!pressed && !autoHeld && !autoFired);
1062 extern int textMethod;
1063 if (textMethod != 2 && (autoHeld || (autoFired && !pressed) || erased))
1064 {
1065 int colorNum = 1; // default is white
1066 if (autoHeld)
1067 colorNum += (pressed ? 2 : 1); // yellow if pressed, red if not
1068 else if (autoFired)
1069 colorNum += 5; // blue if autofired and not currently pressed
1070 else if (erased)
1071 colorNum += 8; // black on black
1072
1073 colorList[strlen(" ") + i] = colorNum;
1074 pressed = true;
1075 }
1076 buffer[strlen(" ") + i] = pressed ? KeyMap[j] : ' ';
1077 }
1078 }
1079
1080 lastKeys = currentButtons[0];
1081 lastKeys |= theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
1082 lastKeys |= (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
1083
1084 systemScreenMessage(buffer, 2, -1, colorList);
1085 #endif
1086 }
1087
1088 void VBAUpdateFrameCountDisplay()
1089 {
1090 const int MAGICAL_NUMBER = 64; // FIXME: this won't do any better, but only to remind you of sz issues
1091 char frameDisplayString[MAGICAL_NUMBER];
1092 char lagFrameDisplayString[MAGICAL_NUMBER];
1093 char extraCountDisplayString[MAGICAL_NUMBER];
1094
1095 #if (defined(WIN32) && !defined(SDL))
1096 if (theApp.frameCounter)
1097 #else
1098 /// SDL FIXME
1099 #endif
1100 {
1101 switch (Movie.state)
1102 {
1103 case MOVIE_STATE_PLAY:
1104 case MOVIE_STATE_END:
1105 {
1106 sprintf(frameDisplayString, "%d / %d", Movie.currentFrame, Movie.header.length_frames);
1107 if (!Movie.readOnly)
1108 strcat(frameDisplayString, " (edit)");
1109 break;
1110 }
1111 case MOVIE_STATE_RECORD:
1112 {
1113 sprintf(frameDisplayString, "%d (record)", Movie.currentFrame);
1114 break;
1115 }
1116 default:
1117 {
1118 sprintf(frameDisplayString, "%d (no movie)", systemCounters.frameCount);
1119 break;
1120 }
1121 }
1122
1123 #if (defined(WIN32) && !defined(SDL))
1124 if (theApp.lagCounter)
1125 #else
1126 /// SDL FIXME
1127 #endif
1128 {
1129 // sprintf(lagFrameDisplayString, " %c %d", systemCounters.laggedLast ? '*' : '|', systemCounters.lagCount);
1130 sprintf(lagFrameDisplayString, " | %d%s", systemCounters.lagCount, systemCounters.laggedLast ? " *" : "");
1131 strcat(frameDisplayString, lagFrameDisplayString);
1132 }
1133
1134 #if (defined(WIN32) && !defined(SDL))
1135 if (theApp.extraCounter)
1136 #else
1137 /// SDL FIXME
1138 #endif
1139 {
1140 sprintf(extraCountDisplayString, " | %d", systemCounters.frameCount - systemCounters.extraCount);
1141 strcat(frameDisplayString, extraCountDisplayString);
1142 }
1143 }
1144 #if (defined(WIN32) && !defined(SDL))
1145 else
1146 {
1147 frameDisplayString[0] = '\0';
1148 }
1149 #else
1150 /// SDL FIXME
1151 #endif
1152 systemScreenMessage(frameDisplayString, 1, -1);
1153 }
1154
1155 // this function should only be called once every frame
1156 void VBAMovieUpdateState()
1157 {
1158 ++Movie.currentFrame;
1159
1160 if (Movie.state == MOVIE_STATE_PLAY)
1161 {
1162 Movie.inputBufferPtr += Movie.bytesPerFrame;
1163 if (Movie.currentFrame >= Movie.header.length_frames)
1164 {
1165 // the movie ends anyway; what to do next depends on the settings
1166 change_state(MOVIE_STATE_END);
1167 }
1168 }
1169 else if (Movie.state == MOVIE_STATE_RECORD)
1170 {
1171 // use first fseek?
