Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
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Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
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Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
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Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
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Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
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Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
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Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
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Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
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Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
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