log

age author description
2012-06-24 Robert McIntyre added download script to get needed libraries for Dylan.
2012-06-24 Robert McIntyre saving progress.
2012-06-24 Robert McIntyre remove print statement.
2012-06-24 Robert McIntyre sound recording complete.
2012-06-24 Robert McIntyre sound recording test now works.
2012-06-24 Robert McIntyre working on recording sound. almost have it, but there is still unexplained popping sounds.
2012-06-24 Robert McIntyre added sound introspection abilities.
2012-06-24 Robert McIntyre added RAM display.
2012-06-23 Robert McIntyre going to work on functions relating to doing the final video, ram-display, sound, etc.
2012-06-23 Robert McIntyre reduced colors in pinkie pie mark to exactly 4.
2012-06-23 Robert McIntyre added pinkie pie cutie mark.
2012-06-23 Robert McIntyre generated gameboy palette for gimp for Dylan.
2012-06-23 Robert McIntyre switched tile and pallette assembly.
2012-06-23 Robert McIntyre cosmetic change. need to investigate why switching pallet and tile assembly does not work.
2012-06-23 Robert McIntyre colors now work properly.
2012-06-23 Robert McIntyre can now display black and white images (still working on color).
2012-06-22 Robert McIntyre accuracy of displayed image is much improved, but there the palettes are still messed up.
2012-06-22 Robert McIntyre going to correct premium stupdity.
2012-06-22 Robert McIntyre got an image to display, but it doesn't tile correctly.
2012-06-21 Robert McIntyre efficient data writing assembly complete.
2012-06-21 Robert McIntyre problem turned out to be nothing.
2012-06-21 Robert McIntyre trying to track down pesky assembly bug.
2012-06-21 Robert McIntyre saving progress.
2012-06-20 Robert McIntyre added function to slice up an image into an appropriate representation for the GB.
2012-06-20 Robert McIntyre fix compilation problem.
2012-06-18 Robert McIntyre resolved conflict.
2012-06-14 Robert McIntyre saving progress
2012-06-13 Robert McIntyre created function to deconstruct image into tiles and translate into gb-rgb color space.
2012-06-12 Robert McIntyre working on confirming accuracy of color map.
2012-06-12 Robert McIntyre discovered that the gb has far fewer unique colors than I initially thought.
2012-06-12 Robert McIntyre generated graphical representation of the gb color map.
2012-06-11 Robert McIntyre discovered gameboy->vga color map.
2012-06-11 Robert McIntyre reversed pixel image.
2012-06-11 Robert McIntyre pixel introspection. but entire image is upside down.
2012-06-11 Robert McIntyre merged changes from trip to wichita.
2012-06-08 Robert McIntyre improbed color display kernel.
2012-06-08 Robert McIntyre can now display a single color :)
2012-06-08 Robert McIntyre fleshing out image color calibration code.
2012-05-24 Robert McIntyre added function to pack gb-rgb bytes
2012-06-11 Robert McIntyre edit to image.clj
2012-05-07 Robert McIntyre cleanup.
2012-05-07 Robert McIntyre added rgb->gbRGB translation code.
2012-05-07 Robert McIntyre merge
2012-05-07 Robert McIntyre added image.clj
2012-05-07 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
2012-05-07 Robert McIntyre merge.
2012-05-02 Robert McIntyre added save state
2012-05-05 Robert McIntyre adjusted drum beats.
2012-05-04 Robert McIntyre slight cleanup.
2012-05-04 Robert McIntyre added csv files, completed demo :)
2012-05-04 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
2012-05-04 Robert McIntyre increased tempo of regret
2012-05-04 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
2012-05-04 Robert McIntyre shortened song.
2012-05-04 Robert McIntyre adding ship-of-regret-and-sleep.mid.
2012-05-04 Robert McIntyre merge dylan's changes.
2012-05-03 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
2012-05-03 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
2012-04-30 Dylan Holmes Added interactive Pokemon cries.
2012-04-30 Dylan Holmes Added introduction.
2012-05-04 Robert McIntyre remove useless :duty from drum track.
2012-05-04 Robert McIntyre got drums to work.
2012-05-04 Robert McIntyre working on drums.
2012-05-04 Robert McIntyre working on noise.
2012-05-04 Robert McIntyre remove dead code.
2012-05-04 Robert McIntyre removed duplicate notes in drum track.
2012-05-04 Robert McIntyre enabled duty-selection via title information in the midi file.
2012-05-04 Robert McIntyre implememted automatic detection of tracks.
2012-05-04 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
2012-05-04 Robert McIntyre added trill and extended last note.
2012-05-04 Robert McIntyre remove csv file.
2012-05-04 Robert McIntyre going to work on another song.
2012-05-03 Robert McIntyre rescaled intro.
2012-05-03 Robert McIntyre fixed silence at end, and increased tempo.
2012-05-03 Robert McIntyre synchronized pony song.
2012-05-03 Robert McIntyre exporting to midi file.
2012-05-03 Robert McIntyre removed all overlapping notes.
2012-05-03 Robert McIntyre removed overlapping notes in drum track.
