Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
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Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
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Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
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Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
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Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
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Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
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Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
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Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
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Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
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Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
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Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
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Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
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Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
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Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
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Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
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Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
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Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
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Thu, 08 Mar 2012 22:29:11 -0600 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
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Thu, 08 Mar 2012 21:55:40 -0600 |
Robert McIntyre |
more stuff.
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Thu, 08 Mar 2012 21:50:46 -0600 |
Robert McIntyre |
speed up emulation
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Thu, 08 Mar 2012 21:16:53 -0600 |
Robert McIntyre |
disk backup complete
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Thu, 08 Mar 2012 19:48:54 -0600 |
Robert McIntyre |
working on disk-backup for save-states
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Thu, 08 Mar 2012 06:01:09 -0600 |
Robert McIntyre |
added play command
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Thu, 08 Mar 2012 04:40:18 -0600 |
Robert McIntyre |
added optional argument to rewind
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Thu, 08 Mar 2012 04:37:10 -0600 |
Robert McIntyre |
added history facilities
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Thu, 08 Mar 2012 03:41:24 -0600 |
Robert McIntyre |
can now write proper vbm files from clojure
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Thu, 08 Mar 2012 02:47:09 -0600 |
Robert McIntyre |
refactored
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Thu, 08 Mar 2012 02:25:20 -0600 |
Robert McIntyre |
removed zero frame confusion
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Thu, 08 Mar 2012 02:12:49 -0600 |
Robert McIntyre |
remove obsolete testing code
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Thu, 08 Mar 2012 02:10:03 -0600 |
Robert McIntyre |
got the speedrun to play
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Thu, 08 Mar 2012 01:58:36 -0600 |
Robert McIntyre |
building code to play vbm files
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Wed, 07 Mar 2012 23:23:15 -0600 |
Robert McIntyre |
resets now work correctly
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Wed, 07 Mar 2012 21:04:55 -0600 |
Robert McIntyre |
going to make restarts work
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Wed, 07 Mar 2012 20:47:25 -0600 |
Robert McIntyre |
refactor clojure level
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Wed, 07 Mar 2012 20:37:46 -0600 |
Robert McIntyre |
java/c++ framework more or less complete
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Wed, 07 Mar 2012 20:10:21 -0600 |
Robert McIntyre |
added code to retrieve CPU registers
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Wed, 07 Mar 2012 19:53:39 -0600 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
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Wed, 07 Mar 2012 19:29:51 -0600 |
Robert McIntyre |
added function to retrieve main RAM
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Wed, 07 Mar 2012 17:40:00 -0600 |
Robert McIntyre |
added functions to get rom/ram sizes
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Wed, 07 Mar 2012 15:17:19 -0600 |
Robert McIntyre |
savestate buffer was too small
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Wed, 07 Mar 2012 14:20:57 -0600 |
Robert McIntyre |
going to work on getting CPU data
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Wed, 07 Mar 2012 14:18:44 -0600 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
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Wed, 07 Mar 2012 13:24:32 -0600 |
Robert McIntyre |
can now send button presses to the simulated gameboy
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Wed, 07 Mar 2012 12:50:44 -0600 |
Robert McIntyre |
stepping achieved
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Wed, 07 Mar 2012 02:31:39 -0600 |
Robert McIntyre |
enabled stepping from clojure
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Wed, 07 Mar 2012 02:12:59 -0600 |
Robert McIntyre |
working on the API
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Wed, 07 Mar 2012 01:55:55 -0600 |
Robert McIntyre |
created list of stuff to do
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Wed, 07 Mar 2012 01:39:12 -0600 |
Robert McIntyre |
time for further planning
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Wed, 07 Mar 2012 01:17:53 -0600 |
Robert McIntyre |
clojure can now drive vba
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