Mon, 26 Mar 2012 21:00:23 -0500 |
Robert McIntyre |
script: left oak's lab.
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Mon, 26 Mar 2012 19:57:25 -0500 |
Robert McIntyre |
merge
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Mon, 26 Mar 2012 19:56:57 -0500 |
Robert McIntyre |
script: defeated rival.
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Mon, 26 Mar 2012 18:34:06 -0500 |
Dylan Holmes |
Added hardcoded evolution data.
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Mon, 26 Mar 2012 18:01:39 -0500 |
Robert McIntyre |
script: got pikachu.
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Mon, 26 Mar 2012 07:20:30 -0500 |
Robert McIntyre |
continued work on unoptimized script
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Mon, 26 Mar 2012 06:11:49 -0500 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
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Mon, 26 Mar 2012 06:00:30 -0500 |
Robert McIntyre |
unicode walking :)
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Mon, 26 Mar 2012 04:17:10 -0500 |
Robert McIntyre |
fixed incompetence.
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Mon, 26 Mar 2012 04:12:56 -0500 |
Robert McIntyre |
added delicious unicode characters to the character-map.
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Mon, 26 Mar 2012 04:03:19 -0500 |
Robert McIntyre |
minor correction.
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Mon, 26 Mar 2012 03:50:17 -0500 |
Robert McIntyre |
merge
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Mon, 26 Mar 2012 03:49:33 -0500 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
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Mon, 26 Mar 2012 03:45:24 -0500 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
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Mon, 26 Mar 2012 03:09:26 -0500 |
Robert McIntyre |
mrege.
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Mon, 26 Mar 2012 03:08:54 -0500 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
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Mon, 26 Mar 2012 01:56:57 -0500 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
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Sun, 25 Mar 2012 23:04:01 -0500 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
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Sun, 25 Mar 2012 22:33:17 -0500 |
Dylan Holmes |
minor fixes
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Sun, 25 Mar 2012 22:29:12 -0500 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
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Sun, 25 Mar 2012 02:53:29 -0500 |
Dylan Holmes |
making interesting data insights.
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Sun, 25 Mar 2012 02:35:14 -0500 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
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Sun, 25 Mar 2012 01:53:29 -0500 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
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Sun, 25 Mar 2012 00:38:45 -0500 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
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Sun, 25 Mar 2012 00:08:23 -0500 |
Robert McIntyre |
found appropriate map-function on Route 3
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Sat, 24 Mar 2012 23:38:21 -0500 |
Robert McIntyre |
continuing work on map-function-addresses.
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Sat, 24 Mar 2012 20:06:25 -0500 |
Robert McIntyre |
merge.
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Sat, 24 Mar 2012 20:05:47 -0500 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
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Sat, 24 Mar 2012 18:21:16 -0500 |
Dylan Holmes |
saving progress...
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Sat, 24 Mar 2012 16:19:43 -0500 |
Robert McIntyre |
succesful return of control to the game upon item injection.
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