log

age author description
2012-09-01 Robert McIntyre increased speed to travel to floor two of celadon dept. store.
2012-09-01 Robert McIntyre added buttons
2012-09-01 Robert McIntyre modified 9 so it doesn't clash with E
2012-09-01 Robert McIntyre modified cutie mark image to remove white outline
2012-09-01 Robert McIntyre cleanup.
2012-09-01 Robert McIntyre added blank character.
2012-09-01 Robert McIntyre remove unnecessary code.
2012-09-01 Robert McIntyre can now remove hack to regenerate D and E from render-glyph b/c of fixing bug in clear-screen.
2012-09-01 Robert McIntyre fixed problem in clear-screen.
2012-09-01 Robert McIntyre cosmetic improvements revealed glitch in clear-screen.
2012-09-01 Robert McIntyre fixed glyph display bug, going to apply cosmetic corrections now and remove testing cruft.
2012-09-01 Robert McIntyre tracked down error to set=HL-from-row-and-column
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre row and columns increment correctly now.
2012-09-01 Robert McIntyre implemented row glyph drawing.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre removed max-glyph-count handling code as it is unnecessary.
2012-09-01 Robert McIntyre glyph display works partially, but does not write all glyphs.
2012-09-01 Robert McIntyre implemented video-memory pointer logic.
2012-09-01 Robert McIntyre implemented row and column increment logic.
2012-09-01 Robert McIntyre minor formatting changes.
2012-09-01 Robert McIntyre added row and column variables; clear-screen logic works now.
2012-09-01 Robert McIntyre clear-screen complete
2012-09-01 Robert McIntyre added code to save rows and columns to RAM.
2012-09-01 Robert McIntyre added skeleton for clear-screen.
2012-09-01 Robert McIntyre add code to load row and column into DE.
2012-09-01 Robert McIntyre changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre simplified return program.
2012-08-31 Robert McIntyre added blank glyph.
2012-08-31 Robert McIntyre new glyph rendering skeleton complete.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre restored previous functionality of glyph-display program.
2012-08-31 Robert McIntyre problem was improper value for starting position in memory for glyph-display-program.
2012-08-31 Robert McIntyre trying to track down major problem with storing variables in RAM.
2012-08-31 Robert McIntyre more cleanup code.
2012-08-31 Robert McIntyre created scaffold for displaying terminal characters.
2012-08-31 Robert McIntyre tightened up control transfer waiting period.
2012-08-31 Robert McIntyre progress.
2012-08-30 Robert McIntyre saving progress for the night.
2012-08-30 Robert McIntyre moduralized main-bootstrap-program
2012-08-30 Robert McIntyre condensed gameboy program into a contigous sequence of bytes.
2012-08-30 Robert McIntyre going to explore a cool new idea for the final video.
2012-08-23 Robert McIntyre update choreo files.
2012-06-28 Robert McIntyre yay.
2012-06-28 Robert McIntyre all synching issues resolved.
2012-06-27 Robert McIntyre i believe this latest change will correct all A/V synching problems.
2012-06-27 Robert McIntyre audio now syncs properly, but moves no longer sync with main display.
2012-06-27 Robert McIntyre trying to fix AV sync issues.
2012-06-26 Robert McIntyre created video, but there are problems with it synching.
2012-06-25 Robert McIntyre working on generating first major video.
2012-06-25 Robert McIntyre working on basic choreo.
2012-06-25 Robert McIntyre allow path back to bootstrap program from image-kernel.
2012-06-25 Robert McIntyre cleanup.
2012-06-25 Robert McIntyre song sucessfully plays.
2012-06-25 Robert McIntyre allow repositioning of music data.
2012-06-25 Robert McIntyre investigating a problem with bad sound when writing RAM with bootstrapping program
2012-06-25 Robert McIntyre refactored functionality of play-midi into midi-bytes for reuse.
