Fri, 31 Aug 2012 12:14:47 -0500 |
Robert McIntyre |
saving progress.
|
Fri, 31 Aug 2012 11:01:22 -0500 |
Robert McIntyre |
simplified return program.
|
Fri, 31 Aug 2012 09:37:18 -0500 |
Robert McIntyre |
added blank glyph.
|
Fri, 31 Aug 2012 09:22:52 -0500 |
Robert McIntyre |
new glyph rendering skeleton complete.
|
Fri, 31 Aug 2012 08:50:32 -0500 |
Robert McIntyre |
saving progress.
|
Fri, 31 Aug 2012 05:00:33 -0500 |
Robert McIntyre |
restored previous functionality of glyph-display program.
|
Fri, 31 Aug 2012 04:58:15 -0500 |
Robert McIntyre |
problem was improper value for starting position in memory for glyph-display-program.
|
Fri, 31 Aug 2012 04:22:08 -0500 |
Robert McIntyre |
trying to track down major problem with storing variables in RAM.
|
Fri, 31 Aug 2012 02:01:34 -0500 |
Robert McIntyre |
more cleanup code.
|
Fri, 31 Aug 2012 01:48:31 -0500 |
Robert McIntyre |
created scaffold for displaying terminal characters.
|
Fri, 31 Aug 2012 00:52:33 -0500 |
Robert McIntyre |
tightened up control transfer waiting period.
|
Fri, 31 Aug 2012 00:51:17 -0500 |
Robert McIntyre |
progress.
|
Thu, 30 Aug 2012 14:11:11 -0500 |
Robert McIntyre |
saving progress for the night.
|
Thu, 30 Aug 2012 12:09:15 -0500 |
Robert McIntyre |
moduralized main-bootstrap-program
|
Thu, 30 Aug 2012 11:19:52 -0500 |
Robert McIntyre |
condensed gameboy program into a contigous sequence of bytes.
|
Thu, 30 Aug 2012 09:32:57 -0500 |
Robert McIntyre |
going to explore a cool new idea for the final video.
|
Thu, 23 Aug 2012 19:58:14 -0400 |
Robert McIntyre |
update choreo files.
|
Wed, 27 Jun 2012 19:56:20 -0500 |
Robert McIntyre |
yay.
|
Wed, 27 Jun 2012 19:38:13 -0500 |
Robert McIntyre |
all synching issues resolved.
|
Wed, 27 Jun 2012 14:08:59 -0500 |
Robert McIntyre |
i believe this latest change will correct all A/V synching problems.
|
Wed, 27 Jun 2012 13:41:01 -0500 |
Robert McIntyre |
audio now syncs properly, but moves no longer sync with main display.
|
Wed, 27 Jun 2012 11:20:50 -0500 |
Robert McIntyre |
trying to fix AV sync issues.
|
Mon, 25 Jun 2012 19:46:48 -0500 |
Robert McIntyre |
created video, but there are problems with it synching.
|
Mon, 25 Jun 2012 16:08:56 -0500 |
Robert McIntyre |
working on generating first major video.
|
Mon, 25 Jun 2012 15:32:16 -0500 |
Robert McIntyre |
working on basic choreo.
|
Mon, 25 Jun 2012 15:08:52 -0500 |
Robert McIntyre |
allow path back to bootstrap program from image-kernel.
|
Mon, 25 Jun 2012 14:55:55 -0500 |
Robert McIntyre |
cleanup.
|
Mon, 25 Jun 2012 14:53:59 -0500 |
Robert McIntyre |
song sucessfully plays.
|
Mon, 25 Jun 2012 14:50:28 -0500 |
Robert McIntyre |
allow repositioning of music data.
|
Mon, 25 Jun 2012 14:23:16 -0500 |
Robert McIntyre |
investigating a problem with bad sound when writing RAM with bootstrapping program
|
Mon, 25 Jun 2012 14:15:38 -0500 |
Robert McIntyre |
refactored functionality of play-midi into midi-bytes for reuse.
|
Mon, 25 Jun 2012 12:45:57 -0500 |
Robert McIntyre |
minor change to make button presses more dramatic.
|
Mon, 25 Jun 2012 11:58:36 -0500 |
Robert McIntyre |
minor fix to create render dir if it does not already exist.
|
Mon, 25 Jun 2012 11:15:08 -0500 |
Robert McIntyre |
completed clojure functions to generate final video.
|
Sun, 24 Jun 2012 17:18:22 -0500 |
Robert McIntyre |
trying to find out map problem.
|
Sun, 24 Jun 2012 16:47:18 -0500 |
Robert McIntyre |
added full recording function.
|
Sun, 24 Jun 2012 14:57:15 -0500 |
Robert McIntyre |
added download script to get needed libraries for Dylan.
|
Sun, 24 Jun 2012 13:39:07 -0500 |
Robert McIntyre |
saving progress.
|
Sun, 24 Jun 2012 13:36:09 -0500 |
Robert McIntyre |
remove print statement.
|
Sun, 24 Jun 2012 13:34:15 -0500 |
Robert McIntyre |
sound recording complete.
|
Sun, 24 Jun 2012 13:12:51 -0500 |
Robert McIntyre |
sound recording test now works.
|
Sat, 23 Jun 2012 23:10:31 -0500 |
Robert McIntyre |
working on recording sound. almost have it, but there is still unexplained popping sounds.
|
Sat, 23 Jun 2012 20:34:14 -0500 |
Robert McIntyre |
added sound introspection abilities.
|
Sat, 23 Jun 2012 19:12:26 -0500 |
Robert McIntyre |
added RAM display.
|
Sat, 23 Jun 2012 17:45:38 -0500 |
Robert McIntyre |
going to work on functions relating to doing the final video, ram-display, sound, etc.
|
Sat, 23 Jun 2012 17:22:32 -0500 |
Robert McIntyre |
reduced colors in pinkie pie mark to exactly 4.
|
Sat, 23 Jun 2012 15:10:14 -0500 |
Robert McIntyre |
added pinkie pie cutie mark.
|
Sat, 23 Jun 2012 14:27:01 -0500 |
Robert McIntyre |
generated gameboy palette for gimp for Dylan.
