2012-09-01 |
Robert McIntyre |
saving progress.... sleepy time :)
|
2012-09-01 |
Robert McIntyre |
improved route from celadon dept. store to celadon pokemon center.
|
2012-09-01 |
Robert McIntyre |
increased speed to travel to floor two of celadon dept. store.
|
2012-09-01 |
Robert McIntyre |
added buttons
|
2012-09-01 |
Robert McIntyre |
modified 9 so it doesn't clash with E
|
2012-09-01 |
Robert McIntyre |
modified cutie mark image to remove white outline
|
2012-09-01 |
Robert McIntyre |
cleanup.
|
2012-09-01 |
Robert McIntyre |
added blank character.
|
2012-09-01 |
Robert McIntyre |
remove unnecessary code.
|
2012-09-01 |
Robert McIntyre |
can now remove hack to regenerate D and E from render-glyph b/c of fixing bug in clear-screen.
|
2012-09-01 |
Robert McIntyre |
fixed problem in clear-screen.
|
2012-09-01 |
Robert McIntyre |
cosmetic improvements revealed glitch in clear-screen.
|
2012-09-01 |
Robert McIntyre |
fixed glyph display bug, going to apply cosmetic corrections now and remove testing cruft.
|
2012-09-01 |
Robert McIntyre |
tracked down error to set=HL-from-row-and-column
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
row and columns increment correctly now.
|
2012-09-01 |
Robert McIntyre |
implemented row glyph drawing.
|
2012-09-01 |
Robert McIntyre |
saving progress.
|
2012-09-01 |
Robert McIntyre |
removed max-glyph-count handling code as it is unnecessary.
|
2012-09-01 |
Robert McIntyre |
glyph display works partially, but does not write all glyphs.
|
2012-09-01 |
Robert McIntyre |
implemented video-memory pointer logic.
|
2012-09-01 |
Robert McIntyre |
implemented row and column increment logic.
|
2012-09-01 |
Robert McIntyre |
minor formatting changes.
|
2012-09-01 |
Robert McIntyre |
added row and column variables; clear-screen logic works now.
|
2012-09-01 |
Robert McIntyre |
clear-screen complete
|
2012-09-01 |
Robert McIntyre |
added code to save rows and columns to RAM.
|
2012-09-01 |
Robert McIntyre |
added skeleton for clear-screen.
|
2012-09-01 |
Robert McIntyre |
add code to load row and column into DE.
|
2012-09-01 |
Robert McIntyre |
changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.
|
2012-08-31 |
Robert McIntyre |
saving progress.
|
2012-08-31 |
Robert McIntyre |
simplified return program.
|
2012-08-31 |
Robert McIntyre |
added blank glyph.
|
2012-08-31 |
Robert McIntyre |
new glyph rendering skeleton complete.
|
2012-08-31 |
Robert McIntyre |
saving progress.
|
2012-08-31 |
Robert McIntyre |
restored previous functionality of glyph-display program.
|
2012-08-31 |
Robert McIntyre |
problem was improper value for starting position in memory for glyph-display-program.
|
2012-08-31 |
Robert McIntyre |
trying to track down major problem with storing variables in RAM.
|
2012-08-31 |
Robert McIntyre |
more cleanup code.
|
2012-08-31 |
Robert McIntyre |
created scaffold for displaying terminal characters.
|
2012-08-31 |
Robert McIntyre |
tightened up control transfer waiting period.
|
2012-08-31 |
Robert McIntyre |
progress.
|
2012-08-30 |
Robert McIntyre |
saving progress for the night.
|
2012-08-30 |
Robert McIntyre |
moduralized main-bootstrap-program
|
2012-08-30 |
Robert McIntyre |
condensed gameboy program into a contigous sequence of bytes.
|
2012-08-30 |
Robert McIntyre |
going to explore a cool new idea for the final video.
|
2012-08-23 |
Robert McIntyre |
update choreo files.
|
2012-06-28 |
Robert McIntyre |
yay.
|
2012-06-28 |
Robert McIntyre |
all synching issues resolved.
|
2012-06-27 |
Robert McIntyre |
i believe this latest change will correct all A/V synching problems.
|
2012-06-27 |
Robert McIntyre |
audio now syncs properly, but moves no longer sync with main display.
|
2012-06-27 |
Robert McIntyre |
trying to fix AV sync issues.
|
2012-06-26 |
Robert McIntyre |
created video, but there are problems with it synching.
|
2012-06-25 |
Robert McIntyre |
working on generating first major video.
|
2012-06-25 |
Robert McIntyre |
working on basic choreo.
|
2012-06-25 |
Robert McIntyre |
allow path back to bootstrap program from image-kernel.
|
2012-06-25 |
Robert McIntyre |
cleanup.
|
2012-06-25 |
Robert McIntyre |
song sucessfully plays.
|
2012-06-25 |
Robert McIntyre |
allow repositioning of music data.