2012-06-25 Robert McIntyre minor change to make button presses more dramatic.
2012-06-25 Robert McIntyre minor fix to create render dir if it does not already exist.
2012-06-25 Robert McIntyre completed clojure functions to generate final video.
2012-06-24 Robert McIntyre trying to find out map problem.
2012-06-24 Robert McIntyre added full recording function.
2012-06-24 Robert McIntyre added download script to get needed libraries for Dylan.
2012-06-24 Robert McIntyre saving progress.
2012-06-24 Robert McIntyre remove print statement.
2012-06-24 Robert McIntyre sound recording complete.
2012-06-24 Robert McIntyre sound recording test now works.
2012-06-24 Robert McIntyre working on recording sound. almost have it, but there is still unexplained popping sounds.
2012-06-24 Robert McIntyre added sound introspection abilities.
2012-06-24 Robert McIntyre added RAM display.
2012-06-23 Robert McIntyre going to work on functions relating to doing the final video, ram-display, sound, etc.
2012-06-23 Robert McIntyre reduced colors in pinkie pie mark to exactly 4.
2012-06-23 Robert McIntyre added pinkie pie cutie mark.
2012-06-23 Robert McIntyre generated gameboy palette for gimp for Dylan.
2012-06-23 Robert McIntyre switched tile and pallette assembly.
2012-06-23 Robert McIntyre cosmetic change. need to investigate why switching pallet and tile assembly does not work.
2012-06-23 Robert McIntyre colors now work properly.
2012-06-23 Robert McIntyre can now display black and white images (still working on color).
2012-06-22 Robert McIntyre accuracy of displayed image is much improved, but there the palettes are still messed up.
2012-06-22 Robert McIntyre going to correct premium stupdity.
2012-06-22 Robert McIntyre got an image to display, but it doesn't tile correctly.
2012-06-21 Robert McIntyre efficient data writing assembly complete.
2012-06-21 Robert McIntyre problem turned out to be nothing.
2012-06-21 Robert McIntyre trying to track down pesky assembly bug.
2012-06-21 Robert McIntyre saving progress.
2012-06-20 Robert McIntyre added function to slice up an image into an appropriate representation for the GB.
2012-06-20 Robert McIntyre fix compilation problem.
2012-06-18 Robert McIntyre resolved conflict.
2012-06-14 Robert McIntyre saving progress
2012-06-13 Robert McIntyre created function to deconstruct image into tiles and translate into gb-rgb color space.
2012-06-12 Robert McIntyre working on confirming accuracy of color map.
2012-06-12 Robert McIntyre discovered that the gb has far fewer unique colors than I initially thought.
2012-06-12 Robert McIntyre generated graphical representation of the gb color map.
2012-06-11 Robert McIntyre discovered gameboy->vga color map.
2012-06-11 Robert McIntyre reversed pixel image.
2012-06-11 Robert McIntyre pixel introspection. but entire image is upside down.
2012-06-11 Robert McIntyre merged changes from trip to wichita.
2012-06-08 Robert McIntyre improbed color display kernel.
2012-06-08 Robert McIntyre can now display a single color :)
2012-06-08 Robert McIntyre fleshing out image color calibration code.
2012-05-24 Robert McIntyre added function to pack gb-rgb bytes
2012-06-11 Robert McIntyre edit to image.clj
2012-05-07 Robert McIntyre cleanup.
2012-05-07 Robert McIntyre added rgb->gbRGB translation code.
2012-05-07 Robert McIntyre merge
2012-05-07 Robert McIntyre added image.clj
2012-05-07 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
2012-05-07 Robert McIntyre merge.
2012-05-02 Robert McIntyre added save state
2012-05-05 Robert McIntyre adjusted drum beats.
2012-05-04 Robert McIntyre slight cleanup.
2012-05-04 Robert McIntyre added csv files, completed demo :)
2012-05-04 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
2012-05-04 Robert McIntyre increased tempo of regret
2012-05-04 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
2012-05-04 Robert McIntyre shortened song.
