Mon, 26 Mar 2012 23:34:53 -0500 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
Mon, 26 Mar 2012 23:25:18 -0500 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
Mon, 26 Mar 2012 23:18:22 -0500 |
Dylan Holmes |
Added hardcoded learnsets.
|
Mon, 26 Mar 2012 23:04:12 -0500 |
Robert McIntyre |
script: got oak's parcel
|
Mon, 26 Mar 2012 22:46:11 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 22:45:27 -0500 |
Robert McIntyre |
script: made it to viridian mart
|
Mon, 26 Mar 2012 21:25:10 -0500 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
Mon, 26 Mar 2012 21:00:23 -0500 |
Robert McIntyre |
script: left oak's lab.
|
Mon, 26 Mar 2012 19:57:25 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 19:56:57 -0500 |
Robert McIntyre |
script: defeated rival.
|
Mon, 26 Mar 2012 18:34:06 -0500 |
Dylan Holmes |
Added hardcoded evolution data.
|
Mon, 26 Mar 2012 18:01:39 -0500 |
Robert McIntyre |
script: got pikachu.
|
Mon, 26 Mar 2012 07:20:30 -0500 |
Robert McIntyre |
continued work on unoptimized script
|
Mon, 26 Mar 2012 06:11:49 -0500 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
Mon, 26 Mar 2012 06:00:30 -0500 |
Robert McIntyre |
unicode walking :)
|
Mon, 26 Mar 2012 04:17:10 -0500 |
Robert McIntyre |
fixed incompetence.
|
Mon, 26 Mar 2012 04:12:56 -0500 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
Mon, 26 Mar 2012 04:03:19 -0500 |
Robert McIntyre |
minor correction.
|
Mon, 26 Mar 2012 03:50:17 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 03:49:33 -0500 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
Mon, 26 Mar 2012 03:45:24 -0500 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
Mon, 26 Mar 2012 03:09:26 -0500 |
Robert McIntyre |
mrege.
|
Mon, 26 Mar 2012 03:08:54 -0500 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
Mon, 26 Mar 2012 01:56:57 -0500 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
Sun, 25 Mar 2012 23:04:01 -0500 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
Sun, 25 Mar 2012 22:33:17 -0500 |
Dylan Holmes |
minor fixes
|
Sun, 25 Mar 2012 22:29:12 -0500 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
Sun, 25 Mar 2012 02:53:29 -0500 |
Dylan Holmes |
making interesting data insights.
|
Sun, 25 Mar 2012 02:35:14 -0500 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
Sun, 25 Mar 2012 01:53:29 -0500 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
Sun, 25 Mar 2012 00:38:45 -0500 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
Sun, 25 Mar 2012 00:08:23 -0500 |
Robert McIntyre |
found appropriate map-function on Route 3
|
Sat, 24 Mar 2012 23:38:21 -0500 |
Robert McIntyre |
continuing work on map-function-addresses.
|
Sat, 24 Mar 2012 20:06:25 -0500 |
Robert McIntyre |
merge.
|
Sat, 24 Mar 2012 20:05:47 -0500 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
Sat, 24 Mar 2012 18:21:16 -0500 |
Dylan Holmes |
saving progress...
|
Sat, 24 Mar 2012 16:19:43 -0500 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
Sat, 24 Mar 2012 15:21:24 -0500 |
Robert McIntyre |
preliminary map data region in cart.
|
Sat, 24 Mar 2012 15:02:49 -0500 |
Robert McIntyre |
going to start work on item hack.
|
Sat, 24 Mar 2012 14:42:34 -0500 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
Sat, 24 Mar 2012 13:22:52 -0500 |
Robert McIntyre |
working out how 0xD367 affects game play
|
Sat, 24 Mar 2012 13:15:15 -0500 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
Sat, 24 Mar 2012 05:45:06 -0500 |
Dylan Holmes |
Added functions for getting and setting badges.
|
Sat, 24 Mar 2012 05:38:17 -0500 |
Robert McIntyre |
reformat
|
Sat, 24 Mar 2012 05:26:33 -0500 |
Robert McIntyre |
added functions for setting rival's name and text speed
|
Sat, 24 Mar 2012 04:29:37 -0500 |
Robert McIntyre |
added functions for setting current money.