|
2012-06-25 |
Robert McIntyre |
investigating a problem with bad sound when writing RAM with bootstrapping program
|
2012-06-25 |
Robert McIntyre |
refactored functionality of play-midi into midi-bytes for reuse.
|
2012-06-25 |
Robert McIntyre |
minor change to make button presses more dramatic.
|
2012-06-25 |
Robert McIntyre |
minor fix to create render dir if it does not already exist.
|
2012-06-25 |
Robert McIntyre |
completed clojure functions to generate final video.
|
2012-06-24 |
Robert McIntyre |
trying to find out map problem.
|
2012-06-24 |
Robert McIntyre |
added full recording function.
|
2012-06-24 |
Robert McIntyre |
added download script to get needed libraries for Dylan.
|
2012-06-24 |
Robert McIntyre |
saving progress.
|
2012-06-24 |
Robert McIntyre |
remove print statement.
|
2012-06-24 |
Robert McIntyre |
sound recording complete.
|
2012-06-24 |
Robert McIntyre |
sound recording test now works.
|
2012-06-24 |
Robert McIntyre |
working on recording sound. almost have it, but there is still unexplained popping sounds.
|
2012-06-24 |
Robert McIntyre |
added sound introspection abilities.
|
2012-06-24 |
Robert McIntyre |
added RAM display.
|
2012-06-23 |
Robert McIntyre |
going to work on functions relating to doing the final video, ram-display, sound, etc.
|
2012-06-23 |
Robert McIntyre |
reduced colors in pinkie pie mark to exactly 4.
|
2012-06-23 |
Robert McIntyre |
added pinkie pie cutie mark.
|
2012-06-23 |
Robert McIntyre |
generated gameboy palette for gimp for Dylan.
|
2012-06-23 |
Robert McIntyre |
switched tile and pallette assembly.
|
2012-06-23 |
Robert McIntyre |
cosmetic change. need to investigate why switching pallet and tile assembly does not work.
|
2012-06-23 |
Robert McIntyre |
colors now work properly.
|
2012-06-23 |
Robert McIntyre |
can now display black and white images (still working on color).
|
2012-06-22 |
Robert McIntyre |
accuracy of displayed image is much improved, but there the palettes are still messed up.
|
2012-06-22 |
Robert McIntyre |
going to correct premium stupdity.
|
2012-06-22 |
Robert McIntyre |
got an image to display, but it doesn't tile correctly.
|
2012-06-21 |
Robert McIntyre |
efficient data writing assembly complete.
|
2012-06-21 |
Robert McIntyre |
problem turned out to be nothing.
|
2012-06-21 |
Robert McIntyre |
trying to track down pesky assembly bug.
|
2012-06-21 |
Robert McIntyre |
saving progress.
|
2012-06-20 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
|
2012-06-20 |
Robert McIntyre |
fix compilation problem.
|
2012-06-18 |
Robert McIntyre |
resolved conflict.
|
2012-06-14 |
Robert McIntyre |
saving progress
|
2012-06-13 |
Robert McIntyre |
created function to deconstruct image into tiles and translate into gb-rgb color space.
|
2012-06-12 |
Robert McIntyre |
working on confirming accuracy of color map.
|
2012-06-12 |
Robert McIntyre |
discovered that the gb has far fewer unique colors than I initially thought.
|
2012-06-12 |
Robert McIntyre |
generated graphical representation of the gb color map.
|
2012-06-11 |
Robert McIntyre |
discovered gameboy->vga color map.
|
2012-06-11 |
Robert McIntyre |
reversed pixel image.
|
2012-06-11 |
Robert McIntyre |
pixel introspection. but entire image is upside down.
|
2012-06-11 |
Robert McIntyre |
merged changes from trip to wichita.
|
2012-06-08 |
Robert McIntyre |
improbed color display kernel.
|
2012-06-08 |
Robert McIntyre |
can now display a single color :)
|
2012-06-08 |
Robert McIntyre |
fleshing out image color calibration code.
|
2012-05-24 |
Robert McIntyre |
added function to pack gb-rgb bytes
|
2012-06-11 |
Robert McIntyre |
edit to image.clj
|
2012-05-07 |
Robert McIntyre |
cleanup.
|
2012-05-07 |
Robert McIntyre |
added rgb->gbRGB translation code.
|
2012-05-07 |
Robert McIntyre |
merge
|
2012-05-07 |
Robert McIntyre |
added image.clj
|
2012-05-07 |
Robert McIntyre |
added reference c program for converting vga rgb to vb rgb.
|
2012-05-07 |
Robert McIntyre |
merge.
|
2012-05-02 |
Robert McIntyre |
added save state
|
2012-05-05 |
Robert McIntyre |
adjusted drum beats.
|
2012-05-04 |
Robert McIntyre |
slight cleanup.
|
2012-05-04 |
Robert McIntyre |
added csv files, completed demo :)
|
2012-05-04 |
Robert McIntyre |
adjusted mother.mid for easy mini-midi conversion.
|
2012-05-04 |
Robert McIntyre |
increased tempo of regret
|
2012-05-04 |
Robert McIntyre |
formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
|
2012-05-04 |
Robert McIntyre |
shortened song.
