Thu, 03 May 2012 11:24:46 -0500 |
Robert McIntyre |
fixed silence at end, and increased tempo.
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Thu, 03 May 2012 10:28:05 -0500 |
Robert McIntyre |
synchronized pony song.
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Thu, 03 May 2012 07:25:06 -0500 |
Robert McIntyre |
exporting to midi file.
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Thu, 03 May 2012 07:01:42 -0500 |
Robert McIntyre |
removed all overlapping notes.
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Thu, 03 May 2012 06:57:41 -0500 |
Robert McIntyre |
removed overlapping notes in drum track.
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Thu, 03 May 2012 06:45:26 -0500 |
Robert McIntyre |
move some notes between tracks.
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Thu, 03 May 2012 06:42:58 -0500 |
Robert McIntyre |
simplified notes
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Thu, 03 May 2012 06:31:17 -0500 |
Robert McIntyre |
merge drum tracks
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Thu, 03 May 2012 06:28:37 -0500 |
Robert McIntyre |
change insturments.
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Thu, 03 May 2012 06:22:34 -0500 |
Robert McIntyre |
removed some tracks.
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Thu, 03 May 2012 06:13:17 -0500 |
Robert McIntyre |
added music
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Fri, 27 Apr 2012 12:16:11 -0500 |
Robert McIntyre |
saving progress.
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Thu, 26 Apr 2012 08:14:03 -0500 |
Robert McIntyre |
mapped most of music-playing RAM
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Thu, 26 Apr 2012 06:52:35 -0500 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
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Thu, 26 Apr 2012 05:45:16 -0500 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
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Thu, 26 Apr 2012 05:05:16 -0500 |
Robert McIntyre |
can cange music; trying to understand music format.
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Thu, 26 Apr 2012 04:35:49 -0500 |
Robert McIntyre |
investigating the game's music.
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Thu, 26 Apr 2012 03:00:58 -0500 |
Robert McIntyre |
saving progress.
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Wed, 25 Apr 2012 13:46:31 -0500 |
Robert McIntyre |
can now play midi files with two tracks.
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Wed, 25 Apr 2012 13:09:06 -0500 |
Robert McIntyre |
now I can play two voices at once!
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Wed, 25 Apr 2012 12:41:30 -0500 |
Robert McIntyre |
created basic frame system for multiple voices.
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Wed, 25 Apr 2012 12:35:53 -0500 |
Robert McIntyre |
workig on two voices using square wave generators.
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Wed, 25 Apr 2012 01:58:44 -0500 |
Robert McIntyre |
paramaterized music-step
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Wed, 25 Apr 2012 01:56:39 -0500 |
Robert McIntyre |
paramaterized do-message
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Tue, 24 Apr 2012 23:51:30 -0500 |
Robert McIntyre |
reordered assembly in music-kernel.
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Tue, 24 Apr 2012 23:18:40 -0500 |
Robert McIntyre |
remove crufty comment.
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Mon, 23 Apr 2012 09:49:24 -0500 |
Robert McIntyre |
correctly handles notes longer than 1 second.
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Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
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Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
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Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
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Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
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Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
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Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
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Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
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Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
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Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
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Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
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Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
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Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
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Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
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Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
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Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
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Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
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Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
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Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
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Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
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Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
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Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
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Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
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Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
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Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
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Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
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Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
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Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
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Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
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Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
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Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
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Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
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Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
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Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
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Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 00:52:19 -0500 |
Robert McIntyre |
saving progress....
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Thu, 12 Apr 2012 00:20:16 -0500 |
Robert McIntyre |
saving progress...
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Wed, 11 Apr 2012 23:40:01 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 12:08:36 -0500 |
Robert McIntyre |
saving progress.
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Thu, 12 Apr 2012 10:20:38 -0500 |
Robert McIntyre |
had to change programs to prevent repeats.
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Thu, 12 Apr 2012 09:21:40 -0500 |
Robert McIntyre |
saving progress...
