Thu, 03 May 2012 11:28:33 -0500 |
Robert McIntyre |
rescaled intro.
|
Thu, 03 May 2012 11:24:46 -0500 |
Robert McIntyre |
fixed silence at end, and increased tempo.
|
Thu, 03 May 2012 10:28:05 -0500 |
Robert McIntyre |
synchronized pony song.
|
Thu, 03 May 2012 07:25:06 -0500 |
Robert McIntyre |
exporting to midi file.
|
Thu, 03 May 2012 07:01:42 -0500 |
Robert McIntyre |
removed all overlapping notes.
|
Thu, 03 May 2012 06:57:41 -0500 |
Robert McIntyre |
removed overlapping notes in drum track.
|
Thu, 03 May 2012 06:45:26 -0500 |
Robert McIntyre |
move some notes between tracks.
|
Thu, 03 May 2012 06:42:58 -0500 |
Robert McIntyre |
simplified notes
|
Thu, 03 May 2012 06:31:17 -0500 |
Robert McIntyre |
merge drum tracks
|
Thu, 03 May 2012 06:28:37 -0500 |
Robert McIntyre |
change insturments.
|
Thu, 03 May 2012 06:22:34 -0500 |
Robert McIntyre |
removed some tracks.
|
Thu, 03 May 2012 06:13:17 -0500 |
Robert McIntyre |
added music
|
Fri, 27 Apr 2012 12:16:11 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 26 Apr 2012 08:14:03 -0500 |
Robert McIntyre |
mapped most of music-playing RAM
|
Thu, 26 Apr 2012 06:52:35 -0500 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
|
Thu, 26 Apr 2012 05:45:16 -0500 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
|
Thu, 26 Apr 2012 05:05:16 -0500 |
Robert McIntyre |
can cange music; trying to understand music format.
|
Thu, 26 Apr 2012 04:35:49 -0500 |
Robert McIntyre |
investigating the game's music.
|
Thu, 26 Apr 2012 03:00:58 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 25 Apr 2012 13:46:31 -0500 |
Robert McIntyre |
can now play midi files with two tracks.
|
Wed, 25 Apr 2012 13:09:06 -0500 |
Robert McIntyre |
now I can play two voices at once!
|
Wed, 25 Apr 2012 12:41:30 -0500 |
Robert McIntyre |
created basic frame system for multiple voices.
|
Wed, 25 Apr 2012 12:35:53 -0500 |
Robert McIntyre |
workig on two voices using square wave generators.
|
Wed, 25 Apr 2012 01:58:44 -0500 |
Robert McIntyre |
paramaterized music-step
|
Wed, 25 Apr 2012 01:56:39 -0500 |
Robert McIntyre |
paramaterized do-message
|
Tue, 24 Apr 2012 23:51:30 -0500 |
Robert McIntyre |
reordered assembly in music-kernel.
|
Tue, 24 Apr 2012 23:18:40 -0500 |
Robert McIntyre |
remove crufty comment.
|
Mon, 23 Apr 2012 09:49:24 -0500 |
Robert McIntyre |
correctly handles notes longer than 1 second.
|
Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
|
Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
|
Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
|
Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
|
Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
|
Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
|
Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
|
Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
|
Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
|
Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
|
Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
|
Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
|
Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
|
Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
|
Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
|
Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
|
Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
|
Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
|
Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
|
Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
|
Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
|
Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 00:52:19 -0500 |
Robert McIntyre |
saving progress....
|
Thu, 12 Apr 2012 00:20:16 -0500 |
Robert McIntyre |
saving progress...
|
Wed, 11 Apr 2012 23:40:01 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 12:08:36 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 10:20:38 -0500 |
Robert McIntyre |
had to change programs to prevent repeats.
|
Thu, 12 Apr 2012 09:21:40 -0500 |
Robert McIntyre |
saving progress...
