2012-04-04 |
Robert McIntyre |
located item-list related addresses.
|
2012-04-03 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
2012-04-03 |
Robert McIntyre |
fixing runs to use new util functions.
|
2012-04-03 |
Robert McIntyre |
remove crufty functions.
|
2012-04-03 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
2012-04-03 |
Robert McIntyre |
merge
|
2012-04-03 |
Robert McIntyre |
scroll text works robustly but is slow
|
2012-04-02 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
2012-04-02 |
Dylan Holmes |
Added more to the rom map.
|
2012-04-01 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
2012-04-01 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
2012-03-31 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
2012-03-31 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
2012-03-31 |
Dylan Holmes |
completed cry functions.
|
2012-03-31 |
Dylan Holmes |
beginning to work on cry data
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
item manipulation program works!
|
2012-03-31 |
Robert McIntyre |
going to test bootstrapping program.
|
2012-03-31 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
2012-03-31 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
2012-03-31 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
2012-03-31 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
2012-03-31 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
2012-03-30 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
2012-03-30 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
2012-03-30 |
Robert McIntyre |
merge
|
2012-03-30 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
2012-03-30 |
Dylan Holmes |
Tinkering with types and encounters.
|
2012-03-29 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
2012-03-29 |
Robert McIntyre |
script: walked to poke-center computer.
|
2012-03-29 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
2012-03-29 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
2012-03-28 |
Robert McIntyre |
merge
|
2012-03-28 |
Robert McIntyre |
added give-empty-pokedex
|
2012-03-28 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
2012-03-28 |
Robert McIntyre |
script: bought 96 burn heals
|
2012-03-28 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
2012-03-28 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
2012-03-28 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
2012-03-28 |
Robert McIntyre |
reorginazed save corruption code
|
2012-03-27 |
Robert McIntyre |
script: save corruption
|
2012-03-27 |
Robert McIntyre |
script: bought initial 5 items.
|
2012-03-27 |
Robert McIntyre |
fix compiliation errors
|
2012-03-27 |
Robert McIntyre |
merge.
|
2012-03-27 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
2012-03-27 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
2012-03-27 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
2012-03-27 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
2012-03-27 |
Robert McIntyre |
script: went back to viridian store.
|
2012-03-27 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
2012-03-27 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
2012-03-27 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
2012-03-27 |
Dylan Holmes |
Added hardcoded learnsets.
|
2012-03-27 |
Robert McIntyre |
script: got oak's parcel
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: made it to viridian mart
|
2012-03-27 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
2012-03-27 |
Robert McIntyre |
script: left oak's lab.
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: defeated rival.
|
2012-03-26 |
Dylan Holmes |
Added hardcoded evolution data.
|
2012-03-26 |
Robert McIntyre |
script: got pikachu.
|
2012-03-26 |
Robert McIntyre |
continued work on unoptimized script
|
2012-03-26 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
2012-03-26 |
Robert McIntyre |
unicode walking :)
|
2012-03-26 |
Robert McIntyre |
fixed incompetence.
|
2012-03-26 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
2012-03-26 |
Robert McIntyre |
minor correction.
|
2012-03-26 |
Robert McIntyre |
merge
|
2012-03-26 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
2012-03-26 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
2012-03-26 |
Robert McIntyre |
mrege.
|
2012-03-26 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
2012-03-26 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
2012-03-26 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
2012-03-26 |
Dylan Holmes |
minor fixes
|
2012-03-26 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
2012-03-25 |
Dylan Holmes |
making interesting data insights.
|
2012-03-25 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
2012-03-25 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
2012-03-25 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
2012-03-25 |
Robert McIntyre |
found appropriate map-function on Route 3
|
2012-03-25 |
Robert McIntyre |
continuing work on map-function-addresses.
|
2012-03-25 |
Robert McIntyre |
merge.
|
2012-03-25 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
2012-03-24 |
Dylan Holmes |
saving progress...
|
2012-03-24 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
2012-03-24 |
Robert McIntyre |
preliminary map data region in cart.