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Thu, 12 Apr 2012 06:27:03 -0500 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
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Thu, 12 Apr 2012 06:20:17 -0500 |
Robert McIntyre |
working on mode-dispatch
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Wed, 11 Apr 2012 14:04:21 -0500 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
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Wed, 11 Apr 2012 13:39:53 -0500 |
Robert McIntyre |
saving progress.
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Wed, 11 Apr 2012 13:17:08 -0500 |
Robert McIntyre |
decreased frame-metronome by one opcode
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Wed, 11 Apr 2012 13:09:41 -0500 |
Robert McIntyre |
frame-metronome no longer needs any state.
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Wed, 11 Apr 2012 12:36:30 -0500 |
Robert McIntyre |
leave HL unmolested
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Wed, 11 Apr 2012 12:35:31 -0500 |
Robert McIntyre |
simplifying frame-metronome
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Wed, 11 Apr 2012 11:43:51 -0500 |
Robert McIntyre |
created efficient frame-metronome program
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Wed, 11 Apr 2012 10:47:27 -0500 |
Robert McIntyre |
working on main bootstrap program
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Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
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Tue, 10 Apr 2012 09:17:47 -0500 |
Robert McIntyre |
add demo moves
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Tue, 10 Apr 2012 06:56:07 -0500 |
Robert McIntyre |
merge
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Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
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Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
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Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
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Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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Tue, 10 Apr 2012 06:33:44 -0500 |
Robert McIntyre |
script: wrote memory pattern from within game!
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Tue, 10 Apr 2012 03:32:47 -0500 |
Robert McIntyre |
cleaning up code
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Mon, 09 Apr 2012 13:21:34 -0500 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
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Mon, 09 Apr 2012 12:34:29 -0500 |
Robert McIntyre |
saving progress...
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Mon, 09 Apr 2012 11:31:09 -0500 |
Robert McIntyre |
almost halfway there!
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Mon, 09 Apr 2012 11:03:33 -0500 |
Robert McIntyre |
more progress.
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Mon, 09 Apr 2012 10:35:22 -0500 |
Robert McIntyre |
saving progress...]
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Mon, 09 Apr 2012 09:25:33 -0500 |
Robert McIntyre |
script: made it to celadon poke-center.
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Mon, 09 Apr 2012 09:10:45 -0500 |
Robert McIntyre |
route repaired.
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Mon, 09 Apr 2012 08:51:47 -0500 |
Robert McIntyre |
repairing route
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Mon, 09 Apr 2012 08:27:45 -0500 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
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Mon, 09 Apr 2012 07:30:44 -0500 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
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Mon, 09 Apr 2012 07:20:41 -0500 |
Robert McIntyre |
got elemental stones; floor four complete.
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Mon, 09 Apr 2012 07:13:40 -0500 |
Robert McIntyre |
script: got TM18; floor three complete.
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Mon, 09 Apr 2012 06:30:13 -0500 |
Robert McIntyre |
script: bought status healing items; floor two complete.
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Mon, 09 Apr 2012 06:09:49 -0500 |
Robert McIntyre |
script: bought TMs on second floor.
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Mon, 09 Apr 2012 05:36:56 -0500 |
Robert McIntyre |
adjusting run to use 0x00 items for money since they are worth a half million each.
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Sun, 08 Apr 2012 21:21:39 -0500 |
Robert McIntyre |
wrote skeleton for celadon purchase spree.
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Sun, 08 Apr 2012 21:12:07 -0500 |
Robert McIntyre |
mapped celadon store inventories.
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Sun, 08 Apr 2012 20:59:06 -0500 |
Robert McIntyre |
merge dylan's changes.
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Sun, 08 Apr 2012 07:57:52 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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Sun, 08 Apr 2012 07:55:06 -0500 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
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Sun, 08 Apr 2012 06:13:39 -0500 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
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Sun, 08 Apr 2012 01:28:39 -0500 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
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Sun, 08 Apr 2012 20:58:14 -0500 |
Robert McIntyre |
script: made it to cereulean with TM55s worth 2 million.
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