log

age author description
2012-03-20 Robert McIntyre learned some more about pokemon layout via inspection.
2012-03-20 Robert McIntyre fix stackoverflow error.
2012-03-20 Robert McIntyre discovered location of pokemon OT IDs.
2012-03-20 Robert McIntyre made a map of what I know about pokemon layout so far.
2012-03-20 Robert McIntyre can now get/set pokemon OT name
2012-03-20 Robert McIntyre can now determine the number of pokemon in the party.
2012-03-20 Robert McIntyre made function to get the sixth pokemon's full name
2012-03-20 Robert McIntyre major refactoring complete.
2012-03-20 Robert McIntyre preparing to refactor:
2012-03-20 Robert McIntyre determined location of sixth pokemon's name's first character.
2012-03-20 Robert McIntyre moved set-memory to proper position, added pokemon.clj
2012-03-20 Robert McIntyre added save states, since many functions now depend on them.
2012-03-19 Dylan Holmes added driver for dylan's code, verified that it works.
2012-03-19 Dylan Holmes write-memory-assembly* confirmed...stage one.
2012-03-19 Dylan Holmes saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
2012-03-19 Dylan Holmes Checkpoint: about to include the state machine in the assembly* code.
2012-03-18 Dylan Holmes minor tweaking; incremental results: 91 -> 58
2012-03-18 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
2012-03-18 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
2012-03-18 Robert McIntyre saving progress
2012-03-18 Robert McIntyre converted rival-name letter-map to hexadecimal
2012-03-18 Robert McIntyre added rival-name letter-map
2012-03-18 Robert McIntyre going to make a bootstrap program for the first bootstrap program
2012-03-18 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
2012-03-18 Robert McIntyre dylan added some code
2012-03-17 Robert McIntyre preliminary memory bootstrapping program complete.
2012-03-17 Robert McIntyre completed mode 3
2012-03-17 Robert McIntyre need to add another mode to handle 16 bit start point
2012-03-17 Robert McIntyre fixed problem with mode transitions
2012-03-17 Robert McIntyre saving progress.
2012-03-17 Robert McIntyre working on proper timing for modes
2012-03-17 Robert McIntyre finished Mode 2 of bootstrapping program
2012-03-17 Robert McIntyre finished Mode 1 of bootstrapping program
2012-03-17 Robert McIntyre wrote test case for write-memory skeleton
2012-03-17 Robert McIntyre mode 0 of bootstrapping state machine complete
2012-03-16 Robert McIntyre saving progress
2012-03-16 Robert McIntyre functional number-input bootstrap code complete
2012-03-16 Robert McIntyre working on preliminary bootstrap code
2012-03-16 Robert McIntyre added test for count-frames
2012-03-16 Robert McIntyre completed frame-counting machine language program with dylan's help
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre now I have an assembly program that can read button presses!
2012-03-15 Robert McIntyre changed display for memory and registers to binary
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre fix typo
2012-03-15 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
2012-03-15 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
2012-03-13 Robert McIntyre working on some actual assembly programs
2012-03-13 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
2012-03-13 Robert McIntyre working on understanding basic opcodes
2012-03-13 Robert McIntyre made first 'hello-world' item based assembly insertion.
2012-03-12 Robert McIntyre filled out functions for the rest of the registers.
2012-03-12 Robert McIntyre created functions to get and set register values
2012-03-12 Robert McIntyre can now read and set the inventory of a state
2012-03-12 Robert McIntyre renamed inspect.clj to items.clj
2012-03-12 Robert McIntyre derived item list
2012-03-12 Robert McIntyre added write-memory!, which allows me to write any value to the
2012-03-12 Robert McIntyre working on inventory analysis
2012-03-12 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
2012-03-12 Robert McIntyre added function to get all the GB's memory.
2012-03-12 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
2012-03-11 Robert McIntyre got original speedrun to work with modified beginning
2012-03-11 Robert McIntyre added save corruption
2012-03-10 Robert McIntyre added sanity check for title
2012-03-10 Robert McIntyre can now save moves and states and am ready to continue past the title
2012-03-10 Robert McIntyre collect cruft, rename other files
2012-03-10 Robert McIntyre cleaned up code and made it to the end of the title
2012-03-10 Robert McIntyre more progress with the title
2012-03-10 Robert McIntyre better functional version of earlier code
2012-03-10 Robert McIntyre fleshing out functional gb interface
2012-03-09 Robert McIntyre going to try using zippers
2012-03-09 Robert McIntyre generated intro
2012-03-09 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
2012-03-09 Robert McIntyre more stuff.