|
Fri, 22 Jun 2012 21:25:47 -0500 |
Robert McIntyre |
switched tile and pallette assembly.
|
Fri, 22 Jun 2012 21:24:44 -0500 |
Robert McIntyre |
cosmetic change. need to investigate why switching pallet and tile assembly does not work.
|
Fri, 22 Jun 2012 21:21:48 -0500 |
Robert McIntyre |
colors now work properly.
|
Fri, 22 Jun 2012 21:03:04 -0500 |
Robert McIntyre |
can now display black and white images (still working on color).
|
Fri, 22 Jun 2012 18:58:47 -0500 |
Robert McIntyre |
accuracy of displayed image is much improved, but there the palettes are still messed up.
|
Fri, 22 Jun 2012 18:38:22 -0500 |
Robert McIntyre |
going to correct premium stupdity.
|
Fri, 22 Jun 2012 15:03:41 -0500 |
Robert McIntyre |
got an image to display, but it doesn't tile correctly.
|
Wed, 20 Jun 2012 22:49:31 -0500 |
Robert McIntyre |
efficient data writing assembly complete.
|
Wed, 20 Jun 2012 22:08:56 -0500 |
Robert McIntyre |
problem turned out to be nothing.
|
Wed, 20 Jun 2012 21:41:38 -0500 |
Robert McIntyre |
trying to track down pesky assembly bug.
|
Wed, 20 Jun 2012 19:51:50 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 20 Jun 2012 16:50:36 -0500 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
|
Wed, 20 Jun 2012 13:59:21 -0500 |
Robert McIntyre |
fix compilation problem.
|
Mon, 18 Jun 2012 18:56:49 -0500 |
Robert McIntyre |
resolved conflict.
|
Thu, 14 Jun 2012 00:47:15 -0500 |
Robert McIntyre |
saving progress
|
Wed, 13 Jun 2012 01:10:00 -0500 |
Robert McIntyre |
created function to deconstruct image into tiles and translate into gb-rgb color space.
|
Tue, 12 Jun 2012 10:12:25 -0500 |
Robert McIntyre |
working on confirming accuracy of color map.
|
Tue, 12 Jun 2012 08:05:24 -0500 |
Robert McIntyre |
discovered that the gb has far fewer unique colors than I initially thought.
|
Tue, 12 Jun 2012 03:36:47 -0500 |
Robert McIntyre |
generated graphical representation of the gb color map.
|
Mon, 11 Jun 2012 10:07:01 -0500 |
Robert McIntyre |
discovered gameboy->vga color map.
|
Mon, 11 Jun 2012 06:19:38 -0500 |
Robert McIntyre |
reversed pixel image.
|
Mon, 11 Jun 2012 06:04:25 -0500 |
Robert McIntyre |
pixel introspection. but entire image is upside down.
|
Mon, 11 Jun 2012 00:55:51 -0500 |
Robert McIntyre |
merged changes from trip to wichita.
|
Thu, 07 Jun 2012 23:11:18 -0500 |
Robert McIntyre |
improbed color display kernel.
|
Thu, 07 Jun 2012 23:03:05 -0500 |
Robert McIntyre |
can now display a single color :)
|
Thu, 07 Jun 2012 22:52:30 -0500 |
Robert McIntyre |
fleshing out image color calibration code.
|
Thu, 24 May 2012 17:33:25 -0500 |
Robert McIntyre |
added function to pack gb-rgb bytes
|
Mon, 11 Jun 2012 00:53:20 -0500 |
Robert McIntyre |
edit to image.clj
|
Mon, 07 May 2012 12:37:04 -0500 |
Robert McIntyre |
cleanup.
|
Mon, 07 May 2012 12:31:16 -0500 |
Robert McIntyre |
added rgb->gbRGB translation code.
|
Mon, 07 May 2012 11:15:49 -0500 |
Robert McIntyre |
merge
|
Mon, 07 May 2012 11:15:44 -0500 |
Robert McIntyre |
added image.clj
|
Sun, 06 May 2012 20:54:09 -0500 |
Robert McIntyre |
added reference c program for converting vga rgb to vb rgb.
|
Sun, 06 May 2012 20:52:31 -0500 |
Robert McIntyre |
merge.
|
Wed, 02 May 2012 13:07:36 -0500 |
Robert McIntyre |
added save state
|
Sat, 05 May 2012 06:19:55 -0500 |
Robert McIntyre |
adjusted drum beats.
|
Fri, 04 May 2012 09:03:34 -0500 |
Robert McIntyre |
slight cleanup.
|
Fri, 04 May 2012 08:55:15 -0500 |
Robert McIntyre |
added csv files, completed demo :)
|
Fri, 04 May 2012 08:06:17 -0500 |
Robert McIntyre |
adjusted mother.mid for easy mini-midi conversion.
|
Fri, 04 May 2012 07:28:40 -0500 |
Robert McIntyre |
increased tempo of regret
|
Fri, 04 May 2012 07:23:07 -0500 |
Robert McIntyre |
formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
|
Fri, 04 May 2012 06:34:00 -0500 |
Robert McIntyre |
shortened song.
|
Fri, 04 May 2012 06:28:16 -0500 |
Robert McIntyre |
adding ship-of-regret-and-sleep.mid.
|
Fri, 04 May 2012 06:18:48 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Wed, 02 May 2012 20:32:45 -0500 |
Dylan Holmes |
Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
|
Wed, 02 May 2012 19:52:06 -0500 |
Dylan Holmes |
Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
|
Sun, 29 Apr 2012 20:35:58 -0500 |
Dylan Holmes |
Added interactive Pokemon cries.
|
Sun, 29 Apr 2012 19:48:43 -0500 |
Dylan Holmes |
Added introduction.
|
Fri, 04 May 2012 06:15:47 -0500 |
Robert McIntyre |
remove useless :duty from drum track.
|
Fri, 04 May 2012 06:12:59 -0500 |
Robert McIntyre |
got drums to work.
|
Fri, 04 May 2012 05:17:18 -0500 |
Robert McIntyre |
working on drums.
