log

age author description
Wed, 20 Jun 2012 22:49:31 -0500 Robert McIntyre efficient data writing assembly complete.
Wed, 20 Jun 2012 22:08:56 -0500 Robert McIntyre problem turned out to be nothing.
Wed, 20 Jun 2012 21:41:38 -0500 Robert McIntyre trying to track down pesky assembly bug.
Wed, 20 Jun 2012 19:51:50 -0500 Robert McIntyre saving progress.
Wed, 20 Jun 2012 16:50:36 -0500 Robert McIntyre added function to slice up an image into an appropriate representation for the GB.
Wed, 20 Jun 2012 13:59:21 -0500 Robert McIntyre fix compilation problem.
Mon, 18 Jun 2012 18:56:49 -0500 Robert McIntyre resolved conflict.
Thu, 14 Jun 2012 00:47:15 -0500 Robert McIntyre saving progress
Wed, 13 Jun 2012 01:10:00 -0500 Robert McIntyre created function to deconstruct image into tiles and translate into gb-rgb color space.
Tue, 12 Jun 2012 10:12:25 -0500 Robert McIntyre working on confirming accuracy of color map.
Tue, 12 Jun 2012 08:05:24 -0500 Robert McIntyre discovered that the gb has far fewer unique colors than I initially thought.
Tue, 12 Jun 2012 03:36:47 -0500 Robert McIntyre generated graphical representation of the gb color map.
Mon, 11 Jun 2012 10:07:01 -0500 Robert McIntyre discovered gameboy->vga color map.
Mon, 11 Jun 2012 06:19:38 -0500 Robert McIntyre reversed pixel image.
Mon, 11 Jun 2012 06:04:25 -0500 Robert McIntyre pixel introspection. but entire image is upside down.
Mon, 11 Jun 2012 00:55:51 -0500 Robert McIntyre merged changes from trip to wichita.
Thu, 07 Jun 2012 23:11:18 -0500 Robert McIntyre improbed color display kernel.
Thu, 07 Jun 2012 23:03:05 -0500 Robert McIntyre can now display a single color :)
Thu, 07 Jun 2012 22:52:30 -0500 Robert McIntyre fleshing out image color calibration code.
Thu, 24 May 2012 17:33:25 -0500 Robert McIntyre added function to pack gb-rgb bytes
Mon, 11 Jun 2012 00:53:20 -0500 Robert McIntyre edit to image.clj
Mon, 07 May 2012 12:37:04 -0500 Robert McIntyre cleanup.
Mon, 07 May 2012 12:31:16 -0500 Robert McIntyre added rgb->gbRGB translation code.
Mon, 07 May 2012 11:15:49 -0500 Robert McIntyre merge
Mon, 07 May 2012 11:15:44 -0500 Robert McIntyre added image.clj
Sun, 06 May 2012 20:54:09 -0500 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
Sun, 06 May 2012 20:52:31 -0500 Robert McIntyre merge.
Wed, 02 May 2012 13:07:36 -0500 Robert McIntyre added save state
Sat, 05 May 2012 06:19:55 -0500 Robert McIntyre adjusted drum beats.
Fri, 04 May 2012 09:03:34 -0500 Robert McIntyre slight cleanup.
Fri, 04 May 2012 08:55:15 -0500 Robert McIntyre added csv files, completed demo :)
Fri, 04 May 2012 08:06:17 -0500 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
Fri, 04 May 2012 07:28:40 -0500 Robert McIntyre increased tempo of regret
Fri, 04 May 2012 07:23:07 -0500 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
Fri, 04 May 2012 06:34:00 -0500 Robert McIntyre shortened song.
Fri, 04 May 2012 06:28:16 -0500 Robert McIntyre adding ship-of-regret-and-sleep.mid.
Fri, 04 May 2012 06:18:48 -0500 Robert McIntyre merge dylan's changes.
Wed, 02 May 2012 20:32:45 -0500 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
Wed, 02 May 2012 19:52:06 -0500 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
Sun, 29 Apr 2012 20:35:58 -0500 Dylan Holmes Added interactive Pokemon cries.
Sun, 29 Apr 2012 19:48:43 -0500 Dylan Holmes Added introduction.
Fri, 04 May 2012 06:15:47 -0500 Robert McIntyre remove useless :duty from drum track.
Fri, 04 May 2012 06:12:59 -0500 Robert McIntyre got drums to work.
Fri, 04 May 2012 05:17:18 -0500 Robert McIntyre working on drums.
Fri, 04 May 2012 04:13:13 -0500 Robert McIntyre working on noise.
Fri, 04 May 2012 03:55:00 -0500 Robert McIntyre remove dead code.
Fri, 04 May 2012 03:50:07 -0500 Robert McIntyre removed duplicate notes in drum track.
Fri, 04 May 2012 03:45:04 -0500 Robert McIntyre enabled duty-selection via title information in the midi file.
Fri, 04 May 2012 03:34:32 -0500 Robert McIntyre implememted automatic detection of tracks.
Fri, 04 May 2012 03:01:28 -0500 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
Fri, 04 May 2012 02:41:45 -0500 Robert McIntyre added trill and extended last note.
Fri, 04 May 2012 02:27:11 -0500 Robert McIntyre remove csv file.
Fri, 04 May 2012 02:26:28 -0500 Robert McIntyre going to work on another song.
Thu, 03 May 2012 11:28:33 -0500 Robert McIntyre rescaled intro.
Thu, 03 May 2012 11:24:46 -0500 Robert McIntyre fixed silence at end, and increased tempo.
Thu, 03 May 2012 10:28:05 -0500 Robert McIntyre synchronized pony song.
Thu, 03 May 2012 07:25:06 -0500 Robert McIntyre exporting to midi file.
Thu, 03 May 2012 07:01:42 -0500 Robert McIntyre removed all overlapping notes.
Thu, 03 May 2012 06:57:41 -0500 Robert McIntyre removed overlapping notes in drum track.
Thu, 03 May 2012 06:45:26 -0500 Robert McIntyre move some notes between tracks.
