log

age author description
2012-04-04 Robert McIntyre located item-list related addresses.
2012-04-03 Robert McIntyre adapting bootstrap to new util functions.
2012-04-03 Robert McIntyre fixing runs to use new util functions.
2012-04-03 Robert McIntyre remove crufty functions.
2012-04-03 Robert McIntyre greatly speed up scroll-text by using binary-search.
2012-04-03 Robert McIntyre merge
2012-04-03 Robert McIntyre scroll text works robustly but is slow
2012-04-02 Robert McIntyre major refactoring; made (walk) more robust
2012-04-02 Dylan Holmes Added more to the rom map.
2012-04-01 Dylan Holmes began writing out my notes on the ROM in an org file.
2012-04-01 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
2012-03-31 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
2012-03-31 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
2012-03-31 Dylan Holmes completed cry functions.
2012-03-31 Dylan Holmes beginning to work on cry data
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre item manipulation program works!
2012-03-31 Robert McIntyre going to test bootstrapping program.
2012-03-31 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
2012-03-31 Robert McIntyre found program that works as valid items, but now the program is too long...
2012-03-31 Robert McIntyre mapped out the rest of relevant characters-as-objects space
2012-03-31 Robert McIntyre found a second good character-item that can serve as a target
2012-03-31 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
2012-03-30 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
2012-03-30 Robert McIntyre dylan thought of a better program using op 0x70.
2012-03-30 Robert McIntyre merge
2012-03-30 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
2012-03-30 Dylan Holmes Tinkering with types and encounters.
2012-03-29 Robert McIntyre script: creating header for initial bootstrap program.
2012-03-29 Robert McIntyre script: walked to poke-center computer.
2012-03-29 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
2012-03-29 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
2012-03-28 Robert McIntyre merge
2012-03-28 Robert McIntyre added give-empty-pokedex
2012-03-28 Dylan Holmes Found the hardcoded pokedex order!!
2012-03-28 Robert McIntyre script: bought 96 burn heals
2012-03-28 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
2012-03-28 Dylan Holmes added price data. also, shop data seems a bit off.
2012-03-28 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
2012-03-28 Robert McIntyre reorginazed save corruption code
2012-03-27 Robert McIntyre script: save corruption
2012-03-27 Robert McIntyre script: bought initial 5 items.
2012-03-27 Robert McIntyre fix compiliation errors
2012-03-27 Robert McIntyre merge.
2012-03-27 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
2012-03-27 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
2012-03-27 Dylan Holmes further improvements on hxc-pokemon-base.
2012-03-27 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
2012-03-27 Robert McIntyre script: went back to viridian store.
2012-03-27 Robert McIntyre script: delivered oak's parcel; got pokedex.
2012-03-27 Robert McIntyre script: made it to oak's lab from viridian mart.
2012-03-27 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
2012-03-27 Dylan Holmes Added hardcoded learnsets.
2012-03-27 Robert McIntyre script: got oak's parcel
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: made it to viridian mart
2012-03-27 Dylan Holmes Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
2012-03-27 Robert McIntyre script: left oak's lab.
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: defeated rival.
2012-03-26 Dylan Holmes Added hardcoded evolution data.
2012-03-26 Robert McIntyre script: got pikachu.
2012-03-26 Robert McIntyre continued work on unoptimized script
2012-03-26 Robert McIntyre improved scroll-text to scroll through multiple lines of text
2012-03-26 Robert McIntyre unicode walking :)
2012-03-26 Robert McIntyre fixed incompetence.
2012-03-26 Robert McIntyre added delicious unicode characters to the character-map.
2012-03-26 Robert McIntyre minor correction.
2012-03-26 Robert McIntyre merge
2012-03-26 Robert McIntyre updated title and save_corruption to work with all the recent updates
2012-03-26 Dylan Holmes Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
2012-03-26 Robert McIntyre mrege.
2012-03-26 Robert McIntyre starting work on unoptimized bootstrap script.
