Mon, 02 Apr 2012 21:20:54 -0500 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
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Mon, 02 Apr 2012 20:30:28 -0500 |
Robert McIntyre |
merge
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Mon, 02 Apr 2012 20:30:02 -0500 |
Robert McIntyre |
scroll text works robustly but is slow
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Mon, 02 Apr 2012 10:58:16 -0500 |
Robert McIntyre |
major refactoring; made (walk) more robust
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Sun, 01 Apr 2012 21:47:04 -0500 |
Dylan Holmes |
Added more to the rom map.
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Sun, 01 Apr 2012 03:20:33 -0500 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
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Sun, 01 Apr 2012 01:50:34 -0500 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
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Sat, 31 Mar 2012 06:47:05 -0500 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
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Sat, 31 Mar 2012 04:25:49 -0500 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
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Sat, 31 Mar 2012 03:54:21 -0500 |
Dylan Holmes |
completed cry functions.
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Sat, 31 Mar 2012 01:27:46 -0500 |
Dylan Holmes |
beginning to work on cry data
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Sat, 31 Mar 2012 00:41:28 -0500 |
Robert McIntyre |
improve testing program
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Sat, 31 Mar 2012 00:41:14 -0500 |
Robert McIntyre |
improve testing program
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Sat, 31 Mar 2012 00:33:35 -0500 |
Robert McIntyre |
item manipulation program works!
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Sat, 31 Mar 2012 00:05:39 -0500 |
Robert McIntyre |
going to test bootstrapping program.
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Fri, 30 Mar 2012 23:39:58 -0500 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
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Fri, 30 Mar 2012 23:05:38 -0500 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
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Fri, 30 Mar 2012 22:48:31 -0500 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
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Fri, 30 Mar 2012 22:41:25 -0500 |
Robert McIntyre |
found a second good character-item that can serve as a target
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Fri, 30 Mar 2012 22:35:08 -0500 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
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Fri, 30 Mar 2012 18:41:39 -0500 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
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Fri, 30 Mar 2012 18:25:02 -0500 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
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Fri, 30 Mar 2012 18:15:28 -0500 |
Robert McIntyre |
merge
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Fri, 30 Mar 2012 18:14:14 -0500 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
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Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
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Thu, 29 Mar 2012 18:23:20 -0500 |
Robert McIntyre |
script: creating header for initial bootstrap program.
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Thu, 29 Mar 2012 17:38:36 -0500 |
Robert McIntyre |
script: walked to poke-center computer.
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Thu, 29 Mar 2012 13:49:40 -0500 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
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Thu, 29 Mar 2012 13:31:31 -0500 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
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Wed, 28 Mar 2012 06:06:13 -0500 |
Robert McIntyre |
merge
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Wed, 28 Mar 2012 06:06:00 -0500 |
Robert McIntyre |
added give-empty-pokedex
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Wed, 28 Mar 2012 05:56:37 -0500 |
Dylan Holmes |
Found the hardcoded pokedex order!!
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Wed, 28 Mar 2012 05:08:24 -0500 |
Robert McIntyre |
script: bought 96 burn heals
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Wed, 28 Mar 2012 04:52:09 -0500 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
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Wed, 28 Mar 2012 03:28:36 -0500 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
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Tue, 27 Mar 2012 22:41:24 -0500 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
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Tue, 27 Mar 2012 21:08:44 -0500 |
Robert McIntyre |
reorginazed save corruption code
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Tue, 27 Mar 2012 13:33:44 -0500 |
Robert McIntyre |
script: save corruption
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Tue, 27 Mar 2012 13:10:48 -0500 |
Robert McIntyre |
script: bought initial 5 items.
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Tue, 27 Mar 2012 12:57:58 -0500 |
Robert McIntyre |
fix compiliation errors
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Tue, 27 Mar 2012 12:37:48 -0500 |
Robert McIntyre |
merge.
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Tue, 27 Mar 2012 12:36:48 -0500 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
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Tue, 27 Mar 2012 11:30:58 -0500 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
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Tue, 27 Mar 2012 02:05:16 -0500 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
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Tue, 27 Mar 2012 00:59:43 -0500 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
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Tue, 27 Mar 2012 00:33:07 -0500 |
Robert McIntyre |
script: went back to viridian store.
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Mon, 26 Mar 2012 23:54:52 -0500 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
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Mon, 26 Mar 2012 23:34:53 -0500 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
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Mon, 26 Mar 2012 23:25:18 -0500 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
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Mon, 26 Mar 2012 23:18:22 -0500 |
Dylan Holmes |
Added hardcoded learnsets.
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Mon, 26 Mar 2012 23:04:12 -0500 |
Robert McIntyre |
script: got oak's parcel
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Mon, 26 Mar 2012 22:46:11 -0500 |
Robert McIntyre |
merge
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Mon, 26 Mar 2012 22:45:27 -0500 |
Robert McIntyre |
script: made it to viridian mart
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Mon, 26 Mar 2012 21:25:10 -0500 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
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Mon, 26 Mar 2012 21:00:23 -0500 |
Robert McIntyre |
script: left oak's lab.
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Mon, 26 Mar 2012 19:57:25 -0500 |
Robert McIntyre |
merge
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Mon, 26 Mar 2012 19:56:57 -0500 |
Robert McIntyre |
script: defeated rival.
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Mon, 26 Mar 2012 18:34:06 -0500 |
Dylan Holmes |
Added hardcoded evolution data.
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Mon, 26 Mar 2012 18:01:39 -0500 |
Robert McIntyre |
script: got pikachu.
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Mon, 26 Mar 2012 07:20:30 -0500 |
Robert McIntyre |
continued work on unoptimized script
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Mon, 26 Mar 2012 06:11:49 -0500 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
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Mon, 26 Mar 2012 06:00:30 -0500 |
Robert McIntyre |
unicode walking :)
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Mon, 26 Mar 2012 04:17:10 -0500 |
Robert McIntyre |
fixed incompetence.
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Mon, 26 Mar 2012 04:12:56 -0500 |
Robert McIntyre |
added delicious unicode characters to the character-map.
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