Thu, 03 May 2012 06:42:58 -0500 Robert McIntyre simplified notes
Thu, 03 May 2012 06:31:17 -0500 Robert McIntyre merge drum tracks
Thu, 03 May 2012 06:28:37 -0500 Robert McIntyre change insturments.
Thu, 03 May 2012 06:22:34 -0500 Robert McIntyre removed some tracks.
Thu, 03 May 2012 06:13:17 -0500 Robert McIntyre added music
Fri, 27 Apr 2012 12:16:11 -0500 Robert McIntyre saving progress.
Thu, 26 Apr 2012 08:14:03 -0500 Robert McIntyre mapped most of music-playing RAM
Thu, 26 Apr 2012 06:52:35 -0500 Robert McIntyre mapped more of RAM music-playing data structure.
Thu, 26 Apr 2012 05:45:16 -0500 Robert McIntyre discovered meanig of first 8 bytes of music.
Thu, 26 Apr 2012 05:05:16 -0500 Robert McIntyre can cange music; trying to understand music format.
Thu, 26 Apr 2012 04:35:49 -0500 Robert McIntyre investigating the game's music.
Thu, 26 Apr 2012 03:00:58 -0500 Robert McIntyre saving progress.
Wed, 25 Apr 2012 13:46:31 -0500 Robert McIntyre can now play midi files with two tracks.
Wed, 25 Apr 2012 13:09:06 -0500 Robert McIntyre now I can play two voices at once!
Wed, 25 Apr 2012 12:41:30 -0500 Robert McIntyre created basic frame system for multiple voices.
Wed, 25 Apr 2012 12:35:53 -0500 Robert McIntyre workig on two voices using square wave generators.
Wed, 25 Apr 2012 01:58:44 -0500 Robert McIntyre paramaterized music-step
Wed, 25 Apr 2012 01:56:39 -0500 Robert McIntyre paramaterized do-message
Tue, 24 Apr 2012 23:51:30 -0500 Robert McIntyre reordered assembly in music-kernel.
Tue, 24 Apr 2012 23:18:40 -0500 Robert McIntyre remove crufty comment.
Mon, 23 Apr 2012 09:49:24 -0500 Robert McIntyre correctly handles notes longer than 1 second.
Mon, 23 Apr 2012 09:40:11 -0500 Robert McIntyre investigating infinite loop in note-codes.
Mon, 23 Apr 2012 09:22:07 -0500 Robert McIntyre correctly handle silent spaces in midi files.
Mon, 23 Apr 2012 08:26:23 -0500 Robert McIntyre sucessfully played third-kind.
Mon, 23 Apr 2012 07:02:39 -0500 Robert McIntyre completed basic midi parser using midicsv
Mon, 23 Apr 2012 05:45:25 -0500 Robert McIntyre implemented note-code message.
Mon, 23 Apr 2012 04:45:55 -0500 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
Tue, 17 Apr 2012 06:53:48 -0500 Robert McIntyre increased resolution of music-kernel timer.
Tue, 17 Apr 2012 06:36:43 -0500 Robert McIntyre merge.
Sat, 14 Apr 2012 12:24:00 -0500 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
Sat, 14 Apr 2012 09:27:49 -0500 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
Sat, 14 Apr 2012 05:20:28 -0500 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
Tue, 17 Apr 2012 06:36:17 -0500 Robert McIntyre completed basic music playing kernel
Mon, 16 Apr 2012 14:08:56 -0500 Robert McIntyre made basic tone player.
Sat, 14 Apr 2012 05:41:55 -0500 Robert McIntyre everything works :) now I have total control over the game.
Sat, 14 Apr 2012 04:09:51 -0500 Robert McIntyre saving progress before debugging.
Sat, 14 Apr 2012 03:22:10 -0500 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
Sat, 14 Apr 2012 01:32:49 -0500 Robert McIntyre merge.
Fri, 13 Apr 2012 09:07:09 -0500 Dylan Holmes saving progress...
Fri, 13 Apr 2012 05:06:56 -0500 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
Fri, 13 Apr 2012 02:38:10 -0500 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
Sat, 14 Apr 2012 01:32:22 -0500 Robert McIntyre brought documentation up to date.
Fri, 13 Apr 2012 11:33:56 -0500 Robert McIntyre merge dylan's changes.
Thu, 12 Apr 2012 22:30:03 -0500 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
Thu, 12 Apr 2012 22:18:46 -0500 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
Fri, 13 Apr 2012 11:32:52 -0500 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
Fri, 13 Apr 2012 11:18:08 -0500 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
Fri, 13 Apr 2012 09:59:32 -0500 Robert McIntyre removed one opcode
Fri, 13 Apr 2012 09:47:34 -0500 Robert McIntyre all tests passed.
Fri, 13 Apr 2012 09:24:02 -0500 Robert McIntyre finally made it to the actual writing part...
Fri, 13 Apr 2012 07:30:11 -0500 Robert McIntyre this f@#@# thing oh my god.
Fri, 13 Apr 2012 05:35:55 -0500 Robert McIntyre allowed non-even initial blank inputs.
Fri, 13 Apr 2012 05:28:17 -0500 Robert McIntyre fixed bug where variables would be overwritten.
Fri, 13 Apr 2012 04:56:01 -0500 Robert McIntyre use E as scratch instead of C
Fri, 13 Apr 2012 04:50:58 -0500 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
Fri, 13 Apr 2012 04:37:12 -0500 Robert McIntyre set H for real
Fri, 13 Apr 2012 04:13:12 -0500 Robert McIntyre set H, but found flaw in program flow.
Thu, 12 Apr 2012 01:25:28 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 00:52:19 -0500 Robert McIntyre saving progress....
Thu, 12 Apr 2012 00:20:16 -0500 Robert McIntyre saving progress...
Wed, 11 Apr 2012 23:40:01 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 12:08:36 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 10:20:38 -0500 Robert McIntyre had to change programs to prevent repeats.
Thu, 12 Apr 2012 09:21:40 -0500 Robert McIntyre saving progress...
Thu, 12 Apr 2012 06:27:03 -0500 Robert McIntyre changed scratch ragisters from BC to DE.
Thu, 12 Apr 2012 06:20:17 -0500 Robert McIntyre working on mode-dispatch
Wed, 11 Apr 2012 14:04:21 -0500 Robert McIntyre completed read-user-input by working off of Dylan's version.
