2012-09-01 |
Robert McIntyre |
increased speed to travel to floor two of celadon dept. store.
|
2012-09-01 |
Robert McIntyre |
added buttons
|
2012-09-01 |
Robert McIntyre |
modified 9 so it doesn't clash with E
|
2012-09-01 |
Robert McIntyre |
modified cutie mark image to remove white outline
|
2012-09-01 |
Robert McIntyre |
cleanup.
|
2012-09-01 |
Robert McIntyre |
added blank character.
|
2012-09-01 |
Robert McIntyre |
remove unnecessary code.
|
2012-09-01 |
Robert McIntyre |
can now remove hack to regenerate D and E from render-glyph b/c of fixing bug in clear-screen.
|
2012-09-01 |
Robert McIntyre |
fixed problem in clear-screen.
|
2012-09-01 |
Robert McIntyre |
cosmetic improvements revealed glitch in clear-screen.
|
2012-09-01 |
Robert McIntyre |
fixed glyph display bug, going to apply cosmetic corrections now and remove testing cruft.
|
2012-09-01 |
Robert McIntyre |
tracked down error to set=HL-from-row-and-column
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
row and columns increment correctly now.
|
2012-09-01 |
Robert McIntyre |
implemented row glyph drawing.
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
removed max-glyph-count handling code as it is unnecessary.
|
2012-09-01 |
Robert McIntyre |
glyph display works partially, but does not write all glyphs.
|
2012-09-01 |
Robert McIntyre |
implemented video-memory pointer logic.
|
2012-09-01 |
Robert McIntyre |
implemented row and column increment logic.
|
2012-09-01 |
Robert McIntyre |
minor formatting changes.
|
2012-09-01 |
Robert McIntyre |
added row and column variables; clear-screen logic works now.
|
2012-09-01 |
Robert McIntyre |
clear-screen complete
|
2012-09-01 |
Robert McIntyre |
added code to save rows and columns to RAM.
|
2012-09-01 |
Robert McIntyre |
added skeleton for clear-screen.
|
2012-09-01 |
Robert McIntyre |
add code to load row and column into DE.
|
2012-09-01 |
Robert McIntyre |
changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.
|
2012-08-31 |
Robert McIntyre |
saving progress.
|
2012-08-31 |
Robert McIntyre |
simplified return program.
|
2012-08-31 |
Robert McIntyre |
added blank glyph.
|
2012-08-31 |
Robert McIntyre |
new glyph rendering skeleton complete.
|
2012-08-31 |
Robert McIntyre |
saving progress.
|
2012-08-31 |
Robert McIntyre |
restored previous functionality of glyph-display program.
|
2012-08-31 |
Robert McIntyre |
problem was improper value for starting position in memory for glyph-display-program.
|
2012-08-31 |
Robert McIntyre |
trying to track down major problem with storing variables in RAM.
|
2012-08-31 |
Robert McIntyre |
more cleanup code.
|
2012-08-31 |
Robert McIntyre |
created scaffold for displaying terminal characters.
|
2012-08-31 |
Robert McIntyre |
tightened up control transfer waiting period.
|
2012-08-31 |
Robert McIntyre |
progress.
|
2012-08-30 |
Robert McIntyre |
saving progress for the night.
|
2012-08-30 |
Robert McIntyre |
moduralized main-bootstrap-program
|
2012-08-30 |
Robert McIntyre |
condensed gameboy program into a contigous sequence of bytes.
|
2012-08-30 |
Robert McIntyre |
going to explore a cool new idea for the final video.
|
2012-08-23 |
Robert McIntyre |
update choreo files.
|
2012-06-28 |
Robert McIntyre |
yay.
|
2012-06-28 |
Robert McIntyre |
all synching issues resolved.
|
2012-06-27 |
Robert McIntyre |
i believe this latest change will correct all A/V synching problems.
|
2012-06-27 |
Robert McIntyre |
audio now syncs properly, but moves no longer sync with main display.
|
2012-06-27 |
Robert McIntyre |
trying to fix AV sync issues.
|
2012-06-26 |
Robert McIntyre |
created video, but there are problems with it synching.
|
2012-06-25 |
Robert McIntyre |
working on generating first major video.
|
2012-06-25 |
Robert McIntyre |
working on basic choreo.