|
2012-05-04 |
Robert McIntyre |
adding ship-of-regret-and-sleep.mid.
|
2012-05-04 |
Robert McIntyre |
merge dylan's changes.
|
2012-05-03 |
Dylan Holmes |
Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
|
2012-05-03 |
Dylan Holmes |
Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
|
2012-04-30 |
Dylan Holmes |
Added interactive Pokemon cries.
|
2012-04-30 |
Dylan Holmes |
Added introduction.
|
2012-05-04 |
Robert McIntyre |
remove useless :duty from drum track.
|
2012-05-04 |
Robert McIntyre |
got drums to work.
|
2012-05-04 |
Robert McIntyre |
working on drums.
|
2012-05-04 |
Robert McIntyre |
working on noise.
|
2012-05-04 |
Robert McIntyre |
remove dead code.
|
2012-05-04 |
Robert McIntyre |
removed duplicate notes in drum track.
|
2012-05-04 |
Robert McIntyre |
enabled duty-selection via title information in the midi file.
|
2012-05-04 |
Robert McIntyre |
implememted automatic detection of tracks.
|
2012-05-04 |
Robert McIntyre |
implemented adjustable wave-duty for the two pitch channels.
|
2012-05-04 |
Robert McIntyre |
added trill and extended last note.
|
2012-05-04 |
Robert McIntyre |
remove csv file.
|
2012-05-04 |
Robert McIntyre |
going to work on another song.
|
2012-05-03 |
Robert McIntyre |
rescaled intro.
|
2012-05-03 |
Robert McIntyre |
fixed silence at end, and increased tempo.
|
2012-05-03 |
Robert McIntyre |
synchronized pony song.
|
2012-05-03 |
Robert McIntyre |
exporting to midi file.
|
2012-05-03 |
Robert McIntyre |
removed all overlapping notes.
|
2012-05-03 |
Robert McIntyre |
removed overlapping notes in drum track.
|
2012-05-03 |
Robert McIntyre |
move some notes between tracks.
|
2012-05-03 |
Robert McIntyre |
simplified notes
|
2012-05-03 |
Robert McIntyre |
merge drum tracks
|
2012-05-03 |
Robert McIntyre |
change insturments.
|
2012-05-03 |
Robert McIntyre |
removed some tracks.
|
2012-05-03 |
Robert McIntyre |
added music
|
2012-04-27 |
Robert McIntyre |
saving progress.
|
2012-04-26 |
Robert McIntyre |
mapped most of music-playing RAM
|
2012-04-26 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
|
2012-04-26 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
|
2012-04-26 |
Robert McIntyre |
can cange music; trying to understand music format.
|
2012-04-26 |
Robert McIntyre |
investigating the game's music.
|
2012-04-26 |
Robert McIntyre |
saving progress.
|
2012-04-25 |
Robert McIntyre |
can now play midi files with two tracks.
|
2012-04-25 |
Robert McIntyre |
now I can play two voices at once!
|
2012-04-25 |
Robert McIntyre |
created basic frame system for multiple voices.
|
2012-04-25 |
Robert McIntyre |
workig on two voices using square wave generators.
|
2012-04-25 |
Robert McIntyre |
paramaterized music-step
|
2012-04-25 |
Robert McIntyre |
paramaterized do-message
|
2012-04-25 |
Robert McIntyre |
reordered assembly in music-kernel.
|
2012-04-25 |
Robert McIntyre |
remove crufty comment.
|
2012-04-23 |
Robert McIntyre |
correctly handles notes longer than 1 second.
|
2012-04-23 |
Robert McIntyre |
investigating infinite loop in note-codes.
|
2012-04-23 |
Robert McIntyre |
correctly handle silent spaces in midi files.
|
2012-04-23 |
Robert McIntyre |
sucessfully played third-kind.
|
2012-04-23 |
Robert McIntyre |
completed basic midi parser using midicsv
|
2012-04-23 |
Robert McIntyre |
implemented note-code message.
|
2012-04-23 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
|
2012-04-17 |
Robert McIntyre |
increased resolution of music-kernel timer.
|
2012-04-17 |
Robert McIntyre |
merge.
|
2012-04-14 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
2012-04-14 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
2012-04-14 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
2012-04-17 |
Robert McIntyre |
completed basic music playing kernel
|
2012-04-16 |
Robert McIntyre |
made basic tone player.
|
2012-04-14 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
2012-04-14 |
Robert McIntyre |
saving progress before debugging.
|
2012-04-14 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
2012-04-14 |
Robert McIntyre |
merge.
|
2012-04-13 |
Dylan Holmes |
saving progress...
|
2012-04-13 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
2012-04-13 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
2012-04-14 |
Robert McIntyre |
brought documentation up to date.
|
2012-04-13 |
Robert McIntyre |
merge dylan's changes.
|
2012-04-13 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
2012-04-13 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
2012-04-13 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
2012-04-13 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
2012-04-13 |
Robert McIntyre |
removed one opcode
|
2012-04-13 |
Robert McIntyre |
all tests passed.
|
2012-04-13 |
Robert McIntyre |
finally made it to the actual writing part...
|
2012-04-13 |
Robert McIntyre |
this f@#@# thing oh my god.
|
2012-04-13 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
2012-04-13 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
2012-04-13 |
Robert McIntyre |
use E as scratch instead of C
|
2012-04-13 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
2012-04-13 |
Robert McIntyre |
set H for real
|
2012-04-13 |
Robert McIntyre |
set H, but found flaw in program flow.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress....