2012-03-26 Dylan Holmes Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
2012-03-26 Dylan Holmes forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
2012-03-26 Dylan Holmes minor fixes
2012-03-26 Dylan Holmes Added the list of types and advantages to the hardcoded collection.
2012-03-25 Dylan Holmes making interesting data insights.
2012-03-25 Robert McIntyre still working on overall stragety... going to sleep on it.
2012-03-25 Robert McIntyre working on preliminary script to bootstrap my way into a RAM writing program
2012-03-25 Robert McIntyre revived a functional version of Dylan's assembly.
2012-03-25 Robert McIntyre found appropriate map-function on Route 3
2012-03-25 Robert McIntyre continuing work on map-function-addresses.
2012-03-25 Robert McIntyre merge.
2012-03-25 Robert McIntyre working on item-injection; fixed off-by-one error in print-pokedex.
2012-03-24 Dylan Holmes saving progress...
2012-03-24 Robert McIntyre succesful return of control to the game upon item injection.
2012-03-24 Robert McIntyre preliminary map data region in cart.
2012-03-24 Robert McIntyre going to start work on item hack.
2012-03-24 Robert McIntyre working on map memory, modified view-memory to output hex and decimal as well as binary
2012-03-24 Robert McIntyre working out how 0xD367 affects game play
2012-03-24 Robert McIntyre fixed badge order, added HM-mew, mapped out some more memory
2012-03-24 Dylan Holmes Added functions for getting and setting badges.
2012-03-24 Robert McIntyre reformat
2012-03-24 Robert McIntyre added functions for setting rival's name and text speed
2012-03-24 Robert McIntyre added functions for setting current money.
2012-03-24 Robert McIntyre pokedex manipulation functions complete.
2012-03-24 Robert McIntyre enabled pokedex printing.
2012-03-24 Robert McIntyre extended range of catrography.
2012-03-24 Robert McIntyre rename pokemon-layout to cartography.
2012-03-24 Robert McIntyre adjusted default ditto's base stats.
2012-03-24 Robert McIntyre moved hardcoded stuff into its own namespace.
2012-03-24 Robert McIntyre differentiated between normal=pp-ups and glitched key-like pp-ups.
2012-03-24 Robert McIntyre remove debug stuff from pokemon.clj
2012-03-24 Robert McIntyre merge
2012-03-24 Robert McIntyre fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
2012-03-24 Dylan Holmes Added spelling bee.
2012-03-23 Robert McIntyre fixed compilaition error in dylan's code
2012-03-23 Robert McIntyre merge.
2012-03-23 Robert McIntyre fixed minor bug in give-pokemon
2012-03-23 Robert McIntyre give pokemon appears to work.
2012-03-23 Robert McIntyre saving progress
2012-03-23 Dylan Holmes More hardcode expeditions.
2012-03-23 Robert McIntyre augmented print-pokemon to report inconsistent types; fixed error in give-type
2012-03-23 Robert McIntyre default type list complete.
2012-03-23 Robert McIntyre constructing default types....
2012-03-23 Robert McIntyre have to add default types for all pokemon.
2012-03-23 Robert McIntyre enhanced pokemon printing to print out current HP as well as current total HP.
2012-03-23 Robert McIntyre correct grammar lol.
2012-03-23 Robert McIntyre pokemon printing complete.
2012-03-23 Robert McIntyre merge
2012-03-23 Robert McIntyre competed move-table printing component of pokemon printing function.
2012-03-23 Robert McIntyre break for eating!
2012-03-23 Robert McIntyre changed :moves to give a vector instead of hash-map because move order is important
2012-03-23 Robert McIntyre working on printing pokemon in a nicely formatted way.
2012-03-23 Dylan Holmes Further explorations in memory.
2012-03-23 Robert McIntyre minor reformatting.
2012-03-23 Robert McIntyre fixed compilation problems, added more functionality to pokemon-info
2012-03-23 Robert McIntyre added function to set ROM
2012-03-22 Robert McIntyre extending functionality of support namespaces in prepreation of give-pokemon
2012-03-22 Robert McIntyre renamed *pokemon-data* to *pokemon-record*
2012-03-22 Robert McIntyre merged changes
2012-03-22 Robert McIntyre successfully captured program counter!