Wed, 11 Apr 2012 13:39:53 -0500 Robert McIntyre saving progress.
Wed, 11 Apr 2012 13:17:08 -0500 Robert McIntyre decreased frame-metronome by one opcode
Wed, 11 Apr 2012 13:09:41 -0500 Robert McIntyre frame-metronome no longer needs any state.
Wed, 11 Apr 2012 12:36:30 -0500 Robert McIntyre leave HL unmolested
Wed, 11 Apr 2012 12:35:31 -0500 Robert McIntyre simplifying frame-metronome
Wed, 11 Apr 2012 11:43:51 -0500 Robert McIntyre created efficient frame-metronome program
Wed, 11 Apr 2012 10:47:27 -0500 Robert McIntyre working on main bootstrap program
Wed, 11 Apr 2012 09:14:51 -0500 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
Tue, 10 Apr 2012 09:17:47 -0500 Robert McIntyre add demo moves
Tue, 10 Apr 2012 06:56:07 -0500 Robert McIntyre merge
Mon, 09 Apr 2012 03:46:04 -0500 Dylan Holmes Found some tile sprites for printable characters. Neato.
Mon, 09 Apr 2012 01:44:19 -0500 Dylan Holmes merged changes
Mon, 09 Apr 2012 01:40:26 -0500 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
Sun, 08 Apr 2012 07:59:15 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Tue, 10 Apr 2012 06:33:44 -0500 Robert McIntyre script: wrote memory pattern from within game!
Tue, 10 Apr 2012 03:32:47 -0500 Robert McIntyre cleaning up code
Mon, 09 Apr 2012 13:21:34 -0500 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
Mon, 09 Apr 2012 12:34:29 -0500 Robert McIntyre saving progress...
Mon, 09 Apr 2012 11:31:09 -0500 Robert McIntyre almost halfway there!
Mon, 09 Apr 2012 11:03:33 -0500 Robert McIntyre more progress.
Mon, 09 Apr 2012 10:35:22 -0500 Robert McIntyre saving progress...]
Mon, 09 Apr 2012 09:25:33 -0500 Robert McIntyre script: made it to celadon poke-center.
Mon, 09 Apr 2012 09:10:45 -0500 Robert McIntyre route repaired.
Mon, 09 Apr 2012 08:51:47 -0500 Robert McIntyre repairing route
Mon, 09 Apr 2012 08:27:45 -0500 Robert McIntyre script: got leomnades and TM13, shopping is complete.
Mon, 09 Apr 2012 07:30:44 -0500 Robert McIntyre got guard spec & x-accuracy; floor five complete.
Mon, 09 Apr 2012 07:20:41 -0500 Robert McIntyre got elemental stones; floor four complete.
Mon, 09 Apr 2012 07:13:40 -0500 Robert McIntyre script: got TM18; floor three complete.
Mon, 09 Apr 2012 06:30:13 -0500 Robert McIntyre script: bought status healing items; floor two complete.
Mon, 09 Apr 2012 06:09:49 -0500 Robert McIntyre script: bought TMs on second floor.
Mon, 09 Apr 2012 05:36:56 -0500 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
Sun, 08 Apr 2012 21:21:39 -0500 Robert McIntyre wrote skeleton for celadon purchase spree.
Sun, 08 Apr 2012 21:12:07 -0500 Robert McIntyre mapped celadon store inventories.
Sun, 08 Apr 2012 20:59:06 -0500 Robert McIntyre merge dylan's changes.
Sun, 08 Apr 2012 07:57:52 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Sun, 08 Apr 2012 07:55:06 -0500 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
Sun, 08 Apr 2012 06:13:39 -0500 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
Sun, 08 Apr 2012 01:28:39 -0500 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
Sun, 08 Apr 2012 20:58:14 -0500 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
Sun, 08 Apr 2012 08:43:52 -0500 Robert McIntyre item layout is complete.
Sun, 08 Apr 2012 08:27:55 -0500 Robert McIntyre constructing exact item-pc layout for item-writer.
Sun, 08 Apr 2012 06:11:29 -0500 Robert McIntyre completed testing of item-writer; looks good.
Sun, 08 Apr 2012 05:48:13 -0500 Robert McIntyre brought item-writer down to 20 items.
Sun, 08 Apr 2012 04:10:49 -0500 Robert McIntyre preliminary item-writer complete
Sun, 08 Apr 2012 03:00:51 -0500 Robert McIntyre rewriting basic-writer assemly so that it is valid items
Sat, 07 Apr 2012 12:31:12 -0500 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
Sat, 07 Apr 2012 07:43:17 -0500 Robert McIntyre restore memoization.
Sat, 07 Apr 2012 07:31:59 -0500 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
Sat, 07 Apr 2012 05:42:26 -0500 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
Fri, 06 Apr 2012 14:54:39 -0500 Robert McIntyre saving progress.
Fri, 06 Apr 2012 14:41:28 -0500 Robert McIntyre fixed problem with rival's name.
Fri, 06 Apr 2012 13:52:08 -0500 Robert McIntyre solving problem with rival name becomming a key item.
Fri, 06 Apr 2012 12:18:58 -0500 Robert McIntyre improved do-save-corruption
Fri, 06 Apr 2012 09:09:52 -0500 Robert McIntyre made more progress, have burn heals and correct name for rival.
Fri, 06 Apr 2012 07:22:18 -0500 Robert McIntyre improved efficiency of delayed-difference
Thu, 05 Apr 2012 15:05:08 -0500 Robert McIntyre improved delayed-difference with memoization
Thu, 05 Apr 2012 12:59:30 -0500 Robert McIntyre corrected compilation bugs
Wed, 04 Apr 2012 14:55:43 -0500 Robert McIntyre saving progress before trip to Liberal.
Wed, 04 Apr 2012 03:25:14 -0500 Robert McIntyre improved efficiency of set-cursor
Wed, 04 Apr 2012 01:04:06 -0500 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
Wed, 04 Apr 2012 00:56:53 -0500 Robert McIntyre created functions to set the cursor to any position in any list
Wed, 04 Apr 2012 00:35:44 -0500 Robert McIntyre added function to determine wuantity of items currently selected
Wed, 04 Apr 2012 00:16:49 -0500 Robert McIntyre created function to determine total item-offset
Tue, 03 Apr 2012 23:17:33 -0500 Robert McIntyre located item-list related addresses.