|
Fri, 04 May 2012 04:13:13 -0500 |
Robert McIntyre |
working on noise.
|
Fri, 04 May 2012 03:55:00 -0500 |
Robert McIntyre |
remove dead code.
|
Fri, 04 May 2012 03:50:07 -0500 |
Robert McIntyre |
removed duplicate notes in drum track.
|
Fri, 04 May 2012 03:45:04 -0500 |
Robert McIntyre |
enabled duty-selection via title information in the midi file.
|
Fri, 04 May 2012 03:34:32 -0500 |
Robert McIntyre |
implememted automatic detection of tracks.
|
Fri, 04 May 2012 03:01:28 -0500 |
Robert McIntyre |
implemented adjustable wave-duty for the two pitch channels.
|
Fri, 04 May 2012 02:41:45 -0500 |
Robert McIntyre |
added trill and extended last note.
|
Fri, 04 May 2012 02:27:11 -0500 |
Robert McIntyre |
remove csv file.
|
Fri, 04 May 2012 02:26:28 -0500 |
Robert McIntyre |
going to work on another song.
|
Thu, 03 May 2012 11:28:33 -0500 |
Robert McIntyre |
rescaled intro.
|
Thu, 03 May 2012 11:24:46 -0500 |
Robert McIntyre |
fixed silence at end, and increased tempo.
|
Thu, 03 May 2012 10:28:05 -0500 |
Robert McIntyre |
synchronized pony song.
|
Thu, 03 May 2012 07:25:06 -0500 |
Robert McIntyre |
exporting to midi file.
|
Thu, 03 May 2012 07:01:42 -0500 |
Robert McIntyre |
removed all overlapping notes.
|
Thu, 03 May 2012 06:57:41 -0500 |
Robert McIntyre |
removed overlapping notes in drum track.
|
Thu, 03 May 2012 06:45:26 -0500 |
Robert McIntyre |
move some notes between tracks.
|
Thu, 03 May 2012 06:42:58 -0500 |
Robert McIntyre |
simplified notes
|
Thu, 03 May 2012 06:31:17 -0500 |
Robert McIntyre |
merge drum tracks
|
Thu, 03 May 2012 06:28:37 -0500 |
Robert McIntyre |
change insturments.
|
Thu, 03 May 2012 06:22:34 -0500 |
Robert McIntyre |
removed some tracks.
|
Thu, 03 May 2012 06:13:17 -0500 |
Robert McIntyre |
added music
|
Fri, 27 Apr 2012 12:16:11 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 26 Apr 2012 08:14:03 -0500 |
Robert McIntyre |
mapped most of music-playing RAM
|
Thu, 26 Apr 2012 06:52:35 -0500 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
|
Thu, 26 Apr 2012 05:45:16 -0500 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
|
Thu, 26 Apr 2012 05:05:16 -0500 |
Robert McIntyre |
can cange music; trying to understand music format.
|
Thu, 26 Apr 2012 04:35:49 -0500 |
Robert McIntyre |
investigating the game's music.
|
Thu, 26 Apr 2012 03:00:58 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 25 Apr 2012 13:46:31 -0500 |
Robert McIntyre |
can now play midi files with two tracks.
|
Wed, 25 Apr 2012 13:09:06 -0500 |
Robert McIntyre |
now I can play two voices at once!
|
Wed, 25 Apr 2012 12:41:30 -0500 |
Robert McIntyre |
created basic frame system for multiple voices.
|
Wed, 25 Apr 2012 12:35:53 -0500 |
Robert McIntyre |
workig on two voices using square wave generators.
|
Wed, 25 Apr 2012 01:58:44 -0500 |
Robert McIntyre |
paramaterized music-step
|
Wed, 25 Apr 2012 01:56:39 -0500 |
Robert McIntyre |
paramaterized do-message
|
Tue, 24 Apr 2012 23:51:30 -0500 |
Robert McIntyre |
reordered assembly in music-kernel.
|
Tue, 24 Apr 2012 23:18:40 -0500 |
Robert McIntyre |
remove crufty comment.
|
Mon, 23 Apr 2012 09:49:24 -0500 |
Robert McIntyre |
correctly handles notes longer than 1 second.
|
Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
|
Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
|
Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
|
Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
|
Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
|
Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
|
Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
|
Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
|
Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
|
Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
|
Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
|
Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
|
Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
|
Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
|
Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
|
Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
|
Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
|
Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
|
Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
|
Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
|
Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
|
Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 00:52:19 -0500 |
Robert McIntyre |
saving progress....
|
Thu, 12 Apr 2012 00:20:16 -0500 |
Robert McIntyre |
saving progress...
|
Wed, 11 Apr 2012 23:40:01 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 12:08:36 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 10:20:38 -0500 |
Robert McIntyre |
had to change programs to prevent repeats.
|
Thu, 12 Apr 2012 09:21:40 -0500 |
Robert McIntyre |
saving progress...
|
Thu, 12 Apr 2012 06:27:03 -0500 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
Thu, 12 Apr 2012 06:20:17 -0500 |
Robert McIntyre |
working on mode-dispatch
|
Wed, 11 Apr 2012 14:04:21 -0500 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
Wed, 11 Apr 2012 13:39:53 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 11 Apr 2012 13:17:08 -0500 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
Wed, 11 Apr 2012 13:09:41 -0500 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
Wed, 11 Apr 2012 12:36:30 -0500 |
Robert McIntyre |
leave HL unmolested
|
Wed, 11 Apr 2012 12:35:31 -0500 |
Robert McIntyre |
simplifying frame-metronome
|
Wed, 11 Apr 2012 11:43:51 -0500 |
Robert McIntyre |
created efficient frame-metronome program
|
Wed, 11 Apr 2012 10:47:27 -0500 |
Robert McIntyre |
working on main bootstrap program
|
Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
Tue, 10 Apr 2012 09:17:47 -0500 |
Robert McIntyre |
add demo moves
|
Tue, 10 Apr 2012 06:56:07 -0500 |
Robert McIntyre |
merge
|
Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
|
Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
Tue, 10 Apr 2012 06:33:44 -0500 |
Robert McIntyre |
script: wrote memory pattern from within game!
