log

age author description
Mon, 07 May 2012 12:37:04 -0500 Robert McIntyre cleanup.
Mon, 07 May 2012 12:31:16 -0500 Robert McIntyre added rgb->gbRGB translation code.
Mon, 07 May 2012 11:15:49 -0500 Robert McIntyre merge
Mon, 07 May 2012 11:15:44 -0500 Robert McIntyre added image.clj
Sun, 06 May 2012 20:54:09 -0500 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
Sun, 06 May 2012 20:52:31 -0500 Robert McIntyre merge.
Wed, 02 May 2012 13:07:36 -0500 Robert McIntyre added save state
Sat, 05 May 2012 06:19:55 -0500 Robert McIntyre adjusted drum beats.
Fri, 04 May 2012 09:03:34 -0500 Robert McIntyre slight cleanup.
Fri, 04 May 2012 08:55:15 -0500 Robert McIntyre added csv files, completed demo :)
Fri, 04 May 2012 08:06:17 -0500 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
Fri, 04 May 2012 07:28:40 -0500 Robert McIntyre increased tempo of regret
Fri, 04 May 2012 07:23:07 -0500 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
Fri, 04 May 2012 06:34:00 -0500 Robert McIntyre shortened song.
Fri, 04 May 2012 06:28:16 -0500 Robert McIntyre adding ship-of-regret-and-sleep.mid.
Fri, 04 May 2012 06:18:48 -0500 Robert McIntyre merge dylan's changes.
Wed, 02 May 2012 20:32:45 -0500 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
Wed, 02 May 2012 19:52:06 -0500 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
Sun, 29 Apr 2012 20:35:58 -0500 Dylan Holmes Added interactive Pokemon cries.
Sun, 29 Apr 2012 19:48:43 -0500 Dylan Holmes Added introduction.
Fri, 04 May 2012 06:15:47 -0500 Robert McIntyre remove useless :duty from drum track.
Fri, 04 May 2012 06:12:59 -0500 Robert McIntyre got drums to work.
Fri, 04 May 2012 05:17:18 -0500 Robert McIntyre working on drums.
Fri, 04 May 2012 04:13:13 -0500 Robert McIntyre working on noise.
Fri, 04 May 2012 03:55:00 -0500 Robert McIntyre remove dead code.
Fri, 04 May 2012 03:50:07 -0500 Robert McIntyre removed duplicate notes in drum track.
Fri, 04 May 2012 03:45:04 -0500 Robert McIntyre enabled duty-selection via title information in the midi file.
Fri, 04 May 2012 03:34:32 -0500 Robert McIntyre implememted automatic detection of tracks.
Fri, 04 May 2012 03:01:28 -0500 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
Fri, 04 May 2012 02:41:45 -0500 Robert McIntyre added trill and extended last note.
Fri, 04 May 2012 02:27:11 -0500 Robert McIntyre remove csv file.
Fri, 04 May 2012 02:26:28 -0500 Robert McIntyre going to work on another song.
Thu, 03 May 2012 11:28:33 -0500 Robert McIntyre rescaled intro.
Thu, 03 May 2012 11:24:46 -0500 Robert McIntyre fixed silence at end, and increased tempo.
Thu, 03 May 2012 10:28:05 -0500 Robert McIntyre synchronized pony song.
Thu, 03 May 2012 07:25:06 -0500 Robert McIntyre exporting to midi file.
Thu, 03 May 2012 07:01:42 -0500 Robert McIntyre removed all overlapping notes.
Thu, 03 May 2012 06:57:41 -0500 Robert McIntyre removed overlapping notes in drum track.
Thu, 03 May 2012 06:45:26 -0500 Robert McIntyre move some notes between tracks.
Thu, 03 May 2012 06:42:58 -0500 Robert McIntyre simplified notes
Thu, 03 May 2012 06:31:17 -0500 Robert McIntyre merge drum tracks
Thu, 03 May 2012 06:28:37 -0500 Robert McIntyre change insturments.
Thu, 03 May 2012 06:22:34 -0500 Robert McIntyre removed some tracks.
Thu, 03 May 2012 06:13:17 -0500 Robert McIntyre added music
Fri, 27 Apr 2012 12:16:11 -0500 Robert McIntyre saving progress.