2012-03-22 Dylan Holmes merged changes.
2012-03-22 Dylan Holmes added world directory for practice worldbuilding.
2012-03-22 Dylan Holmes Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
2012-03-22 Dylan Holmes merged assembly
2012-03-22 Robert McIntyre finished mapping out pokemon memory region.
2012-03-22 Robert McIntyre modified give-items to work with glitched items.
2012-03-22 Robert McIntyre determined location of pokemon types; added functions for reading/setting them.
2012-03-22 Robert McIntyre cleaned up code; added gb.saves
2012-03-22 Robert McIntyre add status to pokemon-data printout.
2012-03-22 Robert McIntyre expanded pokemon-layout to include status effects.
2012-03-22 Robert McIntyre wrote functions to read and write pokemon DV values and status
2012-03-21 Dylan Holmes beginning test of latest assembly code. 240->70.
2012-03-21 Robert McIntyre made functions more convienent for repl use.
2012-03-21 Robert McIntyre saved corrupted save.
2012-03-21 Robert McIntyre add DV info to print-pokemon-data
2012-03-21 Robert McIntyre fixed compilation problems.
2012-03-21 Robert McIntyre added facilities to corrupt any state.
2012-03-21 Robert McIntyre added functions to read and set DV values for pokemon.
2012-03-21 Robert McIntyre discovered locations of Stat experience and lost location of DV values
2012-03-21 Robert McIntyre made facilities for printing pokemon info.
2012-03-20 Robert McIntyre determined position of pokemon color maps
2012-03-20 Robert McIntyre need to determine how colormaps for pokemon work.
2012-03-20 Robert McIntyre working on functions to control species.
2012-03-20 Robert McIntyre fixed gb.moves
2012-03-20 Robert McIntyre moved important move code out of exp and into gb.
2012-03-20 Robert McIntyre emabled setting pokemon moves and PP
2012-03-20 Robert McIntyre discovered hex values for pokemon species.
2012-03-20 Robert McIntyre found out how to increase Max PP of a move
2012-03-20 Robert McIntyre finally found the species identifiers!
2012-03-20 Robert McIntyre discovered location of pokemon DV values.
2012-03-20 Robert McIntyre filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
2012-03-20 Robert McIntyre confirmed move-id locations.
2012-03-20 Robert McIntyre discovered hex-values for every move.
2012-03-20 Robert McIntyre found a few more values by randomly setting things to 0x00.
2012-03-20 Robert McIntyre learned some more about pokemon layout via inspection.
2012-03-20 Robert McIntyre fix stackoverflow error.
2012-03-20 Robert McIntyre discovered location of pokemon OT IDs.
2012-03-20 Robert McIntyre made a map of what I know about pokemon layout so far.
2012-03-20 Robert McIntyre can now get/set pokemon OT name
2012-03-20 Robert McIntyre can now determine the number of pokemon in the party.
2012-03-20 Robert McIntyre made function to get the sixth pokemon's full name
2012-03-20 Robert McIntyre major refactoring complete.
2012-03-20 Robert McIntyre preparing to refactor:
2012-03-20 Robert McIntyre determined location of sixth pokemon's name's first character.
2012-03-20 Robert McIntyre moved set-memory to proper position, added pokemon.clj
2012-03-20 Robert McIntyre added save states, since many functions now depend on them.
2012-03-19 Dylan Holmes added driver for dylan's code, verified that it works.
2012-03-19 Dylan Holmes write-memory-assembly* confirmed...stage one.
2012-03-19 Dylan Holmes saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
2012-03-19 Dylan Holmes Checkpoint: about to include the state machine in the assembly* code.
2012-03-18 Dylan Holmes minor tweaking; incremental results: 91 -> 58
2012-03-18 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
2012-03-18 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
2012-03-18 Robert McIntyre saving progress
2012-03-18 Robert McIntyre converted rival-name letter-map to hexadecimal
2012-03-18 Robert McIntyre added rival-name letter-map
2012-03-18 Robert McIntyre going to make a bootstrap program for the first bootstrap program
2012-03-18 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
2012-03-18 Robert McIntyre dylan added some code
2012-03-17 Robert McIntyre preliminary memory bootstrapping program complete.
