log

age author description
2012-09-02 Robert McIntyre determined that I cannot shorten the long B sequeuce during bootstrap.
2012-09-01 Robert McIntyre saving progress.... sleepy time :)
2012-09-01 Robert McIntyre improved route from celadon dept. store to celadon pokemon center.
2012-09-01 Robert McIntyre increased speed to travel to floor two of celadon dept. store.
2012-09-01 Robert McIntyre added buttons
2012-09-01 Robert McIntyre modified 9 so it doesn't clash with E
2012-09-01 Robert McIntyre modified cutie mark image to remove white outline
2012-09-01 Robert McIntyre cleanup.
2012-09-01 Robert McIntyre added blank character.
2012-09-01 Robert McIntyre remove unnecessary code.
2012-09-01 Robert McIntyre can now remove hack to regenerate D and E from render-glyph b/c of fixing bug in clear-screen.
2012-09-01 Robert McIntyre fixed problem in clear-screen.
2012-09-01 Robert McIntyre cosmetic improvements revealed glitch in clear-screen.
2012-09-01 Robert McIntyre fixed glyph display bug, going to apply cosmetic corrections now and remove testing cruft.
2012-09-01 Robert McIntyre tracked down error to set=HL-from-row-and-column
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre row and columns increment correctly now.
2012-09-01 Robert McIntyre implemented row glyph drawing.
2012-09-01 Robert McIntyre saving progress.
2012-09-01 Robert McIntyre removed max-glyph-count handling code as it is unnecessary.
2012-09-01 Robert McIntyre glyph display works partially, but does not write all glyphs.
2012-09-01 Robert McIntyre implemented video-memory pointer logic.
2012-09-01 Robert McIntyre implemented row and column increment logic.
2012-09-01 Robert McIntyre minor formatting changes.
2012-09-01 Robert McIntyre added row and column variables; clear-screen logic works now.
2012-09-01 Robert McIntyre clear-screen complete
2012-09-01 Robert McIntyre added code to save rows and columns to RAM.
2012-09-01 Robert McIntyre added skeleton for clear-screen.
2012-09-01 Robert McIntyre add code to load row and column into DE.
2012-09-01 Robert McIntyre changed jump from relative to absolute to allow for display-glyph code greater than 128 numbers.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre simplified return program.
2012-08-31 Robert McIntyre added blank glyph.
2012-08-31 Robert McIntyre new glyph rendering skeleton complete.
2012-08-31 Robert McIntyre saving progress.
2012-08-31 Robert McIntyre restored previous functionality of glyph-display program.
2012-08-31 Robert McIntyre problem was improper value for starting position in memory for glyph-display-program.
2012-08-31 Robert McIntyre trying to track down major problem with storing variables in RAM.
2012-08-31 Robert McIntyre more cleanup code.
2012-08-31 Robert McIntyre created scaffold for displaying terminal characters.
2012-08-31 Robert McIntyre tightened up control transfer waiting period.
2012-08-31 Robert McIntyre progress.
2012-08-30 Robert McIntyre saving progress for the night.
2012-08-30 Robert McIntyre moduralized main-bootstrap-program
2012-08-30 Robert McIntyre condensed gameboy program into a contigous sequence of bytes.
2012-08-30 Robert McIntyre going to explore a cool new idea for the final video.
2012-08-23 Robert McIntyre update choreo files.
2012-06-28 Robert McIntyre yay.
2012-06-28 Robert McIntyre all synching issues resolved.
2012-06-27 Robert McIntyre i believe this latest change will correct all A/V synching problems.
2012-06-27 Robert McIntyre audio now syncs properly, but moves no longer sync with main display.
2012-06-27 Robert McIntyre trying to fix AV sync issues.
2012-06-26 Robert McIntyre created video, but there are problems with it synching.
2012-06-25 Robert McIntyre working on generating first major video.
2012-06-25 Robert McIntyre working on basic choreo.