Thu, 26 Apr 2012 08:14:03 -0500 Robert McIntyre mapped most of music-playing RAM
Thu, 26 Apr 2012 06:52:35 -0500 Robert McIntyre mapped more of RAM music-playing data structure.
Thu, 26 Apr 2012 05:45:16 -0500 Robert McIntyre discovered meanig of first 8 bytes of music.
Thu, 26 Apr 2012 05:05:16 -0500 Robert McIntyre can cange music; trying to understand music format.
Thu, 26 Apr 2012 04:35:49 -0500 Robert McIntyre investigating the game's music.
Thu, 26 Apr 2012 03:00:58 -0500 Robert McIntyre saving progress.
Wed, 25 Apr 2012 13:46:31 -0500 Robert McIntyre can now play midi files with two tracks.
Wed, 25 Apr 2012 13:09:06 -0500 Robert McIntyre now I can play two voices at once!
Wed, 25 Apr 2012 12:41:30 -0500 Robert McIntyre created basic frame system for multiple voices.
Wed, 25 Apr 2012 12:35:53 -0500 Robert McIntyre workig on two voices using square wave generators.
Wed, 25 Apr 2012 01:58:44 -0500 Robert McIntyre paramaterized music-step
Wed, 25 Apr 2012 01:56:39 -0500 Robert McIntyre paramaterized do-message
Tue, 24 Apr 2012 23:51:30 -0500 Robert McIntyre reordered assembly in music-kernel.
Tue, 24 Apr 2012 23:18:40 -0500 Robert McIntyre remove crufty comment.
Mon, 23 Apr 2012 09:49:24 -0500 Robert McIntyre correctly handles notes longer than 1 second.
Mon, 23 Apr 2012 09:40:11 -0500 Robert McIntyre investigating infinite loop in note-codes.
Mon, 23 Apr 2012 09:22:07 -0500 Robert McIntyre correctly handle silent spaces in midi files.
Mon, 23 Apr 2012 08:26:23 -0500 Robert McIntyre sucessfully played third-kind.
Mon, 23 Apr 2012 07:02:39 -0500 Robert McIntyre completed basic midi parser using midicsv
Mon, 23 Apr 2012 05:45:25 -0500 Robert McIntyre implemented note-code message.
Mon, 23 Apr 2012 04:45:55 -0500 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
Tue, 17 Apr 2012 06:53:48 -0500 Robert McIntyre increased resolution of music-kernel timer.
Tue, 17 Apr 2012 06:36:43 -0500 Robert McIntyre merge.
Sat, 14 Apr 2012 12:24:00 -0500 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
Sat, 14 Apr 2012 09:27:49 -0500 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
Sat, 14 Apr 2012 05:20:28 -0500 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
Tue, 17 Apr 2012 06:36:17 -0500 Robert McIntyre completed basic music playing kernel
Mon, 16 Apr 2012 14:08:56 -0500 Robert McIntyre made basic tone player.
Sat, 14 Apr 2012 05:41:55 -0500 Robert McIntyre everything works :) now I have total control over the game.
Sat, 14 Apr 2012 04:09:51 -0500 Robert McIntyre saving progress before debugging.
Sat, 14 Apr 2012 03:22:10 -0500 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
Sat, 14 Apr 2012 01:32:49 -0500 Robert McIntyre merge.
Fri, 13 Apr 2012 09:07:09 -0500 Dylan Holmes saving progress...
Fri, 13 Apr 2012 05:06:56 -0500 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
Fri, 13 Apr 2012 02:38:10 -0500 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
Sat, 14 Apr 2012 01:32:22 -0500 Robert McIntyre brought documentation up to date.
Fri, 13 Apr 2012 11:33:56 -0500 Robert McIntyre merge dylan's changes.
Thu, 12 Apr 2012 22:30:03 -0500 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
Thu, 12 Apr 2012 22:18:46 -0500 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
Fri, 13 Apr 2012 11:32:52 -0500 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
Fri, 13 Apr 2012 11:18:08 -0500 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
Fri, 13 Apr 2012 09:59:32 -0500 Robert McIntyre removed one opcode
Fri, 13 Apr 2012 09:47:34 -0500 Robert McIntyre all tests passed.
Fri, 13 Apr 2012 09:24:02 -0500 Robert McIntyre finally made it to the actual writing part...
Fri, 13 Apr 2012 07:30:11 -0500 Robert McIntyre this f@#@# thing oh my god.
