log

age author description
2012-09-01 Robert McIntyre saving progress.... sleepy time :)
2012-09-01 Robert McIntyre improved route from celadon dept. store to celadon pokemon center.
2012-09-01 Robert McIntyre increased speed to travel to floor two of celadon dept. store.
2012-09-01 Robert McIntyre added buttons
2012-09-01 Robert McIntyre modified 9 so it doesn't clash with E
2012-09-01 Robert McIntyre modified cutie mark image to remove white outline
2012-09-01 Robert McIntyre cleanup.
2012-09-01 Robert McIntyre added blank character.
2012-09-01 Robert McIntyre remove unnecessary code.
2012-09-01 Robert McIntyre can now remove hack to regenerate D and E from render-glyph b/c of fixing bug in clear-screen.
2012-09-01 Robert McIntyre fixed problem in clear-screen.
2012-09-01 Robert McIntyre cosmetic improvements revealed glitch in clear-screen.
2012-09-01 Robert McIntyre fixed glyph display bug, going to apply cosmetic corrections now and remove testing cruft.
2012-09-01 Robert McIntyre tracked down error to set=HL-from-row-and-column
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre row and columns increment correctly now.
2012-09-01 Robert McIntyre implemented row glyph drawing.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre removed max-glyph-count handling code as it is unnecessary.
2012-09-01 Robert McIntyre glyph display works partially, but does not write all glyphs.
2012-09-01 Robert McIntyre implemented video-memory pointer logic.
2012-09-01 Robert McIntyre implemented row and column increment logic.
2012-09-01 Robert McIntyre minor formatting changes.
2012-09-01 Robert McIntyre added row and column variables; clear-screen logic works now.
2012-09-01 Robert McIntyre clear-screen complete
2012-09-01 Robert McIntyre added code to save rows and columns to RAM.
2012-09-01 Robert McIntyre added skeleton for clear-screen.
2012-09-01 Robert McIntyre add code to load row and column into DE.
2012-09-01 Robert McIntyre changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre simplified return program.
2012-08-31 Robert McIntyre added blank glyph.
2012-08-31 Robert McIntyre new glyph rendering skeleton complete.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre restored previous functionality of glyph-display program.
2012-08-31 Robert McIntyre problem was improper value for starting position in memory for glyph-display-program.
2012-08-31 Robert McIntyre trying to track down major problem with storing variables in RAM.
2012-08-31 Robert McIntyre more cleanup code.
2012-08-31 Robert McIntyre created scaffold for displaying terminal characters.
2012-08-31 Robert McIntyre tightened up control transfer waiting period.
2012-08-31 Robert McIntyre progress.
2012-08-30 Robert McIntyre saving progress for the night.
2012-08-30 Robert McIntyre moduralized main-bootstrap-program
2012-08-30 Robert McIntyre condensed gameboy program into a contigous sequence of bytes.
2012-08-30 Robert McIntyre going to explore a cool new idea for the final video.
2012-08-23 Robert McIntyre update choreo files.
2012-06-28 Robert McIntyre yay.
2012-06-28 Robert McIntyre all synching issues resolved.
2012-06-27 Robert McIntyre i believe this latest change will correct all A/V synching problems.
2012-06-27 Robert McIntyre audio now syncs properly, but moves no longer sync with main display.
2012-06-27 Robert McIntyre trying to fix AV sync issues.
2012-06-26 Robert McIntyre created video, but there are problems with it synching.
2012-06-25 Robert McIntyre working on generating first major video.
2012-06-25 Robert McIntyre working on basic choreo.
2012-06-25 Robert McIntyre allow path back to bootstrap program from image-kernel.
2012-06-25 Robert McIntyre cleanup.
2012-06-25 Robert McIntyre song sucessfully plays.
2012-06-25 Robert McIntyre allow repositioning of music data.
2012-06-25 Robert McIntyre investigating a problem with bad sound when writing RAM with bootstrapping program
2012-06-25 Robert McIntyre refactored functionality of play-midi into midi-bytes for reuse.
2012-06-25 Robert McIntyre minor change to make button presses more dramatic.
2012-06-25 Robert McIntyre minor fix to create render dir if it does not already exist.
2012-06-25 Robert McIntyre completed clojure functions to generate final video.