2012-03-17 Robert McIntyre completed mode 3
2012-03-17 Robert McIntyre need to add another mode to handle 16 bit start point
2012-03-17 Robert McIntyre fixed problem with mode transitions
2012-03-17 Robert McIntyre saving progress.
2012-03-17 Robert McIntyre working on proper timing for modes
2012-03-17 Robert McIntyre finished Mode 2 of bootstrapping program
2012-03-17 Robert McIntyre finished Mode 1 of bootstrapping program
2012-03-17 Robert McIntyre wrote test case for write-memory skeleton
2012-03-17 Robert McIntyre mode 0 of bootstrapping state machine complete
2012-03-16 Robert McIntyre saving progress
2012-03-16 Robert McIntyre functional number-input bootstrap code complete
2012-03-16 Robert McIntyre working on preliminary bootstrap code
2012-03-16 Robert McIntyre added test for count-frames
2012-03-16 Robert McIntyre completed frame-counting machine language program with dylan's help
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre now I have an assembly program that can read button presses!
2012-03-15 Robert McIntyre changed display for memory and registers to binary
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre fix typo
2012-03-15 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
2012-03-15 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
2012-03-13 Robert McIntyre working on some actual assembly programs
2012-03-13 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
2012-03-13 Robert McIntyre working on understanding basic opcodes
2012-03-13 Robert McIntyre made first 'hello-world' item based assembly insertion.
2012-03-12 Robert McIntyre filled out functions for the rest of the registers.
2012-03-12 Robert McIntyre created functions to get and set register values
2012-03-12 Robert McIntyre can now read and set the inventory of a state
2012-03-12 Robert McIntyre renamed inspect.clj to items.clj
2012-03-12 Robert McIntyre derived item list
2012-03-12 Robert McIntyre added write-memory!, which allows me to write any value to the
2012-03-12 Robert McIntyre working on inventory analysis
2012-03-12 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
2012-03-12 Robert McIntyre added function to get all the GB's memory.
2012-03-12 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
2012-03-11 Robert McIntyre got original speedrun to work with modified beginning
2012-03-11 Robert McIntyre added save corruption
2012-03-10 Robert McIntyre added sanity check for title
2012-03-10 Robert McIntyre can now save moves and states and am ready to continue past the title
2012-03-10 Robert McIntyre collect cruft, rename other files
2012-03-10 Robert McIntyre cleaned up code and made it to the end of the title
2012-03-10 Robert McIntyre more progress with the title
2012-03-10 Robert McIntyre better functional version of earlier code
2012-03-10 Robert McIntyre fleshing out functional gb interface
2012-03-09 Robert McIntyre going to try using zippers
2012-03-09 Robert McIntyre generated intro
2012-03-09 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
2012-03-09 Robert McIntyre more stuff.
2012-03-09 Robert McIntyre speed up emulation
2012-03-09 Robert McIntyre disk backup complete
2012-03-09 Robert McIntyre working on disk-backup for save-states
2012-03-08 Robert McIntyre added play command
2012-03-08 Robert McIntyre added optional argument to rewind
2012-03-08 Robert McIntyre added history facilities
2012-03-08 Robert McIntyre can now write proper vbm files from clojure
2012-03-08 Robert McIntyre refactored
2012-03-08 Robert McIntyre removed zero frame confusion
2012-03-08 Robert McIntyre remove obsolete testing code
2012-03-08 Robert McIntyre got the speedrun to play
2012-03-08 Robert McIntyre building code to play vbm files
2012-03-08 Robert McIntyre resets now work correctly
2012-03-08 Robert McIntyre going to make restarts work
2012-03-08 Robert McIntyre refactor clojure level
2012-03-08 Robert McIntyre java/c++ framework more or less complete
2012-03-08 Robert McIntyre added code to retrieve CPU registers
2012-03-08 Robert McIntyre added code to retrieve other RAM areas and ROM
2012-03-08 Robert McIntyre added function to retrieve main RAM
2012-03-07 Robert McIntyre added functions to get rom/ram sizes
2012-03-07 Robert McIntyre savestate buffer was too small
2012-03-07 Robert McIntyre going to work on getting CPU data
2012-03-07 Robert McIntyre emabled loading and saving CPU state from clojure.