|
Tue, 10 Apr 2012 03:32:47 -0500 |
Robert McIntyre |
cleaning up code
|
Mon, 09 Apr 2012 13:21:34 -0500 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
|
Mon, 09 Apr 2012 12:34:29 -0500 |
Robert McIntyre |
saving progress...
|
Mon, 09 Apr 2012 11:31:09 -0500 |
Robert McIntyre |
almost halfway there!
|
Mon, 09 Apr 2012 11:03:33 -0500 |
Robert McIntyre |
more progress.
|
Mon, 09 Apr 2012 10:35:22 -0500 |
Robert McIntyre |
saving progress...]
|
Mon, 09 Apr 2012 09:25:33 -0500 |
Robert McIntyre |
script: made it to celadon poke-center.
|
Mon, 09 Apr 2012 09:10:45 -0500 |
Robert McIntyre |
route repaired.
|
Mon, 09 Apr 2012 08:51:47 -0500 |
Robert McIntyre |
repairing route
|
Mon, 09 Apr 2012 08:27:45 -0500 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
|
Mon, 09 Apr 2012 07:30:44 -0500 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
|
Mon, 09 Apr 2012 07:20:41 -0500 |
Robert McIntyre |
got elemental stones; floor four complete.
|
Mon, 09 Apr 2012 07:13:40 -0500 |
Robert McIntyre |
script: got TM18; floor three complete.
|
Mon, 09 Apr 2012 06:30:13 -0500 |
Robert McIntyre |
script: bought status healing items; floor two complete.
|
Mon, 09 Apr 2012 06:09:49 -0500 |
Robert McIntyre |
script: bought TMs on second floor.
|
Mon, 09 Apr 2012 05:36:56 -0500 |
Robert McIntyre |
adjusting run to use 0x00 items for money since they are worth a half million each.
|
Sun, 08 Apr 2012 21:21:39 -0500 |
Robert McIntyre |
wrote skeleton for celadon purchase spree.
|
Sun, 08 Apr 2012 21:12:07 -0500 |
Robert McIntyre |
mapped celadon store inventories.
|
Sun, 08 Apr 2012 20:59:06 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Sun, 08 Apr 2012 07:57:52 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
Sun, 08 Apr 2012 07:55:06 -0500 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
|
Sun, 08 Apr 2012 06:13:39 -0500 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
|
Sun, 08 Apr 2012 01:28:39 -0500 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
|
Sun, 08 Apr 2012 20:58:14 -0500 |
Robert McIntyre |
script: made it to cereulean with TM55s worth 2 million.
|
Sun, 08 Apr 2012 08:43:52 -0500 |
Robert McIntyre |
item layout is complete.
|
Sun, 08 Apr 2012 08:27:55 -0500 |
Robert McIntyre |
constructing exact item-pc layout for item-writer.
|
Sun, 08 Apr 2012 06:11:29 -0500 |
Robert McIntyre |
completed testing of item-writer; looks good.
|
Sun, 08 Apr 2012 05:48:13 -0500 |
Robert McIntyre |
brought item-writer down to 20 items.
|
Sun, 08 Apr 2012 04:10:49 -0500 |
Robert McIntyre |
preliminary item-writer complete
|
Sun, 08 Apr 2012 03:00:51 -0500 |
Robert McIntyre |
rewriting basic-writer assemly so that it is valid items
|
Sat, 07 Apr 2012 12:31:12 -0500 |
Robert McIntyre |
created 40-byte program to bootstrap main bootstrap program
|
Sat, 07 Apr 2012 07:43:17 -0500 |
Robert McIntyre |
restore memoization.
|
Sat, 07 Apr 2012 07:31:59 -0500 |
Robert McIntyre |
Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
|
Sat, 07 Apr 2012 05:42:26 -0500 |
Robert McIntyre |
fixed major bug with first-difference which was causing de-sync.
|
Fri, 06 Apr 2012 14:54:39 -0500 |
Robert McIntyre |
saving progress.
|
Fri, 06 Apr 2012 14:41:28 -0500 |
Robert McIntyre |
fixed problem with rival's name.
|
Fri, 06 Apr 2012 13:52:08 -0500 |
Robert McIntyre |
solving problem with rival name becomming a key item.
|
Fri, 06 Apr 2012 12:18:58 -0500 |
Robert McIntyre |
improved do-save-corruption
|
Fri, 06 Apr 2012 09:09:52 -0500 |
Robert McIntyre |
made more progress, have burn heals and correct name for rival.
|
Fri, 06 Apr 2012 07:22:18 -0500 |
Robert McIntyre |
improved efficiency of delayed-difference
|
Thu, 05 Apr 2012 15:05:08 -0500 |
Robert McIntyre |
improved delayed-difference with memoization
|
Thu, 05 Apr 2012 12:59:30 -0500 |
Robert McIntyre |
corrected compilation bugs
|
Wed, 04 Apr 2012 14:55:43 -0500 |
Robert McIntyre |
saving progress before trip to Liberal.
|
Wed, 04 Apr 2012 03:25:14 -0500 |
Robert McIntyre |
improved efficiency of set-cursor
|
Wed, 04 Apr 2012 01:04:06 -0500 |
Robert McIntyre |
fixed set-cursor so that moving the cursor backwards works
|
Wed, 04 Apr 2012 00:56:53 -0500 |
Robert McIntyre |
created functions to set the cursor to any position in any list
|
Wed, 04 Apr 2012 00:35:44 -0500 |
Robert McIntyre |
added function to determine wuantity of items currently selected
|
Wed, 04 Apr 2012 00:16:49 -0500 |
Robert McIntyre |
created function to determine total item-offset
|
Tue, 03 Apr 2012 23:17:33 -0500 |
Robert McIntyre |
located item-list related addresses.
|
Tue, 03 Apr 2012 04:16:20 -0500 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
Mon, 02 Apr 2012 23:13:49 -0500 |
Robert McIntyre |
fixing runs to use new util functions.
|
Mon, 02 Apr 2012 21:25:24 -0500 |
Robert McIntyre |
remove crufty functions.