2012-06-24 Robert McIntyre trying to find out map problem.
2012-06-24 Robert McIntyre added full recording function.
2012-06-24 Robert McIntyre added download script to get needed libraries for Dylan.
2012-06-24 Robert McIntyre saving progress.
2012-06-24 Robert McIntyre remove print statement.
2012-06-24 Robert McIntyre sound recording complete.
2012-06-24 Robert McIntyre sound recording test now works.
2012-06-24 Robert McIntyre working on recording sound. almost have it, but there is still unexplained popping sounds.
2012-06-24 Robert McIntyre added sound introspection abilities.
2012-06-24 Robert McIntyre added RAM display.
2012-06-23 Robert McIntyre going to work on functions relating to doing the final video, ram-display, sound, etc.
2012-06-23 Robert McIntyre reduced colors in pinkie pie mark to exactly 4.
2012-06-23 Robert McIntyre added pinkie pie cutie mark.
2012-06-23 Robert McIntyre generated gameboy palette for gimp for Dylan.
2012-06-23 Robert McIntyre switched tile and pallette assembly.
2012-06-23 Robert McIntyre cosmetic change. need to investigate why switching pallet and tile assembly does not work.
2012-06-23 Robert McIntyre colors now work properly.
2012-06-23 Robert McIntyre can now display black and white images (still working on color).
2012-06-22 Robert McIntyre accuracy of displayed image is much improved, but there the palettes are still messed up.
2012-06-22 Robert McIntyre going to correct premium stupdity.
2012-06-22 Robert McIntyre got an image to display, but it doesn't tile correctly.
2012-06-21 Robert McIntyre efficient data writing assembly complete.
2012-06-21 Robert McIntyre problem turned out to be nothing.
2012-06-21 Robert McIntyre trying to track down pesky assembly bug.
2012-06-21 Robert McIntyre saving progress.
2012-06-20 Robert McIntyre added function to slice up an image into an appropriate representation for the GB.
2012-06-20 Robert McIntyre fix compilation problem.
2012-06-18 Robert McIntyre resolved conflict.
2012-06-14 Robert McIntyre saving progress
2012-06-13 Robert McIntyre created function to deconstruct image into tiles and translate into gb-rgb color space.
2012-06-12 Robert McIntyre working on confirming accuracy of color map.
2012-06-12 Robert McIntyre discovered that the gb has far fewer unique colors than I initially thought.
2012-06-12 Robert McIntyre generated graphical representation of the gb color map.
2012-06-11 Robert McIntyre discovered gameboy->vga color map.
2012-06-11 Robert McIntyre reversed pixel image.
2012-06-11 Robert McIntyre pixel introspection. but entire image is upside down.
2012-06-11 Robert McIntyre merged changes from trip to wichita.
2012-06-08 Robert McIntyre improbed color display kernel.
2012-06-08 Robert McIntyre can now display a single color :)
2012-06-08 Robert McIntyre fleshing out image color calibration code.
2012-05-24 Robert McIntyre added function to pack gb-rgb bytes
2012-06-11 Robert McIntyre edit to image.clj
2012-05-07 Robert McIntyre cleanup.
2012-05-07 Robert McIntyre added rgb->gbRGB translation code.
2012-05-07 Robert McIntyre merge
2012-05-07 Robert McIntyre added image.clj
2012-05-07 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
2012-05-07 Robert McIntyre merge.
2012-05-02 Robert McIntyre added save state
2012-05-05 Robert McIntyre adjusted drum beats.
2012-05-04 Robert McIntyre slight cleanup.
2012-05-04 Robert McIntyre added csv files, completed demo :)
2012-05-04 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
2012-05-04 Robert McIntyre increased tempo of regret
2012-05-04 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
2012-05-04 Robert McIntyre shortened song.
2012-05-04 Robert McIntyre adding ship-of-regret-and-sleep.mid.
2012-05-04 Robert McIntyre merge dylan's changes.
2012-05-03 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
2012-05-03 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
2012-04-30 Dylan Holmes Added interactive Pokemon cries.
2012-04-30 Dylan Holmes Added introduction.
2012-05-04 Robert McIntyre remove useless :duty from drum track.
2012-05-04 Robert McIntyre got drums to work.