2012-03-07 Robert McIntyre can now send button presses to the simulated gameboy
2012-03-07 Robert McIntyre stepping achieved
2012-03-07 Robert McIntyre enabled stepping from clojure
2012-03-07 Robert McIntyre working on the API
2012-03-07 Robert McIntyre created list of stuff to do
2012-03-07 Robert McIntyre time for further planning
2012-03-07 Robert McIntyre clojure can now drive vba
2012-03-07 Robert McIntyre clojure hello world works
2012-03-07 Robert McIntyre changed compile order
2012-03-07 Robert McIntyre added skeleton clojure gb driver
2012-03-07 Robert McIntyre using libtool for convienence libraries
2012-03-07 Robert McIntyre created java folder and simple build script
2012-03-07 Robert McIntyre add initial jni interface
2012-03-06 Robert McIntyre remove useless shell scripts
2012-03-06 Robert McIntyre upgraded Util.cpp to work with libpng 1.5
2012-03-05 Robert McIntyre save personal settings.
2012-03-05 Robert McIntyre got some speedruns to work!
2012-03-05 Robert McIntyre video does not appear to de-sync after 3 minutes of playing and several random battles.
2012-03-05 Robert McIntyre reseting the movie does not appear to work recording-sans-reset
2012-03-05 Robert McIntyre getting something now when recording movies
2012-03-05 Robert McIntyre fixed Segfault but the recorded movie now lacks keypresses
2012-03-05 Robert McIntyre saving progress
2012-03-05 Robert McIntyre found source of problem for video recording
2012-03-05 Robert McIntyre adding config file
2012-03-05 Robert McIntyre VisualBoyAdvance compiles, we will see if it works...
2012-03-05 Robert McIntyre brought prof package in compile-milestone
2012-03-05 Robert McIntyre added version.h
2012-03-05 Robert McIntyre bringing in SDL package
2012-03-05 Robert McIntyre brought in filters package
2012-03-05 Robert McIntyre make distcheck now works
2012-03-05 Robert McIntyre checkpoint
2012-03-04 Robert McIntyre checkpoint works-incomplete
2012-03-04 Robert McIntyre add SMID-oriented fast mersenne twister
2012-03-04 Robert McIntyre remote.cpp must include config.h
2012-03-04 Robert McIntyre trying to fix network problem
2012-03-04 Robert McIntyre fix indentation for remote.cpp
2012-03-04 Robert McIntyre brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
2012-03-03 Robert McIntyre need to fix NLS.h problem
2012-03-03 Robert McIntyre going to now integrate the gb src tree since it has no dependencies
2012-03-03 Robert McIntyre clean up lua Makefile.am
2012-03-03 Robert McIntyre fixed typos in the lua Makefile.am
2012-03-03 Robert McIntyre cleaning up lua stuff
2012-03-03 Robert McIntyre clean up makefile
2012-03-03 Robert McIntyre complete raising of lua source
2012-03-03 Robert McIntyre raise lua sources up one level
2012-03-03 Robert McIntyre build of lua successful
2012-03-03 Robert McIntyre working on only lua
2012-03-03 Robert McIntyre add files required by automake
2012-03-03 Robert McIntyre ignore generated files
2012-03-03 Robert McIntyre working on lua generation
2012-03-03 Robert McIntyre concentrating on lua first
2012-03-03 Robert McIntyre apu appears to not be used
2012-03-03 Robert McIntyre fix some formatting
2012-03-03 Robert McIntyre adding makefile.am
2012-03-03 Robert McIntyre importing src directory
2012-03-03 Robert McIntyre I'm going to rebuild the vba build system so that it works on linux