|
Thu, 12 Apr 2012 06:27:03 -0500 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
Thu, 12 Apr 2012 06:20:17 -0500 |
Robert McIntyre |
working on mode-dispatch
|
Wed, 11 Apr 2012 14:04:21 -0500 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
Wed, 11 Apr 2012 13:39:53 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 11 Apr 2012 13:17:08 -0500 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
Wed, 11 Apr 2012 13:09:41 -0500 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
Wed, 11 Apr 2012 12:36:30 -0500 |
Robert McIntyre |
leave HL unmolested
|
Wed, 11 Apr 2012 12:35:31 -0500 |
Robert McIntyre |
simplifying frame-metronome
|
Wed, 11 Apr 2012 11:43:51 -0500 |
Robert McIntyre |
created efficient frame-metronome program
|
Wed, 11 Apr 2012 10:47:27 -0500 |
Robert McIntyre |
working on main bootstrap program
|
Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
Tue, 10 Apr 2012 09:17:47 -0500 |
Robert McIntyre |
add demo moves
|
Tue, 10 Apr 2012 06:56:07 -0500 |
Robert McIntyre |
merge
|
Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
|
Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
Tue, 10 Apr 2012 06:33:44 -0500 |
Robert McIntyre |
script: wrote memory pattern from within game!
|
Tue, 10 Apr 2012 03:32:47 -0500 |
Robert McIntyre |
cleaning up code
|
Mon, 09 Apr 2012 13:21:34 -0500 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
|
Mon, 09 Apr 2012 12:34:29 -0500 |
Robert McIntyre |
saving progress...
|
Mon, 09 Apr 2012 11:31:09 -0500 |
Robert McIntyre |
almost halfway there!
|
Mon, 09 Apr 2012 11:03:33 -0500 |
Robert McIntyre |
more progress.
|
Mon, 09 Apr 2012 10:35:22 -0500 |
Robert McIntyre |
saving progress...]
|
Mon, 09 Apr 2012 09:25:33 -0500 |
Robert McIntyre |
script: made it to celadon poke-center.
|
Mon, 09 Apr 2012 09:10:45 -0500 |
Robert McIntyre |
route repaired.
|
Mon, 09 Apr 2012 08:51:47 -0500 |
Robert McIntyre |
repairing route
|
Mon, 09 Apr 2012 08:27:45 -0500 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
|
Mon, 09 Apr 2012 07:30:44 -0500 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
|
Mon, 09 Apr 2012 07:20:41 -0500 |
Robert McIntyre |
got elemental stones; floor four complete.
|
Mon, 09 Apr 2012 07:13:40 -0500 |
Robert McIntyre |
script: got TM18; floor three complete.
|
Mon, 09 Apr 2012 06:30:13 -0500 |
Robert McIntyre |
script: bought status healing items; floor two complete.
|
Mon, 09 Apr 2012 06:09:49 -0500 |
Robert McIntyre |
script: bought TMs on second floor.
|
Mon, 09 Apr 2012 05:36:56 -0500 |
Robert McIntyre |
adjusting run to use 0x00 items for money since they are worth a half million each.
|
Sun, 08 Apr 2012 21:21:39 -0500 |
Robert McIntyre |
wrote skeleton for celadon purchase spree.
|
Sun, 08 Apr 2012 21:12:07 -0500 |
Robert McIntyre |
mapped celadon store inventories.
|
Sun, 08 Apr 2012 20:59:06 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Sun, 08 Apr 2012 07:57:52 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
Sun, 08 Apr 2012 07:55:06 -0500 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
|
Sun, 08 Apr 2012 06:13:39 -0500 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
|
Sun, 08 Apr 2012 01:28:39 -0500 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
|
Sun, 08 Apr 2012 20:58:14 -0500 |
Robert McIntyre |
script: made it to cereulean with TM55s worth 2 million.
|
Sun, 08 Apr 2012 08:43:52 -0500 |
Robert McIntyre |
item layout is complete.
|
Sun, 08 Apr 2012 08:27:55 -0500 |
Robert McIntyre |
constructing exact item-pc layout for item-writer.