|
Mon, 02 Apr 2012 21:20:54 -0500 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
Mon, 02 Apr 2012 20:30:28 -0500 |
Robert McIntyre |
merge
|
Mon, 02 Apr 2012 20:30:02 -0500 |
Robert McIntyre |
scroll text works robustly but is slow
|
Mon, 02 Apr 2012 10:58:16 -0500 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
Sun, 01 Apr 2012 21:47:04 -0500 |
Dylan Holmes |
Added more to the rom map.
|
Sun, 01 Apr 2012 03:20:33 -0500 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
Sun, 01 Apr 2012 01:50:34 -0500 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
Sat, 31 Mar 2012 06:47:05 -0500 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
Sat, 31 Mar 2012 04:25:49 -0500 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
Sat, 31 Mar 2012 03:54:21 -0500 |
Dylan Holmes |
completed cry functions.
|
Sat, 31 Mar 2012 01:27:46 -0500 |
Dylan Holmes |
beginning to work on cry data
|
Sat, 31 Mar 2012 00:41:28 -0500 |
Robert McIntyre |
improve testing program
|
Sat, 31 Mar 2012 00:41:14 -0500 |
Robert McIntyre |
improve testing program
|
Sat, 31 Mar 2012 00:33:35 -0500 |
Robert McIntyre |
item manipulation program works!
|
Sat, 31 Mar 2012 00:05:39 -0500 |
Robert McIntyre |
going to test bootstrapping program.
|
Fri, 30 Mar 2012 23:39:58 -0500 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
Fri, 30 Mar 2012 23:05:38 -0500 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
Fri, 30 Mar 2012 22:48:31 -0500 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
Fri, 30 Mar 2012 22:41:25 -0500 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
Fri, 30 Mar 2012 22:35:08 -0500 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
Fri, 30 Mar 2012 18:41:39 -0500 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
Fri, 30 Mar 2012 18:25:02 -0500 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
Fri, 30 Mar 2012 18:15:28 -0500 |
Robert McIntyre |
merge
|
Fri, 30 Mar 2012 18:14:14 -0500 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
|
Thu, 29 Mar 2012 18:23:20 -0500 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
Thu, 29 Mar 2012 17:38:36 -0500 |
Robert McIntyre |
script: walked to poke-center computer.
|
Thu, 29 Mar 2012 13:49:40 -0500 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
Thu, 29 Mar 2012 13:31:31 -0500 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
Wed, 28 Mar 2012 06:06:13 -0500 |
Robert McIntyre |
merge
|
Wed, 28 Mar 2012 06:06:00 -0500 |
Robert McIntyre |
added give-empty-pokedex
|
Wed, 28 Mar 2012 05:56:37 -0500 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
Wed, 28 Mar 2012 05:08:24 -0500 |
Robert McIntyre |
script: bought 96 burn heals
|
Wed, 28 Mar 2012 04:52:09 -0500 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
Wed, 28 Mar 2012 03:28:36 -0500 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
Tue, 27 Mar 2012 22:41:24 -0500 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
Tue, 27 Mar 2012 21:08:44 -0500 |
Robert McIntyre |
reorginazed save corruption code
|
Tue, 27 Mar 2012 13:33:44 -0500 |
Robert McIntyre |
script: save corruption
|
Tue, 27 Mar 2012 13:10:48 -0500 |
Robert McIntyre |
script: bought initial 5 items.
|
Tue, 27 Mar 2012 12:57:58 -0500 |
Robert McIntyre |
fix compiliation errors
|
Tue, 27 Mar 2012 12:37:48 -0500 |
Robert McIntyre |
merge.
|
Tue, 27 Mar 2012 12:36:48 -0500 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
Tue, 27 Mar 2012 11:30:58 -0500 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
Tue, 27 Mar 2012 02:05:16 -0500 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
Tue, 27 Mar 2012 00:59:43 -0500 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
Tue, 27 Mar 2012 00:33:07 -0500 |
Robert McIntyre |
script: went back to viridian store.
|
Mon, 26 Mar 2012 23:54:52 -0500 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
Mon, 26 Mar 2012 23:34:53 -0500 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
Mon, 26 Mar 2012 23:25:18 -0500 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
Mon, 26 Mar 2012 23:18:22 -0500 |
Dylan Holmes |
Added hardcoded learnsets.
|
Mon, 26 Mar 2012 23:04:12 -0500 |
Robert McIntyre |
script: got oak's parcel
|
Mon, 26 Mar 2012 22:46:11 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 22:45:27 -0500 |
Robert McIntyre |
script: made it to viridian mart
|
Mon, 26 Mar 2012 21:25:10 -0500 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
Mon, 26 Mar 2012 21:00:23 -0500 |
Robert McIntyre |
script: left oak's lab.
|
Mon, 26 Mar 2012 19:57:25 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 19:56:57 -0500 |
Robert McIntyre |
script: defeated rival.
|
Mon, 26 Mar 2012 18:34:06 -0500 |
Dylan Holmes |
Added hardcoded evolution data.
|
Mon, 26 Mar 2012 18:01:39 -0500 |
Robert McIntyre |
script: got pikachu.
|
Mon, 26 Mar 2012 07:20:30 -0500 |
Robert McIntyre |
continued work on unoptimized script
|
Mon, 26 Mar 2012 06:11:49 -0500 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
Mon, 26 Mar 2012 06:00:30 -0500 |
Robert McIntyre |
unicode walking :)
|
Mon, 26 Mar 2012 04:17:10 -0500 |
Robert McIntyre |
fixed incompetence.
|
Mon, 26 Mar 2012 04:12:56 -0500 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
Mon, 26 Mar 2012 04:03:19 -0500 |
Robert McIntyre |
minor correction.
|
Mon, 26 Mar 2012 03:50:17 -0500 |
Robert McIntyre |
merge
|
Mon, 26 Mar 2012 03:49:33 -0500 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
Mon, 26 Mar 2012 03:45:24 -0500 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
Mon, 26 Mar 2012 03:09:26 -0500 |
Robert McIntyre |
mrege.
