log

age author description
2012-03-18 Robert McIntyre added rival-name letter-map
2012-03-18 Robert McIntyre going to make a bootstrap program for the first bootstrap program
2012-03-18 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
2012-03-18 Robert McIntyre dylan added some code
2012-03-17 Robert McIntyre preliminary memory bootstrapping program complete.
2012-03-17 Robert McIntyre completed mode 3
2012-03-17 Robert McIntyre need to add another mode to handle 16 bit start point
2012-03-17 Robert McIntyre fixed problem with mode transitions
2012-03-17 Robert McIntyre saving progress.
2012-03-17 Robert McIntyre working on proper timing for modes
2012-03-17 Robert McIntyre finished Mode 2 of bootstrapping program
2012-03-17 Robert McIntyre finished Mode 1 of bootstrapping program
2012-03-17 Robert McIntyre wrote test case for write-memory skeleton
2012-03-17 Robert McIntyre mode 0 of bootstrapping state machine complete
2012-03-16 Robert McIntyre saving progress
2012-03-16 Robert McIntyre functional number-input bootstrap code complete
2012-03-16 Robert McIntyre working on preliminary bootstrap code
2012-03-16 Robert McIntyre added test for count-frames
2012-03-16 Robert McIntyre completed frame-counting machine language program with dylan's help
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre now I have an assembly program that can read button presses!
2012-03-15 Robert McIntyre changed display for memory and registers to binary
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre fix typo
2012-03-15 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
2012-03-15 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
2012-03-13 Robert McIntyre working on some actual assembly programs
2012-03-13 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
2012-03-13 Robert McIntyre working on understanding basic opcodes
2012-03-13 Robert McIntyre made first 'hello-world' item based assembly insertion.
2012-03-12 Robert McIntyre filled out functions for the rest of the registers.
2012-03-12 Robert McIntyre created functions to get and set register values
2012-03-12 Robert McIntyre can now read and set the inventory of a state
2012-03-12 Robert McIntyre renamed inspect.clj to items.clj
2012-03-12 Robert McIntyre derived item list
2012-03-12 Robert McIntyre added write-memory!, which allows me to write any value to the
2012-03-12 Robert McIntyre working on inventory analysis
2012-03-12 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
2012-03-12 Robert McIntyre added function to get all the GB's memory.
2012-03-12 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
2012-03-11 Robert McIntyre got original speedrun to work with modified beginning
2012-03-11 Robert McIntyre added save corruption
2012-03-10 Robert McIntyre added sanity check for title
2012-03-10 Robert McIntyre can now save moves and states and am ready to continue past the title
2012-03-10 Robert McIntyre collect cruft, rename other files
2012-03-10 Robert McIntyre cleaned up code and made it to the end of the title
2012-03-10 Robert McIntyre more progress with the title
2012-03-10 Robert McIntyre better functional version of earlier code
2012-03-10 Robert McIntyre fleshing out functional gb interface
2012-03-09 Robert McIntyre going to try using zippers
2012-03-09 Robert McIntyre generated intro
2012-03-09 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
2012-03-09 Robert McIntyre more stuff.
2012-03-09 Robert McIntyre speed up emulation
2012-03-09 Robert McIntyre disk backup complete
2012-03-09 Robert McIntyre working on disk-backup for save-states
2012-03-08 Robert McIntyre added play command
2012-03-08 Robert McIntyre added optional argument to rewind
2012-03-08 Robert McIntyre added history facilities
2012-03-08 Robert McIntyre can now write proper vbm files from clojure