Fri, 13 Apr 2012 05:35:55 -0500 Robert McIntyre allowed non-even initial blank inputs.
Fri, 13 Apr 2012 05:28:17 -0500 Robert McIntyre fixed bug where variables would be overwritten.
Fri, 13 Apr 2012 04:56:01 -0500 Robert McIntyre use E as scratch instead of C
Fri, 13 Apr 2012 04:50:58 -0500 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
Fri, 13 Apr 2012 04:37:12 -0500 Robert McIntyre set H for real
Fri, 13 Apr 2012 04:13:12 -0500 Robert McIntyre set H, but found flaw in program flow.
Thu, 12 Apr 2012 01:25:28 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 00:52:19 -0500 Robert McIntyre saving progress....
Thu, 12 Apr 2012 00:20:16 -0500 Robert McIntyre saving progress...
Wed, 11 Apr 2012 23:40:01 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 12:08:36 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 10:20:38 -0500 Robert McIntyre had to change programs to prevent repeats.
Thu, 12 Apr 2012 09:21:40 -0500 Robert McIntyre saving progress...
Thu, 12 Apr 2012 06:27:03 -0500 Robert McIntyre changed scratch ragisters from BC to DE.
Thu, 12 Apr 2012 06:20:17 -0500 Robert McIntyre working on mode-dispatch
Wed, 11 Apr 2012 14:04:21 -0500 Robert McIntyre completed read-user-input by working off of Dylan's version.
Wed, 11 Apr 2012 13:39:53 -0500 Robert McIntyre saving progress.
Wed, 11 Apr 2012 13:17:08 -0500 Robert McIntyre decreased frame-metronome by one opcode
Wed, 11 Apr 2012 13:09:41 -0500 Robert McIntyre frame-metronome no longer needs any state.
Wed, 11 Apr 2012 12:36:30 -0500 Robert McIntyre leave HL unmolested
Wed, 11 Apr 2012 12:35:31 -0500 Robert McIntyre simplifying frame-metronome
Wed, 11 Apr 2012 11:43:51 -0500 Robert McIntyre created efficient frame-metronome program
Wed, 11 Apr 2012 10:47:27 -0500 Robert McIntyre working on main bootstrap program
Wed, 11 Apr 2012 09:14:51 -0500 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
Tue, 10 Apr 2012 09:17:47 -0500 Robert McIntyre add demo moves
Tue, 10 Apr 2012 06:56:07 -0500 Robert McIntyre merge
Mon, 09 Apr 2012 03:46:04 -0500 Dylan Holmes Found some tile sprites for printable characters. Neato.
Mon, 09 Apr 2012 01:44:19 -0500 Dylan Holmes merged changes
Mon, 09 Apr 2012 01:40:26 -0500 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
Sun, 08 Apr 2012 07:59:15 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Tue, 10 Apr 2012 06:33:44 -0500 Robert McIntyre script: wrote memory pattern from within game!
Tue, 10 Apr 2012 03:32:47 -0500 Robert McIntyre cleaning up code
Mon, 09 Apr 2012 13:21:34 -0500 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
Mon, 09 Apr 2012 12:34:29 -0500 Robert McIntyre saving progress...
Mon, 09 Apr 2012 11:31:09 -0500 Robert McIntyre almost halfway there!
Mon, 09 Apr 2012 11:03:33 -0500 Robert McIntyre more progress.
Mon, 09 Apr 2012 10:35:22 -0500 Robert McIntyre saving progress...]
Mon, 09 Apr 2012 09:25:33 -0500 Robert McIntyre script: made it to celadon poke-center.
Mon, 09 Apr 2012 09:10:45 -0500 Robert McIntyre route repaired.
Mon, 09 Apr 2012 08:51:47 -0500 Robert McIntyre repairing route
Mon, 09 Apr 2012 08:27:45 -0500 Robert McIntyre script: got leomnades and TM13, shopping is complete.
Mon, 09 Apr 2012 07:30:44 -0500 Robert McIntyre got guard spec & x-accuracy; floor five complete.
Mon, 09 Apr 2012 07:20:41 -0500 Robert McIntyre got elemental stones; floor four complete.
Mon, 09 Apr 2012 07:13:40 -0500 Robert McIntyre script: got TM18; floor three complete.
Mon, 09 Apr 2012 06:30:13 -0500 Robert McIntyre script: bought status healing items; floor two complete.