|
2012-06-25 |
Robert McIntyre |
allow path back to bootstrap program from image-kernel.
|
2012-06-25 |
Robert McIntyre |
cleanup.
|
2012-06-25 |
Robert McIntyre |
song sucessfully plays.
|
2012-06-25 |
Robert McIntyre |
allow repositioning of music data.
|
2012-06-25 |
Robert McIntyre |
investigating a problem with bad sound when writing RAM with bootstrapping program
|
2012-06-25 |
Robert McIntyre |
refactored functionality of play-midi into midi-bytes for reuse.
|
2012-06-25 |
Robert McIntyre |
minor change to make button presses more dramatic.
|
2012-06-25 |
Robert McIntyre |
minor fix to create render dir if it does not already exist.
|
2012-06-25 |
Robert McIntyre |
completed clojure functions to generate final video.
|
2012-06-24 |
Robert McIntyre |
trying to find out map problem.
|
2012-06-24 |
Robert McIntyre |
added full recording function.
|
2012-06-24 |
Robert McIntyre |
added download script to get needed libraries for Dylan.
|
2012-06-24 |
Robert McIntyre |
saving progress.
|
2012-06-24 |
Robert McIntyre |
remove print statement.
|
2012-06-24 |
Robert McIntyre |
sound recording complete.
|
2012-06-24 |
Robert McIntyre |
sound recording test now works.
|
2012-06-24 |
Robert McIntyre |
working on recording sound. almost have it, but there is still unexplained popping sounds.
|
2012-06-24 |
Robert McIntyre |
added sound introspection abilities.
|
2012-06-24 |
Robert McIntyre |
added RAM display.
|
2012-06-23 |
Robert McIntyre |
going to work on functions relating to doing the final video, ram-display, sound, etc.
|
2012-06-23 |
Robert McIntyre |
reduced colors in pinkie pie mark to exactly 4.
|
2012-06-23 |
Robert McIntyre |
added pinkie pie cutie mark.
|
2012-06-23 |
Robert McIntyre |
generated gameboy palette for gimp for Dylan.
|
2012-06-23 |
Robert McIntyre |
switched tile and pallette assembly.
|
2012-06-23 |
Robert McIntyre |
cosmetic change. need to investigate why switching pallet and tile assembly does not work.
|
2012-06-23 |
Robert McIntyre |
colors now work properly.
|
2012-06-23 |
Robert McIntyre |
can now display black and white images (still working on color).
|
2012-06-22 |
Robert McIntyre |
accuracy of displayed image is much improved, but there the palettes are still messed up.
|
2012-06-22 |
Robert McIntyre |
going to correct premium stupdity.
|
2012-06-22 |
Robert McIntyre |
got an image to display, but it doesn't tile correctly.
|
2012-06-21 |
Robert McIntyre |
efficient data writing assembly complete.
|
2012-06-21 |
Robert McIntyre |
problem turned out to be nothing.
|
2012-06-21 |
Robert McIntyre |
trying to track down pesky assembly bug.
|
2012-06-21 |
Robert McIntyre |
saving progress.
|
2012-06-20 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
|
2012-06-20 |
Robert McIntyre |
fix compilation problem.
|
2012-06-18 |
Robert McIntyre |
resolved conflict.
|
2012-06-14 |
Robert McIntyre |
saving progress
|
2012-06-13 |
Robert McIntyre |
created function to deconstruct image into tiles and translate into gb-rgb color space.
|
2012-06-12 |
Robert McIntyre |
working on confirming accuracy of color map.
|
2012-06-12 |
Robert McIntyre |
discovered that the gb has far fewer unique colors than I initially thought.
|
2012-06-12 |
Robert McIntyre |
generated graphical representation of the gb color map.
|
2012-06-11 |
Robert McIntyre |
discovered gameboy->vga color map.
|
2012-06-11 |
Robert McIntyre |
reversed pixel image.
|
2012-06-11 |
Robert McIntyre |
pixel introspection. but entire image is upside down.
|
2012-06-11 |
Robert McIntyre |
merged changes from trip to wichita.
|
2012-06-08 |
Robert McIntyre |
improbed color display kernel.
|
2012-06-08 |
Robert McIntyre |
can now display a single color :)
|
2012-06-08 |
Robert McIntyre |
fleshing out image color calibration code.