|
Sat, 24 Mar 2012 03:35:21 -0500 |
Robert McIntyre |
pokedex manipulation functions complete.
|
Sat, 24 Mar 2012 03:10:56 -0500 |
Robert McIntyre |
enabled pokedex printing.
|
Sat, 24 Mar 2012 00:13:06 -0500 |
Robert McIntyre |
extended range of catrography.
|
Sat, 24 Mar 2012 00:09:17 -0500 |
Robert McIntyre |
rename pokemon-layout to cartography.
|
Sat, 24 Mar 2012 00:01:04 -0500 |
Robert McIntyre |
adjusted default ditto's base stats.
|
Fri, 23 Mar 2012 20:18:03 -0500 |
Robert McIntyre |
moved hardcoded stuff into its own namespace.
|
Fri, 23 Mar 2012 19:39:03 -0500 |
Robert McIntyre |
differentiated between normal=pp-ups and glitched key-like pp-ups.
|
Fri, 23 Mar 2012 19:29:09 -0500 |
Robert McIntyre |
remove debug stuff from pokemon.clj
|
Fri, 23 Mar 2012 19:26:04 -0500 |
Robert McIntyre |
merge
|
Fri, 23 Mar 2012 19:25:21 -0500 |
Robert McIntyre |
fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
|
Fri, 23 Mar 2012 19:05:08 -0500 |
Dylan Holmes |
Added spelling bee.
|
Fri, 23 Mar 2012 18:06:37 -0500 |
Robert McIntyre |
fixed compilaition error in dylan's code
|
Fri, 23 Mar 2012 05:58:41 -0500 |
Robert McIntyre |
merge.
|
Fri, 23 Mar 2012 05:58:04 -0500 |
Robert McIntyre |
fixed minor bug in give-pokemon
|
Fri, 23 Mar 2012 05:45:56 -0500 |
Robert McIntyre |
give pokemon appears to work.
|
Fri, 23 Mar 2012 04:39:24 -0500 |
Robert McIntyre |
saving progress
|
Fri, 23 Mar 2012 04:43:44 -0500 |
Dylan Holmes |
More hardcode expeditions.
|
Fri, 23 Mar 2012 04:36:16 -0500 |
Robert McIntyre |
augmented print-pokemon to report inconsistent types; fixed error in give-type
|
Fri, 23 Mar 2012 04:25:17 -0500 |
Robert McIntyre |
default type list complete.
|
Fri, 23 Mar 2012 04:19:38 -0500 |
Robert McIntyre |
constructing default types....
|
Fri, 23 Mar 2012 04:00:42 -0500 |
Robert McIntyre |
have to add default types for all pokemon.
|
Fri, 23 Mar 2012 03:31:49 -0500 |
Robert McIntyre |
enhanced pokemon printing to print out current HP as well as current total HP.
|
Fri, 23 Mar 2012 02:44:45 -0500 |
Robert McIntyre |
correct grammar lol.
|
Fri, 23 Mar 2012 02:41:22 -0500 |
Robert McIntyre |
pokemon printing complete.
|
Fri, 23 Mar 2012 00:32:44 -0500 |
Robert McIntyre |
merge
|
Fri, 23 Mar 2012 00:30:34 -0500 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
|
Fri, 23 Mar 2012 00:14:37 -0500 |
Robert McIntyre |
break for eating!
|
Thu, 22 Mar 2012 23:42:31 -0500 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
|
Thu, 22 Mar 2012 23:39:02 -0500 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
|
Fri, 23 Mar 2012 00:24:54 -0500 |
Dylan Holmes |
Further explorations in memory.
|
Thu, 22 Mar 2012 22:37:35 -0500 |
Robert McIntyre |
minor reformatting.
|
Thu, 22 Mar 2012 22:35:57 -0500 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
|
Thu, 22 Mar 2012 20:10:09 -0500 |
Robert McIntyre |
added function to set ROM
|
Thu, 22 Mar 2012 16:34:10 -0500 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
|
Thu, 22 Mar 2012 15:58:39 -0500 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
|
Thu, 22 Mar 2012 07:38:00 -0500 |
Robert McIntyre |
merged changes
|
Thu, 22 Mar 2012 07:36:54 -0500 |
Robert McIntyre |
successfully captured program counter!
