log

age author description
2012-04-03 Robert McIntyre fixing runs to use new util functions.
2012-04-03 Robert McIntyre remove crufty functions.
2012-04-03 Robert McIntyre greatly speed up scroll-text by using binary-search.
2012-04-03 Robert McIntyre merge
2012-04-03 Robert McIntyre scroll text works robustly but is slow
2012-04-02 Robert McIntyre major refactoring; made (walk) more robust
2012-04-02 Dylan Holmes Added more to the rom map.
2012-04-01 Dylan Holmes began writing out my notes on the ROM in an org file.
2012-04-01 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
2012-03-31 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
2012-03-31 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
2012-03-31 Dylan Holmes completed cry functions.
2012-03-31 Dylan Holmes beginning to work on cry data
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre item manipulation program works!
2012-03-31 Robert McIntyre going to test bootstrapping program.
2012-03-31 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
2012-03-31 Robert McIntyre found program that works as valid items, but now the program is too long...
2012-03-31 Robert McIntyre mapped out the rest of relevant characters-as-objects space
2012-03-31 Robert McIntyre found a second good character-item that can serve as a target
2012-03-31 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
2012-03-30 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
2012-03-30 Robert McIntyre dylan thought of a better program using op 0x70.
2012-03-30 Robert McIntyre merge
2012-03-30 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
2012-03-30 Dylan Holmes Tinkering with types and encounters.
2012-03-29 Robert McIntyre script: creating header for initial bootstrap program.
2012-03-29 Robert McIntyre script: walked to poke-center computer.
2012-03-29 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
2012-03-29 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
2012-03-28 Robert McIntyre merge
2012-03-28 Robert McIntyre added give-empty-pokedex
2012-03-28 Dylan Holmes Found the hardcoded pokedex order!!
2012-03-28 Robert McIntyre script: bought 96 burn heals
2012-03-28 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
2012-03-28 Dylan Holmes added price data. also, shop data seems a bit off.
2012-03-28 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
2012-03-28 Robert McIntyre reorginazed save corruption code
2012-03-27 Robert McIntyre script: save corruption
2012-03-27 Robert McIntyre script: bought initial 5 items.
2012-03-27 Robert McIntyre fix compiliation errors
2012-03-27 Robert McIntyre merge.
2012-03-27 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
2012-03-27 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
2012-03-27 Dylan Holmes further improvements on hxc-pokemon-base.
2012-03-27 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
2012-03-27 Robert McIntyre script: went back to viridian store.
2012-03-27 Robert McIntyre script: delivered oak's parcel; got pokedex.
2012-03-27 Robert McIntyre script: made it to oak's lab from viridian mart.
2012-03-27 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
2012-03-27 Dylan Holmes Added hardcoded learnsets.
2012-03-27 Robert McIntyre script: got oak's parcel
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: made it to viridian mart
2012-03-27 Dylan Holmes Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
2012-03-27 Robert McIntyre script: left oak's lab.
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: defeated rival.
2012-03-26 Dylan Holmes Added hardcoded evolution data.