Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
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Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
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Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
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Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
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Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
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Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
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Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
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Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
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Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
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Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
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Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
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Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
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Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
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Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
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Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
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Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
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Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
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Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
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Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
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Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
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Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
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Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
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Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
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Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
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Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 00:52:19 -0500 |
Robert McIntyre |
saving progress....
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Thu, 12 Apr 2012 00:20:16 -0500 |
Robert McIntyre |
saving progress...
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Wed, 11 Apr 2012 23:40:01 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 12:08:36 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 10:20:38 -0500 |
Robert McIntyre |
had to change programs to prevent repeats.
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Thu, 12 Apr 2012 09:21:40 -0500 |
Robert McIntyre |
saving progress...
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Thu, 12 Apr 2012 06:27:03 -0500 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
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Thu, 12 Apr 2012 06:20:17 -0500 |
Robert McIntyre |
working on mode-dispatch
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Wed, 11 Apr 2012 14:04:21 -0500 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
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Wed, 11 Apr 2012 13:39:53 -0500 |
Robert McIntyre |
saving progress.
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Wed, 11 Apr 2012 13:17:08 -0500 |
Robert McIntyre |
decreased frame-metronome by one opcode
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Wed, 11 Apr 2012 13:09:41 -0500 |
Robert McIntyre |
frame-metronome no longer needs any state.
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Wed, 11 Apr 2012 12:36:30 -0500 |
Robert McIntyre |
leave HL unmolested
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Wed, 11 Apr 2012 12:35:31 -0500 |
Robert McIntyre |
simplifying frame-metronome
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Wed, 11 Apr 2012 11:43:51 -0500 |
Robert McIntyre |
created efficient frame-metronome program
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Wed, 11 Apr 2012 10:47:27 -0500 |
Robert McIntyre |
working on main bootstrap program
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Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
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Tue, 10 Apr 2012 09:17:47 -0500 |
Robert McIntyre |
add demo moves
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Tue, 10 Apr 2012 06:56:07 -0500 |
Robert McIntyre |
merge
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Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
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Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
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Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
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Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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Tue, 10 Apr 2012 06:33:44 -0500 |
Robert McIntyre |
script: wrote memory pattern from within game!
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Tue, 10 Apr 2012 03:32:47 -0500 |
Robert McIntyre |
cleaning up code
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Mon, 09 Apr 2012 13:21:34 -0500 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
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Mon, 09 Apr 2012 12:34:29 -0500 |
Robert McIntyre |
saving progress...
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Mon, 09 Apr 2012 11:31:09 -0500 |
Robert McIntyre |
almost halfway there!
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Mon, 09 Apr 2012 11:03:33 -0500 |
Robert McIntyre |
more progress.
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Mon, 09 Apr 2012 10:35:22 -0500 |
Robert McIntyre |
saving progress...]
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Mon, 09 Apr 2012 09:25:33 -0500 |
Robert McIntyre |
script: made it to celadon poke-center.
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Mon, 09 Apr 2012 09:10:45 -0500 |
Robert McIntyre |
route repaired.
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Mon, 09 Apr 2012 08:51:47 -0500 |
Robert McIntyre |
repairing route
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Mon, 09 Apr 2012 08:27:45 -0500 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
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Mon, 09 Apr 2012 07:30:44 -0500 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
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Mon, 09 Apr 2012 07:20:41 -0500 |
Robert McIntyre |
got elemental stones; floor four complete.
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