|
Thu, 22 Mar 2012 07:03:02 -0500 |
Dylan Holmes |
merged changes.
|
Thu, 22 Mar 2012 07:02:50 -0500 |
Dylan Holmes |
added world directory for practice worldbuilding.
|
Thu, 22 Mar 2012 06:58:18 -0500 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
|
Wed, 21 Mar 2012 23:19:01 -0500 |
Dylan Holmes |
merged assembly
|
Thu, 22 Mar 2012 06:07:31 -0500 |
Robert McIntyre |
finished mapping out pokemon memory region.
|
Thu, 22 Mar 2012 02:02:07 -0500 |
Robert McIntyre |
modified give-items to work with glitched items.
|
Thu, 22 Mar 2012 01:25:39 -0500 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
|
Wed, 21 Mar 2012 23:02:45 -0500 |
Robert McIntyre |
cleaned up code; added gb.saves
|
Wed, 21 Mar 2012 22:17:06 -0500 |
Robert McIntyre |
add status to pokemon-data printout.
|
Wed, 21 Mar 2012 22:15:23 -0500 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
|
Wed, 21 Mar 2012 22:13:43 -0500 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
|
Wed, 21 Mar 2012 18:17:37 -0500 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
|
Wed, 21 Mar 2012 03:38:46 -0500 |
Robert McIntyre |
made functions more convienent for repl use.
|
Wed, 21 Mar 2012 03:31:12 -0500 |
Robert McIntyre |
saved corrupted save.
|
Wed, 21 Mar 2012 03:24:18 -0500 |
Robert McIntyre |
add DV info to print-pokemon-data
|
Wed, 21 Mar 2012 03:20:03 -0500 |
Robert McIntyre |
fixed compilation problems.
|
Wed, 21 Mar 2012 03:18:20 -0500 |
Robert McIntyre |
added facilities to corrupt any state.
|
Wed, 21 Mar 2012 01:37:10 -0500 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
|
Tue, 20 Mar 2012 20:26:00 -0500 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
|
Tue, 20 Mar 2012 19:17:14 -0500 |
Robert McIntyre |
made facilities for printing pokemon info.
|
Tue, 20 Mar 2012 18:50:49 -0500 |
Robert McIntyre |
determined position of pokemon color maps
|
Tue, 20 Mar 2012 18:07:42 -0500 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
|
Tue, 20 Mar 2012 17:44:08 -0500 |
Robert McIntyre |
working on functions to control species.
|
Tue, 20 Mar 2012 17:20:41 -0500 |
Robert McIntyre |
fixed gb.moves
|
Tue, 20 Mar 2012 17:18:22 -0500 |
Robert McIntyre |
moved important move code out of exp and into gb.
|
Tue, 20 Mar 2012 17:13:12 -0500 |
Robert McIntyre |
emabled setting pokemon moves and PP
|
Tue, 20 Mar 2012 05:18:31 -0500 |
Robert McIntyre |
discovered hex values for pokemon species.
|
Tue, 20 Mar 2012 03:54:15 -0500 |
Robert McIntyre |
found out how to increase Max PP of a move
|
Tue, 20 Mar 2012 03:40:24 -0500 |
Robert McIntyre |
finally found the species identifiers!
|
Tue, 20 Mar 2012 03:28:18 -0500 |
Robert McIntyre |
discovered location of pokemon DV values.
|
Tue, 20 Mar 2012 03:12:49 -0500 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
|
Tue, 20 Mar 2012 02:46:57 -0500 |
Robert McIntyre |
confirmed move-id locations.
|
Tue, 20 Mar 2012 02:40:59 -0500 |
Robert McIntyre |
discovered hex-values for every move.
|
Tue, 20 Mar 2012 01:32:48 -0500 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
|
Tue, 20 Mar 2012 01:09:03 -0500 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
|
Tue, 20 Mar 2012 00:40:33 -0500 |
Robert McIntyre |
fix stackoverflow error.
|
Tue, 20 Mar 2012 00:38:03 -0500 |
Robert McIntyre |
discovered location of pokemon OT IDs.