Mon, 09 Apr 2012 06:09:49 -0500 Robert McIntyre script: bought TMs on second floor.
Mon, 09 Apr 2012 05:36:56 -0500 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
Sun, 08 Apr 2012 21:21:39 -0500 Robert McIntyre wrote skeleton for celadon purchase spree.
Sun, 08 Apr 2012 21:12:07 -0500 Robert McIntyre mapped celadon store inventories.
Sun, 08 Apr 2012 20:59:06 -0500 Robert McIntyre merge dylan's changes.
Sun, 08 Apr 2012 07:57:52 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Sun, 08 Apr 2012 07:55:06 -0500 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
Sun, 08 Apr 2012 06:13:39 -0500 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
Sun, 08 Apr 2012 01:28:39 -0500 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
Sun, 08 Apr 2012 20:58:14 -0500 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
Sun, 08 Apr 2012 08:43:52 -0500 Robert McIntyre item layout is complete.
Sun, 08 Apr 2012 08:27:55 -0500 Robert McIntyre constructing exact item-pc layout for item-writer.
Sun, 08 Apr 2012 06:11:29 -0500 Robert McIntyre completed testing of item-writer; looks good.
Sun, 08 Apr 2012 05:48:13 -0500 Robert McIntyre brought item-writer down to 20 items.
Sun, 08 Apr 2012 04:10:49 -0500 Robert McIntyre preliminary item-writer complete
Sun, 08 Apr 2012 03:00:51 -0500 Robert McIntyre rewriting basic-writer assemly so that it is valid items
Sat, 07 Apr 2012 12:31:12 -0500 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
Sat, 07 Apr 2012 07:43:17 -0500 Robert McIntyre restore memoization.
Sat, 07 Apr 2012 07:31:59 -0500 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
Sat, 07 Apr 2012 05:42:26 -0500 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
Fri, 06 Apr 2012 14:54:39 -0500 Robert McIntyre saving progress.
Fri, 06 Apr 2012 14:41:28 -0500 Robert McIntyre fixed problem with rival's name.
Fri, 06 Apr 2012 13:52:08 -0500 Robert McIntyre solving problem with rival name becomming a key item.
Fri, 06 Apr 2012 12:18:58 -0500 Robert McIntyre improved do-save-corruption
Fri, 06 Apr 2012 09:09:52 -0500 Robert McIntyre made more progress, have burn heals and correct name for rival.
Fri, 06 Apr 2012 07:22:18 -0500 Robert McIntyre improved efficiency of delayed-difference
Thu, 05 Apr 2012 15:05:08 -0500 Robert McIntyre improved delayed-difference with memoization
Thu, 05 Apr 2012 12:59:30 -0500 Robert McIntyre corrected compilation bugs
Wed, 04 Apr 2012 14:55:43 -0500 Robert McIntyre saving progress before trip to Liberal.
Wed, 04 Apr 2012 03:25:14 -0500 Robert McIntyre improved efficiency of set-cursor
Wed, 04 Apr 2012 01:04:06 -0500 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
Wed, 04 Apr 2012 00:56:53 -0500 Robert McIntyre created functions to set the cursor to any position in any list
Wed, 04 Apr 2012 00:35:44 -0500 Robert McIntyre added function to determine wuantity of items currently selected
Wed, 04 Apr 2012 00:16:49 -0500 Robert McIntyre created function to determine total item-offset
Tue, 03 Apr 2012 23:17:33 -0500 Robert McIntyre located item-list related addresses.
Tue, 03 Apr 2012 04:16:20 -0500 Robert McIntyre adapting bootstrap to new util functions.
Mon, 02 Apr 2012 23:13:49 -0500 Robert McIntyre fixing runs to use new util functions.
Mon, 02 Apr 2012 21:25:24 -0500 Robert McIntyre remove crufty functions.
Mon, 02 Apr 2012 21:20:54 -0500 Robert McIntyre greatly speed up scroll-text by using binary-search.
Mon, 02 Apr 2012 20:30:28 -0500 Robert McIntyre merge
Mon, 02 Apr 2012 20:30:02 -0500 Robert McIntyre scroll text works robustly but is slow
Mon, 02 Apr 2012 10:58:16 -0500 Robert McIntyre major refactoring; made (walk) more robust
Sun, 01 Apr 2012 21:47:04 -0500 Dylan Holmes Added more to the rom map.