2012-05-03 Robert McIntyre move some notes between tracks.
2012-05-03 Robert McIntyre simplified notes
2012-05-03 Robert McIntyre merge drum tracks
2012-05-03 Robert McIntyre change insturments.
2012-05-03 Robert McIntyre removed some tracks.
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real
2012-04-13 Robert McIntyre set H, but found flaw in program flow.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress....
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre had to change programs to prevent repeats.
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre changed scratch ragisters from BC to DE.
2012-04-12 Robert McIntyre working on mode-dispatch
2012-04-11 Robert McIntyre completed read-user-input by working off of Dylan's version.
2012-04-11 Robert McIntyre saving progress.
2012-04-11 Robert McIntyre decreased frame-metronome by one opcode
2012-04-11 Robert McIntyre frame-metronome no longer needs any state.
2012-04-11 Robert McIntyre leave HL unmolested
2012-04-11 Robert McIntyre simplifying frame-metronome
2012-04-11 Robert McIntyre created efficient frame-metronome program
2012-04-11 Robert McIntyre working on main bootstrap program
2012-04-11 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
2012-04-10 Robert McIntyre add demo moves
2012-04-10 Robert McIntyre merge
2012-04-09 Dylan Holmes Found some tile sprites for printable characters. Neato.
2012-04-09 Dylan Holmes merged changes
2012-04-09 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-10 Robert McIntyre script: wrote memory pattern from within game!
2012-04-10 Robert McIntyre cleaning up code
2012-04-09 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
2012-04-09 Robert McIntyre saving progress...
2012-04-09 Robert McIntyre almost halfway there!
2012-04-09 Robert McIntyre more progress.
2012-04-09 Robert McIntyre saving progress...]
2012-04-09 Robert McIntyre script: made it to celadon poke-center.
2012-04-09 Robert McIntyre route repaired.
2012-04-09 Robert McIntyre repairing route
2012-04-09 Robert McIntyre script: got leomnades and TM13, shopping is complete.
2012-04-09 Robert McIntyre got guard spec & x-accuracy; floor five complete.
2012-04-09 Robert McIntyre got elemental stones; floor four complete.
2012-04-09 Robert McIntyre script: got TM18; floor three complete.
2012-04-09 Robert McIntyre script: bought status healing items; floor two complete.
2012-04-09 Robert McIntyre script: bought TMs on second floor.
2012-04-09 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
2012-04-09 Robert McIntyre wrote skeleton for celadon purchase spree.
2012-04-09 Robert McIntyre mapped celadon store inventories.
2012-04-09 Robert McIntyre merge dylan's changes.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-08 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
2012-04-08 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
2012-04-08 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
2012-04-09 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
2012-04-08 Robert McIntyre item layout is complete.
2012-04-08 Robert McIntyre constructing exact item-pc layout for item-writer.
2012-04-08 Robert McIntyre completed testing of item-writer; looks good.
2012-04-08 Robert McIntyre brought item-writer down to 20 items.
2012-04-08 Robert McIntyre preliminary item-writer complete
2012-04-08 Robert McIntyre rewriting basic-writer assemly so that it is valid items
2012-04-07 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
2012-04-07 Robert McIntyre restore memoization.
2012-04-07 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
2012-04-07 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
2012-04-06 Robert McIntyre saving progress.
2012-04-06 Robert McIntyre fixed problem with rival's name.
2012-04-06 Robert McIntyre solving problem with rival name becomming a key item.
2012-04-06 Robert McIntyre improved do-save-corruption
2012-04-06 Robert McIntyre made more progress, have burn heals and correct name for rival.
2012-04-06 Robert McIntyre improved efficiency of delayed-difference
2012-04-05 Robert McIntyre improved delayed-difference with memoization
2012-04-05 Robert McIntyre corrected compilation bugs
2012-04-04 Robert McIntyre saving progress before trip to Liberal.
2012-04-04 Robert McIntyre improved efficiency of set-cursor
2012-04-04 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
2012-04-04 Robert McIntyre created functions to set the cursor to any position in any list
2012-04-04 Robert McIntyre added function to determine wuantity of items currently selected
2012-04-04 Robert McIntyre created function to determine total item-offset
2012-04-04 Robert McIntyre located item-list related addresses.
2012-04-03 Robert McIntyre adapting bootstrap to new util functions.
2012-04-03 Robert McIntyre fixing runs to use new util functions.
2012-04-03 Robert McIntyre remove crufty functions.
2012-04-03 Robert McIntyre greatly speed up scroll-text by using binary-search.
2012-04-03 Robert McIntyre merge
2012-04-03 Robert McIntyre scroll text works robustly but is slow
2012-04-02 Robert McIntyre major refactoring; made (walk) more robust
2012-04-02 Dylan Holmes Added more to the rom map.
2012-04-01 Dylan Holmes began writing out my notes on the ROM in an org file.
2012-04-01 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
2012-03-31 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
2012-03-31 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
2012-03-31 Dylan Holmes completed cry functions.
2012-03-31 Dylan Holmes beginning to work on cry data