|
Mon, 26 Mar 2012 03:08:54 -0500 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
Mon, 26 Mar 2012 01:56:57 -0500 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
Sun, 25 Mar 2012 23:04:01 -0500 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
Sun, 25 Mar 2012 22:33:17 -0500 |
Dylan Holmes |
minor fixes
|
Sun, 25 Mar 2012 22:29:12 -0500 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
Sun, 25 Mar 2012 02:53:29 -0500 |
Dylan Holmes |
making interesting data insights.
|
Sun, 25 Mar 2012 02:35:14 -0500 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
Sun, 25 Mar 2012 01:53:29 -0500 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
Sun, 25 Mar 2012 00:38:45 -0500 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
Sun, 25 Mar 2012 00:08:23 -0500 |
Robert McIntyre |
found appropriate map-function on Route 3
|
Sat, 24 Mar 2012 23:38:21 -0500 |
Robert McIntyre |
continuing work on map-function-addresses.
|
Sat, 24 Mar 2012 20:06:25 -0500 |
Robert McIntyre |
merge.
|
Sat, 24 Mar 2012 20:05:47 -0500 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
Sat, 24 Mar 2012 18:21:16 -0500 |
Dylan Holmes |
saving progress...
|
Sat, 24 Mar 2012 16:19:43 -0500 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
Sat, 24 Mar 2012 15:21:24 -0500 |
Robert McIntyre |
preliminary map data region in cart.
|
Sat, 24 Mar 2012 15:02:49 -0500 |
Robert McIntyre |
going to start work on item hack.
|
Sat, 24 Mar 2012 14:42:34 -0500 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
Sat, 24 Mar 2012 13:22:52 -0500 |
Robert McIntyre |
working out how 0xD367 affects game play
|
Sat, 24 Mar 2012 13:15:15 -0500 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
Sat, 24 Mar 2012 05:45:06 -0500 |
Dylan Holmes |
Added functions for getting and setting badges.
|
Sat, 24 Mar 2012 05:38:17 -0500 |
Robert McIntyre |
reformat
|
Sat, 24 Mar 2012 05:26:33 -0500 |
Robert McIntyre |
added functions for setting rival's name and text speed
|
Sat, 24 Mar 2012 04:29:37 -0500 |
Robert McIntyre |
added functions for setting current money.
|
Sat, 24 Mar 2012 03:35:21 -0500 |
Robert McIntyre |
pokedex manipulation functions complete.
|
Sat, 24 Mar 2012 03:10:56 -0500 |
Robert McIntyre |
enabled pokedex printing.
|
Sat, 24 Mar 2012 00:13:06 -0500 |
Robert McIntyre |
extended range of catrography.
|
Sat, 24 Mar 2012 00:09:17 -0500 |
Robert McIntyre |
rename pokemon-layout to cartography.
|
Sat, 24 Mar 2012 00:01:04 -0500 |
Robert McIntyre |
adjusted default ditto's base stats.
|
Fri, 23 Mar 2012 20:18:03 -0500 |
Robert McIntyre |
moved hardcoded stuff into its own namespace.
|
Fri, 23 Mar 2012 19:39:03 -0500 |
Robert McIntyre |
differentiated between normal=pp-ups and glitched key-like pp-ups.
|
Fri, 23 Mar 2012 19:29:09 -0500 |
Robert McIntyre |
remove debug stuff from pokemon.clj
|
Fri, 23 Mar 2012 19:26:04 -0500 |
Robert McIntyre |
merge
|
Fri, 23 Mar 2012 19:25:21 -0500 |
Robert McIntyre |
fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
|
Fri, 23 Mar 2012 19:05:08 -0500 |
Dylan Holmes |
Added spelling bee.
|
Fri, 23 Mar 2012 18:06:37 -0500 |
Robert McIntyre |
fixed compilaition error in dylan's code
|
Fri, 23 Mar 2012 05:58:41 -0500 |
Robert McIntyre |
merge.
|
Fri, 23 Mar 2012 05:58:04 -0500 |
Robert McIntyre |
fixed minor bug in give-pokemon
|
Fri, 23 Mar 2012 05:45:56 -0500 |
Robert McIntyre |
give pokemon appears to work.
|
Fri, 23 Mar 2012 04:39:24 -0500 |
Robert McIntyre |
saving progress
|
Fri, 23 Mar 2012 04:43:44 -0500 |
Dylan Holmes |
More hardcode expeditions.
|
Fri, 23 Mar 2012 04:36:16 -0500 |
Robert McIntyre |
augmented print-pokemon to report inconsistent types; fixed error in give-type
|
Fri, 23 Mar 2012 04:25:17 -0500 |
Robert McIntyre |
default type list complete.
|
Fri, 23 Mar 2012 04:19:38 -0500 |
Robert McIntyre |
constructing default types....
|
Fri, 23 Mar 2012 04:00:42 -0500 |
Robert McIntyre |
have to add default types for all pokemon.
|
Fri, 23 Mar 2012 03:31:49 -0500 |
Robert McIntyre |
enhanced pokemon printing to print out current HP as well as current total HP.
|
Fri, 23 Mar 2012 02:44:45 -0500 |
Robert McIntyre |
correct grammar lol.
|
Fri, 23 Mar 2012 02:41:22 -0500 |
Robert McIntyre |
pokemon printing complete.
|
Fri, 23 Mar 2012 00:32:44 -0500 |
Robert McIntyre |
merge
|
Fri, 23 Mar 2012 00:30:34 -0500 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
|
Fri, 23 Mar 2012 00:14:37 -0500 |
Robert McIntyre |
break for eating!
|
Thu, 22 Mar 2012 23:42:31 -0500 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
|
Thu, 22 Mar 2012 23:39:02 -0500 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
|
Fri, 23 Mar 2012 00:24:54 -0500 |
Dylan Holmes |
Further explorations in memory.
|
Thu, 22 Mar 2012 22:37:35 -0500 |
Robert McIntyre |
minor reformatting.
|
Thu, 22 Mar 2012 22:35:57 -0500 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
|
Thu, 22 Mar 2012 20:10:09 -0500 |
Robert McIntyre |
added function to set ROM
|
Thu, 22 Mar 2012 16:34:10 -0500 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
|
Thu, 22 Mar 2012 15:58:39 -0500 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
|
Thu, 22 Mar 2012 07:38:00 -0500 |
Robert McIntyre |
merged changes
|
Thu, 22 Mar 2012 07:36:54 -0500 |
Robert McIntyre |
successfully captured program counter!