2012-05-04 Robert McIntyre working on drums.
2012-05-04 Robert McIntyre working on noise.
2012-05-04 Robert McIntyre remove dead code.
2012-05-04 Robert McIntyre removed duplicate notes in drum track.
2012-05-04 Robert McIntyre enabled duty-selection via title information in the midi file.
2012-05-04 Robert McIntyre implememted automatic detection of tracks.
2012-05-04 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
2012-05-04 Robert McIntyre added trill and extended last note.
2012-05-04 Robert McIntyre remove csv file.
2012-05-04 Robert McIntyre going to work on another song.
2012-05-03 Robert McIntyre rescaled intro.
2012-05-03 Robert McIntyre fixed silence at end, and increased tempo.
2012-05-03 Robert McIntyre synchronized pony song.
2012-05-03 Robert McIntyre exporting to midi file.
2012-05-03 Robert McIntyre removed all overlapping notes.
2012-05-03 Robert McIntyre removed overlapping notes in drum track.
2012-05-03 Robert McIntyre move some notes between tracks.
2012-05-03 Robert McIntyre simplified notes
2012-05-03 Robert McIntyre merge drum tracks
2012-05-03 Robert McIntyre change insturments.
2012-05-03 Robert McIntyre removed some tracks.
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real
2012-04-13 Robert McIntyre set H, but found flaw in program flow.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress....
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre had to change programs to prevent repeats.
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre changed scratch ragisters from BC to DE.
2012-04-12 Robert McIntyre working on mode-dispatch
2012-04-11 Robert McIntyre completed read-user-input by working off of Dylan's version.
2012-04-11 Robert McIntyre saving progress.
2012-04-11 Robert McIntyre decreased frame-metronome by one opcode
2012-04-11 Robert McIntyre frame-metronome no longer needs any state.
2012-04-11 Robert McIntyre leave HL unmolested
2012-04-11 Robert McIntyre simplifying frame-metronome
2012-04-11 Robert McIntyre created efficient frame-metronome program
2012-04-11 Robert McIntyre working on main bootstrap program
2012-04-11 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
2012-04-10 Robert McIntyre add demo moves
2012-04-10 Robert McIntyre merge
2012-04-09 Dylan Holmes Found some tile sprites for printable characters. Neato.
2012-04-09 Dylan Holmes merged changes
2012-04-09 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-10 Robert McIntyre script: wrote memory pattern from within game!
2012-04-10 Robert McIntyre cleaning up code
2012-04-09 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
2012-04-09 Robert McIntyre saving progress...
2012-04-09 Robert McIntyre almost halfway there!
2012-04-09 Robert McIntyre more progress.
2012-04-09 Robert McIntyre saving progress...]
2012-04-09 Robert McIntyre script: made it to celadon poke-center.
2012-04-09 Robert McIntyre route repaired.
2012-04-09 Robert McIntyre repairing route
2012-04-09 Robert McIntyre script: got leomnades and TM13, shopping is complete.
2012-04-09 Robert McIntyre got guard spec & x-accuracy; floor five complete.
2012-04-09 Robert McIntyre got elemental stones; floor four complete.
2012-04-09 Robert McIntyre script: got TM18; floor three complete.
2012-04-09 Robert McIntyre script: bought status healing items; floor two complete.
2012-04-09 Robert McIntyre script: bought TMs on second floor.
2012-04-09 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
2012-04-09 Robert McIntyre wrote skeleton for celadon purchase spree.
2012-04-09 Robert McIntyre mapped celadon store inventories.
2012-04-09 Robert McIntyre merge dylan's changes.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-08 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
2012-04-08 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
2012-04-08 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
2012-04-09 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
2012-04-08 Robert McIntyre item layout is complete.
2012-04-08 Robert McIntyre constructing exact item-pc layout for item-writer.
2012-04-08 Robert McIntyre completed testing of item-writer; looks good.
2012-04-08 Robert McIntyre brought item-writer down to 20 items.
2012-04-08 Robert McIntyre preliminary item-writer complete
2012-04-08 Robert McIntyre rewriting basic-writer assemly so that it is valid items
2012-04-07 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
2012-04-07 Robert McIntyre restore memoization.