1172 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file);
1173 Movie.header.length_frames = Movie.currentFrame;
1174 Movie.inputBufferPtr += Movie.bytesPerFrame;
1175 Movie.RecordedThisSession = true;
1176 flush_movie_header();
1177 }
1178 else if (Movie.state == MOVIE_STATE_END)
1179 {
1180 change_state(MOVIE_STATE_END);
1181 }
1182 }
1183
1184 void VBAMovieRead(int i, bool /*sensor*/)
1185 {
1186 if (Movie.state != MOVIE_STATE_PLAY)
1187 return;
1188
1189 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
1190 return; // not a controller we're recognizing
1191
1192 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1193 {
1194 currentButtons[i] = Read16(Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
1195 }
1196 else
1197 {
1198 currentButtons[i] = 0; // pretend the controller is disconnected
1199 }
1200
1201 if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0)
1202 resetSignaled = true;
1203 }
1204
1205 void VBAMovieWrite(int i, bool /*sensor*/)
1206 {
1207 if (Movie.state != MOVIE_STATE_RECORD)
1208 return;
1209
1210 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
1211 return; // not a controller we're recognizing
1212
1213 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame));
1214
1215 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1216 {
1217 // get the current controller data
1218 uint16 buttonData = currentButtons[i];
1219
1220 // mask away the irrelevent bits
1221 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK;
1222
1223 // soft-reset "button" for 1 frame if the game is reset while recording
1224 if (resetSignaled)
1225 {
1226 buttonData |= BUTTON_MASK_NEW_RESET;
1227 }
1228
1229 // backward compatibility kludge
1230 if (resetSignaledLast)
1231 {
1232 buttonData |= BUTTON_MASK_OLD_RESET;
1233 }
1234
1235 Write16(buttonData, Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
1236
1237 // and for display
1238 currentButtons[i] = buttonData;
1239 }
1240 else
1241 {
1242 // pretend the controller is disconnected (otherwise input it gives could cause desync since we're not writing it to the
1243 // movie)
1244 currentButtons[i] = 0;
1245 }
1246 }
1247
1248 void VBAMovieStop(bool8 suppress_message)
1249 {
1250 if (Movie.state != MOVIE_STATE_NONE)
1251 {
1252 change_state(MOVIE_STATE_NONE);
1253 if (!suppress_message)
1254 systemScreenMessage("Movie stop");
1255 }
1256 }
1257
1258 int VBAMovieGetInfo(const char *filename, SMovie *info)
1259 {
1260 assert(info != NULL);
1261 if (info == NULL)
1262 return -1;
1263
1264 FILE * file;
1265 int result;
1266 SMovie &local_movie = *info;
1267
1268 memset(info, 0, sizeof(*info));
1269 if (filename[0] == '\0')
1270 return MOVIE_FILE_NOT_FOUND;
1271 if (!(file = fopen(filename, "rb")))
1272 return MOVIE_FILE_NOT_FOUND;
1273
1274 // read header
1275 if ((result = (read_movie_header(file, local_movie))) != MOVIE_SUCCESS)
1276 {
1277 fclose(file);
1278 return result;
1279 }
1280
1281 // read the metadata / author info from file
1282 fread(local_movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
1283
1284 strncpy(local_movie.filename, filename, _MAX_PATH);
1285 local_movie.filename[_MAX_PATH - 1] = '\0';
1286
1287 if (Movie.file != NULL && stricmp(local_movie.filename, Movie.filename) == 0) // alreadyOpen
1288 {
1289 local_movie.bytesPerFrame = Movie.bytesPerFrame;
1290 local_movie.header.length_frames = Movie.header.length_frames;
1291 }
1292 else
1293 {
1294 // recalculate length of movie from the file size
1295 local_movie.bytesPerFrame = bytes_per_frame(local_movie);
1296 fseek(file, 0, SEEK_END);
1297 int fileSize = ftell(file);
1298 local_movie.header.length_frames =
1299 (fileSize - local_movie.header.offset_to_controller_data) / local_movie.bytesPerFrame;
1300 }
1301
1302 fclose(file);
1303