|
Sun, 08 Apr 2012 06:11:29 -0500 |
Robert McIntyre |
completed testing of item-writer; looks good.
|
Sun, 08 Apr 2012 05:48:13 -0500 |
Robert McIntyre |
brought item-writer down to 20 items.
|
Sun, 08 Apr 2012 04:10:49 -0500 |
Robert McIntyre |
preliminary item-writer complete
|
Sun, 08 Apr 2012 03:00:51 -0500 |
Robert McIntyre |
rewriting basic-writer assemly so that it is valid items
|
Sat, 07 Apr 2012 12:31:12 -0500 |
Robert McIntyre |
created 40-byte program to bootstrap main bootstrap program
|
Sat, 07 Apr 2012 07:43:17 -0500 |
Robert McIntyre |
restore memoization.
|
Sat, 07 Apr 2012 07:31:59 -0500 |
Robert McIntyre |
Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
|
Sat, 07 Apr 2012 05:42:26 -0500 |
Robert McIntyre |
fixed major bug with first-difference which was causing de-sync.
|
Fri, 06 Apr 2012 14:54:39 -0500 |
Robert McIntyre |
saving progress.
|
Fri, 06 Apr 2012 14:41:28 -0500 |
Robert McIntyre |
fixed problem with rival's name.
|
Fri, 06 Apr 2012 13:52:08 -0500 |
Robert McIntyre |
solving problem with rival name becomming a key item.
|
Fri, 06 Apr 2012 12:18:58 -0500 |
Robert McIntyre |
improved do-save-corruption
|
Fri, 06 Apr 2012 09:09:52 -0500 |
Robert McIntyre |
made more progress, have burn heals and correct name for rival.
|
Fri, 06 Apr 2012 07:22:18 -0500 |
Robert McIntyre |
improved efficiency of delayed-difference
|
Thu, 05 Apr 2012 15:05:08 -0500 |
Robert McIntyre |
improved delayed-difference with memoization
|
Thu, 05 Apr 2012 12:59:30 -0500 |
Robert McIntyre |
corrected compilation bugs
|
Wed, 04 Apr 2012 14:55:43 -0500 |
Robert McIntyre |
saving progress before trip to Liberal.
|
Wed, 04 Apr 2012 03:25:14 -0500 |
Robert McIntyre |
improved efficiency of set-cursor
|
Wed, 04 Apr 2012 01:04:06 -0500 |
Robert McIntyre |
fixed set-cursor so that moving the cursor backwards works
|
Wed, 04 Apr 2012 00:56:53 -0500 |
Robert McIntyre |
created functions to set the cursor to any position in any list
|
Wed, 04 Apr 2012 00:35:44 -0500 |
Robert McIntyre |
added function to determine wuantity of items currently selected
|
Wed, 04 Apr 2012 00:16:49 -0500 |
Robert McIntyre |
created function to determine total item-offset
|
Tue, 03 Apr 2012 23:17:33 -0500 |
Robert McIntyre |
located item-list related addresses.
|
Tue, 03 Apr 2012 04:16:20 -0500 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
Mon, 02 Apr 2012 23:13:49 -0500 |
Robert McIntyre |
fixing runs to use new util functions.
|
Mon, 02 Apr 2012 21:25:24 -0500 |
Robert McIntyre |
remove crufty functions.
|
Mon, 02 Apr 2012 21:20:54 -0500 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
Mon, 02 Apr 2012 20:30:28 -0500 |
Robert McIntyre |
merge
|
Mon, 02 Apr 2012 20:30:02 -0500 |
Robert McIntyre |
scroll text works robustly but is slow
|
Mon, 02 Apr 2012 10:58:16 -0500 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
Sun, 01 Apr 2012 21:47:04 -0500 |
Dylan Holmes |
Added more to the rom map.