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
had to change programs to prevent repeats.
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
2012-04-12 |
Robert McIntyre |
working on mode-dispatch
|
2012-04-11 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
2012-04-11 |
Robert McIntyre |
saving progress.
|
2012-04-11 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
2012-04-11 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
2012-04-11 |
Robert McIntyre |
leave HL unmolested
|
2012-04-11 |
Robert McIntyre |
simplifying frame-metronome
|
2012-04-11 |
Robert McIntyre |
created efficient frame-metronome program
|
2012-04-11 |
Robert McIntyre |
working on main bootstrap program
|
2012-04-11 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
2012-04-10 |
Robert McIntyre |
add demo moves
|
2012-04-10 |
Robert McIntyre |
merge
|
2012-04-09 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
2012-04-09 |
Dylan Holmes |
merged changes
|
2012-04-09 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
2012-04-10 |
Robert McIntyre |
script: wrote memory pattern from within game!
|
2012-04-10 |
Robert McIntyre |
cleaning up code
|
2012-04-09 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
|
2012-04-09 |
Robert McIntyre |
saving progress...
|
2012-04-09 |
Robert McIntyre |
almost halfway there!
|
2012-04-09 |
Robert McIntyre |
more progress.
|
2012-04-09 |
Robert McIntyre |
saving progress...]
|
2012-04-09 |
Robert McIntyre |
script: made it to celadon poke-center.
|
2012-04-09 |
Robert McIntyre |
route repaired.
|
2012-04-09 |
Robert McIntyre |
repairing route
|
2012-04-09 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
|
2012-04-09 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
|
2012-04-09 |
Robert McIntyre |
got elemental stones; floor four complete.
|
2012-04-09 |
Robert McIntyre |
script: got TM18; floor three complete.
|
2012-04-09 |
Robert McIntyre |
script: bought status healing items; floor two complete.
|
2012-04-09 |
Robert McIntyre |
script: bought TMs on second floor.
|
2012-04-09 |
Robert McIntyre |
adjusting run to use 0x00 items for money since they are worth a half million each.
|
2012-04-09 |
Robert McIntyre |
wrote skeleton for celadon purchase spree.
|
2012-04-09 |
Robert McIntyre |
mapped celadon store inventories.
|
2012-04-09 |
Robert McIntyre |
merge dylan's changes.
|
2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
2012-04-08 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
|
2012-04-08 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
|
2012-04-08 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
|
2012-04-09 |
Robert McIntyre |
script: made it to cereulean with TM55s worth 2 million.
|
2012-04-08 |
Robert McIntyre |
item layout is complete.
|
2012-04-08 |
Robert McIntyre |
constructing exact item-pc layout for item-writer.
|
2012-04-08 |
Robert McIntyre |
completed testing of item-writer; looks good.
|
2012-04-08 |
Robert McIntyre |
brought item-writer down to 20 items.
|
2012-04-08 |
Robert McIntyre |
preliminary item-writer complete
|
2012-04-08 |
Robert McIntyre |
rewriting basic-writer assemly so that it is valid items
|
2012-04-07 |
Robert McIntyre |
created 40-byte program to bootstrap main bootstrap program
|
2012-04-07 |
Robert McIntyre |
restore memoization.
|
2012-04-07 |
Robert McIntyre |
Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
|
2012-04-07 |
Robert McIntyre |
fixed major bug with first-difference which was causing de-sync.
|
2012-04-06 |
Robert McIntyre |
saving progress.
|
2012-04-06 |
Robert McIntyre |
fixed problem with rival's name.
|
2012-04-06 |
Robert McIntyre |
solving problem with rival name becomming a key item.
|
2012-04-06 |
Robert McIntyre |
improved do-save-corruption
|
2012-04-06 |
Robert McIntyre |
made more progress, have burn heals and correct name for rival.
|
2012-04-06 |
Robert McIntyre |
improved efficiency of delayed-difference
|
2012-04-05 |
Robert McIntyre |
improved delayed-difference with memoization
|
2012-04-05 |
Robert McIntyre |
corrected compilation bugs
|
2012-04-04 |
Robert McIntyre |
saving progress before trip to Liberal.
|
2012-04-04 |
Robert McIntyre |
improved efficiency of set-cursor
|
2012-04-04 |
Robert McIntyre |
fixed set-cursor so that moving the cursor backwards works
|
2012-04-04 |
Robert McIntyre |
created functions to set the cursor to any position in any list
|
2012-04-04 |
Robert McIntyre |
added function to determine wuantity of items currently selected
|
2012-04-04 |
Robert McIntyre |
created function to determine total item-offset
|
2012-04-04 |
Robert McIntyre |
located item-list related addresses.
