Mercurial > vba-linux
comparison src/lua/luaconf.h @ 11:27763b933818
raise lua sources up one level
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 11:07:39 -0600 |
parents | src/lua/src/luaconf.h@f9f4f1b99eed |
children |
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10:48b74a4e4692 | 11:27763b933818 |
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1 /* | |
2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $ | |
3 ** Configuration file for Lua | |
4 ** See Copyright Notice in lua.h | |
5 */ | |
6 | |
7 | |
8 #ifndef lconfig_h | |
9 #define lconfig_h | |
10 | |
11 #include <limits.h> | |
12 #include <stddef.h> | |
13 | |
14 | |
15 /* | |
16 ** ================================================================== | |
17 ** Search for "@@" to find all configurable definitions. | |
18 ** =================================================================== | |
19 */ | |
20 | |
21 | |
22 /* | |
23 @@ LUA_ANSI controls the use of non-ansi features. | |
24 ** CHANGE it (define it) if you want Lua to avoid the use of any | |
25 ** non-ansi feature or library. | |
26 */ | |
27 #if defined(__STRICT_ANSI__) | |
28 #define LUA_ANSI | |
29 #endif | |
30 | |
31 | |
32 #if !defined(LUA_ANSI) && defined(_WIN32) | |
33 #define LUA_WIN | |
34 #endif | |
35 | |
36 #if defined(LUA_USE_LINUX) | |
37 #define LUA_USE_POSIX | |
38 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ | |
39 #define LUA_USE_READLINE /* needs some extra libraries */ | |
40 #endif | |
41 | |
42 #if defined(LUA_USE_MACOSX) | |
43 #define LUA_USE_POSIX | |
44 #define LUA_DL_DYLD /* does not need extra library */ | |
45 #endif | |
46 | |
47 | |
48 | |
49 /* | |
50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System | |
51 @* Interfaces Extension (XSI). | |
52 ** CHANGE it (define it) if your system is XSI compatible. | |
53 */ | |
54 #if defined(LUA_USE_POSIX) | |
55 #define LUA_USE_MKSTEMP | |
56 #define LUA_USE_ISATTY | |
57 #define LUA_USE_POPEN | |
58 #define LUA_USE_ULONGJMP | |
59 #endif | |
60 | |
61 | |
62 /* | |
63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that | |
64 @* Lua check to set its paths. | |
65 @@ LUA_INIT is the name of the environment variable that Lua | |
66 @* checks for initialization code. | |
67 ** CHANGE them if you want different names. | |
68 */ | |
69 #define LUA_PATH "LUA_PATH" | |
70 #define LUA_CPATH "LUA_CPATH" | |
71 #define LUA_INIT "LUA_INIT" | |
72 | |
73 | |
74 /* | |
75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for | |
76 @* Lua libraries. | |
77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for | |
78 @* C libraries. | |
79 ** CHANGE them if your machine has a non-conventional directory | |
80 ** hierarchy or if you want to install your libraries in | |
81 ** non-conventional directories. | |
82 */ | |
83 #if defined(_WIN32) | |
84 /* | |
85 ** In Windows, any exclamation mark ('!') in the path is replaced by the | |
86 ** path of the directory of the executable file of the current process. | |
87 */ | |
88 #define LUA_LDIR "!\\lua\\" | |
89 #define LUA_CDIR "!\\" | |
90 #define LUA_PATH_DEFAULT \ | |
91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ | |
92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" | |
93 #define LUA_CPATH_DEFAULT \ | |
94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" | |
95 | |
96 #else | |
97 #define LUA_ROOT "/usr/local/" | |
98 #define LUA_LDIR LUA_ROOT "share/lua/5.1/" | |
99 #define LUA_CDIR LUA_ROOT "lib/lua/5.1/" | |
100 #define LUA_PATH_DEFAULT \ | |
101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ | |
102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" | |
103 #define LUA_CPATH_DEFAULT \ | |
104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" | |
105 #endif | |
106 | |
107 | |
108 /* | |
109 @@ LUA_DIRSEP is the directory separator (for submodules). | |
110 ** CHANGE it if your machine does not use "/" as the directory separator | |
111 ** and is not Windows. (On Windows Lua automatically uses "\".) | |