2012-04-07 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
2012-04-07 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
2012-04-06 Robert McIntyre saving progress.
2012-04-06 Robert McIntyre fixed problem with rival's name.
2012-04-06 Robert McIntyre solving problem with rival name becomming a key item.
2012-04-06 Robert McIntyre improved do-save-corruption
2012-04-06 Robert McIntyre made more progress, have burn heals and correct name for rival.
2012-04-06 Robert McIntyre improved efficiency of delayed-difference
2012-04-05 Robert McIntyre improved delayed-difference with memoization
2012-04-05 Robert McIntyre corrected compilation bugs
2012-04-04 Robert McIntyre saving progress before trip to Liberal.
2012-04-04 Robert McIntyre improved efficiency of set-cursor
2012-04-04 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
2012-04-04 Robert McIntyre created functions to set the cursor to any position in any list
2012-04-04 Robert McIntyre added function to determine wuantity of items currently selected
2012-04-04 Robert McIntyre created function to determine total item-offset
2012-04-04 Robert McIntyre located item-list related addresses.
2012-04-03 Robert McIntyre adapting bootstrap to new util functions.
2012-04-03 Robert McIntyre fixing runs to use new util functions.
2012-04-03 Robert McIntyre remove crufty functions.
2012-04-03 Robert McIntyre greatly speed up scroll-text by using binary-search.
2012-04-03 Robert McIntyre merge
2012-04-03 Robert McIntyre scroll text works robustly but is slow
2012-04-02 Robert McIntyre major refactoring; made (walk) more robust
2012-04-02 Dylan Holmes Added more to the rom map.
2012-04-01 Dylan Holmes began writing out my notes on the ROM in an org file.
2012-04-01 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
2012-03-31 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
2012-03-31 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
2012-03-31 Dylan Holmes completed cry functions.
2012-03-31 Dylan Holmes beginning to work on cry data
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre item manipulation program works!
2012-03-31 Robert McIntyre going to test bootstrapping program.
2012-03-31 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
2012-03-31 Robert McIntyre found program that works as valid items, but now the program is too long...
2012-03-31 Robert McIntyre mapped out the rest of relevant characters-as-objects space
2012-03-31 Robert McIntyre found a second good character-item that can serve as a target
2012-03-31 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
2012-03-30 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
2012-03-30 Robert McIntyre dylan thought of a better program using op 0x70.
2012-03-30 Robert McIntyre merge
2012-03-30 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
2012-03-30 Dylan Holmes Tinkering with types and encounters.
2012-03-29 Robert McIntyre script: creating header for initial bootstrap program.
2012-03-29 Robert McIntyre script: walked to poke-center computer.
2012-03-29 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
2012-03-29 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
2012-03-28 Robert McIntyre merge
2012-03-28 Robert McIntyre added give-empty-pokedex
2012-03-28 Dylan Holmes Found the hardcoded pokedex order!!
2012-03-28 Robert McIntyre script: bought 96 burn heals
2012-03-28 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
2012-03-28 Dylan Holmes added price data. also, shop data seems a bit off.
2012-03-28 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
2012-03-28 Robert McIntyre reorginazed save corruption code
2012-03-27 Robert McIntyre script: save corruption
2012-03-27 Robert McIntyre script: bought initial 5 items.
2012-03-27 Robert McIntyre fix compiliation errors
2012-03-27 Robert McIntyre merge.
2012-03-27 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
2012-03-27 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
2012-03-27 Dylan Holmes further improvements on hxc-pokemon-base.
2012-03-27 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
2012-03-27 Robert McIntyre script: went back to viridian store.
2012-03-27 Robert McIntyre script: delivered oak's parcel; got pokedex.
2012-03-27 Robert McIntyre script: made it to oak's lab from viridian mart.
2012-03-27 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
2012-03-27 Dylan Holmes Added hardcoded learnsets.
2012-03-27 Robert McIntyre script: got oak's parcel
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: made it to viridian mart
2012-03-27 Dylan Holmes Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
2012-03-27 Robert McIntyre script: left oak's lab.
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: defeated rival.
2012-03-26 Dylan Holmes Added hardcoded evolution data.
2012-03-26 Robert McIntyre script: got pikachu.