|
2012-04-03 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
2012-04-03 |
Robert McIntyre |
fixing runs to use new util functions.
|
2012-04-03 |
Robert McIntyre |
remove crufty functions.
|
2012-04-03 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
2012-04-03 |
Robert McIntyre |
merge
|
2012-04-03 |
Robert McIntyre |
scroll text works robustly but is slow
|
2012-04-02 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
2012-04-02 |
Dylan Holmes |
Added more to the rom map.
|
2012-04-01 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
2012-04-01 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
2012-03-31 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
2012-03-31 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
2012-03-31 |
Dylan Holmes |
completed cry functions.
|
2012-03-31 |
Dylan Holmes |
beginning to work on cry data
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
item manipulation program works!
|
2012-03-31 |
Robert McIntyre |
going to test bootstrapping program.
|
2012-03-31 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
2012-03-31 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
2012-03-31 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
2012-03-31 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
2012-03-31 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
2012-03-30 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
2012-03-30 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
2012-03-30 |
Robert McIntyre |
merge
|
2012-03-30 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
2012-03-30 |
Dylan Holmes |
Tinkering with types and encounters.
|
2012-03-29 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
2012-03-29 |
Robert McIntyre |
script: walked to poke-center computer.
|
2012-03-29 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
2012-03-29 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
2012-03-28 |
Robert McIntyre |
merge
|
2012-03-28 |
Robert McIntyre |
added give-empty-pokedex
|
2012-03-28 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
2012-03-28 |
Robert McIntyre |
script: bought 96 burn heals
|
2012-03-28 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
2012-03-28 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
2012-03-28 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
2012-03-28 |
Robert McIntyre |
reorginazed save corruption code
|
2012-03-27 |
Robert McIntyre |
script: save corruption
|
2012-03-27 |
Robert McIntyre |
script: bought initial 5 items.
|
2012-03-27 |
Robert McIntyre |
fix compiliation errors
|
2012-03-27 |
Robert McIntyre |
merge.
|
2012-03-27 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
2012-03-27 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
2012-03-27 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
2012-03-27 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
2012-03-27 |
Robert McIntyre |
script: went back to viridian store.
|
2012-03-27 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
2012-03-27 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
2012-03-27 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
2012-03-27 |
Dylan Holmes |
Added hardcoded learnsets.
|
2012-03-27 |
Robert McIntyre |
script: got oak's parcel
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: made it to viridian mart
|
2012-03-27 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
2012-03-27 |
Robert McIntyre |
script: left oak's lab.
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: defeated rival.
|
2012-03-26 |
Dylan Holmes |
Added hardcoded evolution data.
|
2012-03-26 |
Robert McIntyre |
script: got pikachu.
|
2012-03-26 |
Robert McIntyre |
continued work on unoptimized script
|
2012-03-26 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
2012-03-26 |
Robert McIntyre |
unicode walking :)
|
2012-03-26 |
Robert McIntyre |
fixed incompetence.
|
2012-03-26 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
2012-03-26 |
Robert McIntyre |
minor correction.
|
2012-03-26 |
Robert McIntyre |
merge
|
2012-03-26 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
2012-03-26 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
2012-03-26 |
Robert McIntyre |
mrege.
|
2012-03-26 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
2012-03-26 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
2012-03-26 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
2012-03-26 |
Dylan Holmes |
minor fixes
|
2012-03-26 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
2012-03-25 |
Dylan Holmes |
making interesting data insights.
|
2012-03-25 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
2012-03-25 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
2012-03-25 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
2012-03-25 |
Robert McIntyre |
found appropriate map-function on Route 3
|
2012-03-25 |
Robert McIntyre |
continuing work on map-function-addresses.
|
2012-03-25 |
Robert McIntyre |
merge.
|
2012-03-25 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
2012-03-24 |
Dylan Holmes |
saving progress...
|
2012-03-24 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
2012-03-24 |
Robert McIntyre |
preliminary map data region in cart.
|
2012-03-24 |
Robert McIntyre |
going to start work on item hack.
|
2012-03-24 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
2012-03-24 |
Robert McIntyre |
working out how 0xD367 affects game play
|
2012-03-24 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
2012-03-24 |
Dylan Holmes |
Added functions for getting and setting badges.
|
2012-03-24 |
Robert McIntyre |
reformat
|
2012-03-24 |
Robert McIntyre |
added functions for setting rival's name and text speed
|
2012-03-24 |
Robert McIntyre |
added functions for setting current money.
|
2012-03-24 |
Robert McIntyre |
pokedex manipulation functions complete.
|
2012-03-24 |
Robert McIntyre |
enabled pokedex printing.
|
2012-03-24 |
Robert McIntyre |
extended range of catrography.
