2012-04-07 |
Robert McIntyre |
fixed major bug with first-difference which was causing de-sync.
|
2012-04-06 |
Robert McIntyre |
saving progress.
|
2012-04-06 |
Robert McIntyre |
fixed problem with rival's name.
|
2012-04-06 |
Robert McIntyre |
solving problem with rival name becomming a key item.
|
2012-04-06 |
Robert McIntyre |
improved do-save-corruption
|
2012-04-06 |
Robert McIntyre |
made more progress, have burn heals and correct name for rival.
|
2012-04-06 |
Robert McIntyre |
improved efficiency of delayed-difference
|
2012-04-05 |
Robert McIntyre |
improved delayed-difference with memoization
|
2012-04-05 |
Robert McIntyre |
corrected compilation bugs
|
2012-04-04 |
Robert McIntyre |
saving progress before trip to Liberal.
|
2012-04-04 |
Robert McIntyre |
improved efficiency of set-cursor
|
2012-04-04 |
Robert McIntyre |
fixed set-cursor so that moving the cursor backwards works
|
2012-04-04 |
Robert McIntyre |
created functions to set the cursor to any position in any list
|
2012-04-04 |
Robert McIntyre |
added function to determine wuantity of items currently selected
|
2012-04-04 |
Robert McIntyre |
created function to determine total item-offset
|
2012-04-04 |
Robert McIntyre |
located item-list related addresses.
|
2012-04-03 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
2012-04-03 |
Robert McIntyre |
fixing runs to use new util functions.
|
2012-04-03 |
Robert McIntyre |
remove crufty functions.
|
2012-04-03 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
2012-04-03 |
Robert McIntyre |
merge
|
2012-04-03 |
Robert McIntyre |
scroll text works robustly but is slow
|
2012-04-02 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
2012-04-02 |
Dylan Holmes |
Added more to the rom map.
|
2012-04-01 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
2012-04-01 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
2012-03-31 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
2012-03-31 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
2012-03-31 |
Dylan Holmes |
completed cry functions.
|
2012-03-31 |
Dylan Holmes |
beginning to work on cry data
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
item manipulation program works!
|
2012-03-31 |
Robert McIntyre |
going to test bootstrapping program.
|
2012-03-31 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
2012-03-31 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
2012-03-31 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
2012-03-31 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
2012-03-31 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
2012-03-30 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
2012-03-30 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
2012-03-30 |
Robert McIntyre |
merge
|
2012-03-30 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
2012-03-30 |
Dylan Holmes |
Tinkering with types and encounters.
|
2012-03-29 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
2012-03-29 |
Robert McIntyre |
script: walked to poke-center computer.
|
2012-03-29 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
2012-03-29 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
2012-03-28 |
Robert McIntyre |
merge
|
2012-03-28 |
Robert McIntyre |
added give-empty-pokedex
|
2012-03-28 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
2012-03-28 |
Robert McIntyre |
script: bought 96 burn heals
|
2012-03-28 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
2012-03-28 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
2012-03-28 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
2012-03-28 |
Robert McIntyre |
reorginazed save corruption code
|
2012-03-27 |
Robert McIntyre |
script: save corruption
|
2012-03-27 |
Robert McIntyre |
script: bought initial 5 items.
|
2012-03-27 |
Robert McIntyre |
fix compiliation errors
|
2012-03-27 |
Robert McIntyre |
merge.
|
2012-03-27 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
2012-03-27 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
2012-03-27 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
2012-03-27 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
2012-03-27 |
Robert McIntyre |
script: went back to viridian store.
|
2012-03-27 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
2012-03-27 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
2012-03-27 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
2012-03-27 |
Dylan Holmes |
Added hardcoded learnsets.
|
2012-03-27 |
Robert McIntyre |
script: got oak's parcel
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: made it to viridian mart
|
2012-03-27 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
2012-03-27 |
Robert McIntyre |
script: left oak's lab.
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: defeated rival.
|
2012-03-26 |
Dylan Holmes |
Added hardcoded evolution data.
|
2012-03-26 |
Robert McIntyre |
script: got pikachu.
|
2012-03-26 |
Robert McIntyre |
continued work on unoptimized script
|
2012-03-26 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
2012-03-26 |
Robert McIntyre |
unicode walking :)
|
2012-03-26 |
Robert McIntyre |
fixed incompetence.
|
2012-03-26 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
2012-03-26 |
Robert McIntyre |
minor correction.
|
2012-03-26 |
Robert McIntyre |
merge
|
2012-03-26 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
2012-03-26 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
2012-03-26 |
Robert McIntyre |
mrege.
|
2012-03-26 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
2012-03-26 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
2012-03-26 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
2012-03-26 |
Dylan Holmes |
minor fixes
|
2012-03-26 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
2012-03-25 |
Dylan Holmes |
making interesting data insights.
|
2012-03-25 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
2012-03-25 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|