Sun, 01 Apr 2012 03:20:33 -0500 Dylan Holmes began writing out my notes on the ROM in an org file.
Sun, 01 Apr 2012 01:50:34 -0500 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
Sat, 31 Mar 2012 06:47:05 -0500 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
Sat, 31 Mar 2012 04:25:49 -0500 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
Sat, 31 Mar 2012 03:54:21 -0500 Dylan Holmes completed cry functions.
Sat, 31 Mar 2012 01:27:46 -0500 Dylan Holmes beginning to work on cry data
Sat, 31 Mar 2012 00:41:28 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:41:14 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:33:35 -0500 Robert McIntyre item manipulation program works!
Sat, 31 Mar 2012 00:05:39 -0500 Robert McIntyre going to test bootstrapping program.
Fri, 30 Mar 2012 23:39:58 -0500 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
Fri, 30 Mar 2012 23:05:38 -0500 Robert McIntyre found program that works as valid items, but now the program is too long...
Fri, 30 Mar 2012 22:48:31 -0500 Robert McIntyre mapped out the rest of relevant characters-as-objects space
Fri, 30 Mar 2012 22:41:25 -0500 Robert McIntyre found a second good character-item that can serve as a target
Fri, 30 Mar 2012 22:35:08 -0500 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
Fri, 30 Mar 2012 18:41:39 -0500 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
Fri, 30 Mar 2012 18:25:02 -0500 Robert McIntyre dylan thought of a better program using op 0x70.
Fri, 30 Mar 2012 18:15:28 -0500 Robert McIntyre merge
Fri, 30 Mar 2012 18:14:14 -0500 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
Fri, 30 Mar 2012 05:57:12 -0500 Dylan Holmes Tinkering with types and encounters.
Thu, 29 Mar 2012 18:23:20 -0500 Robert McIntyre script: creating header for initial bootstrap program.
Thu, 29 Mar 2012 17:38:36 -0500 Robert McIntyre script: walked to poke-center computer.
Thu, 29 Mar 2012 13:49:40 -0500 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
Thu, 29 Mar 2012 13:31:31 -0500 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
Wed, 28 Mar 2012 06:06:13 -0500 Robert McIntyre merge
Wed, 28 Mar 2012 06:06:00 -0500 Robert McIntyre added give-empty-pokedex
Wed, 28 Mar 2012 05:56:37 -0500 Dylan Holmes Found the hardcoded pokedex order!!
Wed, 28 Mar 2012 05:08:24 -0500 Robert McIntyre script: bought 96 burn heals
Wed, 28 Mar 2012 04:52:09 -0500 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
Wed, 28 Mar 2012 03:28:36 -0500 Dylan Holmes added price data. also, shop data seems a bit off.
Tue, 27 Mar 2012 22:41:24 -0500 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
Tue, 27 Mar 2012 21:08:44 -0500 Robert McIntyre reorginazed save corruption code
Tue, 27 Mar 2012 13:33:44 -0500 Robert McIntyre script: save corruption
Tue, 27 Mar 2012 13:10:48 -0500 Robert McIntyre script: bought initial 5 items.
Tue, 27 Mar 2012 12:57:58 -0500 Robert McIntyre fix compiliation errors
Tue, 27 Mar 2012 12:37:48 -0500 Robert McIntyre merge.
Tue, 27 Mar 2012 12:36:48 -0500 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
Tue, 27 Mar 2012 11:30:58 -0500 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
Tue, 27 Mar 2012 02:05:16 -0500 Dylan Holmes further improvements on hxc-pokemon-base.
Tue, 27 Mar 2012 00:59:43 -0500 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
Tue, 27 Mar 2012 00:33:07 -0500 Robert McIntyre script: went back to viridian store.
Mon, 26 Mar 2012 23:54:52 -0500 Robert McIntyre script: delivered oak's parcel; got pokedex.
Mon, 26 Mar 2012 23:34:53 -0500 Robert McIntyre script: made it to oak's lab from viridian mart.
Mon, 26 Mar 2012 23:25:18 -0500 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
Mon, 26 Mar 2012 23:18:22 -0500 Dylan Holmes Added hardcoded learnsets.
Mon, 26 Mar 2012 23:04:12 -0500 Robert McIntyre script: got oak's parcel