1304 if (access(filename, W_OK))
1305 info->readOnly = true;
1306
1307 return MOVIE_SUCCESS;
1308 }
1309
1310 bool8 VBAMovieActive()
1311 {
1312 return (Movie.state != MOVIE_STATE_NONE);
1313 }
1314
1315 bool8 VBAMovieLoading()
1316 {
1317 return loadingMovie;
1318 }
1319
1320 bool8 VBAMoviePlaying()
1321 {
1322 return (Movie.state == MOVIE_STATE_PLAY);
1323 }
1324
1325 bool8 VBAMovieRecording()
1326 {
1327 return (Movie.state == MOVIE_STATE_RECORD);
1328 }
1329
1330 bool8 VBAMovieReadOnly()
1331 {
1332 if (!VBAMovieActive())
1333 return false;
1334
1335 return Movie.readOnly;
1336 }
1337
1338 void VBAMovieToggleReadOnly()
1339 {
1340 if (!VBAMovieActive())
1341 return;
1342
1343 if (Movie.readOnly != 2)
1344 {
1345 Movie.readOnly = !Movie.readOnly;
1346
1347 systemScreenMessage(Movie.readOnly ? "Movie now read-only" : "Movie now editable");
1348 }
1349 else
1350 {
1351 systemScreenMessage("Can't toggle read-only movie");
1352 }
1353 }
1354
1355 uint32 VBAMovieGetVersion()
1356 {
1357 if (!VBAMovieActive())
1358 return 0;
1359
1360 return Movie.header.version;
1361 }
1362
1363 uint32 VBAMovieGetMinorVersion()
1364 {
1365 if (!VBAMovieActive())
1366 return 0;
1367
1368 return Movie.header.minorVersion;
1369 }
1370
1371 uint32 VBAMovieGetId()
1372 {
1373 if (!VBAMovieActive())
1374 return 0;
1375
1376 return Movie.header.uid;
1377 }
1378
1379 uint32 VBAMovieGetLength()
1380 {
1381 if (!VBAMovieActive())
1382 return 0;
1383
1384 return Movie.header.length_frames;
1385 }
1386
1387 uint32 VBAMovieGetFrameCounter()
1388 {
1389 if (!VBAMovieActive())
1390 return 0;
1391
1392 return Movie.currentFrame;
1393 }
1394
1395 uint32 VBAMovieGetRerecordCount()
1396 {
1397 if (!VBAMovieActive())
1398 return 0;
1399
1400 return Movie.header.rerecord_count;
1401 }
1402
1403 uint32 VBAMovieSetRerecordCount(uint32 newRerecordCount)
1404 {
1405 uint32 oldRerecordCount = 0;
1406 if (!VBAMovieActive())
1407 return 0;
1408
1409 oldRerecordCount = Movie.header.rerecord_count;
1410 Movie.header.rerecord_count = newRerecordCount;
1411 return oldRerecordCount;
1412 }
1413
1414 std::string VBAMovieGetAuthorInfo()
1415 {
1416 if (!VBAMovieActive())
1417 return "";
1418
1419 return Movie.authorInfo;
1420 }
1421
1422 std::string VBAMovieGetFilename()
1423 {
1424 if (!VBAMovieActive())
1425 return "";
1426
1427 return Movie.filename;
1428 }
1429
1430 void VBAMovieFreeze(uint8 * *buf, uint32 *size)
1431 {
1432 // sanity check
1433 if (!VBAMovieActive())
1434 {
1435 return;
1436 }
1437
1438 *buf = NULL;
1439 *size = 0;
1440
1441 // compute size needed for the buffer
1442 // room for header.uid, currentFrame, and header.length_frames
1443 uint32 size_needed = sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames);
1444 size_needed += (uint32)(Movie.bytesPerFrame * Movie.header.length_frames);
1445 *buf = new uint8[size_needed];
1446 *size = size_needed;
1447
1448 uint8 *ptr = *buf;
1449 if (!ptr)
1450 {
1451 return;
1452 }
1453
1454 Push32(Movie.header.uid, ptr);
1455 Push32(Movie.currentFrame, ptr);
1456 Push32(Movie.header.length_frames - 1, ptr); // HACK: shorten the length by 1 for backward compatibility
1457
1458 memcpy(ptr, Movie.inputBuffer, Movie.bytesPerFrame * Movie.header.length_frames);
1459 }
1460
1461 int VBAMovieUnfreeze(const uint8 *buf, uint32 size)
1462 {
1463 // sanity check
1464 if (!VBAMovieActive())
1465 {
1466 return MOVIE_NOT_FROM_A_MOVIE;
1467 }
1468
1469 const uint8 *ptr = buf;
1470 if (size < sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames))
1471 {
1472 return MOVIE_WRONG_FORMAT;
1473 }
1474
1475 uint32 movie_id = Pop32(ptr);
1476 uint32 current_frame = Pop32(ptr);
1477 uint32 end_frame = Pop32(ptr) + 1; // HACK: restore the length for backward compatibility
1478 uint32 space_needed = Movie.bytesPerFrame * end_frame;
