log

age author description
2012-05-03 Robert McIntyre change insturments.
2012-05-03 Robert McIntyre removed some tracks.
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real
2012-04-13 Robert McIntyre set H, but found flaw in program flow.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress....
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress.