Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
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Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
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Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
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Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
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Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
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Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
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Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
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Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
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Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
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Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
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Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
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Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
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Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
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Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
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Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
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Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
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Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
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Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
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Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
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Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
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Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
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Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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