|
Mon, 19 Mar 2012 23:27:43 -0500 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
|
Mon, 19 Mar 2012 23:14:21 -0500 |
Robert McIntyre |
can now get/set pokemon OT name
|
Mon, 19 Mar 2012 22:42:36 -0500 |
Robert McIntyre |
can now determine the number of pokemon in the party.
|
Mon, 19 Mar 2012 21:35:43 -0500 |
Robert McIntyre |
made function to get the sixth pokemon's full name
|
Mon, 19 Mar 2012 21:23:46 -0500 |
Robert McIntyre |
major refactoring complete.
|
Mon, 19 Mar 2012 20:43:38 -0500 |
Robert McIntyre |
preparing to refactor:
|
Mon, 19 Mar 2012 20:30:37 -0500 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
|
Mon, 19 Mar 2012 19:56:55 -0500 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
|
Mon, 19 Mar 2012 19:45:32 -0500 |
Robert McIntyre |
added save states, since many functions now depend on them.
|
Mon, 19 Mar 2012 05:20:34 -0500 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
|
Mon, 19 Mar 2012 05:12:05 -0500 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
|
Mon, 19 Mar 2012 03:05:42 -0500 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
|
Sun, 18 Mar 2012 20:49:40 -0500 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
|
Sun, 18 Mar 2012 05:53:25 -0500 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
|
Sun, 18 Mar 2012 05:13:19 -0500 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
|
Sun, 18 Mar 2012 00:56:29 -0500 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
|
Sun, 18 Mar 2012 00:33:00 -0500 |
Robert McIntyre |
saving progress
|
Sat, 17 Mar 2012 21:32:29 -0500 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
|
Sat, 17 Mar 2012 21:29:08 -0500 |
Robert McIntyre |
added rival-name letter-map
|
Sat, 17 Mar 2012 19:30:45 -0500 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
|
Sat, 17 Mar 2012 19:25:38 -0500 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
|
Sat, 17 Mar 2012 19:18:01 -0500 |
Robert McIntyre |
dylan added some code
|
Sat, 17 Mar 2012 03:43:42 -0500 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
|
Sat, 17 Mar 2012 02:25:48 -0500 |
Robert McIntyre |
completed mode 3
|
Sat, 17 Mar 2012 02:00:02 -0500 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
|
Sat, 17 Mar 2012 01:23:47 -0500 |
Robert McIntyre |
fixed problem with mode transitions
|
Sat, 17 Mar 2012 00:29:34 -0500 |
Robert McIntyre |
saving progress.
|
Fri, 16 Mar 2012 20:55:28 -0500 |
Robert McIntyre |
working on proper timing for modes
|
Fri, 16 Mar 2012 20:48:12 -0500 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
|
Fri, 16 Mar 2012 20:31:53 -0500 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
|
Fri, 16 Mar 2012 20:18:54 -0500 |
Robert McIntyre |
wrote test case for write-memory skeleton
|
Fri, 16 Mar 2012 20:03:10 -0500 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
|
Fri, 16 Mar 2012 17:50:35 -0500 |
Robert McIntyre |
saving progress
|
Fri, 16 Mar 2012 17:03:05 -0500 |
Robert McIntyre |
functional number-input bootstrap code complete
|
Fri, 16 Mar 2012 16:52:29 -0500 |
Robert McIntyre |
working on preliminary bootstrap code
|
Fri, 16 Mar 2012 13:51:17 -0500 |
Robert McIntyre |
added test for count-frames
|
Fri, 16 Mar 2012 00:43:28 -0500 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
|
Thu, 15 Mar 2012 17:29:49 -0500 |
Robert McIntyre |
saving progress
|
Thu, 15 Mar 2012 17:20:55 -0500 |
Robert McIntyre |
now I have an assembly program that can read button presses!
