log

age author description
Thu, 03 May 2012 07:25:06 -0500 Robert McIntyre exporting to midi file.
Thu, 03 May 2012 07:01:42 -0500 Robert McIntyre removed all overlapping notes.
Thu, 03 May 2012 06:57:41 -0500 Robert McIntyre removed overlapping notes in drum track.
Thu, 03 May 2012 06:45:26 -0500 Robert McIntyre move some notes between tracks.
Thu, 03 May 2012 06:42:58 -0500 Robert McIntyre simplified notes
Thu, 03 May 2012 06:31:17 -0500 Robert McIntyre merge drum tracks
Thu, 03 May 2012 06:28:37 -0500 Robert McIntyre change insturments.
Thu, 03 May 2012 06:22:34 -0500 Robert McIntyre removed some tracks.
Thu, 03 May 2012 06:13:17 -0500 Robert McIntyre added music
Fri, 27 Apr 2012 12:16:11 -0500 Robert McIntyre saving progress.
Thu, 26 Apr 2012 08:14:03 -0500 Robert McIntyre mapped most of music-playing RAM
Thu, 26 Apr 2012 06:52:35 -0500 Robert McIntyre mapped more of RAM music-playing data structure.
Thu, 26 Apr 2012 05:45:16 -0500 Robert McIntyre discovered meanig of first 8 bytes of music.
Thu, 26 Apr 2012 05:05:16 -0500 Robert McIntyre can cange music; trying to understand music format.
Thu, 26 Apr 2012 04:35:49 -0500 Robert McIntyre investigating the game's music.
Thu, 26 Apr 2012 03:00:58 -0500 Robert McIntyre saving progress.
Wed, 25 Apr 2012 13:46:31 -0500 Robert McIntyre can now play midi files with two tracks.
Wed, 25 Apr 2012 13:09:06 -0500 Robert McIntyre now I can play two voices at once!
Wed, 25 Apr 2012 12:41:30 -0500 Robert McIntyre created basic frame system for multiple voices.
Wed, 25 Apr 2012 12:35:53 -0500 Robert McIntyre workig on two voices using square wave generators.
Wed, 25 Apr 2012 01:58:44 -0500 Robert McIntyre paramaterized music-step
Wed, 25 Apr 2012 01:56:39 -0500 Robert McIntyre paramaterized do-message
Tue, 24 Apr 2012 23:51:30 -0500 Robert McIntyre reordered assembly in music-kernel.
Tue, 24 Apr 2012 23:18:40 -0500 Robert McIntyre remove crufty comment.
Mon, 23 Apr 2012 09:49:24 -0500 Robert McIntyre correctly handles notes longer than 1 second.
Mon, 23 Apr 2012 09:40:11 -0500 Robert McIntyre investigating infinite loop in note-codes.
Mon, 23 Apr 2012 09:22:07 -0500 Robert McIntyre correctly handle silent spaces in midi files.
Mon, 23 Apr 2012 08:26:23 -0500 Robert McIntyre sucessfully played third-kind.
Mon, 23 Apr 2012 07:02:39 -0500 Robert McIntyre completed basic midi parser using midicsv
Mon, 23 Apr 2012 05:45:25 -0500 Robert McIntyre implemented note-code message.
Mon, 23 Apr 2012 04:45:55 -0500 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
Tue, 17 Apr 2012 06:53:48 -0500 Robert McIntyre increased resolution of music-kernel timer.
Tue, 17 Apr 2012 06:36:43 -0500 Robert McIntyre merge.
Sat, 14 Apr 2012 12:24:00 -0500 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
Sat, 14 Apr 2012 09:27:49 -0500 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
Sat, 14 Apr 2012 05:20:28 -0500 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
Tue, 17 Apr 2012 06:36:17 -0500 Robert McIntyre completed basic music playing kernel
Mon, 16 Apr 2012 14:08:56 -0500 Robert McIntyre made basic tone player.
Sat, 14 Apr 2012 05:41:55 -0500 Robert McIntyre everything works :) now I have total control over the game.
Sat, 14 Apr 2012 04:09:51 -0500 Robert McIntyre saving progress before debugging.
Sat, 14 Apr 2012 03:22:10 -0500 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
Sat, 14 Apr 2012 01:32:49 -0500 Robert McIntyre merge.
Fri, 13 Apr 2012 09:07:09 -0500 Dylan Holmes saving progress...
Fri, 13 Apr 2012 05:06:56 -0500 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
Fri, 13 Apr 2012 02:38:10 -0500 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
Sat, 14 Apr 2012 01:32:22 -0500 Robert McIntyre brought documentation up to date.
Fri, 13 Apr 2012 11:33:56 -0500 Robert McIntyre merge dylan's changes.
Thu, 12 Apr 2012 22:30:03 -0500 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
Thu, 12 Apr 2012 22:18:46 -0500 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
Fri, 13 Apr 2012 11:32:52 -0500 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
Fri, 13 Apr 2012 11:18:08 -0500 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
Fri, 13 Apr 2012 09:59:32 -0500 Robert McIntyre removed one opcode
Fri, 13 Apr 2012 09:47:34 -0500 Robert McIntyre all tests passed.
Fri, 13 Apr 2012 09:24:02 -0500 Robert McIntyre finally made it to the actual writing part...
Fri, 13 Apr 2012 07:30:11 -0500 Robert McIntyre this f@#@# thing oh my god.
Fri, 13 Apr 2012 05:35:55 -0500 Robert McIntyre allowed non-even initial blank inputs.