|
2012-03-24 |
Robert McIntyre |
rename pokemon-layout to cartography.
|
2012-03-24 |
Robert McIntyre |
adjusted default ditto's base stats.
|
2012-03-24 |
Robert McIntyre |
moved hardcoded stuff into its own namespace.
|
2012-03-24 |
Robert McIntyre |
differentiated between normal=pp-ups and glitched key-like pp-ups.
|
2012-03-24 |
Robert McIntyre |
remove debug stuff from pokemon.clj
|
2012-03-24 |
Robert McIntyre |
merge
|
2012-03-24 |
Robert McIntyre |
fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
|
2012-03-24 |
Dylan Holmes |
Added spelling bee.
|
2012-03-23 |
Robert McIntyre |
fixed compilaition error in dylan's code
|
2012-03-23 |
Robert McIntyre |
merge.
|
2012-03-23 |
Robert McIntyre |
fixed minor bug in give-pokemon
|
2012-03-23 |
Robert McIntyre |
give pokemon appears to work.
|
2012-03-23 |
Robert McIntyre |
saving progress
|
2012-03-23 |
Dylan Holmes |
More hardcode expeditions.
|
2012-03-23 |
Robert McIntyre |
augmented print-pokemon to report inconsistent types; fixed error in give-type
|
2012-03-23 |
Robert McIntyre |
default type list complete.
|
2012-03-23 |
Robert McIntyre |
constructing default types....
|
2012-03-23 |
Robert McIntyre |
have to add default types for all pokemon.
|
2012-03-23 |
Robert McIntyre |
enhanced pokemon printing to print out current HP as well as current total HP.
|
2012-03-23 |
Robert McIntyre |
correct grammar lol.
|
2012-03-23 |
Robert McIntyre |
pokemon printing complete.
|
2012-03-23 |
Robert McIntyre |
merge
|
2012-03-23 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
|
2012-03-23 |
Robert McIntyre |
break for eating!
|
2012-03-23 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
|
2012-03-23 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
|
2012-03-23 |
Dylan Holmes |
Further explorations in memory.
|
2012-03-23 |
Robert McIntyre |
minor reformatting.
|
2012-03-23 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
|
2012-03-23 |
Robert McIntyre |
added function to set ROM
|
2012-03-22 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
|
2012-03-22 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
|
2012-03-22 |
Robert McIntyre |
merged changes
|
2012-03-22 |
Robert McIntyre |
successfully captured program counter!
|
2012-03-22 |
Dylan Holmes |
merged changes.
|
2012-03-22 |
Dylan Holmes |
added world directory for practice worldbuilding.
|
2012-03-22 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
|
2012-03-22 |
Dylan Holmes |
merged assembly
|
2012-03-22 |
Robert McIntyre |
finished mapping out pokemon memory region.
|
2012-03-22 |
Robert McIntyre |
modified give-items to work with glitched items.
|
2012-03-22 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
|
2012-03-22 |
Robert McIntyre |
cleaned up code; added gb.saves
|
2012-03-22 |
Robert McIntyre |
add status to pokemon-data printout.
|
2012-03-22 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
|
2012-03-22 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
|
2012-03-21 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
|
2012-03-21 |
Robert McIntyre |
made functions more convienent for repl use.
|
2012-03-21 |
Robert McIntyre |
saved corrupted save.
|
2012-03-21 |
Robert McIntyre |
add DV info to print-pokemon-data
|
2012-03-21 |
Robert McIntyre |
fixed compilation problems.
|
2012-03-21 |
Robert McIntyre |
added facilities to corrupt any state.
|
2012-03-21 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
|
2012-03-21 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
|
2012-03-21 |
Robert McIntyre |
made facilities for printing pokemon info.
|
2012-03-20 |
Robert McIntyre |
determined position of pokemon color maps
|
2012-03-20 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
|
2012-03-20 |
Robert McIntyre |
working on functions to control species.
|
2012-03-20 |
Robert McIntyre |
fixed gb.moves
|
2012-03-20 |
Robert McIntyre |
moved important move code out of exp and into gb.
|
2012-03-20 |
Robert McIntyre |
emabled setting pokemon moves and PP
|
2012-03-20 |
Robert McIntyre |
discovered hex values for pokemon species.
|
2012-03-20 |
Robert McIntyre |
found out how to increase Max PP of a move
|
2012-03-20 |
Robert McIntyre |
finally found the species identifiers!
|
2012-03-20 |
Robert McIntyre |
discovered location of pokemon DV values.
|
2012-03-20 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
|
2012-03-20 |
Robert McIntyre |
confirmed move-id locations.
|
2012-03-20 |
Robert McIntyre |
discovered hex-values for every move.
|
2012-03-20 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
|
2012-03-20 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
|
2012-03-20 |
Robert McIntyre |
fix stackoverflow error.
|
2012-03-20 |
Robert McIntyre |
discovered location of pokemon OT IDs.
|
2012-03-20 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
|
2012-03-20 |
Robert McIntyre |
can now get/set pokemon OT name
|
2012-03-20 |
Robert McIntyre |
can now determine the number of pokemon in the party.