2012-03-26 Robert McIntyre continued work on unoptimized script
2012-03-26 Robert McIntyre improved scroll-text to scroll through multiple lines of text
2012-03-26 Robert McIntyre unicode walking :)
2012-03-26 Robert McIntyre fixed incompetence.
2012-03-26 Robert McIntyre added delicious unicode characters to the character-map.
2012-03-26 Robert McIntyre minor correction.
2012-03-26 Robert McIntyre merge
2012-03-26 Robert McIntyre updated title and save_corruption to work with all the recent updates
2012-03-26 Dylan Holmes Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
2012-03-26 Robert McIntyre mrege.
2012-03-26 Robert McIntyre starting work on unoptimized bootstrap script.
2012-03-26 Dylan Holmes Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
2012-03-26 Dylan Holmes forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
2012-03-26 Dylan Holmes minor fixes
2012-03-26 Dylan Holmes Added the list of types and advantages to the hardcoded collection.
2012-03-25 Dylan Holmes making interesting data insights.
2012-03-25 Robert McIntyre still working on overall stragety... going to sleep on it.
2012-03-25 Robert McIntyre working on preliminary script to bootstrap my way into a RAM writing program
2012-03-25 Robert McIntyre revived a functional version of Dylan's assembly.
2012-03-25 Robert McIntyre found appropriate map-function on Route 3
2012-03-25 Robert McIntyre continuing work on map-function-addresses.
2012-03-25 Robert McIntyre merge.
2012-03-25 Robert McIntyre working on item-injection; fixed off-by-one error in print-pokedex.
2012-03-24 Dylan Holmes saving progress...
2012-03-24 Robert McIntyre succesful return of control to the game upon item injection.
2012-03-24 Robert McIntyre preliminary map data region in cart.
2012-03-24 Robert McIntyre going to start work on item hack.
2012-03-24 Robert McIntyre working on map memory, modified view-memory to output hex and decimal as well as binary
2012-03-24 Robert McIntyre working out how 0xD367 affects game play
2012-03-24 Robert McIntyre fixed badge order, added HM-mew, mapped out some more memory
2012-03-24 Dylan Holmes Added functions for getting and setting badges.
2012-03-24 Robert McIntyre reformat
2012-03-24 Robert McIntyre added functions for setting rival's name and text speed
2012-03-24 Robert McIntyre added functions for setting current money.
2012-03-24 Robert McIntyre pokedex manipulation functions complete.
2012-03-24 Robert McIntyre enabled pokedex printing.
2012-03-24 Robert McIntyre extended range of catrography.
2012-03-24 Robert McIntyre rename pokemon-layout to cartography.
2012-03-24 Robert McIntyre adjusted default ditto's base stats.
2012-03-24 Robert McIntyre moved hardcoded stuff into its own namespace.
2012-03-24 Robert McIntyre differentiated between normal=pp-ups and glitched key-like pp-ups.
2012-03-24 Robert McIntyre remove debug stuff from pokemon.clj
2012-03-24 Robert McIntyre merge
2012-03-24 Robert McIntyre fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
2012-03-24 Dylan Holmes Added spelling bee.
2012-03-23 Robert McIntyre fixed compilaition error in dylan's code
2012-03-23 Robert McIntyre merge.
2012-03-23 Robert McIntyre fixed minor bug in give-pokemon
2012-03-23 Robert McIntyre give pokemon appears to work.
2012-03-23 Robert McIntyre saving progress
2012-03-23 Dylan Holmes More hardcode expeditions.
2012-03-23 Robert McIntyre augmented print-pokemon to report inconsistent types; fixed error in give-type
2012-03-23 Robert McIntyre default type list complete.
2012-03-23 Robert McIntyre constructing default types....
2012-03-23 Robert McIntyre have to add default types for all pokemon.
2012-03-23 Robert McIntyre enhanced pokemon printing to print out current HP as well as current total HP.
2012-03-23 Robert McIntyre correct grammar lol.
2012-03-23 Robert McIntyre pokemon printing complete.
2012-03-23 Robert McIntyre merge
2012-03-23 Robert McIntyre competed move-table printing component of pokemon printing function.
2012-03-23 Robert McIntyre break for eating!
2012-03-23 Robert McIntyre changed :moves to give a vector instead of hash-map because move order is important
2012-03-23 Robert McIntyre working on printing pokemon in a nicely formatted way.