|
Thu, 15 Mar 2012 14:44:19 -0500 |
Robert McIntyre |
changed display for memory and registers to binary
|
Thu, 15 Mar 2012 14:32:10 -0500 |
Robert McIntyre |
saving progress
|
Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
|
Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
|
Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
|
Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
|
Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
|
Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
|
Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
|
Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
|
Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
|
Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
|
Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
|
Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
|
Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
|
Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
|
Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
|
Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
|
Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
|
Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
|
Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
|
Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
|
Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
|
Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
|
Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
|
Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
|
Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
|
Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
|
Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
|
Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
|
Thu, 08 Mar 2012 22:29:11 -0600 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
|
Thu, 08 Mar 2012 21:55:40 -0600 |
Robert McIntyre |
more stuff.
|
Thu, 08 Mar 2012 21:50:46 -0600 |
Robert McIntyre |
speed up emulation
|
Thu, 08 Mar 2012 21:16:53 -0600 |
Robert McIntyre |
disk backup complete
|
Thu, 08 Mar 2012 19:48:54 -0600 |
Robert McIntyre |
working on disk-backup for save-states
|
Thu, 08 Mar 2012 06:01:09 -0600 |
Robert McIntyre |
added play command
|
Thu, 08 Mar 2012 04:40:18 -0600 |
Robert McIntyre |
added optional argument to rewind
|
Thu, 08 Mar 2012 04:37:10 -0600 |
Robert McIntyre |
added history facilities
|
Thu, 08 Mar 2012 03:41:24 -0600 |
Robert McIntyre |
can now write proper vbm files from clojure
|
Thu, 08 Mar 2012 02:47:09 -0600 |
Robert McIntyre |
refactored
|
Thu, 08 Mar 2012 02:25:20 -0600 |
Robert McIntyre |
removed zero frame confusion
|
Thu, 08 Mar 2012 02:12:49 -0600 |
Robert McIntyre |
remove obsolete testing code
|
Thu, 08 Mar 2012 02:10:03 -0600 |
Robert McIntyre |
got the speedrun to play
|
Thu, 08 Mar 2012 01:58:36 -0600 |
Robert McIntyre |
building code to play vbm files
|
Wed, 07 Mar 2012 23:23:15 -0600 |
Robert McIntyre |
resets now work correctly
|
Wed, 07 Mar 2012 21:04:55 -0600 |
Robert McIntyre |
going to make restarts work
|
Wed, 07 Mar 2012 20:47:25 -0600 |
Robert McIntyre |
refactor clojure level
|
Wed, 07 Mar 2012 20:37:46 -0600 |
Robert McIntyre |
java/c++ framework more or less complete
|
Wed, 07 Mar 2012 20:10:21 -0600 |
Robert McIntyre |
added code to retrieve CPU registers
|
Wed, 07 Mar 2012 19:53:39 -0600 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
|
Wed, 07 Mar 2012 19:29:51 -0600 |
Robert McIntyre |
added function to retrieve main RAM
|
Wed, 07 Mar 2012 17:40:00 -0600 |
Robert McIntyre |
added functions to get rom/ram sizes
|
Wed, 07 Mar 2012 15:17:19 -0600 |
Robert McIntyre |
savestate buffer was too small
|
Wed, 07 Mar 2012 14:20:57 -0600 |
Robert McIntyre |
going to work on getting CPU data
|
Wed, 07 Mar 2012 14:18:44 -0600 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
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Wed, 07 Mar 2012 13:24:32 -0600 |
Robert McIntyre |
can now send button presses to the simulated gameboy
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Wed, 07 Mar 2012 12:50:44 -0600 |
Robert McIntyre |
stepping achieved
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Wed, 07 Mar 2012 02:31:39 -0600 |
Robert McIntyre |
enabled stepping from clojure
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Wed, 07 Mar 2012 02:12:59 -0600 |
Robert McIntyre |
working on the API
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Wed, 07 Mar 2012 01:55:55 -0600 |
Robert McIntyre |
created list of stuff to do
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Wed, 07 Mar 2012 01:39:12 -0600 |
Robert McIntyre |
time for further planning
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Wed, 07 Mar 2012 01:17:53 -0600 |
Robert McIntyre |
clojure can now drive vba
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Wed, 07 Mar 2012 00:36:53 -0600 |
Robert McIntyre |
clojure hello world works
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Wed, 07 Mar 2012 00:13:50 -0600 |
Robert McIntyre |
changed compile order
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Tue, 06 Mar 2012 23:43:52 -0600 |
Robert McIntyre |
added skeleton clojure gb driver
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