|
Thu, 22 Mar 2012 07:03:02 -0500 |
Dylan Holmes |
merged changes.
|
Thu, 22 Mar 2012 07:02:50 -0500 |
Dylan Holmes |
added world directory for practice worldbuilding.
|
Thu, 22 Mar 2012 06:58:18 -0500 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
|
Wed, 21 Mar 2012 23:19:01 -0500 |
Dylan Holmes |
merged assembly
|
Thu, 22 Mar 2012 06:07:31 -0500 |
Robert McIntyre |
finished mapping out pokemon memory region.
|
Thu, 22 Mar 2012 02:02:07 -0500 |
Robert McIntyre |
modified give-items to work with glitched items.
|
Thu, 22 Mar 2012 01:25:39 -0500 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
|
Wed, 21 Mar 2012 23:02:45 -0500 |
Robert McIntyre |
cleaned up code; added gb.saves
|
Wed, 21 Mar 2012 22:17:06 -0500 |
Robert McIntyre |
add status to pokemon-data printout.
|
Wed, 21 Mar 2012 22:15:23 -0500 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
|
Wed, 21 Mar 2012 22:13:43 -0500 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
|
Wed, 21 Mar 2012 18:17:37 -0500 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
|
Wed, 21 Mar 2012 03:38:46 -0500 |
Robert McIntyre |
made functions more convienent for repl use.
|
Wed, 21 Mar 2012 03:31:12 -0500 |
Robert McIntyre |
saved corrupted save.
|
Wed, 21 Mar 2012 03:24:18 -0500 |
Robert McIntyre |
add DV info to print-pokemon-data
|
Wed, 21 Mar 2012 03:20:03 -0500 |
Robert McIntyre |
fixed compilation problems.
|
Wed, 21 Mar 2012 03:18:20 -0500 |
Robert McIntyre |
added facilities to corrupt any state.
|
Wed, 21 Mar 2012 01:37:10 -0500 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
|
Tue, 20 Mar 2012 20:26:00 -0500 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
|
Tue, 20 Mar 2012 19:17:14 -0500 |
Robert McIntyre |
made facilities for printing pokemon info.
|
Tue, 20 Mar 2012 18:50:49 -0500 |
Robert McIntyre |
determined position of pokemon color maps
|
Tue, 20 Mar 2012 18:07:42 -0500 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
|
Tue, 20 Mar 2012 17:44:08 -0500 |
Robert McIntyre |
working on functions to control species.
|
Tue, 20 Mar 2012 17:20:41 -0500 |
Robert McIntyre |
fixed gb.moves
|
Tue, 20 Mar 2012 17:18:22 -0500 |
Robert McIntyre |
moved important move code out of exp and into gb.
|
Tue, 20 Mar 2012 17:13:12 -0500 |
Robert McIntyre |
emabled setting pokemon moves and PP
|
Tue, 20 Mar 2012 05:18:31 -0500 |
Robert McIntyre |
discovered hex values for pokemon species.
|
Tue, 20 Mar 2012 03:54:15 -0500 |
Robert McIntyre |
found out how to increase Max PP of a move
|
Tue, 20 Mar 2012 03:40:24 -0500 |
Robert McIntyre |
finally found the species identifiers!
|
Tue, 20 Mar 2012 03:28:18 -0500 |
Robert McIntyre |
discovered location of pokemon DV values.
|
Tue, 20 Mar 2012 03:12:49 -0500 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
|
Tue, 20 Mar 2012 02:46:57 -0500 |
Robert McIntyre |
confirmed move-id locations.
|
Tue, 20 Mar 2012 02:40:59 -0500 |
Robert McIntyre |
discovered hex-values for every move.
|
Tue, 20 Mar 2012 01:32:48 -0500 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
|
Tue, 20 Mar 2012 01:09:03 -0500 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
|
Tue, 20 Mar 2012 00:40:33 -0500 |
Robert McIntyre |
fix stackoverflow error.
|
Tue, 20 Mar 2012 00:38:03 -0500 |
Robert McIntyre |
discovered location of pokemon OT IDs.
|
Mon, 19 Mar 2012 23:27:43 -0500 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
|
Mon, 19 Mar 2012 23:14:21 -0500 |
Robert McIntyre |
can now get/set pokemon OT name
|
Mon, 19 Mar 2012 22:42:36 -0500 |
Robert McIntyre |
can now determine the number of pokemon in the party.
|
Mon, 19 Mar 2012 21:35:43 -0500 |
Robert McIntyre |
made function to get the sixth pokemon's full name
|
Mon, 19 Mar 2012 21:23:46 -0500 |
Robert McIntyre |
major refactoring complete.
|
Mon, 19 Mar 2012 20:43:38 -0500 |
Robert McIntyre |
preparing to refactor:
|
Mon, 19 Mar 2012 20:30:37 -0500 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
|
Mon, 19 Mar 2012 19:56:55 -0500 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
|
Mon, 19 Mar 2012 19:45:32 -0500 |
Robert McIntyre |
added save states, since many functions now depend on them.
|
Mon, 19 Mar 2012 05:20:34 -0500 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
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Mon, 19 Mar 2012 05:12:05 -0500 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
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Mon, 19 Mar 2012 03:05:42 -0500 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
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Sun, 18 Mar 2012 20:49:40 -0500 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
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Sun, 18 Mar 2012 05:53:25 -0500 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
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Sun, 18 Mar 2012 05:13:19 -0500 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
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Sun, 18 Mar 2012 00:56:29 -0500 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
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Sun, 18 Mar 2012 00:33:00 -0500 |
Robert McIntyre |
saving progress
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Sat, 17 Mar 2012 21:32:29 -0500 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
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Sat, 17 Mar 2012 21:29:08 -0500 |
Robert McIntyre |
added rival-name letter-map
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Sat, 17 Mar 2012 19:30:45 -0500 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
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Sat, 17 Mar 2012 19:25:38 -0500 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
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Sat, 17 Mar 2012 19:18:01 -0500 |
Robert McIntyre |
dylan added some code
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Sat, 17 Mar 2012 03:43:42 -0500 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
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Sat, 17 Mar 2012 02:25:48 -0500 |
Robert McIntyre |
completed mode 3
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Sat, 17 Mar 2012 02:00:02 -0500 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
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Sat, 17 Mar 2012 01:23:47 -0500 |
Robert McIntyre |
fixed problem with mode transitions
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Sat, 17 Mar 2012 00:29:34 -0500 |
Robert McIntyre |
saving progress.