|
2012-05-24 |
Robert McIntyre |
added function to pack gb-rgb bytes
|
2012-06-11 |
Robert McIntyre |
edit to image.clj
|
2012-05-07 |
Robert McIntyre |
cleanup.
|
2012-05-07 |
Robert McIntyre |
added rgb->gbRGB translation code.
|
2012-05-07 |
Robert McIntyre |
merge
|
2012-05-07 |
Robert McIntyre |
added image.clj
|
2012-05-07 |
Robert McIntyre |
added reference c program for converting vga rgb to vb rgb.
|
2012-05-07 |
Robert McIntyre |
merge.
|
2012-05-02 |
Robert McIntyre |
added save state
|
2012-05-05 |
Robert McIntyre |
adjusted drum beats.
|
2012-05-04 |
Robert McIntyre |
slight cleanup.
|
2012-05-04 |
Robert McIntyre |
added csv files, completed demo :)
|
2012-05-04 |
Robert McIntyre |
adjusted mother.mid for easy mini-midi conversion.
|
2012-05-04 |
Robert McIntyre |
increased tempo of regret
|
2012-05-04 |
Robert McIntyre |
formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
|
2012-05-04 |
Robert McIntyre |
shortened song.
|
2012-05-04 |
Robert McIntyre |
adding ship-of-regret-and-sleep.mid.
|
2012-05-04 |
Robert McIntyre |
merge dylan's changes.
|
2012-05-03 |
Dylan Holmes |
Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
|
2012-05-03 |
Dylan Holmes |
Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
|
2012-04-30 |
Dylan Holmes |
Added interactive Pokemon cries.
|
2012-04-30 |
Dylan Holmes |
Added introduction.
|
2012-05-04 |
Robert McIntyre |
remove useless :duty from drum track.
|
2012-05-04 |
Robert McIntyre |
got drums to work.
|
2012-05-04 |
Robert McIntyre |
working on drums.
|
2012-05-04 |
Robert McIntyre |
working on noise.
|
2012-05-04 |
Robert McIntyre |
remove dead code.
|
2012-05-04 |
Robert McIntyre |
removed duplicate notes in drum track.
|
2012-05-04 |
Robert McIntyre |
enabled duty-selection via title information in the midi file.
|
2012-05-04 |
Robert McIntyre |
implememted automatic detection of tracks.
|
2012-05-04 |
Robert McIntyre |
implemented adjustable wave-duty for the two pitch channels.
|
2012-05-04 |
Robert McIntyre |
added trill and extended last note.
|
2012-05-04 |
Robert McIntyre |
remove csv file.
|
2012-05-04 |
Robert McIntyre |
going to work on another song.
|
2012-05-03 |
Robert McIntyre |
rescaled intro.
|
2012-05-03 |
Robert McIntyre |
fixed silence at end, and increased tempo.
|
2012-05-03 |
Robert McIntyre |
synchronized pony song.
|
2012-05-03 |
Robert McIntyre |
exporting to midi file.
|
2012-05-03 |
Robert McIntyre |
removed all overlapping notes.
|
2012-05-03 |
Robert McIntyre |
removed overlapping notes in drum track.
|
2012-05-03 |
Robert McIntyre |
move some notes between tracks.
|
2012-05-03 |
Robert McIntyre |
simplified notes
|
2012-05-03 |
Robert McIntyre |
merge drum tracks
|
2012-05-03 |
Robert McIntyre |
change insturments.
|
2012-05-03 |
Robert McIntyre |
removed some tracks.
|
2012-05-03 |
Robert McIntyre |
added music
|
2012-04-27 |
Robert McIntyre |
saving progress.
|
2012-04-26 |
Robert McIntyre |
mapped most of music-playing RAM
|
2012-04-26 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
|
2012-04-26 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
|
2012-04-26 |
Robert McIntyre |
can cange music; trying to understand music format.
|
2012-04-26 |
Robert McIntyre |
investigating the game's music.
|
2012-04-26 |
Robert McIntyre |
saving progress.
|
2012-04-25 |
Robert McIntyre |
can now play midi files with two tracks.
|
2012-04-25 |
Robert McIntyre |
now I can play two voices at once!
|
2012-04-25 |
Robert McIntyre |
created basic frame system for multiple voices.
|
2012-04-25 |
Robert McIntyre |
workig on two voices using square wave generators.