|
Sun, 01 Apr 2012 03:20:33 -0500 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
Sun, 01 Apr 2012 01:50:34 -0500 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
Sat, 31 Mar 2012 06:47:05 -0500 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
Sat, 31 Mar 2012 04:25:49 -0500 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
Sat, 31 Mar 2012 03:54:21 -0500 |
Dylan Holmes |
completed cry functions.
|
Sat, 31 Mar 2012 01:27:46 -0500 |
Dylan Holmes |
beginning to work on cry data
|
Sat, 31 Mar 2012 00:41:28 -0500 |
Robert McIntyre |
improve testing program
|
Sat, 31 Mar 2012 00:41:14 -0500 |
Robert McIntyre |
improve testing program
|
Sat, 31 Mar 2012 00:33:35 -0500 |
Robert McIntyre |
item manipulation program works!
|
Sat, 31 Mar 2012 00:05:39 -0500 |
Robert McIntyre |
going to test bootstrapping program.
|
Fri, 30 Mar 2012 23:39:58 -0500 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
Fri, 30 Mar 2012 23:05:38 -0500 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
Fri, 30 Mar 2012 22:48:31 -0500 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
Fri, 30 Mar 2012 22:41:25 -0500 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
Fri, 30 Mar 2012 22:35:08 -0500 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
Fri, 30 Mar 2012 18:41:39 -0500 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
Fri, 30 Mar 2012 18:25:02 -0500 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
Fri, 30 Mar 2012 18:15:28 -0500 |
Robert McIntyre |
merge
|
Fri, 30 Mar 2012 18:14:14 -0500 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
|
Thu, 29 Mar 2012 18:23:20 -0500 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
Thu, 29 Mar 2012 17:38:36 -0500 |
Robert McIntyre |
script: walked to poke-center computer.
|
Thu, 29 Mar 2012 13:49:40 -0500 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
Thu, 29 Mar 2012 13:31:31 -0500 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
Wed, 28 Mar 2012 06:06:13 -0500 |
Robert McIntyre |
merge
|
Wed, 28 Mar 2012 06:06:00 -0500 |
Robert McIntyre |
added give-empty-pokedex
|
Wed, 28 Mar 2012 05:56:37 -0500 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
Wed, 28 Mar 2012 05:08:24 -0500 |
Robert McIntyre |
script: bought 96 burn heals
|
Wed, 28 Mar 2012 04:52:09 -0500 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
Wed, 28 Mar 2012 03:28:36 -0500 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
Tue, 27 Mar 2012 22:41:24 -0500 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
Tue, 27 Mar 2012 21:08:44 -0500 |
Robert McIntyre |
reorginazed save corruption code
|
Tue, 27 Mar 2012 13:33:44 -0500 |
Robert McIntyre |
script: save corruption
|
Tue, 27 Mar 2012 13:10:48 -0500 |
Robert McIntyre |
script: bought initial 5 items.
|
Tue, 27 Mar 2012 12:57:58 -0500 |
Robert McIntyre |
fix compiliation errors
|
Tue, 27 Mar 2012 12:37:48 -0500 |
Robert McIntyre |
merge.
|
Tue, 27 Mar 2012 12:36:48 -0500 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
Tue, 27 Mar 2012 11:30:58 -0500 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
Tue, 27 Mar 2012 02:05:16 -0500 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
Tue, 27 Mar 2012 00:59:43 -0500 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
Tue, 27 Mar 2012 00:33:07 -0500 |
Robert McIntyre |
script: went back to viridian store.
|
Mon, 26 Mar 2012 23:54:52 -0500 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
Mon, 26 Mar 2012 23:34:53 -0500 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
Mon, 26 Mar 2012 23:25:18 -0500 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
Mon, 26 Mar 2012 23:18:22 -0500 |
Dylan Holmes |
Added hardcoded learnsets.
|
Mon, 26 Mar 2012 23:04:12 -0500 |
Robert McIntyre |
script: got oak's parcel
|