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Fri, 16 Mar 2012 20:55:28 -0500 |
Robert McIntyre |
working on proper timing for modes
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Fri, 16 Mar 2012 20:48:12 -0500 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
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Fri, 16 Mar 2012 20:31:53 -0500 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
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Fri, 16 Mar 2012 20:18:54 -0500 |
Robert McIntyre |
wrote test case for write-memory skeleton
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Fri, 16 Mar 2012 20:03:10 -0500 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
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Fri, 16 Mar 2012 17:50:35 -0500 |
Robert McIntyre |
saving progress
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Fri, 16 Mar 2012 17:03:05 -0500 |
Robert McIntyre |
functional number-input bootstrap code complete
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Fri, 16 Mar 2012 16:52:29 -0500 |
Robert McIntyre |
working on preliminary bootstrap code
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Fri, 16 Mar 2012 13:51:17 -0500 |
Robert McIntyre |
added test for count-frames
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Fri, 16 Mar 2012 00:43:28 -0500 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
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Thu, 15 Mar 2012 17:29:49 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 17:20:55 -0500 |
Robert McIntyre |
now I have an assembly program that can read button presses!
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Thu, 15 Mar 2012 14:44:19 -0500 |
Robert McIntyre |
changed display for memory and registers to binary
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Thu, 15 Mar 2012 14:32:10 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
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Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
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Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
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Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
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Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
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Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
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Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
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Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
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Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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Sun, 11 Mar 2012 13:53:27 -0500 |
Robert McIntyre |
got original speedrun to work with modified beginning
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Sat, 10 Mar 2012 19:44:32 -0600 |
Robert McIntyre |
added save corruption
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Sat, 10 Mar 2012 15:55:10 -0600 |
Robert McIntyre |
added sanity check for title
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Sat, 10 Mar 2012 15:36:26 -0600 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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Sat, 10 Mar 2012 14:48:17 -0600 |
Robert McIntyre |
collect cruft, rename other files
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Sat, 10 Mar 2012 14:24:10 -0600 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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Sat, 10 Mar 2012 00:32:11 -0600 |
Robert McIntyre |
more progress with the title
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Fri, 09 Mar 2012 23:28:07 -0600 |
Robert McIntyre |
better functional version of earlier code
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Fri, 09 Mar 2012 19:18:00 -0600 |
Robert McIntyre |
fleshing out functional gb interface
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Fri, 09 Mar 2012 13:24:02 -0600 |
Robert McIntyre |
going to try using zippers
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Fri, 09 Mar 2012 01:43:25 -0600 |
Robert McIntyre |
generated intro
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Thu, 08 Mar 2012 22:29:11 -0600 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
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Thu, 08 Mar 2012 21:55:40 -0600 |
Robert McIntyre |
more stuff.
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Thu, 08 Mar 2012 21:50:46 -0600 |
Robert McIntyre |
speed up emulation
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Thu, 08 Mar 2012 21:16:53 -0600 |
Robert McIntyre |
disk backup complete
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Thu, 08 Mar 2012 19:48:54 -0600 |
Robert McIntyre |
working on disk-backup for save-states
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Thu, 08 Mar 2012 06:01:09 -0600 |
Robert McIntyre |
added play command
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Thu, 08 Mar 2012 04:40:18 -0600 |
Robert McIntyre |
added optional argument to rewind
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Thu, 08 Mar 2012 04:37:10 -0600 |
Robert McIntyre |
added history facilities
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Thu, 08 Mar 2012 03:41:24 -0600 |
Robert McIntyre |
can now write proper vbm files from clojure
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Thu, 08 Mar 2012 02:47:09 -0600 |
Robert McIntyre |
refactored
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Thu, 08 Mar 2012 02:25:20 -0600 |
Robert McIntyre |
removed zero frame confusion
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Thu, 08 Mar 2012 02:12:49 -0600 |
Robert McIntyre |
remove obsolete testing code
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Thu, 08 Mar 2012 02:10:03 -0600 |
Robert McIntyre |
got the speedrun to play
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Thu, 08 Mar 2012 01:58:36 -0600 |
Robert McIntyre |
building code to play vbm files
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Wed, 07 Mar 2012 23:23:15 -0600 |
Robert McIntyre |
resets now work correctly
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Wed, 07 Mar 2012 21:04:55 -0600 |
Robert McIntyre |
going to make restarts work
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Wed, 07 Mar 2012 20:47:25 -0600 |
Robert McIntyre |
refactor clojure level
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Wed, 07 Mar 2012 20:37:46 -0600 |
Robert McIntyre |
java/c++ framework more or less complete
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Wed, 07 Mar 2012 20:10:21 -0600 |
Robert McIntyre |
added code to retrieve CPU registers
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Wed, 07 Mar 2012 19:53:39 -0600 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
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Wed, 07 Mar 2012 19:29:51 -0600 |
Robert McIntyre |
added function to retrieve main RAM
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Wed, 07 Mar 2012 17:40:00 -0600 |
Robert McIntyre |
added functions to get rom/ram sizes
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Wed, 07 Mar 2012 15:17:19 -0600 |
Robert McIntyre |
savestate buffer was too small
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Wed, 07 Mar 2012 14:20:57 -0600 |
Robert McIntyre |
going to work on getting CPU data
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Wed, 07 Mar 2012 14:18:44 -0600 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
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Wed, 07 Mar 2012 13:24:32 -0600 |
Robert McIntyre |
can now send button presses to the simulated gameboy
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Wed, 07 Mar 2012 12:50:44 -0600 |
Robert McIntyre |
stepping achieved
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