annotate src/gba/Sram.cpp @ 38:b374503a5b31

video does not appear to de-sync after 3 minutes of playing and several random battles.
author Robert McIntyre <rlm@mit.edu>
date Mon, 05 Mar 2012 15:06:22 -0600
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #include "../common/System.h"
rlm@1 2 #include "Flash.h"
rlm@1 3 #include "Sram.h"
rlm@1 4
rlm@1 5 u8 sramRead(u32 address)
rlm@1 6 {
rlm@1 7 return flashSaveMemory[address & 0xFFFF];
rlm@1 8 }
rlm@1 9
rlm@1 10 void sramWrite(u32 address, u8 byte)
rlm@1 11 {
rlm@1 12 flashSaveMemory[address & 0xFFFF] = byte;
rlm@1 13 systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
rlm@1 14 }
rlm@1 15