1479
1480 if (movie_id != Movie.header.uid)
1481 return MOVIE_NOT_FROM_THIS_MOVIE;
1482
1483 if (space_needed > size)
1484 return MOVIE_WRONG_FORMAT;
1485
1486 if (Movie.readOnly)
1487 {
1488 // here, we are going to keep the input data from the movie file
1489 // and simply rewind to the currentFrame pointer
1490 // this will cause a desync if the savestate is not in sync // <-- NOT ANYMORE
1491 // with the on-disk recording data, but it's easily solved
1492 // by loading another savestate or playing the movie from the beginning
1493
1494 // don't allow loading a state inconsistent with the current movie
1495 uint32 length_history = min(current_frame, Movie.header.length_frames);
1496 if (end_frame < length_history)
1497 return MOVIE_SNAPSHOT_INCONSISTENT;
1498
1499 uint32 space_shared = Movie.bytesPerFrame * length_history;
1500 if (memcmp(Movie.inputBuffer, ptr, space_shared))
1501 return MOVIE_SNAPSHOT_INCONSISTENT;
1502
1503 Movie.currentFrame = current_frame;
1504 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
1505 }
1506 else
1507 {
1508 // here, we are going to take the input data from the savestate
1509 // and make it the input data for the current movie, then continue
1510 // writing new input data at the currentFrame pointer
1511 Movie.currentFrame = current_frame;
1512 Movie.header.length_frames = end_frame;
1513 if (!VBALuaRerecordCountSkip())
1514 ++Movie.header.rerecord_count;
1515
1516 Movie.RecordedThisSession = true;
1517
1518 // do this before calling reserve_buffer_space()
1519 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
1520 reserve_buffer_space(space_needed);
1521 memcpy(Movie.inputBuffer, ptr, space_needed);
1522
1523 // for consistency, no auto movie conversion here since we don't auto convert the corresponding savestate
1524 flush_movie_header();
1525 flush_movie_frames();
1526 }
1527
1528 change_state(MOVIE_STATE_PLAY); // check for movie end
1529
1530 // necessary!
1531 resetSignaled = false;
1532 resetSignaledLast = false;
1533
1534 // necessary to check if there's a reset signal at the previous frame
1535 if (current_frame > 0)
1536 {
1537 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
1538 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1539 {
1540 if ((Movie.header.controllerFlags & MOVIE_CONTROLLER(i)) && (*(Movie.inputBufferPtr+1- Movie.bytesPerFrame) & NEW_RESET))
1541 {
1542 resetSignaledLast = true;
1543 break;
1544 }
1545 }
1546 }
1547
1548 return MOVIE_SUCCESS;
1549 }
1550
1551 bool VBAMovieEnded()
1552 {
1553 return (Movie.state == MOVIE_STATE_END);
1554 // return (Movie.state != MOVIE_STATE_NONE && Movie.currentFrame >= Movie.header.length_frames);
1555 }
1556
1557 bool VBAMovieAllowsRerecording()
1558 {
1559 bool allows = (Movie.state != MOVIE_STATE_NONE) && (Movie.currentFrame <= Movie.header.length_frames);
1560 return /*!VBAMovieReadOnly() &&*/ allows;
1561 }
1562
1563 bool VBAMovieSwitchToPlaying()
1564 {
1565 if (!VBAMovieActive())
1566 return false;
1567
1568 if (!Movie.readOnly)
1569 {
1570 VBAMovieToggleReadOnly();
1571 }
1572
1573 change_state(MOVIE_STATE_PLAY);
1574 if (Movie.state == MOVIE_STATE_PLAY)
1575 systemScreenMessage("Movie replay (continue)");
1576 else
1577 systemScreenMessage("Movie end");
1578
1579 return true;
1580 }
1581
1582 bool VBAMovieSwitchToRecording()
1583 {
1584 if (!VBAMovieAllowsRerecording())
1585 return false;
1586
1587 if (Movie.readOnly)
1588 {
1589 VBAMovieToggleReadOnly();
1590 }
1591
1592 if (!VBALuaRerecordCountSkip())
1593 ++Movie.header.rerecord_count;
1594
1595 change_state(MOVIE_STATE_RECORD);
1596 systemScreenMessage("Movie re-record");
1597
1598 //truncate_movie(Movie.currentFrame);
1599
1600 return true;
1601 }
1602
1603 uint32 VBAMovieGetState()
1604 {
1605 // ?