Tue, 03 Apr 2012 04:16:20 -0500 Robert McIntyre adapting bootstrap to new util functions.
Mon, 02 Apr 2012 23:13:49 -0500 Robert McIntyre fixing runs to use new util functions.
Mon, 02 Apr 2012 21:25:24 -0500 Robert McIntyre remove crufty functions.
Mon, 02 Apr 2012 21:20:54 -0500 Robert McIntyre greatly speed up scroll-text by using binary-search.
Mon, 02 Apr 2012 20:30:28 -0500 Robert McIntyre merge
Mon, 02 Apr 2012 20:30:02 -0500 Robert McIntyre scroll text works robustly but is slow
Mon, 02 Apr 2012 10:58:16 -0500 Robert McIntyre major refactoring; made (walk) more robust
Sun, 01 Apr 2012 21:47:04 -0500 Dylan Holmes Added more to the rom map.
Sun, 01 Apr 2012 03:20:33 -0500 Dylan Holmes began writing out my notes on the ROM in an org file.
Sun, 01 Apr 2012 01:50:34 -0500 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
Sat, 31 Mar 2012 06:47:05 -0500 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
Sat, 31 Mar 2012 04:25:49 -0500 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
Sat, 31 Mar 2012 03:54:21 -0500 Dylan Holmes completed cry functions.
Sat, 31 Mar 2012 01:27:46 -0500 Dylan Holmes beginning to work on cry data
Sat, 31 Mar 2012 00:41:28 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:41:14 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:33:35 -0500 Robert McIntyre item manipulation program works!
Sat, 31 Mar 2012 00:05:39 -0500 Robert McIntyre going to test bootstrapping program.
Fri, 30 Mar 2012 23:39:58 -0500 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
Fri, 30 Mar 2012 23:05:38 -0500 Robert McIntyre found program that works as valid items, but now the program is too long...
Fri, 30 Mar 2012 22:48:31 -0500 Robert McIntyre mapped out the rest of relevant characters-as-objects space
Fri, 30 Mar 2012 22:41:25 -0500 Robert McIntyre found a second good character-item that can serve as a target
Fri, 30 Mar 2012 22:35:08 -0500 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
Fri, 30 Mar 2012 18:41:39 -0500 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
Fri, 30 Mar 2012 18:25:02 -0500 Robert McIntyre dylan thought of a better program using op 0x70.
Fri, 30 Mar 2012 18:15:28 -0500 Robert McIntyre merge
Fri, 30 Mar 2012 18:14:14 -0500 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
Fri, 30 Mar 2012 05:57:12 -0500 Dylan Holmes Tinkering with types and encounters.
Thu, 29 Mar 2012 18:23:20 -0500 Robert McIntyre script: creating header for initial bootstrap program.
Thu, 29 Mar 2012 17:38:36 -0500 Robert McIntyre script: walked to poke-center computer.
Thu, 29 Mar 2012 13:49:40 -0500 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
Thu, 29 Mar 2012 13:31:31 -0500 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
Wed, 28 Mar 2012 06:06:13 -0500 Robert McIntyre merge
Wed, 28 Mar 2012 06:06:00 -0500 Robert McIntyre added give-empty-pokedex
Wed, 28 Mar 2012 05:56:37 -0500 Dylan Holmes Found the hardcoded pokedex order!!
Wed, 28 Mar 2012 05:08:24 -0500 Robert McIntyre script: bought 96 burn heals
Wed, 28 Mar 2012 04:52:09 -0500 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
Wed, 28 Mar 2012 03:28:36 -0500 Dylan Holmes added price data. also, shop data seems a bit off.
Tue, 27 Mar 2012 22:41:24 -0500 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
Tue, 27 Mar 2012 21:08:44 -0500 Robert McIntyre reorginazed save corruption code
Tue, 27 Mar 2012 13:33:44 -0500 Robert McIntyre script: save corruption
Tue, 27 Mar 2012 13:10:48 -0500 Robert McIntyre script: bought initial 5 items.
Tue, 27 Mar 2012 12:57:58 -0500 Robert McIntyre fix compiliation errors
Tue, 27 Mar 2012 12:37:48 -0500 Robert McIntyre merge.
Tue, 27 Mar 2012 12:36:48 -0500 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
Tue, 27 Mar 2012 11:30:58 -0500 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
Tue, 27 Mar 2012 02:05:16 -0500 Dylan Holmes further improvements on hxc-pokemon-base.
Tue, 27 Mar 2012 00:59:43 -0500 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
Tue, 27 Mar 2012 00:33:07 -0500 Robert McIntyre script: went back to viridian store.
Mon, 26 Mar 2012 23:54:52 -0500 Robert McIntyre script: delivered oak's parcel; got pokedex.
Mon, 26 Mar 2012 23:34:53 -0500 Robert McIntyre script: made it to oak's lab from viridian mart.
Mon, 26 Mar 2012 23:25:18 -0500 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
Mon, 26 Mar 2012 23:18:22 -0500 Dylan Holmes Added hardcoded learnsets.
Mon, 26 Mar 2012 23:04:12 -0500 Robert McIntyre script: got oak's parcel
Mon, 26 Mar 2012 22:46:11 -0500 Robert McIntyre merge
Mon, 26 Mar 2012 22:45:27 -0500 Robert McIntyre script: made it to viridian mart
Mon, 26 Mar 2012 21:25:10 -0500 Dylan Holmes Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
Mon, 26 Mar 2012 21:00:23 -0500 Robert McIntyre script: left oak's lab.
Mon, 26 Mar 2012 19:57:25 -0500 Robert McIntyre merge
Mon, 26 Mar 2012 19:56:57 -0500 Robert McIntyre script: defeated rival.
Mon, 26 Mar 2012 18:34:06 -0500 Dylan Holmes Added hardcoded evolution data.
Mon, 26 Mar 2012 18:01:39 -0500 Robert McIntyre script: got pikachu.