112 */ | |
113 #if defined(_WIN32) | |
114 #define LUA_DIRSEP "\\" | |
115 #else | |
116 #define LUA_DIRSEP "/" | |
117 #endif | |
118 | |
119 | |
120 /* | |
121 @@ LUA_PATHSEP is the character that separates templates in a path. | |
122 @@ LUA_PATH_MARK is the string that marks the substitution points in a | |
123 @* template. | |
124 @@ LUA_EXECDIR in a Windows path is replaced by the executable's | |
125 @* directory. | |
126 @@ LUA_IGMARK is a mark to ignore all before it when bulding the | |
127 @* luaopen_ function name. | |
128 ** CHANGE them if for some reason your system cannot use those | |
129 ** characters. (E.g., if one of those characters is a common character | |
130 ** in file/directory names.) Probably you do not need to change them. | |
131 */ | |
132 #define LUA_PATHSEP ";" | |
133 #define LUA_PATH_MARK "?" | |
134 #define LUA_EXECDIR "!" | |
135 #define LUA_IGMARK "-" | |
136 | |
137 | |
138 /* | |
139 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. | |
140 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most | |
141 ** machines, ptrdiff_t gives a good choice between int or long.) | |
142 */ | |
143 #define LUA_INTEGER ptrdiff_t | |
144 | |
145 | |
146 /* | |
147 @@ LUA_API is a mark for all core API functions. | |
148 @@ LUALIB_API is a mark for all standard library functions. | |
149 ** CHANGE them if you need to define those functions in some special way. | |
150 ** For instance, if you want to create one Windows DLL with the core and | |
151 ** the libraries, you may want to use the following definition (define | |
152 ** LUA_BUILD_AS_DLL to get it). | |
153 */ | |
154 #if defined(LUA_BUILD_AS_DLL) | |
155 | |
156 #if defined(LUA_CORE) || defined(LUA_LIB) | |
157 #define LUA_API __declspec(dllexport) | |
158 #else | |
159 #define LUA_API __declspec(dllimport) | |
160 #endif | |
161 | |
162 #else | |
163 | |
164 #define LUA_API extern | |
165 | |
166 #endif | |
167 | |
168 /* more often than not the libs go together with the core */ | |
169 #define LUALIB_API LUA_API | |
170 | |
171 | |
172 /* | |
173 @@ LUAI_FUNC is a mark for all extern functions that are not to be | |
174 @* exported to outside modules. | |
175 @@ LUAI_DATA is a mark for all extern (const) variables that are not to | |
176 @* be exported to outside modules. | |
177 ** CHANGE them if you need to mark them in some special way. Elf/gcc | |
178 ** (versions 3.2 and later) mark them as "hidden" to optimize access | |
179 ** when Lua is compiled as a shared library. | |
180 */ | |
181 #if defined(luaall_c) | |
182 #define LUAI_FUNC static | |
183 #define LUAI_DATA /* empty */ | |
184 | |
185 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ | |
186 defined(__ELF__) | |
187 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern | |
188 #define LUAI_DATA LUAI_FUNC | |
189 | |
190 #else | |
191 #define LUAI_FUNC extern | |
192 #define LUAI_DATA extern | |
193 #endif | |
194 | |
195 | |
196 | |
197 /* | |
198 @@ LUA_QL describes how error messages quote program elements. | |
199 ** CHANGE it if you want a different appearance. | |
200 */ | |
201 #define LUA_QL(x) "'" x "'" | |
202 #define LUA_QS LUA_QL("%s") | |
203 | |
204 | |
205 /* | |
206 @@ LUA_IDSIZE gives the maximum size for the description of the source | |
207 @* of a function in debug information. | |
208 ** CHANGE it if you want a different size. | |
209 */ | |
210 #define LUA_IDSIZE 60 | |
211 | |
212 | |
213 /* | |
214 ** {================================================================== | |
215 ** Stand-alone configuration | |
216 ** =================================================================== | |
217 */ | |
218 | |
219 #if defined(lua_c) || defined(luaall_c) | |
220 | |
221 /* | |
222 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that | |
223 @* is, whether we're running lua interactively). | |
224 ** CHANGE it if you have a better definition for non-POSIX/non-Windows | |
225 ** systems. | |
226 */ | |
227 #if defined(LUA_USE_ISATTY) | |