|
2012-03-24 |
Robert McIntyre |
going to start work on item hack.
|
2012-03-24 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
2012-03-24 |
Robert McIntyre |
working out how 0xD367 affects game play
|
2012-03-24 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
2012-03-24 |
Dylan Holmes |
Added functions for getting and setting badges.
|
2012-03-24 |
Robert McIntyre |
reformat
|
2012-03-24 |
Robert McIntyre |
added functions for setting rival's name and text speed
|
2012-03-24 |
Robert McIntyre |
added functions for setting current money.
|
2012-03-24 |
Robert McIntyre |
pokedex manipulation functions complete.
|
2012-03-24 |
Robert McIntyre |
enabled pokedex printing.
|
2012-03-24 |
Robert McIntyre |
extended range of catrography.
|
2012-03-24 |
Robert McIntyre |
rename pokemon-layout to cartography.
|
2012-03-24 |
Robert McIntyre |
adjusted default ditto's base stats.
|
2012-03-24 |
Robert McIntyre |
moved hardcoded stuff into its own namespace.
|
2012-03-24 |
Robert McIntyre |
differentiated between normal=pp-ups and glitched key-like pp-ups.
|
2012-03-24 |
Robert McIntyre |
remove debug stuff from pokemon.clj
|
2012-03-24 |
Robert McIntyre |
merge
|
2012-03-24 |
Robert McIntyre |
fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
|
2012-03-24 |
Dylan Holmes |
Added spelling bee.
|
2012-03-23 |
Robert McIntyre |
fixed compilaition error in dylan's code
|
2012-03-23 |
Robert McIntyre |
merge.
|
2012-03-23 |
Robert McIntyre |
fixed minor bug in give-pokemon
|
2012-03-23 |
Robert McIntyre |
give pokemon appears to work.
|
2012-03-23 |
Robert McIntyre |
saving progress
|
2012-03-23 |
Dylan Holmes |
More hardcode expeditions.
|
2012-03-23 |
Robert McIntyre |
augmented print-pokemon to report inconsistent types; fixed error in give-type
|
2012-03-23 |
Robert McIntyre |
default type list complete.
|
2012-03-23 |
Robert McIntyre |
constructing default types....
|
2012-03-23 |
Robert McIntyre |
have to add default types for all pokemon.
|
2012-03-23 |
Robert McIntyre |
enhanced pokemon printing to print out current HP as well as current total HP.
|
2012-03-23 |
Robert McIntyre |
correct grammar lol.
|
2012-03-23 |
Robert McIntyre |
pokemon printing complete.
|
2012-03-23 |
Robert McIntyre |
merge
|
2012-03-23 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
|
2012-03-23 |
Robert McIntyre |
break for eating!
|
2012-03-23 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
|
2012-03-23 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
|
2012-03-23 |
Dylan Holmes |
Further explorations in memory.
|
2012-03-23 |
Robert McIntyre |
minor reformatting.
|
2012-03-23 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
|
2012-03-23 |
Robert McIntyre |
added function to set ROM
|
2012-03-22 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
|
2012-03-22 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
|
2012-03-22 |
Robert McIntyre |
merged changes
|
2012-03-22 |
Robert McIntyre |
successfully captured program counter!
|
2012-03-22 |
Dylan Holmes |
merged changes.
|
2012-03-22 |
Dylan Holmes |
added world directory for practice worldbuilding.
|
2012-03-22 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
|
2012-03-22 |
Dylan Holmes |
merged assembly
|
2012-03-22 |
Robert McIntyre |
finished mapping out pokemon memory region.
|
2012-03-22 |
Robert McIntyre |
modified give-items to work with glitched items.
|
2012-03-22 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
|
2012-03-22 |
Robert McIntyre |
cleaned up code; added gb.saves
|
2012-03-22 |
Robert McIntyre |
add status to pokemon-data printout.
|
2012-03-22 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
|
2012-03-22 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
|
2012-03-21 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
|
2012-03-21 |
Robert McIntyre |
made functions more convienent for repl use.