Mon, 26 Mar 2012 07:20:30 -0500 Robert McIntyre continued work on unoptimized script
Mon, 26 Mar 2012 06:11:49 -0500 Robert McIntyre improved scroll-text to scroll through multiple lines of text
Mon, 26 Mar 2012 06:00:30 -0500 Robert McIntyre unicode walking :)
Mon, 26 Mar 2012 04:17:10 -0500 Robert McIntyre fixed incompetence.
Mon, 26 Mar 2012 04:12:56 -0500 Robert McIntyre added delicious unicode characters to the character-map.
Mon, 26 Mar 2012 04:03:19 -0500 Robert McIntyre minor correction.
Mon, 26 Mar 2012 03:50:17 -0500 Robert McIntyre merge
Mon, 26 Mar 2012 03:49:33 -0500 Robert McIntyre updated title and save_corruption to work with all the recent updates
Mon, 26 Mar 2012 03:45:24 -0500 Dylan Holmes Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
Mon, 26 Mar 2012 03:09:26 -0500 Robert McIntyre mrege.
Mon, 26 Mar 2012 03:08:54 -0500 Robert McIntyre starting work on unoptimized bootstrap script.
Mon, 26 Mar 2012 01:56:57 -0500 Dylan Holmes Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
Sun, 25 Mar 2012 23:04:01 -0500 Dylan Holmes forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
Sun, 25 Mar 2012 22:33:17 -0500 Dylan Holmes minor fixes
Sun, 25 Mar 2012 22:29:12 -0500 Dylan Holmes Added the list of types and advantages to the hardcoded collection.
Sun, 25 Mar 2012 02:53:29 -0500 Dylan Holmes making interesting data insights.
Sun, 25 Mar 2012 02:35:14 -0500 Robert McIntyre still working on overall stragety... going to sleep on it.
Sun, 25 Mar 2012 01:53:29 -0500 Robert McIntyre working on preliminary script to bootstrap my way into a RAM writing program
Sun, 25 Mar 2012 00:38:45 -0500 Robert McIntyre revived a functional version of Dylan's assembly.
Sun, 25 Mar 2012 00:08:23 -0500 Robert McIntyre found appropriate map-function on Route 3
Sat, 24 Mar 2012 23:38:21 -0500 Robert McIntyre continuing work on map-function-addresses.
Sat, 24 Mar 2012 20:06:25 -0500 Robert McIntyre merge.
Sat, 24 Mar 2012 20:05:47 -0500 Robert McIntyre working on item-injection; fixed off-by-one error in print-pokedex.
Sat, 24 Mar 2012 18:21:16 -0500 Dylan Holmes saving progress...
Sat, 24 Mar 2012 16:19:43 -0500 Robert McIntyre succesful return of control to the game upon item injection.
Sat, 24 Mar 2012 15:21:24 -0500 Robert McIntyre preliminary map data region in cart.
Sat, 24 Mar 2012 15:02:49 -0500 Robert McIntyre going to start work on item hack.
Sat, 24 Mar 2012 14:42:34 -0500 Robert McIntyre working on map memory, modified view-memory to output hex and decimal as well as binary
Sat, 24 Mar 2012 13:22:52 -0500 Robert McIntyre working out how 0xD367 affects game play
Sat, 24 Mar 2012 13:15:15 -0500 Robert McIntyre fixed badge order, added HM-mew, mapped out some more memory
Sat, 24 Mar 2012 05:45:06 -0500 Dylan Holmes Added functions for getting and setting badges.
Sat, 24 Mar 2012 05:38:17 -0500 Robert McIntyre reformat
Sat, 24 Mar 2012 05:26:33 -0500 Robert McIntyre added functions for setting rival's name and text speed
Sat, 24 Mar 2012 04:29:37 -0500 Robert McIntyre added functions for setting current money.
Sat, 24 Mar 2012 03:35:21 -0500 Robert McIntyre pokedex manipulation functions complete.
Sat, 24 Mar 2012 03:10:56 -0500 Robert McIntyre enabled pokedex printing.
Sat, 24 Mar 2012 00:13:06 -0500 Robert McIntyre extended range of catrography.
Sat, 24 Mar 2012 00:09:17 -0500 Robert McIntyre rename pokemon-layout to cartography.
Sat, 24 Mar 2012 00:01:04 -0500 Robert McIntyre adjusted default ditto's base stats.
Fri, 23 Mar 2012 20:18:03 -0500 Robert McIntyre moved hardcoded stuff into its own namespace.
Fri, 23 Mar 2012 19:39:03 -0500 Robert McIntyre differentiated between normal=pp-ups and glitched key-like pp-ups.
Fri, 23 Mar 2012 19:29:09 -0500 Robert McIntyre remove debug stuff from pokemon.clj
Fri, 23 Mar 2012 19:26:04 -0500 Robert McIntyre merge
Fri, 23 Mar 2012 19:25:21 -0500 Robert McIntyre fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
Fri, 23 Mar 2012 19:05:08 -0500 Dylan Holmes Added spelling bee.
Fri, 23 Mar 2012 18:06:37 -0500 Robert McIntyre fixed compilaition error in dylan's code
Fri, 23 Mar 2012 05:58:41 -0500 Robert McIntyre merge.
Fri, 23 Mar 2012 05:58:04 -0500 Robert McIntyre fixed minor bug in give-pokemon
Fri, 23 Mar 2012 05:45:56 -0500 Robert McIntyre give pokemon appears to work.
Fri, 23 Mar 2012 04:39:24 -0500 Robert McIntyre saving progress
Fri, 23 Mar 2012 04:43:44 -0500 Dylan Holmes More hardcode expeditions.
Fri, 23 Mar 2012 04:36:16 -0500 Robert McIntyre augmented print-pokemon to report inconsistent types; fixed error in give-type
Fri, 23 Mar 2012 04:25:17 -0500 Robert McIntyre default type list complete.
Fri, 23 Mar 2012 04:19:38 -0500 Robert McIntyre constructing default types....
Fri, 23 Mar 2012 04:00:42 -0500 Robert McIntyre have to add default types for all pokemon.
