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1 // -*- C++ -*-
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2 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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3 // Copyright (C) 1999-2003 Forgotten
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4 // Copyright (C) 2004 Forgotten and the VBA development team
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5
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6 // This program is free software; you can redistribute it and/or modify
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7 // it under the terms of the GNU General Public License as published by
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8 // the Free Software Foundation; either version 2, or(at your option)
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9 // any later version.
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10 //
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11 // This program is distributed in the hope that it will be useful,
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12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 // GNU General Public License for more details.
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15 //
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16 // You should have received a copy of the GNU General Public License
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17 // along with this program; if not, write to the Free Software Foundation,
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18 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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19
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20 #ifndef __VBA_FILTERS_H__
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21 #define __VBA_FILTERS_H__
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22
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23 #include "../common/System.h"
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24
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25 int Init_2xSaI(u32);
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26
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27 void _2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);
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28 void _2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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29 void Super2xSaI (u8 *, u32, u8 *, u8 *, u32, int, int);
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30 void Super2xSaI32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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31 void SuperEagle (u8 *, u32, u8 *, u8 *, u32, int, int);
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32 void SuperEagle32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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33 void Pixelate2x16 (u8 *, u32, u8 *, u8 *, u32, int, int);
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34 void Pixelate2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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35 void MotionBlur (u8 *, u32, u8 *, u8 *, u32, int, int);
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36 void MotionBlur32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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37 void AdMame2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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38 void AdMame2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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39 void Simple2x16 (u8 *, u32, u8 *, u8 *, u32, int, int);
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40 void Simple2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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41 void Bilinear (u8 *, u32, u8 *, u8 *, u32, int, int);
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42 void Bilinear32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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43 void BilinearPlus (u8 *, u32, u8 *, u8 *, u32, int, int);
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44 void BilinearPlus32(u8 *, u32, u8 *, u8 *, u32, int, int);
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45 void Scanlines (u8 *, u32, u8 *, u8 *, u32, int, int);
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46 void Scanlines32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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47 void ScanlinesTV (u8 *, u32, u8 *, u8 *, u32, int, int);
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48 void ScanlinesTV32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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49 void hq2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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50 void hq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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51 void lq2x (u8 *, u32, u8 *, u8 *, u32, int, int);
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52 void lq2x32 (u8 *, u32, u8 *, u8 *, u32, int, int);
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53
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54 void SmartIB (u8 *, u32, int, int);
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55 void SmartIB32 (u8 *, u32, int, int);
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56 void MotionBlurIB (u8 *, u32, int, int);
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57 void MotionBlurIB32(u8 *, u32, int, int);
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58
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59 namespace VBA
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60 {
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61
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62 typedef void (*Filter2x)(u8 *, u32, u8 *, u8 *, u32, int, int);
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63 typedef void (*FilterIB)(u8 *, u32, int, int);
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64
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65 enum EFilter2x
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66 {
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67 FirstFilter,
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68 FilterNone = FirstFilter,
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69 Filter2xSaI,
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70 FilterSuper2xSaI,
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71 FilterSuperEagle,
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72 FilterPixelate,
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73 FilterMotionBlur,
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74 FilterAdMame2x,
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75 FilterSimple2x,
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76 FilterBilinear,
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77 FilterBilinearPlus,
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78 FilterScanlines,
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79 FilterScanlinesTV,
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80 FilterHq2x,
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81 FilterLq2x,
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82 LastFilter = FilterLq2x
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83 };
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84
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85 enum EFilterIB
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86 {
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87 FirstFilterIB,
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88 FilterIBNone = FirstFilterIB,
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89 FilterIBSmart,
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90 FilterIBMotionBlur,
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91 LastFilterIB = FilterIBMotionBlur
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92 };
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93
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94 enum EFilterDepth
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95 {
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96 FilterDepth16,
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97 FilterDepth32
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98 };
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99
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100 Filter2x pvGetFilter2x(EFilter2x _eFilter2x, EFilterDepth _eDepth);
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101 FilterIB pvGetFilterIB(EFilterIB _eFilterIB, EFilterDepth _eDepth);
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102
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103 } // namespace VBA
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104
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105
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106 #endif // __VBA_FILTERS_H__
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