228 #include <unistd.h> | |
229 #define lua_stdin_is_tty() isatty(0) | |
230 #elif defined(LUA_WIN) | |
231 #include <io.h> | |
232 #include <stdio.h> | |
233 #define lua_stdin_is_tty() _isatty(_fileno(stdin)) | |
234 #else | |
235 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ | |
236 #endif | |
237 | |
238 | |
239 /* | |
240 @@ LUA_PROMPT is the default prompt used by stand-alone Lua. | |
241 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. | |
242 ** CHANGE them if you want different prompts. (You can also change the | |
243 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) | |
244 */ | |
245 #define LUA_PROMPT "> " | |
246 #define LUA_PROMPT2 ">> " | |
247 | |
248 | |
249 /* | |
250 @@ LUA_PROGNAME is the default name for the stand-alone Lua program. | |
251 ** CHANGE it if your stand-alone interpreter has a different name and | |
252 ** your system is not able to detect that name automatically. | |
253 */ | |
254 #define LUA_PROGNAME "lua" | |
255 | |
256 | |
257 /* | |
258 @@ LUA_MAXINPUT is the maximum length for an input line in the | |
259 @* stand-alone interpreter. | |
260 ** CHANGE it if you need longer lines. | |
261 */ | |
262 #define LUA_MAXINPUT 512 | |
263 | |
264 | |
265 /* | |
266 @@ lua_readline defines how to show a prompt and then read a line from | |
267 @* the standard input. | |
268 @@ lua_saveline defines how to "save" a read line in a "history". | |
269 @@ lua_freeline defines how to free a line read by lua_readline. | |
270 ** CHANGE them if you want to improve this functionality (e.g., by using | |
271 ** GNU readline and history facilities). | |
272 */ | |
273 #if defined(LUA_USE_READLINE) | |
274 #include <stdio.h> | |
275 #include <readline/readline.h> | |
276 #include <readline/history.h> | |
277 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) | |
278 #define lua_saveline(L,idx) \ | |
279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ | |
280 add_history(lua_tostring(L, idx)); /* add it to history */ | |
281 #define lua_freeline(L,b) ((void)L, free(b)) | |
282 #else | |
283 #define lua_readline(L,b,p) \ | |
284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ | |
285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ | |
286 #define lua_saveline(L,idx) { (void)L; (void)idx; } | |
287 #define lua_freeline(L,b) { (void)L; (void)b; } | |
288 #endif | |
289 | |
290 #endif | |
291 | |
292 /* }================================================================== */ | |
293 | |
294 | |
295 /* | |
296 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles | |
297 @* as a percentage. | |
298 ** CHANGE it if you want the GC to run faster or slower (higher values | |
299 ** mean larger pauses which mean slower collection.) You can also change | |
300 ** this value dynamically. | |
301 */ | |
302 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ | |
303 | |
304 | |
305 /* | |
306 @@ LUAI_GCMUL defines the default speed of garbage collection relative to | |
307 @* memory allocation as a percentage. | |
308 ** CHANGE it if you want to change the granularity of the garbage | |
309 ** collection. (Higher values mean coarser collections. 0 represents | |
310 ** infinity, where each step performs a full collection.) You can also | |
311 ** change this value dynamically. | |
312 */ | |
313 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ | |
314 | |
315 | |
316 | |
317 /* | |
318 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior. | |
319 ** CHANGE it (define it) if you want exact compatibility with the | |
320 ** behavior of setn/getn in Lua 5.0. | |
321 */ | |
322 #undef LUA_COMPAT_GETN | |
323 | |
324 /* | |
325 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. | |
326 ** CHANGE it to undefined as soon as you do not need a global 'loadlib' | |
327 ** function (the function is still available as 'package.loadlib'). | |
328 */ | |
329 #undef LUA_COMPAT_LOADLIB | |
330 | |
331 /* | |
332 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. | |