2012-03-23 Dylan Holmes Further explorations in memory.
2012-03-23 Robert McIntyre minor reformatting.
2012-03-23 Robert McIntyre fixed compilation problems, added more functionality to pokemon-info
2012-03-23 Robert McIntyre added function to set ROM
2012-03-22 Robert McIntyre extending functionality of support namespaces in prepreation of give-pokemon
2012-03-22 Robert McIntyre renamed *pokemon-data* to *pokemon-record*
2012-03-22 Robert McIntyre merged changes
2012-03-22 Robert McIntyre successfully captured program counter!
2012-03-22 Dylan Holmes merged changes.
2012-03-22 Dylan Holmes added world directory for practice worldbuilding.
2012-03-22 Dylan Holmes Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
2012-03-22 Dylan Holmes merged assembly
2012-03-22 Robert McIntyre finished mapping out pokemon memory region.
2012-03-22 Robert McIntyre modified give-items to work with glitched items.
2012-03-22 Robert McIntyre determined location of pokemon types; added functions for reading/setting them.
2012-03-22 Robert McIntyre cleaned up code; added gb.saves
2012-03-22 Robert McIntyre add status to pokemon-data printout.
2012-03-22 Robert McIntyre expanded pokemon-layout to include status effects.
2012-03-22 Robert McIntyre wrote functions to read and write pokemon DV values and status
2012-03-21 Dylan Holmes beginning test of latest assembly code. 240->70.
2012-03-21 Robert McIntyre made functions more convienent for repl use.
2012-03-21 Robert McIntyre saved corrupted save.
2012-03-21 Robert McIntyre add DV info to print-pokemon-data
2012-03-21 Robert McIntyre fixed compilation problems.
2012-03-21 Robert McIntyre added facilities to corrupt any state.
2012-03-21 Robert McIntyre added functions to read and set DV values for pokemon.
2012-03-21 Robert McIntyre discovered locations of Stat experience and lost location of DV values
2012-03-21 Robert McIntyre made facilities for printing pokemon info.
2012-03-20 Robert McIntyre determined position of pokemon color maps
2012-03-20 Robert McIntyre need to determine how colormaps for pokemon work.
2012-03-20 Robert McIntyre working on functions to control species.
2012-03-20 Robert McIntyre fixed gb.moves
2012-03-20 Robert McIntyre moved important move code out of exp and into gb.
2012-03-20 Robert McIntyre emabled setting pokemon moves and PP
2012-03-20 Robert McIntyre discovered hex values for pokemon species.
2012-03-20 Robert McIntyre found out how to increase Max PP of a move
2012-03-20 Robert McIntyre finally found the species identifiers!
2012-03-20 Robert McIntyre discovered location of pokemon DV values.
2012-03-20 Robert McIntyre filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
2012-03-20 Robert McIntyre confirmed move-id locations.
2012-03-20 Robert McIntyre discovered hex-values for every move.
2012-03-20 Robert McIntyre found a few more values by randomly setting things to 0x00.
2012-03-20 Robert McIntyre learned some more about pokemon layout via inspection.
2012-03-20 Robert McIntyre fix stackoverflow error.
2012-03-20 Robert McIntyre discovered location of pokemon OT IDs.
2012-03-20 Robert McIntyre made a map of what I know about pokemon layout so far.
2012-03-20 Robert McIntyre can now get/set pokemon OT name
2012-03-20 Robert McIntyre can now determine the number of pokemon in the party.
2012-03-20 Robert McIntyre made function to get the sixth pokemon's full name
2012-03-20 Robert McIntyre major refactoring complete.
2012-03-20 Robert McIntyre preparing to refactor:
2012-03-20 Robert McIntyre determined location of sixth pokemon's name's first character.
2012-03-20 Robert McIntyre moved set-memory to proper position, added pokemon.clj
2012-03-20 Robert McIntyre added save states, since many functions now depend on them.
2012-03-19 Dylan Holmes added driver for dylan's code, verified that it works.
2012-03-19 Dylan Holmes write-memory-assembly* confirmed...stage one.
2012-03-19 Dylan Holmes saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
2012-03-19 Dylan Holmes Checkpoint: about to include the state machine in the assembly* code.