Fri, 23 Mar 2012 03:31:49 -0500 Robert McIntyre enhanced pokemon printing to print out current HP as well as current total HP.
Fri, 23 Mar 2012 02:44:45 -0500 Robert McIntyre correct grammar lol.
Fri, 23 Mar 2012 02:41:22 -0500 Robert McIntyre pokemon printing complete.
Fri, 23 Mar 2012 00:32:44 -0500 Robert McIntyre merge
Fri, 23 Mar 2012 00:30:34 -0500 Robert McIntyre competed move-table printing component of pokemon printing function.
Fri, 23 Mar 2012 00:14:37 -0500 Robert McIntyre break for eating!
Thu, 22 Mar 2012 23:42:31 -0500 Robert McIntyre changed :moves to give a vector instead of hash-map because move order is important
Thu, 22 Mar 2012 23:39:02 -0500 Robert McIntyre working on printing pokemon in a nicely formatted way.
Fri, 23 Mar 2012 00:24:54 -0500 Dylan Holmes Further explorations in memory.
Thu, 22 Mar 2012 22:37:35 -0500 Robert McIntyre minor reformatting.
Thu, 22 Mar 2012 22:35:57 -0500 Robert McIntyre fixed compilation problems, added more functionality to pokemon-info
Thu, 22 Mar 2012 20:10:09 -0500 Robert McIntyre added function to set ROM
Thu, 22 Mar 2012 16:34:10 -0500 Robert McIntyre extending functionality of support namespaces in prepreation of give-pokemon
Thu, 22 Mar 2012 15:58:39 -0500 Robert McIntyre renamed *pokemon-data* to *pokemon-record*
Thu, 22 Mar 2012 07:38:00 -0500 Robert McIntyre merged changes
Thu, 22 Mar 2012 07:36:54 -0500 Robert McIntyre successfully captured program counter!
Thu, 22 Mar 2012 07:03:02 -0500 Dylan Holmes merged changes.
Thu, 22 Mar 2012 07:02:50 -0500 Dylan Holmes added world directory for practice worldbuilding.
Thu, 22 Mar 2012 06:58:18 -0500 Dylan Holmes Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
Wed, 21 Mar 2012 23:19:01 -0500 Dylan Holmes merged assembly
Thu, 22 Mar 2012 06:07:31 -0500 Robert McIntyre finished mapping out pokemon memory region.
Thu, 22 Mar 2012 02:02:07 -0500 Robert McIntyre modified give-items to work with glitched items.
Thu, 22 Mar 2012 01:25:39 -0500 Robert McIntyre determined location of pokemon types; added functions for reading/setting them.
Wed, 21 Mar 2012 23:02:45 -0500 Robert McIntyre cleaned up code; added gb.saves
Wed, 21 Mar 2012 22:17:06 -0500 Robert McIntyre add status to pokemon-data printout.
Wed, 21 Mar 2012 22:15:23 -0500 Robert McIntyre expanded pokemon-layout to include status effects.
Wed, 21 Mar 2012 22:13:43 -0500 Robert McIntyre wrote functions to read and write pokemon DV values and status
Wed, 21 Mar 2012 18:17:37 -0500 Dylan Holmes beginning test of latest assembly code. 240->70.
Wed, 21 Mar 2012 03:38:46 -0500 Robert McIntyre made functions more convienent for repl use.
Wed, 21 Mar 2012 03:31:12 -0500 Robert McIntyre saved corrupted save.
Wed, 21 Mar 2012 03:24:18 -0500 Robert McIntyre add DV info to print-pokemon-data
Wed, 21 Mar 2012 03:20:03 -0500 Robert McIntyre fixed compilation problems.
Wed, 21 Mar 2012 03:18:20 -0500 Robert McIntyre added facilities to corrupt any state.
Wed, 21 Mar 2012 01:37:10 -0500 Robert McIntyre added functions to read and set DV values for pokemon.
Tue, 20 Mar 2012 20:26:00 -0500 Robert McIntyre discovered locations of Stat experience and lost location of DV values
Tue, 20 Mar 2012 19:17:14 -0500 Robert McIntyre made facilities for printing pokemon info.
Tue, 20 Mar 2012 18:50:49 -0500 Robert McIntyre determined position of pokemon color maps
Tue, 20 Mar 2012 18:07:42 -0500 Robert McIntyre need to determine how colormaps for pokemon work.
Tue, 20 Mar 2012 17:44:08 -0500 Robert McIntyre working on functions to control species.
Tue, 20 Mar 2012 17:20:41 -0500 Robert McIntyre fixed gb.moves
Tue, 20 Mar 2012 17:18:22 -0500 Robert McIntyre moved important move code out of exp and into gb.
Tue, 20 Mar 2012 17:13:12 -0500 Robert McIntyre emabled setting pokemon moves and PP
Tue, 20 Mar 2012 05:18:31 -0500 Robert McIntyre discovered hex values for pokemon species.
Tue, 20 Mar 2012 03:54:15 -0500 Robert McIntyre found out how to increase Max PP of a move
Tue, 20 Mar 2012 03:40:24 -0500 Robert McIntyre finally found the species identifiers!
Tue, 20 Mar 2012 03:28:18 -0500 Robert McIntyre discovered location of pokemon DV values.
Tue, 20 Mar 2012 03:12:49 -0500 Robert McIntyre filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
Tue, 20 Mar 2012 02:46:57 -0500 Robert McIntyre confirmed move-id locations.
Tue, 20 Mar 2012 02:40:59 -0500 Robert McIntyre discovered hex-values for every move.
Tue, 20 Mar 2012 01:32:48 -0500 Robert McIntyre found a few more values by randomly setting things to 0x00.
Tue, 20 Mar 2012 01:09:03 -0500 Robert McIntyre learned some more about pokemon layout via inspection.
Tue, 20 Mar 2012 00:40:33 -0500 Robert McIntyre fix stackoverflow error.
Tue, 20 Mar 2012 00:38:03 -0500 Robert McIntyre discovered location of pokemon OT IDs.
Mon, 19 Mar 2012 23:27:43 -0500 Robert McIntyre made a map of what I know about pokemon layout so far.