333 ** CHANGE it to undefined as soon as your programs use only '...' to | |
334 ** access vararg parameters (instead of the old 'arg' table). | |
335 */ | |
336 #define LUA_COMPAT_VARARG | |
337 | |
338 /* | |
339 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function. | |
340 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or | |
341 ** the new '%' operator instead of 'math.mod'. | |
342 */ | |
343 #define LUA_COMPAT_MOD | |
344 | |
345 /* | |
346 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting | |
347 @* facility. | |
348 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn | |
349 ** off the advisory error when nesting [[...]]. | |
350 */ | |
351 #define LUA_COMPAT_LSTR 1 | |
352 | |
353 /* | |
354 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. | |
355 ** CHANGE it to undefined as soon as you rename 'string.gfind' to | |
356 ** 'string.gmatch'. | |
357 */ | |
358 #define LUA_COMPAT_GFIND | |
359 | |
360 /* | |
361 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' | |
362 @* behavior. | |
363 ** CHANGE it to undefined as soon as you replace to 'luaL_register' | |
364 ** your uses of 'luaL_openlib' | |
365 */ | |
366 #define LUA_COMPAT_OPENLIB | |
367 | |
368 | |
369 | |
370 /* | |
371 @@ luai_apicheck is the assert macro used by the Lua-C API. | |
372 ** CHANGE luai_apicheck if you want Lua to perform some checks in the | |
373 ** parameters it gets from API calls. This may slow down the interpreter | |
374 ** a bit, but may be quite useful when debugging C code that interfaces | |
375 ** with Lua. A useful redefinition is to use assert.h. | |
376 */ | |
377 #if defined(LUA_USE_APICHECK) | |
378 #include <assert.h> | |
379 #define luai_apicheck(L,o) { (void)L; assert(o); } | |
380 #else | |
381 #define luai_apicheck(L,o) { (void)L; } | |
382 #endif | |
383 | |
384 | |
385 /* | |
386 @@ LUAI_BITSINT defines the number of bits in an int. | |
387 ** CHANGE here if Lua cannot automatically detect the number of bits of | |
388 ** your machine. Probably you do not need to change this. | |
389 */ | |
390 /* avoid overflows in comparison */ | |
391 #if INT_MAX-20 < 32760 | |
392 #define LUAI_BITSINT 16 | |
393 #elif INT_MAX > 2147483640L | |
394 /* int has at least 32 bits */ | |
395 #define LUAI_BITSINT 32 | |
396 #else | |
397 #error "you must define LUA_BITSINT with number of bits in an integer" | |
398 #endif | |
399 | |
400 | |
401 /* | |
402 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits. | |
403 @@ LUAI_INT32 is an signed integer with at least 32 bits. | |
404 @@ LUAI_UMEM is an unsigned integer big enough to count the total | |
405 @* memory used by Lua. | |
406 @@ LUAI_MEM is a signed integer big enough to count the total memory | |
407 @* used by Lua. | |
408 ** CHANGE here if for some weird reason the default definitions are not | |
409 ** good enough for your machine. (The definitions in the 'else' | |
410 ** part always works, but may waste space on machines with 64-bit | |
411 ** longs.) Probably you do not need to change this. | |
412 */ | |
413 #if LUAI_BITSINT >= 32 | |
414 #define LUAI_UINT32 unsigned int | |
415 #define LUAI_INT32 int | |
416 #define LUAI_MAXINT32 INT_MAX | |
417 #define LUAI_UMEM size_t | |
418 #define LUAI_MEM ptrdiff_t | |
419 #else | |
420 /* 16-bit ints */ | |
421 #define LUAI_UINT32 unsigned long | |
422 #define LUAI_INT32 long | |
423 #define LUAI_MAXINT32 LONG_MAX | |
424 #define LUAI_UMEM unsigned long | |
425 #define LUAI_MEM long | |
426 #endif | |
427 | |
428 | |
429 /* | |
430 @@ LUAI_MAXCALLS limits the number of nested calls. | |
431 ** CHANGE it if you need really deep recursive calls. This limit is | |
432 ** arbitrary; its only purpose is to stop infinite recursion before | |
433 ** exhausting memory. | |
434 */ | |
435 #define LUAI_MAXCALLS 20000 | |
436 | |
437 | |
438 /* | |
439 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function | |
440 @* can use. | |
441 ** CHANGE it if you need lots of (Lua) stack space for your C | |
