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1 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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2 // Copyright (C) 1999-2003 Forgotten
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3 // Copyright (C) 2004 Forgotten and the VBA development team
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4
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5 // This program is free software; you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation; either version 2, or(at your option)
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8 // any later version.
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9 //
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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14 //
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, write to the Free Software Foundation,
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17 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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18
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19 #include "input.h"
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20
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21 #include <new>
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22
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23 namespace VBA
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24 {
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25
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26 Keymap::Keymap()
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27 {
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28 m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal);
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29 if (m_pstTable == NULL)
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30 {
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31 throw std::bad_alloc();
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32 }
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33 }
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34
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35 Keymap::~Keymap()
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36 {
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37 g_hash_table_destroy(m_pstTable);
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38 }
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39
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40 void Keymap::vRegister(guint _uiVal, EKey _eKey)
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41 {
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42 g_hash_table_insert(m_pstTable,
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43 GUINT_TO_POINTER(_uiVal),
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44 GUINT_TO_POINTER(_eKey));
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45 }
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46
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47 void Keymap::vClear()
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48 {
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49 g_hash_table_destroy(m_pstTable);
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50 m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal);
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51 }
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52
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53 } // namespace VBA
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