2012-05-04 Robert McIntyre adding ship-of-regret-and-sleep.mid.
2012-05-04 Robert McIntyre merge dylan's changes.
2012-05-03 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
2012-05-03 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
2012-04-30 Dylan Holmes Added interactive Pokemon cries.
2012-04-30 Dylan Holmes Added introduction.
2012-05-04 Robert McIntyre remove useless :duty from drum track.
2012-05-04 Robert McIntyre got drums to work.
2012-05-04 Robert McIntyre working on drums.
2012-05-04 Robert McIntyre working on noise.
2012-05-04 Robert McIntyre remove dead code.
2012-05-04 Robert McIntyre removed duplicate notes in drum track.
2012-05-04 Robert McIntyre enabled duty-selection via title information in the midi file.
2012-05-04 Robert McIntyre implememted automatic detection of tracks.
2012-05-04 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
2012-05-04 Robert McIntyre added trill and extended last note.
2012-05-04 Robert McIntyre remove csv file.
2012-05-04 Robert McIntyre going to work on another song.
2012-05-03 Robert McIntyre rescaled intro.
2012-05-03 Robert McIntyre fixed silence at end, and increased tempo.
2012-05-03 Robert McIntyre synchronized pony song.
2012-05-03 Robert McIntyre exporting to midi file.
2012-05-03 Robert McIntyre removed all overlapping notes.
2012-05-03 Robert McIntyre removed overlapping notes in drum track.
2012-05-03 Robert McIntyre move some notes between tracks.
2012-05-03 Robert McIntyre simplified notes
2012-05-03 Robert McIntyre merge drum tracks
2012-05-03 Robert McIntyre change insturments.
2012-05-03 Robert McIntyre removed some tracks.
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real
2012-04-13 Robert McIntyre set H, but found flaw in program flow.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress....
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre had to change programs to prevent repeats.
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre changed scratch ragisters from BC to DE.
2012-04-12 Robert McIntyre working on mode-dispatch
2012-04-11 Robert McIntyre completed read-user-input by working off of Dylan's version.
2012-04-11 Robert McIntyre saving progress.
2012-04-11 Robert McIntyre decreased frame-metronome by one opcode
2012-04-11 Robert McIntyre frame-metronome no longer needs any state.
2012-04-11 Robert McIntyre leave HL unmolested
2012-04-11 Robert McIntyre simplifying frame-metronome
2012-04-11 Robert McIntyre created efficient frame-metronome program
2012-04-11 Robert McIntyre working on main bootstrap program
2012-04-11 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
2012-04-10 Robert McIntyre add demo moves
2012-04-10 Robert McIntyre merge
2012-04-09 Dylan Holmes Found some tile sprites for printable characters. Neato.
2012-04-09 Dylan Holmes merged changes
2012-04-09 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-10 Robert McIntyre script: wrote memory pattern from within game!
2012-04-10 Robert McIntyre cleaning up code
2012-04-09 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
2012-04-09 Robert McIntyre saving progress...
2012-04-09 Robert McIntyre almost halfway there!
2012-04-09 Robert McIntyre more progress.
2012-04-09 Robert McIntyre saving progress...]
2012-04-09 Robert McIntyre script: made it to celadon poke-center.
2012-04-09 Robert McIntyre route repaired.
2012-04-09 Robert McIntyre repairing route
2012-04-09 Robert McIntyre script: got leomnades and TM13, shopping is complete.
2012-04-09 Robert McIntyre got guard spec & x-accuracy; floor five complete.
2012-04-09 Robert McIntyre got elemental stones; floor four complete.
2012-04-09 Robert McIntyre script: got TM18; floor three complete.
2012-04-09 Robert McIntyre script: bought status healing items; floor two complete.
2012-04-09 Robert McIntyre script: bought TMs on second floor.