442 ** functions. This limit is arbitrary; its only purpose is to stop C | |
443 ** functions to consume unlimited stack space. (must be smaller than | |
444 ** -LUA_REGISTRYINDEX) | |
445 */ | |
446 #define LUAI_MAXCSTACK 8000 | |
447 | |
448 | |
449 | |
450 /* | |
451 ** {================================================================== | |
452 ** CHANGE (to smaller values) the following definitions if your system | |
453 ** has a small C stack. (Or you may want to change them to larger | |
454 ** values if your system has a large C stack and these limits are | |
455 ** too rigid for you.) Some of these constants control the size of | |
456 ** stack-allocated arrays used by the compiler or the interpreter, while | |
457 ** others limit the maximum number of recursive calls that the compiler | |
458 ** or the interpreter can perform. Values too large may cause a C stack | |
459 ** overflow for some forms of deep constructs. | |
460 ** =================================================================== | |
461 */ | |
462 | |
463 | |
464 /* | |
465 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and | |
466 @* syntactical nested non-terminals in a program. | |
467 */ | |
468 #define LUAI_MAXCCALLS 200 | |
469 | |
470 | |
471 /* | |
472 @@ LUAI_MAXVARS is the maximum number of local variables per function | |
473 @* (must be smaller than 250). | |
474 */ | |
475 #define LUAI_MAXVARS 200 | |
476 | |
477 | |
478 /* | |
479 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function | |
480 @* (must be smaller than 250). | |
481 */ | |
482 #define LUAI_MAXUPVALUES 60 | |
483 | |
484 | |
485 /* | |
486 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. | |
487 */ | |
488 #define LUAL_BUFFERSIZE BUFSIZ | |
489 | |
490 /* }================================================================== */ | |
491 | |
492 | |
493 | |
494 | |
495 /* | |
496 ** {================================================================== | |
497 @@ LUA_NUMBER is the type of numbers in Lua. | |
498 ** CHANGE the following definitions only if you want to build Lua | |
499 ** with a number type different from double. You may also need to | |
500 ** change lua_number2int & lua_number2integer. | |
501 ** =================================================================== | |
502 */ | |
503 | |
504 #define LUA_NUMBER_DOUBLE | |
505 #define LUA_NUMBER double | |
506 | |
507 /* | |
508 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' | |
509 @* over a number. | |
510 */ | |
511 #define LUAI_UACNUMBER double | |
512 | |
513 | |
514 /* | |
515 @@ LUA_NUMBER_SCAN is the format for reading numbers. | |
516 @@ LUA_NUMBER_FMT is the format for writing numbers. | |
517 @@ lua_number2str converts a number to a string. | |
518 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. | |
519 @@ lua_str2number converts a string to a number. | |
520 */ | |
521 #define LUA_NUMBER_SCAN "%lf" | |
522 #define LUA_NUMBER_FMT "%.14g" | |
523 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) | |
524 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ | |
525 #define lua_str2number(s,p) strtod((s), (p)) | |
526 | |
527 | |
528 /* | |
529 @@ The luai_num* macros define the primitive operations over numbers. | |
530 */ | |
531 #if defined(LUA_CORE) | |
532 #include <math.h> | |
533 #define luai_numadd(a,b) ((a)+(b)) | |
534 #define luai_numsub(a,b) ((a)-(b)) | |
535 #define luai_nummul(a,b) ((a)*(b)) | |
536 #define luai_numdiv(a,b) ((a)/(b)) | |
537 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b)) | |
538 #define luai_numpow(a,b) (pow(a,b)) | |
539 #define luai_numunm(a) (-(a)) | |
540 #define luai_numeq(a,b) ((a)==(b)) | |
541 #define luai_numlt(a,b) ((a)<(b)) | |
542 #define luai_numle(a,b) ((a)<=(b)) | |
543 #define luai_numisnan(a) (!luai_numeq((a), (a))) | |
544 #endif | |
545 | |
546 | |
547 /* | |
548 @@ lua_number2int is a macro to convert lua_Number to int. | |
549 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer. | |