|
2012-03-21 |
Robert McIntyre |
saved corrupted save.
|
2012-03-21 |
Robert McIntyre |
add DV info to print-pokemon-data
|
2012-03-21 |
Robert McIntyre |
fixed compilation problems.
|
2012-03-21 |
Robert McIntyre |
added facilities to corrupt any state.
|
2012-03-21 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
|
2012-03-21 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
|
2012-03-21 |
Robert McIntyre |
made facilities for printing pokemon info.
|
2012-03-20 |
Robert McIntyre |
determined position of pokemon color maps
|
2012-03-20 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
|
2012-03-20 |
Robert McIntyre |
working on functions to control species.
|
2012-03-20 |
Robert McIntyre |
fixed gb.moves
|
2012-03-20 |
Robert McIntyre |
moved important move code out of exp and into gb.
|
2012-03-20 |
Robert McIntyre |
emabled setting pokemon moves and PP
|
2012-03-20 |
Robert McIntyre |
discovered hex values for pokemon species.
|
2012-03-20 |
Robert McIntyre |
found out how to increase Max PP of a move
|
2012-03-20 |
Robert McIntyre |
finally found the species identifiers!
|
2012-03-20 |
Robert McIntyre |
discovered location of pokemon DV values.
|
2012-03-20 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
|
2012-03-20 |
Robert McIntyre |
confirmed move-id locations.
|
2012-03-20 |
Robert McIntyre |
discovered hex-values for every move.
|
2012-03-20 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
|
2012-03-20 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
|
2012-03-20 |
Robert McIntyre |
fix stackoverflow error.
|
2012-03-20 |
Robert McIntyre |
discovered location of pokemon OT IDs.
|
2012-03-20 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
|
2012-03-20 |
Robert McIntyre |
can now get/set pokemon OT name
|
2012-03-20 |
Robert McIntyre |
can now determine the number of pokemon in the party.
|
2012-03-20 |
Robert McIntyre |
made function to get the sixth pokemon's full name
|
2012-03-20 |
Robert McIntyre |
major refactoring complete.
|
2012-03-20 |
Robert McIntyre |
preparing to refactor:
|
2012-03-20 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
|
2012-03-20 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
|
2012-03-20 |
Robert McIntyre |
added save states, since many functions now depend on them.
|
2012-03-19 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
|
2012-03-19 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
|
2012-03-19 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
|
2012-03-19 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
|
2012-03-18 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
|
2012-03-18 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
|
2012-03-18 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
|
2012-03-18 |
Robert McIntyre |
saving progress
|
2012-03-18 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
|
2012-03-18 |
Robert McIntyre |
added rival-name letter-map
|
2012-03-18 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
|
2012-03-18 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
|
2012-03-18 |
Robert McIntyre |
dylan added some code
|
2012-03-17 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
|
2012-03-17 |
Robert McIntyre |
completed mode 3
|
2012-03-17 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
|
2012-03-17 |
Robert McIntyre |
fixed problem with mode transitions
|
2012-03-17 |
Robert McIntyre |
saving progress.
|
2012-03-17 |
Robert McIntyre |
working on proper timing for modes
|
2012-03-17 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
|
2012-03-17 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
|
2012-03-17 |
Robert McIntyre |
wrote test case for write-memory skeleton
|
2012-03-17 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
|
2012-03-16 |
Robert McIntyre |
saving progress
|
2012-03-16 |
Robert McIntyre |
functional number-input bootstrap code complete
|
2012-03-16 |
Robert McIntyre |
working on preliminary bootstrap code
|
2012-03-16 |
Robert McIntyre |
added test for count-frames
|
2012-03-16 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
|
2012-03-15 |
Robert McIntyre |
saving progress
|
2012-03-15 |
Robert McIntyre |
now I have an assembly program that can read button presses!