2012-03-18 Dylan Holmes minor tweaking; incremental results: 91 -> 58
2012-03-18 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
2012-03-18 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
2012-03-18 Robert McIntyre saving progress
2012-03-18 Robert McIntyre converted rival-name letter-map to hexadecimal
2012-03-18 Robert McIntyre added rival-name letter-map
2012-03-18 Robert McIntyre going to make a bootstrap program for the first bootstrap program
2012-03-18 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
2012-03-18 Robert McIntyre dylan added some code
2012-03-17 Robert McIntyre preliminary memory bootstrapping program complete.
2012-03-17 Robert McIntyre completed mode 3
2012-03-17 Robert McIntyre need to add another mode to handle 16 bit start point
2012-03-17 Robert McIntyre fixed problem with mode transitions
2012-03-17 Robert McIntyre saving progress.
2012-03-17 Robert McIntyre working on proper timing for modes
2012-03-17 Robert McIntyre finished Mode 2 of bootstrapping program
2012-03-17 Robert McIntyre finished Mode 1 of bootstrapping program
2012-03-17 Robert McIntyre wrote test case for write-memory skeleton
2012-03-17 Robert McIntyre mode 0 of bootstrapping state machine complete
2012-03-16 Robert McIntyre saving progress
2012-03-16 Robert McIntyre functional number-input bootstrap code complete
2012-03-16 Robert McIntyre working on preliminary bootstrap code
2012-03-16 Robert McIntyre added test for count-frames
2012-03-16 Robert McIntyre completed frame-counting machine language program with dylan's help
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre now I have an assembly program that can read button presses!
2012-03-15 Robert McIntyre changed display for memory and registers to binary
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre fix typo
2012-03-15 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
2012-03-15 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
2012-03-13 Robert McIntyre working on some actual assembly programs
2012-03-13 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
2012-03-13 Robert McIntyre working on understanding basic opcodes
2012-03-13 Robert McIntyre made first 'hello-world' item based assembly insertion.
2012-03-12 Robert McIntyre filled out functions for the rest of the registers.
2012-03-12 Robert McIntyre created functions to get and set register values
2012-03-12 Robert McIntyre can now read and set the inventory of a state
2012-03-12 Robert McIntyre renamed inspect.clj to items.clj
2012-03-12 Robert McIntyre derived item list
2012-03-12 Robert McIntyre added write-memory!, which allows me to write any value to the
2012-03-12 Robert McIntyre working on inventory analysis
2012-03-12 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
2012-03-12 Robert McIntyre added function to get all the GB's memory.
2012-03-12 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
2012-03-11 Robert McIntyre got original speedrun to work with modified beginning
2012-03-11 Robert McIntyre added save corruption
2012-03-10 Robert McIntyre added sanity check for title
2012-03-10 Robert McIntyre can now save moves and states and am ready to continue past the title
2012-03-10 Robert McIntyre collect cruft, rename other files
2012-03-10 Robert McIntyre cleaned up code and made it to the end of the title
2012-03-10 Robert McIntyre more progress with the title
2012-03-10 Robert McIntyre better functional version of earlier code
2012-03-10 Robert McIntyre fleshing out functional gb interface
2012-03-09 Robert McIntyre going to try using zippers
2012-03-09 Robert McIntyre generated intro
2012-03-09 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
2012-03-09 Robert McIntyre more stuff.
2012-03-09 Robert McIntyre speed up emulation
2012-03-09 Robert McIntyre disk backup complete
2012-03-09 Robert McIntyre working on disk-backup for save-states
2012-03-08 Robert McIntyre added play command
2012-03-08 Robert McIntyre added optional argument to rewind
2012-03-08 Robert McIntyre added history facilities
2012-03-08 Robert McIntyre can now write proper vbm files from clojure
2012-03-08 Robert McIntyre refactored
2012-03-08 Robert McIntyre removed zero frame confusion
2012-03-08 Robert McIntyre remove obsolete testing code
2012-03-08 Robert McIntyre got the speedrun to play
2012-03-08 Robert McIntyre building code to play vbm files
2012-03-08 Robert McIntyre resets now work correctly
2012-03-08 Robert McIntyre going to make restarts work
2012-03-08 Robert McIntyre refactor clojure level
2012-03-08 Robert McIntyre java/c++ framework more or less complete
2012-03-08 Robert McIntyre added code to retrieve CPU registers
2012-03-08 Robert McIntyre added code to retrieve other RAM areas and ROM
2012-03-08 Robert McIntyre added function to retrieve main RAM
2012-03-07 Robert McIntyre added functions to get rom/ram sizes
2012-03-07 Robert McIntyre savestate buffer was too small
2012-03-07 Robert McIntyre going to work on getting CPU data
2012-03-07 Robert McIntyre emabled loading and saving CPU state from clojure.