550 ** CHANGE them if you know a faster way to convert a lua_Number to | |
551 ** int (with any rounding method and without throwing errors) in your | |
552 ** system. In Pentium machines, a naive typecast from double to int | |
553 ** in C is extremely slow, so any alternative is worth trying. | |
554 */ | |
555 | |
556 /* On a Pentium, resort to a trick */ | |
557 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ | |
558 (defined(__i386) || defined (_M_IX86) || defined(__i386__)) | |
559 | |
560 /* On a Microsoft compiler, use assembler */ | |
561 #if 0//defined(_MSC_VER) // nitsuja: the "using assembly" method doesn't correctly handle integers between 0xFF000000 and and 0xFFFFFFFF, while the other branch does handle it correctly and it's not slower. | |
562 | |
563 #define lua_number2int(i,d) __asm fld d __asm fistp i | |
564 #define lua_number2integer(i,n) lua_number2int(i, n) | |
565 | |
566 /* the next trick should work on any Pentium, but sometimes clashes | |
567 with a DirectX idiosyncrasy */ | |
568 #else | |
569 | |
570 union luai_Cast { double l_d; long l_l; }; | |
571 #define lua_number2int(i,d) \ | |
572 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } | |
573 #define lua_number2integer(i,n) lua_number2int(i, n) | |
574 | |
575 #endif | |
576 | |
577 | |
578 /* this option always works, but may be slow */ | |
579 #else | |
580 #define lua_number2int(i,d) ((i)=(int)(d)) | |
581 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) | |
582 | |
583 #endif | |
584 | |
585 /* }================================================================== */ | |
586 | |
587 | |
588 /* | |
589 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. | |
590 ** CHANGE it if your system requires alignments larger than double. (For | |
591 ** instance, if your system supports long doubles and they must be | |
592 ** aligned in 16-byte boundaries, then you should add long double in the | |
593 ** union.) Probably you do not need to change this. | |
594 */ | |
595 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } | |
596 | |
597 | |
598 /* | |
599 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. | |
600 ** CHANGE them if you prefer to use longjmp/setjmp even with C++ | |
601 ** or if want/don't to use _longjmp/_setjmp instead of regular | |
602 ** longjmp/setjmp. By default, Lua handles errors with exceptions when | |
603 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them, | |
604 ** and with longjmp/setjmp otherwise. | |
605 */ | |
606 #if defined(__cplusplus) | |
607 /* C++ exceptions */ | |
608 #define LUAI_THROW(L,c) throw(c) | |
609 #define LUAI_TRY(L,c,a) try { a } catch(...) \ | |
610 { if ((c)->status == 0) (c)->status = -1; } | |
611 #define luai_jmpbuf int /* dummy variable */ | |
612 | |
613 #elif defined(LUA_USE_ULONGJMP) | |
614 /* in Unix, try _longjmp/_setjmp (more efficient) */ | |
615 #define LUAI_THROW(L,c) _longjmp((c)->b, 1) | |
616 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } | |
617 #define luai_jmpbuf jmp_buf | |
618 | |
619 #else | |
620 /* default handling with long jumps */ | |
621 #define LUAI_THROW(L,c) longjmp((c)->b, 1) | |
622 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } | |
623 #define luai_jmpbuf jmp_buf | |
624 | |
625 #endif | |
626 | |
627 | |
628 /* | |
629 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern | |
630 @* can do during pattern-matching. | |
631 ** CHANGE it if you need more captures. This limit is arbitrary. | |
632 */ | |
633 #define LUA_MAXCAPTURES 32 | |
634 | |
635 | |
636 /* | |
637 @@ lua_tmpnam is the function that the OS library uses to create a | |
638 @* temporary name. | |
639 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. | |
640 ** CHANGE them if you have an alternative to tmpnam (which is considered | |
641 ** insecure) or if you want the original tmpnam anyway. By default, Lua | |
642 ** uses tmpnam except when POSIX is available, where it uses mkstemp. | |
643 */ | |
644 #if defined(loslib_c) || defined(luaall_c) | |