|
2012-03-15 |
Robert McIntyre |
changed display for memory and registers to binary
|
2012-03-15 |
Robert McIntyre |
saving progress
|
2012-03-15 |
Robert McIntyre |
fix typo
|
2012-03-15 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
|
2012-03-15 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
|
2012-03-13 |
Robert McIntyre |
working on some actual assembly programs
|
2012-03-13 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
|
2012-03-13 |
Robert McIntyre |
working on understanding basic opcodes
|
2012-03-13 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
|
2012-03-12 |
Robert McIntyre |
filled out functions for the rest of the registers.
|
2012-03-12 |
Robert McIntyre |
created functions to get and set register values
|
2012-03-12 |
Robert McIntyre |
can now read and set the inventory of a state
|
2012-03-12 |
Robert McIntyre |
renamed inspect.clj to items.clj
|
2012-03-12 |
Robert McIntyre |
derived item list
|
2012-03-12 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
|
2012-03-12 |
Robert McIntyre |
working on inventory analysis
|
2012-03-12 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
|
2012-03-12 |
Robert McIntyre |
added function to get all the GB's memory.
|
2012-03-12 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
|
2012-03-11 |
Robert McIntyre |
got original speedrun to work with modified beginning
|
2012-03-11 |
Robert McIntyre |
added save corruption
|
2012-03-10 |
Robert McIntyre |
added sanity check for title
|
2012-03-10 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
|
2012-03-10 |
Robert McIntyre |
collect cruft, rename other files
|
2012-03-10 |
Robert McIntyre |
cleaned up code and made it to the end of the title
|
2012-03-10 |
Robert McIntyre |
more progress with the title
|
2012-03-10 |
Robert McIntyre |
better functional version of earlier code
|
2012-03-10 |
Robert McIntyre |
fleshing out functional gb interface
|
2012-03-09 |
Robert McIntyre |
going to try using zippers
|
2012-03-09 |
Robert McIntyre |
generated intro
|
2012-03-09 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
|
2012-03-09 |
Robert McIntyre |
more stuff.
|
2012-03-09 |
Robert McIntyre |
speed up emulation
|
2012-03-09 |
Robert McIntyre |
disk backup complete
|
2012-03-09 |
Robert McIntyre |
working on disk-backup for save-states
|
2012-03-08 |
Robert McIntyre |
added play command
|
2012-03-08 |
Robert McIntyre |
added optional argument to rewind
|
2012-03-08 |
Robert McIntyre |
added history facilities
|
2012-03-08 |
Robert McIntyre |
can now write proper vbm files from clojure
|
2012-03-08 |
Robert McIntyre |
refactored
|
2012-03-08 |
Robert McIntyre |
removed zero frame confusion
|
2012-03-08 |
Robert McIntyre |
remove obsolete testing code
|
2012-03-08 |
Robert McIntyre |
got the speedrun to play
|
2012-03-08 |
Robert McIntyre |
building code to play vbm files
|
2012-03-08 |
Robert McIntyre |
resets now work correctly
|
2012-03-08 |
Robert McIntyre |
going to make restarts work
|
2012-03-08 |
Robert McIntyre |
refactor clojure level
|
2012-03-08 |
Robert McIntyre |
java/c++ framework more or less complete
|
2012-03-08 |
Robert McIntyre |
added code to retrieve CPU registers
|
2012-03-08 |
Robert McIntyre |
added code to retrieve other RAM areas and ROM
|
2012-03-08 |
Robert McIntyre |
added function to retrieve main RAM
|
2012-03-07 |
Robert McIntyre |
added functions to get rom/ram sizes
|
2012-03-07 |
Robert McIntyre |
savestate buffer was too small
|
2012-03-07 |
Robert McIntyre |
going to work on getting CPU data
|
2012-03-07 |
Robert McIntyre |
emabled loading and saving CPU state from clojure.