Mon, 19 Mar 2012 23:14:21 -0500 Robert McIntyre can now get/set pokemon OT name
Mon, 19 Mar 2012 22:42:36 -0500 Robert McIntyre can now determine the number of pokemon in the party.
Mon, 19 Mar 2012 21:35:43 -0500 Robert McIntyre made function to get the sixth pokemon's full name
Mon, 19 Mar 2012 21:23:46 -0500 Robert McIntyre major refactoring complete.
Mon, 19 Mar 2012 20:43:38 -0500 Robert McIntyre preparing to refactor:
Mon, 19 Mar 2012 20:30:37 -0500 Robert McIntyre determined location of sixth pokemon's name's first character.
Mon, 19 Mar 2012 19:56:55 -0500 Robert McIntyre moved set-memory to proper position, added pokemon.clj
Mon, 19 Mar 2012 19:45:32 -0500 Robert McIntyre added save states, since many functions now depend on them.
Mon, 19 Mar 2012 05:20:34 -0500 Dylan Holmes added driver for dylan's code, verified that it works.
Mon, 19 Mar 2012 05:12:05 -0500 Dylan Holmes write-memory-assembly* confirmed...stage one.
Mon, 19 Mar 2012 03:05:42 -0500 Dylan Holmes saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
Sun, 18 Mar 2012 20:49:40 -0500 Dylan Holmes Checkpoint: about to include the state machine in the assembly* code.
Sun, 18 Mar 2012 05:53:25 -0500 Dylan Holmes minor tweaking; incremental results: 91 -> 58
Sun, 18 Mar 2012 05:13:19 -0500 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
Sun, 18 Mar 2012 00:56:29 -0500 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
Sun, 18 Mar 2012 00:33:00 -0500 Robert McIntyre saving progress
Sat, 17 Mar 2012 21:32:29 -0500 Robert McIntyre converted rival-name letter-map to hexadecimal
Sat, 17 Mar 2012 21:29:08 -0500 Robert McIntyre added rival-name letter-map
Sat, 17 Mar 2012 19:30:45 -0500 Robert McIntyre going to make a bootstrap program for the first bootstrap program
Sat, 17 Mar 2012 19:25:38 -0500 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
Sat, 17 Mar 2012 19:18:01 -0500 Robert McIntyre dylan added some code
Sat, 17 Mar 2012 03:43:42 -0500 Robert McIntyre preliminary memory bootstrapping program complete.
Sat, 17 Mar 2012 02:25:48 -0500 Robert McIntyre completed mode 3
Sat, 17 Mar 2012 02:00:02 -0500 Robert McIntyre need to add another mode to handle 16 bit start point
Sat, 17 Mar 2012 01:23:47 -0500 Robert McIntyre fixed problem with mode transitions
Sat, 17 Mar 2012 00:29:34 -0500 Robert McIntyre saving progress.
Fri, 16 Mar 2012 20:55:28 -0500 Robert McIntyre working on proper timing for modes
Fri, 16 Mar 2012 20:48:12 -0500 Robert McIntyre finished Mode 2 of bootstrapping program
Fri, 16 Mar 2012 20:31:53 -0500 Robert McIntyre finished Mode 1 of bootstrapping program
Fri, 16 Mar 2012 20:18:54 -0500 Robert McIntyre wrote test case for write-memory skeleton
Fri, 16 Mar 2012 20:03:10 -0500 Robert McIntyre mode 0 of bootstrapping state machine complete
Fri, 16 Mar 2012 17:50:35 -0500 Robert McIntyre saving progress
Fri, 16 Mar 2012 17:03:05 -0500 Robert McIntyre functional number-input bootstrap code complete
Fri, 16 Mar 2012 16:52:29 -0500 Robert McIntyre working on preliminary bootstrap code
Fri, 16 Mar 2012 13:51:17 -0500 Robert McIntyre added test for count-frames
Fri, 16 Mar 2012 00:43:28 -0500 Robert McIntyre completed frame-counting machine language program with dylan's help
Thu, 15 Mar 2012 17:29:49 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 17:20:55 -0500 Robert McIntyre now I have an assembly program that can read button presses!
Thu, 15 Mar 2012 14:44:19 -0500 Robert McIntyre changed display for memory and registers to binary
Thu, 15 Mar 2012 14:32:10 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 03:40:40 -0500 Robert McIntyre fix typo
Thu, 15 Mar 2012 03:24:05 -0500 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
Wed, 14 Mar 2012 21:37:37 -0500 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
Tue, 13 Mar 2012 14:40:01 -0500 Robert McIntyre working on some actual assembly programs
Tue, 13 Mar 2012 00:03:02 -0500 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
Mon, 12 Mar 2012 22:51:56 -0500 Robert McIntyre working on understanding basic opcodes
Mon, 12 Mar 2012 20:03:05 -0500 Robert McIntyre made first 'hello-world' item based assembly insertion.
Mon, 12 Mar 2012 12:41:55 -0500 Robert McIntyre filled out functions for the rest of the registers.
Mon, 12 Mar 2012 12:37:04 -0500 Robert McIntyre created functions to get and set register values
Mon, 12 Mar 2012 09:59:26 -0500 Robert McIntyre can now read and set the inventory of a state
Mon, 12 Mar 2012 00:31:10 -0500 Robert McIntyre renamed inspect.clj to items.clj
Mon, 12 Mar 2012 00:30:28 -0500 Robert McIntyre derived item list
Sun, 11 Mar 2012 23:27:19 -0500 Robert McIntyre added write-memory!, which allows me to write any value to the
Sun, 11 Mar 2012 23:10:44 -0500 Robert McIntyre working on inventory analysis
Sun, 11 Mar 2012 20:55:21 -0500 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
Sun, 11 Mar 2012 20:16:09 -0500 Robert McIntyre added function to get all the GB's memory.