645 | |
646 #if defined(LUA_USE_MKSTEMP) | |
647 #include <unistd.h> | |
648 #define LUA_TMPNAMBUFSIZE 32 | |
649 #define lua_tmpnam(b,e) { \ | |
650 strcpy(b, "/tmp/lua_XXXXXX"); \ | |
651 e = mkstemp(b); \ | |
652 if (e != -1) close(e); \ | |
653 e = (e == -1); } | |
654 | |
655 #else | |
656 #define LUA_TMPNAMBUFSIZE L_tmpnam | |
657 #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } | |
658 #endif | |
659 | |
660 #endif | |
661 | |
662 | |
663 /* | |
664 @@ lua_popen spawns a new process connected to the current one through | |
665 @* the file streams. | |
666 ** CHANGE it if you have a way to implement it in your system. | |
667 */ | |
668 #if defined(LUA_USE_POPEN) | |
669 | |
670 #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) | |
671 #define lua_pclose(L,file) ((void)L, (pclose(file) != -1)) | |
672 | |
673 #elif defined(LUA_WIN) | |
674 | |
675 #define lua_popen(L,c,m) ((void)L, _popen(c,m)) | |
676 #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) | |
677 | |
678 #else | |
679 | |
680 #define lua_popen(L,c,m) ((void)((void)c, m), \ | |
681 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) | |
682 #define lua_pclose(L,file) ((void)((void)L, file), 0) | |
683 | |
684 #endif | |
685 | |
686 /* | |
687 @@ LUA_DL_* define which dynamic-library system Lua should use. | |
688 ** CHANGE here if Lua has problems choosing the appropriate | |
689 ** dynamic-library system for your platform (either Windows' DLL, Mac's | |
690 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there | |
691 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for | |
692 ** it. To use dlopen you also need to adapt the src/Makefile (probably | |
693 ** adding -ldl to the linker options), so Lua does not select it | |
694 ** automatically. (When you change the makefile to add -ldl, you must | |
695 ** also add -DLUA_USE_DLOPEN.) | |
696 ** If you do not want any kind of dynamic library, undefine all these | |
697 ** options. | |
698 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. | |
699 */ | |
700 #if defined(LUA_USE_DLOPEN) | |
701 #define LUA_DL_DLOPEN | |
702 #endif | |
703 | |
704 #if defined(LUA_WIN) | |
705 #define LUA_DL_DLL | |
706 #endif | |
707 | |
708 | |
709 /* | |
710 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State | |
711 @* (the data goes just *before* the lua_State pointer). | |
712 ** CHANGE (define) this if you really need that. This value must be | |
713 ** a multiple of the maximum alignment required for your machine. | |
714 */ | |
715 #define LUAI_EXTRASPACE 0 | |
716 | |
717 | |
718 /* | |
719 @@ luai_userstate* allow user-specific actions on threads. | |
720 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something | |
721 ** extra when a thread is created/deleted/resumed/yielded. | |
722 */ | |
723 #define luai_userstateopen(L) ((void)L) | |
724 #define luai_userstateclose(L) ((void)L) | |
725 #define luai_userstatethread(L,L1) ((void)L) | |
726 #define luai_userstatefree(L) ((void)L) | |
727 #define luai_userstateresume(L,n) ((void)L) | |
728 #define luai_userstateyield(L,n) ((void)L) | |
729 | |
730 | |
731 /* | |
732 @@ LUA_INTFRMLEN is the length modifier for integer conversions | |
733 @* in 'string.format'. | |
734 @@ LUA_INTFRM_T is the integer type correspoding to the previous length | |
735 @* modifier. | |
736 ** CHANGE them if your system supports long long or does not support long. | |
737 */ | |
738 | |
739 #if defined(LUA_USELONGLONG) | |
740 | |
741 #define LUA_INTFRMLEN "ll" | |
742 #define LUA_INTFRM_T long long | |
743 | |
744 #else | |
745 | |
746 #define LUA_INTFRMLEN "l" | |
747 #define LUA_INTFRM_T long | |
748 | |
749 #endif | |
750 | |
751 | |
752 | |
753 /* =================================================================== */ | |
754 | |
755 /* | |
756 ** Local configuration. You can use this space to add your redefinitions | |
757 ** without modifying the main part of the file. | |
758 */ | |
759 | |
760 | |
761 | |
762 #endif | |
763 |