|
2012-03-20 |
Robert McIntyre |
made function to get the sixth pokemon's full name
|
2012-03-20 |
Robert McIntyre |
major refactoring complete.
|
2012-03-20 |
Robert McIntyre |
preparing to refactor:
|
2012-03-20 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
|
2012-03-20 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
|
2012-03-20 |
Robert McIntyre |
added save states, since many functions now depend on them.
|
2012-03-19 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
|
2012-03-19 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
|
2012-03-19 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
|
2012-03-19 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
|
2012-03-18 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
|
2012-03-18 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
|
2012-03-18 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
|
2012-03-18 |
Robert McIntyre |
saving progress
|
2012-03-18 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
|
2012-03-18 |
Robert McIntyre |
added rival-name letter-map
|
2012-03-18 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
|
2012-03-18 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
|
2012-03-18 |
Robert McIntyre |
dylan added some code
|
2012-03-17 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
|
2012-03-17 |
Robert McIntyre |
completed mode 3
|
2012-03-17 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
|
2012-03-17 |
Robert McIntyre |
fixed problem with mode transitions
|
2012-03-17 |
Robert McIntyre |
saving progress.
|
2012-03-17 |
Robert McIntyre |
working on proper timing for modes
|
2012-03-17 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
|
2012-03-17 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
|
2012-03-17 |
Robert McIntyre |
wrote test case for write-memory skeleton
|
2012-03-17 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
|
2012-03-16 |
Robert McIntyre |
saving progress
|
2012-03-16 |
Robert McIntyre |
functional number-input bootstrap code complete
|
2012-03-16 |
Robert McIntyre |
working on preliminary bootstrap code
|
2012-03-16 |
Robert McIntyre |
added test for count-frames
|
2012-03-16 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
|
2012-03-15 |
Robert McIntyre |
saving progress
|
2012-03-15 |
Robert McIntyre |
now I have an assembly program that can read button presses!
|
2012-03-15 |
Robert McIntyre |
changed display for memory and registers to binary
|
2012-03-15 |
Robert McIntyre |
saving progress
|
2012-03-15 |
Robert McIntyre |
fix typo
|
2012-03-15 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
|
2012-03-15 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
|
2012-03-13 |
Robert McIntyre |
working on some actual assembly programs
|
2012-03-13 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
|
2012-03-13 |
Robert McIntyre |
working on understanding basic opcodes
|
2012-03-13 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
|
2012-03-12 |
Robert McIntyre |
filled out functions for the rest of the registers.
|
2012-03-12 |
Robert McIntyre |
created functions to get and set register values
|
2012-03-12 |
Robert McIntyre |
can now read and set the inventory of a state
|
2012-03-12 |
Robert McIntyre |
renamed inspect.clj to items.clj
|
2012-03-12 |
Robert McIntyre |
derived item list
|
2012-03-12 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
|
2012-03-12 |
Robert McIntyre |
working on inventory analysis
|
2012-03-12 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
|
2012-03-12 |
Robert McIntyre |
added function to get all the GB's memory.
|
2012-03-12 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
|
2012-03-11 |
Robert McIntyre |
got original speedrun to work with modified beginning
|
2012-03-11 |
Robert McIntyre |
added save corruption
|
2012-03-10 |
Robert McIntyre |
added sanity check for title
|
2012-03-10 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
|
2012-03-10 |
Robert McIntyre |
collect cruft, rename other files
|
2012-03-10 |
Robert McIntyre |
cleaned up code and made it to the end of the title
|
2012-03-10 |
Robert McIntyre |
more progress with the title
|
2012-03-10 |
Robert McIntyre |
better functional version of earlier code
|
2012-03-10 |
Robert McIntyre |
fleshing out functional gb interface
|
2012-03-09 |
Robert McIntyre |
going to try using zippers
|
2012-03-09 |
Robert McIntyre |
generated intro
|
2012-03-09 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
|
2012-03-09 |
Robert McIntyre |
more stuff.