2012-03-07 Robert McIntyre can now send button presses to the simulated gameboy
2012-03-07 Robert McIntyre stepping achieved
2012-03-07 Robert McIntyre enabled stepping from clojure
2012-03-07 Robert McIntyre working on the API
2012-03-07 Robert McIntyre created list of stuff to do
2012-03-07 Robert McIntyre time for further planning
2012-03-07 Robert McIntyre clojure can now drive vba
2012-03-07 Robert McIntyre clojure hello world works
2012-03-07 Robert McIntyre changed compile order
2012-03-07 Robert McIntyre added skeleton clojure gb driver
2012-03-07 Robert McIntyre using libtool for convienence libraries
2012-03-07 Robert McIntyre created java folder and simple build script
2012-03-07 Robert McIntyre add initial jni interface
2012-03-06 Robert McIntyre remove useless shell scripts
2012-03-06 Robert McIntyre upgraded Util.cpp to work with libpng 1.5
2012-03-05 Robert McIntyre save personal settings.
2012-03-05 Robert McIntyre got some speedruns to work!
2012-03-05 Robert McIntyre video does not appear to de-sync after 3 minutes of playing and several random battles.
2012-03-05 Robert McIntyre reseting the movie does not appear to work recording-sans-reset
2012-03-05 Robert McIntyre getting something now when recording movies
2012-03-05 Robert McIntyre fixed Segfault but the recorded movie now lacks keypresses
2012-03-05 Robert McIntyre saving progress
2012-03-05 Robert McIntyre found source of problem for video recording
2012-03-05 Robert McIntyre adding config file
2012-03-05 Robert McIntyre VisualBoyAdvance compiles, we will see if it works...
2012-03-05 Robert McIntyre brought prof package in compile-milestone
2012-03-05 Robert McIntyre added version.h
2012-03-05 Robert McIntyre bringing in SDL package
2012-03-05 Robert McIntyre brought in filters package
2012-03-05 Robert McIntyre make distcheck now works
2012-03-05 Robert McIntyre checkpoint
2012-03-04 Robert McIntyre checkpoint works-incomplete
2012-03-04 Robert McIntyre add SMID-oriented fast mersenne twister
2012-03-04 Robert McIntyre remote.cpp must include config.h
2012-03-04 Robert McIntyre trying to fix network problem
2012-03-04 Robert McIntyre fix indentation for remote.cpp
2012-03-04 Robert McIntyre brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
2012-03-03 Robert McIntyre need to fix NLS.h problem
2012-03-03 Robert McIntyre going to now integrate the gb src tree since it has no dependencies
2012-03-03 Robert McIntyre clean up lua Makefile.am
2012-03-03 Robert McIntyre fixed typos in the lua Makefile.am
2012-03-03 Robert McIntyre cleaning up lua stuff
2012-03-03 Robert McIntyre clean up makefile
2012-03-03 Robert McIntyre complete raising of lua source
2012-03-03 Robert McIntyre raise lua sources up one level
2012-03-03 Robert McIntyre build of lua successful
2012-03-03 Robert McIntyre working on only lua
2012-03-03 Robert McIntyre add files required by automake
2012-03-03 Robert McIntyre ignore generated files
2012-03-03 Robert McIntyre working on lua generation
2012-03-03 Robert McIntyre concentrating on lua first
2012-03-03 Robert McIntyre apu appears to not be used
2012-03-03 Robert McIntyre fix some formatting
2012-03-03 Robert McIntyre adding makefile.am
2012-03-03 Robert McIntyre importing src directory
2012-03-03 Robert McIntyre I'm going to rebuild the vba build system so that it works on linux