Sat, 31 Mar 2012 00:33:35 -0500 |
Robert McIntyre |
item manipulation program works!
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Sat, 31 Mar 2012 00:05:39 -0500 |
Robert McIntyre |
going to test bootstrapping program.
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Fri, 30 Mar 2012 23:39:58 -0500 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
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Fri, 30 Mar 2012 23:05:38 -0500 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
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Fri, 30 Mar 2012 22:48:31 -0500 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
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Fri, 30 Mar 2012 22:41:25 -0500 |
Robert McIntyre |
found a second good character-item that can serve as a target
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Fri, 30 Mar 2012 22:35:08 -0500 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
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Fri, 30 Mar 2012 18:41:39 -0500 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
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Fri, 30 Mar 2012 18:25:02 -0500 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
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Fri, 30 Mar 2012 18:15:28 -0500 |
Robert McIntyre |
merge
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Fri, 30 Mar 2012 18:14:14 -0500 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
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Fri, 30 Mar 2012 05:57:12 -0500 |
Dylan Holmes |
Tinkering with types and encounters.
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Thu, 29 Mar 2012 18:23:20 -0500 |
Robert McIntyre |
script: creating header for initial bootstrap program.
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Thu, 29 Mar 2012 17:38:36 -0500 |
Robert McIntyre |
script: walked to poke-center computer.
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Thu, 29 Mar 2012 13:49:40 -0500 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
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