|
2012-03-09 |
Robert McIntyre |
speed up emulation
|
2012-03-09 |
Robert McIntyre |
disk backup complete
|
2012-03-09 |
Robert McIntyre |
working on disk-backup for save-states
|
2012-03-08 |
Robert McIntyre |
added play command
|
2012-03-08 |
Robert McIntyre |
added optional argument to rewind
|
2012-03-08 |
Robert McIntyre |
added history facilities
|
2012-03-08 |
Robert McIntyre |
can now write proper vbm files from clojure
|
2012-03-08 |
Robert McIntyre |
refactored
|
2012-03-08 |
Robert McIntyre |
removed zero frame confusion
|
2012-03-08 |
Robert McIntyre |
remove obsolete testing code
|
2012-03-08 |
Robert McIntyre |
got the speedrun to play
|
2012-03-08 |
Robert McIntyre |
building code to play vbm files
|
2012-03-08 |
Robert McIntyre |
resets now work correctly
|
2012-03-08 |
Robert McIntyre |
going to make restarts work
|
2012-03-08 |
Robert McIntyre |
refactor clojure level
|
2012-03-08 |
Robert McIntyre |
java/c++ framework more or less complete
|
2012-03-08 |
Robert McIntyre |
added code to retrieve CPU registers
|
2012-03-08 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
|
2012-03-08 |
Robert McIntyre |
added function to retrieve main RAM
|
2012-03-07 |
Robert McIntyre |
added functions to get rom/ram sizes
|
2012-03-07 |
Robert McIntyre |
savestate buffer was too small
|
2012-03-07 |
Robert McIntyre |
going to work on getting CPU data
|
2012-03-07 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
|
2012-03-07 |
Robert McIntyre |
can now send button presses to the simulated gameboy
|
2012-03-07 |
Robert McIntyre |
stepping achieved
|
2012-03-07 |
Robert McIntyre |
enabled stepping from clojure
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2012-03-07 |
Robert McIntyre |
working on the API
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2012-03-07 |
Robert McIntyre |
created list of stuff to do
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2012-03-07 |
Robert McIntyre |
time for further planning
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2012-03-07 |
Robert McIntyre |
clojure can now drive vba
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2012-03-07 |
Robert McIntyre |
clojure hello world works
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2012-03-07 |
Robert McIntyre |
changed compile order
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2012-03-07 |
Robert McIntyre |
added skeleton clojure gb driver
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2012-03-07 |
Robert McIntyre |
using libtool for convienence libraries
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2012-03-07 |
Robert McIntyre |
created java folder and simple build script
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2012-03-07 |
Robert McIntyre |
add initial jni interface
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2012-03-06 |
Robert McIntyre |
remove useless shell scripts
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2012-03-06 |
Robert McIntyre |
upgraded Util.cpp to work with libpng 1.5
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2012-03-05 |
Robert McIntyre |
save personal settings.
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2012-03-05 |
Robert McIntyre |
got some speedruns to work!
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2012-03-05 |
Robert McIntyre |
video does not appear to de-sync after 3 minutes of playing and several random battles.
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2012-03-05 |
Robert McIntyre |
reseting the movie does not appear to work
recording-sans-reset
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2012-03-05 |
Robert McIntyre |
getting something now when recording movies
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2012-03-05 |
Robert McIntyre |
fixed Segfault but the recorded movie now lacks keypresses
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2012-03-05 |
Robert McIntyre |
saving progress
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2012-03-05 |
Robert McIntyre |
found source of problem for video recording
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2012-03-05 |
Robert McIntyre |
adding config file
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2012-03-05 |
Robert McIntyre |
VisualBoyAdvance compiles, we will see if it works...
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2012-03-05 |
Robert McIntyre |
brought prof package in
compile-milestone
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2012-03-05 |
Robert McIntyre |
added version.h
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2012-03-05 |
Robert McIntyre |
bringing in SDL package
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2012-03-05 |
Robert McIntyre |
brought in filters package
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2012-03-05 |
Robert McIntyre |
make distcheck now works
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2012-03-05 |
Robert McIntyre |
checkpoint
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2012-03-04 |
Robert McIntyre |
checkpoint
works-incomplete
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2012-03-04 |
Robert McIntyre |
add SMID-oriented fast mersenne twister
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2012-03-04 |
Robert McIntyre |
remote.cpp must include config.h
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2012-03-04 |
Robert McIntyre |
trying to fix network problem
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2012-03-04 |
Robert McIntyre |
fix indentation for remote.cpp
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2012-03-04 |
Robert McIntyre |
brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
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2012-03-03 |
Robert McIntyre |
need to fix NLS.h problem
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2012-03-03 |
Robert McIntyre |
going to now integrate the gb src tree since it has no dependencies
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2012-03-03 |
Robert McIntyre |
clean up lua Makefile.am
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2012-03-03 |
Robert McIntyre |
fixed typos in the lua Makefile.am
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2012-03-03 |
Robert McIntyre |
cleaning up lua stuff
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2012-03-03 |
Robert McIntyre |
clean up makefile
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2012-03-03 |
Robert McIntyre |
complete raising of lua source
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2012-03-03 |
Robert McIntyre |
raise lua sources up one level
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2012-03-03 |
Robert McIntyre |
build of lua successful
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2012-03-03 |
Robert McIntyre |
working on only lua
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2012-03-03 |
Robert McIntyre |
add files required by automake
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2012-03-03 |
Robert McIntyre |
ignore generated files
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2012-03-03 |
Robert McIntyre |
working on lua generation
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2012-03-03 |
Robert McIntyre |
concentrating on lua first
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2012-03-03 |
Robert McIntyre |
apu appears to not be used
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2012-03-03 |
Robert McIntyre |
fix some formatting
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2012-03-03 |
Robert McIntyre |
adding makefile.am
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2012-03-03 |
Robert McIntyre |
importing src directory
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2012-03-03 |
Robert McIntyre |
I'm going to rebuild the vba build system so that it works on linux
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