|
2012-04-25 |
Robert McIntyre |
paramaterized music-step
|
2012-04-25 |
Robert McIntyre |
paramaterized do-message
|
2012-04-25 |
Robert McIntyre |
reordered assembly in music-kernel.
|
2012-04-25 |
Robert McIntyre |
remove crufty comment.
|
2012-04-23 |
Robert McIntyre |
correctly handles notes longer than 1 second.
|
2012-04-23 |
Robert McIntyre |
investigating infinite loop in note-codes.
|
2012-04-23 |
Robert McIntyre |
correctly handle silent spaces in midi files.
|
2012-04-23 |
Robert McIntyre |
sucessfully played third-kind.
|
2012-04-23 |
Robert McIntyre |
completed basic midi parser using midicsv
|
2012-04-23 |
Robert McIntyre |
implemented note-code message.
|
2012-04-23 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
|
2012-04-17 |
Robert McIntyre |
increased resolution of music-kernel timer.
|
2012-04-17 |
Robert McIntyre |
merge.
|
2012-04-14 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
2012-04-14 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
2012-04-14 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
2012-04-17 |
Robert McIntyre |
completed basic music playing kernel
|
2012-04-16 |
Robert McIntyre |
made basic tone player.
|
2012-04-14 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
2012-04-14 |
Robert McIntyre |
saving progress before debugging.
|
2012-04-14 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
2012-04-14 |
Robert McIntyre |
merge.
|
2012-04-13 |
Dylan Holmes |
saving progress...
|
2012-04-13 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
2012-04-13 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
2012-04-14 |
Robert McIntyre |
brought documentation up to date.
|
2012-04-13 |
Robert McIntyre |
merge dylan's changes.
|
2012-04-13 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
2012-04-13 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
2012-04-13 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
2012-04-13 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
2012-04-13 |
Robert McIntyre |
removed one opcode
|
2012-04-13 |
Robert McIntyre |
all tests passed.
|
2012-04-13 |
Robert McIntyre |
finally made it to the actual writing part...
|
2012-04-13 |
Robert McIntyre |
this f@#@# thing oh my god.
|
2012-04-13 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
2012-04-13 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
2012-04-13 |
Robert McIntyre |
use E as scratch instead of C
|
2012-04-13 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
2012-04-13 |
Robert McIntyre |
set H for real
|
2012-04-13 |
Robert McIntyre |
set H, but found flaw in program flow.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress....
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
had to change programs to prevent repeats.
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
2012-04-12 |
Robert McIntyre |
working on mode-dispatch
|
2012-04-11 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
2012-04-11 |
Robert McIntyre |
saving progress.
|
2012-04-11 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
2012-04-11 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
2012-04-11 |
Robert McIntyre |
leave HL unmolested
|
2012-04-11 |
Robert McIntyre |
simplifying frame-metronome
|
2012-04-11 |
Robert McIntyre |
created efficient frame-metronome program
|
2012-04-11 |
Robert McIntyre |
working on main bootstrap program
|
2012-04-11 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
2012-04-10 |
Robert McIntyre |
add demo moves
|
2012-04-10 |
Robert McIntyre |
merge
|
2012-04-09 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
2012-04-09 |
Dylan Holmes |
merged changes
|
2012-04-09 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
2012-04-10 |
Robert McIntyre |
script: wrote memory pattern from within game!
|
2012-04-10 |
Robert McIntyre |
cleaning up code
|
2012-04-09 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
|
2012-04-09 |
Robert McIntyre |
saving progress...
|
2012-04-09 |
Robert McIntyre |
almost halfway there!
|
2012-04-09 |
Robert McIntyre |
more progress.
|
2012-04-09 |
Robert McIntyre |
saving progress...]
|
2012-04-09 |
Robert McIntyre |
script: made it to celadon poke-center.
|
2012-04-09 |
Robert McIntyre |
route repaired.
|
2012-04-09 |
Robert McIntyre |
repairing route
|
2012-04-09 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
|
2012-04-09 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
|
2012-04-09 |
Robert McIntyre |
got elemental stones; floor four complete.
|
2012-04-09 |
Robert McIntyre |
script: got TM18; floor three complete.
|
2012-04-09 |
Robert McIntyre |
script: bought status healing items; floor two complete.
|
2012-04-09 |
Robert McIntyre |
script: bought TMs on second floor.
|