2012-03-09 Robert McIntyre speed up emulation
2012-03-09 Robert McIntyre disk backup complete
2012-03-09 Robert McIntyre working on disk-backup for save-states
2012-03-08 Robert McIntyre added play command
2012-03-08 Robert McIntyre added optional argument to rewind
2012-03-08 Robert McIntyre added history facilities
2012-03-08 Robert McIntyre can now write proper vbm files from clojure
2012-03-08 Robert McIntyre refactored
2012-03-08 Robert McIntyre removed zero frame confusion
2012-03-08 Robert McIntyre remove obsolete testing code
2012-03-08 Robert McIntyre got the speedrun to play
2012-03-08 Robert McIntyre building code to play vbm files
2012-03-08 Robert McIntyre resets now work correctly
2012-03-08 Robert McIntyre going to make restarts work
2012-03-08 Robert McIntyre refactor clojure level
2012-03-08 Robert McIntyre java/c++ framework more or less complete
2012-03-08 Robert McIntyre added code to retrieve CPU registers
2012-03-08 Robert McIntyre added code to retrieve other RAM areas and ROM
2012-03-08 Robert McIntyre added function to retrieve main RAM
2012-03-07 Robert McIntyre added functions to get rom/ram sizes
2012-03-07 Robert McIntyre savestate buffer was too small
2012-03-07 Robert McIntyre going to work on getting CPU data
2012-03-07 Robert McIntyre emabled loading and saving CPU state from clojure.
2012-03-07 Robert McIntyre can now send button presses to the simulated gameboy
2012-03-07 Robert McIntyre stepping achieved
2012-03-07 Robert McIntyre enabled stepping from clojure
2012-03-07 Robert McIntyre working on the API
2012-03-07 Robert McIntyre created list of stuff to do
2012-03-07 Robert McIntyre time for further planning
2012-03-07 Robert McIntyre clojure can now drive vba
2012-03-07 Robert McIntyre clojure hello world works
2012-03-07 Robert McIntyre changed compile order
2012-03-07 Robert McIntyre added skeleton clojure gb driver
2012-03-07 Robert McIntyre using libtool for convienence libraries
2012-03-07 Robert McIntyre created java folder and simple build script
2012-03-07 Robert McIntyre add initial jni interface
2012-03-06 Robert McIntyre remove useless shell scripts
2012-03-06 Robert McIntyre upgraded Util.cpp to work with libpng 1.5
2012-03-05 Robert McIntyre save personal settings.
2012-03-05 Robert McIntyre got some speedruns to work!
2012-03-05 Robert McIntyre video does not appear to de-sync after 3 minutes of playing and several random battles.
2012-03-05 Robert McIntyre reseting the movie does not appear to work recording-sans-reset
2012-03-05 Robert McIntyre getting something now when recording movies
2012-03-05 Robert McIntyre fixed Segfault but the recorded movie now lacks keypresses
2012-03-05 Robert McIntyre saving progress
2012-03-05 Robert McIntyre found source of problem for video recording
2012-03-05 Robert McIntyre adding config file
2012-03-05 Robert McIntyre VisualBoyAdvance compiles, we will see if it works...
2012-03-05 Robert McIntyre brought prof package in compile-milestone
2012-03-05 Robert McIntyre added version.h
2012-03-05 Robert McIntyre bringing in SDL package
2012-03-05 Robert McIntyre brought in filters package
2012-03-05 Robert McIntyre make distcheck now works
2012-03-05 Robert McIntyre checkpoint
2012-03-04 Robert McIntyre checkpoint works-incomplete
2012-03-04 Robert McIntyre add SMID-oriented fast mersenne twister
2012-03-04 Robert McIntyre remote.cpp must include config.h
2012-03-04 Robert McIntyre trying to fix network problem
2012-03-04 Robert McIntyre fix indentation for remote.cpp
2012-03-04 Robert McIntyre brought in common and gba, fixed problems with outdated Makefile.am files in both of these packages
2012-03-03 Robert McIntyre need to fix NLS.h problem
2012-03-03 Robert McIntyre going to now integrate the gb src tree since it has no dependencies
2012-03-03 Robert McIntyre clean up lua Makefile.am
2012-03-03 Robert McIntyre fixed typos in the lua Makefile.am
2012-03-03 Robert McIntyre cleaning up lua stuff
2012-03-03 Robert McIntyre clean up makefile
2012-03-03 Robert McIntyre complete raising of lua source
2012-03-03 Robert McIntyre raise lua sources up one level
2012-03-03 Robert McIntyre build of lua successful
2012-03-03 Robert McIntyre working on only lua
2012-03-03 Robert McIntyre add files required by automake
2012-03-03 Robert McIntyre ignore generated files
2012-03-03 Robert McIntyre working on lua generation
2012-03-03 Robert McIntyre concentrating on lua first
2012-03-03 Robert McIntyre apu appears to not be used
2012-03-03 Robert McIntyre fix some formatting
2012-03-03 Robert McIntyre adding makefile.am
2012-03-03 Robert McIntyre importing src directory
2012-03-03 Robert McIntyre I'm going to rebuild the vba build system so that it works on linux