1606 if (!VBAMovieActive())
1607 return MOVIE_STATE_NONE;
1608
1609 return Movie.state;
1610 }
1611
1612 void VBAMovieSignalReset()
1613 {
1614 if (VBAMovieActive())
1615 resetSignaled = true;
1616 }
1617
1618 void VBAMovieResetIfRequested()
1619 {
1620 if (resetSignaled)
1621 {
1622 theEmulator.emuReset(false);
1623 resetSignaled = false;
1624 resetSignaledLast = true;
1625 }
1626 else
1627 {
1628 resetSignaledLast = false;
1629 }
1630 }
1631
1632 void VBAMovieSetMetadata(const char *info)
1633 {
1634 if (!memcmp(Movie.authorInfo, info, MOVIE_METADATA_SIZE))
1635 return;
1636
1637 memcpy(Movie.authorInfo, info, MOVIE_METADATA_SIZE); // strncpy would omit post-0 bytes
1638 Movie.authorInfo[MOVIE_METADATA_SIZE - 1] = '\0';
1639
1640 if (Movie.file)
1641 {
1642 // (over-)write the header
1643 fseek(Movie.file, 0, SEEK_SET);
1644 write_movie_header(Movie.file, Movie);
1645
1646 // write the metadata / author info to file
1647 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, Movie.file);
1648
1649 fflush(Movie.file);
1650 }
1651 }
1652
1653 void VBAMovieRestart()
1654 {
1655 if (VBAMovieActive())
1656 {
1657 systemSoundClearBuffer();
1658
1659 bool8 modified = Movie.RecordedThisSession;
1660
1661 VBAMovieStop(true);
1662
1663 char movieName [_MAX_PATH];
1664 strncpy(movieName, Movie.filename, _MAX_PATH);
1665 movieName[_MAX_PATH - 1] = '\0';
1666 VBAMovieOpen(movieName, Movie.readOnly); // can't just pass in Movie.filename, since VBAMovieOpen clears out Movie's
1667 // variables
1668
1669 Movie.RecordedThisSession = modified;
1670
1671 systemScreenMessage("Movie replay (restart)");
1672 }
1673 }
1674
1675 int VBAMovieGetPauseAt()
1676 {
1677 return Movie.pauseFrame;
1678 }
1679
1680 void VBAMovieSetPauseAt(int at)
1681 {
1682 Movie.pauseFrame = at;
1683 }
1684
1685 ///////////////////////
1686 // movie tools
1687
1688 // FIXME: is it safe to convert/flush a movie while recording it (considering fseek() problem)?
1689 int VBAMovieConvertCurrent()
1690 {
1691 if (!VBAMovieActive())
1692 {
1693 return MOVIE_NOTHING;
1694 }
1695
1696 if (Movie.header.minorVersion > VBM_REVISION)
1697 {
1698 return MOVIE_WRONG_VERSION;
1699 }
1700
1701 if (Movie.header.minorVersion == VBM_REVISION)
1702 {
1703 return MOVIE_NOTHING;
1704 }
1705
1706 Movie.header.minorVersion = VBM_REVISION;
1707
1708 if (Movie.header.length_frames == 0) // this could happen
1709 {
1710 truncate_movie(0);
1711 return MOVIE_SUCCESS;
1712 }
1713
1714 // fix movies recorded from snapshots
1715 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
1716 {
1717 uint8 *firstFramePtr = Movie.inputBuffer;
1718 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1719 {
1720 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1721 {
1722 Push16(initialInputs[i], firstFramePtr);
1723 // note: this is correct since Push16 advances the dest pointer by sizeof u16
1724 }
1725 }
1726 }
1727
1728 // convert old resets to new ones
1729 const u8 OLD_RESET = u8(BUTTON_MASK_OLD_RESET >> 8);
1730 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
1731 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1732 {
1733 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1734 {
1735 uint8 *startPtr = Movie.inputBuffer + sizeof(u16) * i + 1;
1736 uint8 *endPtr = Movie.inputBuffer + Movie.bytesPerFrame * (Movie.header.length_frames - 1);
1737 for (; startPtr < endPtr; startPtr += Movie.bytesPerFrame)
1738 {
1739 if (startPtr[Movie.bytesPerFrame] & OLD_RESET)
1740 {
1741 startPtr[0] |= NEW_RESET;
1742 }
1743 }
1744 }
1745 }
1746
1747 flush_movie_header();
1748 flush_movie_frames();
1749 return MOVIE_SUCCESS;
1750 }
1751
1752 bool VBAMovieTuncateAtCurrentFrame()
1753 {
1754 if (!VBAMovieActive())
1755 return false;
1756
1757 truncate_movie(Movie.currentFrame);
1758 change_state(MOVIE_STATE_END);
1759 systemScreenMessage("Movie truncated");
1760
1761 return true;
1762 }
1763
1764 bool VBAMovieFixHeader()
1765 {
1766 if (!VBAMovieActive())
1767 return false;
1768
1769 flush_movie_header();
1770 systemScreenMessage("Movie header fixed");
1771 return true;
1772 }