|
2012-03-07 |
Robert McIntyre |
can now send button presses to the simulated gameboy
|
2012-03-07 |
Robert McIntyre |
stepping achieved
|
2012-03-07 |
Robert McIntyre |
enabled stepping from clojure
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2012-03-07 |
Robert McIntyre |
working on the API
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2012-03-07 |
Robert McIntyre |
created list of stuff to do
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2012-03-07 |
Robert McIntyre |
time for further planning
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2012-03-07 |
Robert McIntyre |
clojure can now drive vba
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2012-03-07 |
Robert McIntyre |
clojure hello world works
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2012-03-07 |
Robert McIntyre |
changed compile order
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2012-03-07 |
Robert McIntyre |
added skeleton clojure gb driver
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2012-03-07 |
Robert McIntyre |
using libtool for convienence libraries
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2012-03-07 |
Robert McIntyre |
created java folder and simple build script
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2012-03-07 |
Robert McIntyre |
add initial jni interface
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2012-03-06 |
Robert McIntyre |
remove useless shell scripts
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2012-03-06 |
Robert McIntyre |
upgraded Util.cpp to work with libpng 1.5
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2012-03-05 |
Robert McIntyre |
save personal settings.
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2012-03-05 |
Robert McIntyre |
got some speedruns to work!
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2012-03-05 |
Robert McIntyre |
video does not appear to de-sync after 3 minutes of playing and several random battles.
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2012-03-05 |
Robert McIntyre |
reseting the movie does not appear to work
recording-sans-reset
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2012-03-05 |
Robert McIntyre |
getting something now when recording movies
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2012-03-05 |
Robert McIntyre |
fixed Segfault but the recorded movie now lacks keypresses
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2012-03-05 |
Robert McIntyre |
saving progress
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2012-03-05 |
Robert McIntyre |
found source of problem for video recording
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2012-03-05 |
Robert McIntyre |
adding config file
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2012-03-05 |
Robert McIntyre |
VisualBoyAdvance compiles, we will see if it works...
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2012-03-05 |
Robert McIntyre |
brought prof package in
compile-milestone
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2012-03-05 |
Robert McIntyre |
added version.h
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2012-03-05 |
Robert McIntyre |
bringing in SDL package
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2012-03-05 |
Robert McIntyre |
brought in filters package
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2012-03-05 |
Robert McIntyre |
make distcheck now works
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2012-03-05 |
Robert McIntyre |
checkpoint
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2012-03-04 |
Robert McIntyre |
checkpoint
works-incomplete
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2012-03-04 |
Robert McIntyre |
add SMID-oriented fast mersenne twister
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2012-03-04 |
Robert McIntyre |
remote.cpp must include config.h
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2012-03-04 |
Robert McIntyre |
trying to fix network problem
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2012-03-04 |
Robert McIntyre |
fix indentation for remote.cpp
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2012-03-04 |
Robert McIntyre |
brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
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2012-03-03 |
Robert McIntyre |
need to fix NLS.h problem
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2012-03-03 |
Robert McIntyre |
going to now integrate the gb src tree since it has no dependencies
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2012-03-03 |
Robert McIntyre |
clean up lua Makefile.am
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2012-03-03 |
Robert McIntyre |
fixed typos in the lua Makefile.am
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2012-03-03 |
Robert McIntyre |
cleaning up lua stuff
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2012-03-03 |
Robert McIntyre |
clean up makefile
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2012-03-03 |
Robert McIntyre |
complete raising of lua source
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2012-03-03 |
Robert McIntyre |
raise lua sources up one level
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2012-03-03 |
Robert McIntyre |
build of lua successful
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2012-03-03 |
Robert McIntyre |
working on only lua
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2012-03-03 |
Robert McIntyre |
add files required by automake
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2012-03-03 |
Robert McIntyre |
ignore generated files
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2012-03-03 |
Robert McIntyre |
working on lua generation
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2012-03-03 |
Robert McIntyre |
concentrating on lua first
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2012-03-03 |
Robert McIntyre |
apu appears to not be used
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2012-03-03 |
Robert McIntyre |
fix some formatting
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2012-03-03 |
Robert McIntyre |
adding makefile.am
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2012-03-03 |
Robert McIntyre |
importing src directory
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2012-03-03 |
Robert McIntyre |
I'm going to rebuild the vba build system so that it works on linux
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