Sun, 11 Mar 2012 19:07:31 -0500 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
Sun, 11 Mar 2012 13:53:27 -0500 Robert McIntyre got original speedrun to work with modified beginning
Sat, 10 Mar 2012 19:44:32 -0600 Robert McIntyre added save corruption
Sat, 10 Mar 2012 15:55:10 -0600 Robert McIntyre added sanity check for title
Sat, 10 Mar 2012 15:36:26 -0600 Robert McIntyre can now save moves and states and am ready to continue past the title
Sat, 10 Mar 2012 14:48:17 -0600 Robert McIntyre collect cruft, rename other files
Sat, 10 Mar 2012 14:24:10 -0600 Robert McIntyre cleaned up code and made it to the end of the title
Sat, 10 Mar 2012 00:32:11 -0600 Robert McIntyre more progress with the title
Fri, 09 Mar 2012 23:28:07 -0600 Robert McIntyre better functional version of earlier code
Fri, 09 Mar 2012 19:18:00 -0600 Robert McIntyre fleshing out functional gb interface
Fri, 09 Mar 2012 13:24:02 -0600 Robert McIntyre going to try using zippers
Fri, 09 Mar 2012 01:43:25 -0600 Robert McIntyre generated intro
Thu, 08 Mar 2012 22:29:11 -0600 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
Thu, 08 Mar 2012 21:55:40 -0600 Robert McIntyre more stuff.
Thu, 08 Mar 2012 21:50:46 -0600 Robert McIntyre speed up emulation
Thu, 08 Mar 2012 21:16:53 -0600 Robert McIntyre disk backup complete
Thu, 08 Mar 2012 19:48:54 -0600 Robert McIntyre working on disk-backup for save-states
Thu, 08 Mar 2012 06:01:09 -0600 Robert McIntyre added play command
Thu, 08 Mar 2012 04:40:18 -0600 Robert McIntyre added optional argument to rewind
Thu, 08 Mar 2012 04:37:10 -0600 Robert McIntyre added history facilities
Thu, 08 Mar 2012 03:41:24 -0600 Robert McIntyre can now write proper vbm files from clojure
Thu, 08 Mar 2012 02:47:09 -0600 Robert McIntyre refactored
Thu, 08 Mar 2012 02:25:20 -0600 Robert McIntyre removed zero frame confusion
Thu, 08 Mar 2012 02:12:49 -0600 Robert McIntyre remove obsolete testing code
Thu, 08 Mar 2012 02:10:03 -0600 Robert McIntyre got the speedrun to play
Thu, 08 Mar 2012 01:58:36 -0600 Robert McIntyre building code to play vbm files
Wed, 07 Mar 2012 23:23:15 -0600 Robert McIntyre resets now work correctly
Wed, 07 Mar 2012 21:04:55 -0600 Robert McIntyre going to make restarts work
Wed, 07 Mar 2012 20:47:25 -0600 Robert McIntyre refactor clojure level
Wed, 07 Mar 2012 20:37:46 -0600 Robert McIntyre java/c++ framework more or less complete
Wed, 07 Mar 2012 20:10:21 -0600 Robert McIntyre added code to retrieve CPU registers
Wed, 07 Mar 2012 19:53:39 -0600 Robert McIntyre added code to retrieve other RAM areas and ROM
Wed, 07 Mar 2012 19:29:51 -0600 Robert McIntyre added function to retrieve main RAM
Wed, 07 Mar 2012 17:40:00 -0600 Robert McIntyre added functions to get rom/ram sizes
Wed, 07 Mar 2012 15:17:19 -0600 Robert McIntyre savestate buffer was too small
Wed, 07 Mar 2012 14:20:57 -0600 Robert McIntyre going to work on getting CPU data
Wed, 07 Mar 2012 14:18:44 -0600 Robert McIntyre emabled loading and saving CPU state from clojure.
Wed, 07 Mar 2012 13:24:32 -0600 Robert McIntyre can now send button presses to the simulated gameboy
Wed, 07 Mar 2012 12:50:44 -0600 Robert McIntyre stepping achieved
Wed, 07 Mar 2012 02:31:39 -0600 Robert McIntyre enabled stepping from clojure
Wed, 07 Mar 2012 02:12:59 -0600 Robert McIntyre working on the API
Wed, 07 Mar 2012 01:55:55 -0600 Robert McIntyre created list of stuff to do
Wed, 07 Mar 2012 01:39:12 -0600 Robert McIntyre time for further planning
Wed, 07 Mar 2012 01:17:53 -0600 Robert McIntyre clojure can now drive vba
Wed, 07 Mar 2012 00:36:53 -0600 Robert McIntyre clojure hello world works
Wed, 07 Mar 2012 00:13:50 -0600 Robert McIntyre changed compile order
Tue, 06 Mar 2012 23:43:52 -0600 Robert McIntyre added skeleton clojure gb driver
Tue, 06 Mar 2012 22:07:22 -0600 Robert McIntyre using libtool for convienence libraries
Tue, 06 Mar 2012 21:53:31 -0600 Robert McIntyre created java folder and simple build script
Tue, 06 Mar 2012 21:43:28 -0600 Robert McIntyre add initial jni interface
Tue, 06 Mar 2012 14:27:20 -0600 Robert McIntyre remove useless shell scripts
Tue, 06 Mar 2012 12:38:47 -0600 Robert McIntyre upgraded Util.cpp to work with libpng 1.5
Mon, 05 Mar 2012 16:37:58 -0600 Robert McIntyre save personal settings.
Mon, 05 Mar 2012 16:37:38 -0600 Robert McIntyre got some speedruns to work!
Mon, 05 Mar 2012 15:06:22 -0600 Robert McIntyre video does not appear to de-sync after 3 minutes of playing and several random battles.
Mon, 05 Mar 2012 14:51:43 -0600 Robert McIntyre reseting the movie does not appear to work recording-sans-reset
Mon, 05 Mar 2012 14:47:45 -0600 Robert McIntyre getting something now when recording movies
Mon, 05 Mar 2012 14:26:45 -0600 Robert McIntyre fixed Segfault but the recorded movie now lacks keypresses
Mon, 05 Mar 2012 01:58:52 -0600 Robert McIntyre saving progress
Mon, 05 Mar 2012 01:25:11 -0600 Robert McIntyre found source of problem for video recording
Sun, 04 Mar 2012 22:44:42 -0600 Robert McIntyre adding config file
Sun, 04 Mar 2012 22:34:59 -0600 Robert McIntyre VisualBoyAdvance compiles, we will see if it works...