Thu, 03 May 2012 06:57:41 -0500 |
Robert McIntyre |
removed overlapping notes in drum track.
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Thu, 03 May 2012 06:45:26 -0500 |
Robert McIntyre |
move some notes between tracks.
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Thu, 03 May 2012 06:42:58 -0500 |
Robert McIntyre |
simplified notes
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Thu, 03 May 2012 06:31:17 -0500 |
Robert McIntyre |
merge drum tracks
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Thu, 03 May 2012 06:28:37 -0500 |
Robert McIntyre |
change insturments.
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Thu, 03 May 2012 06:22:34 -0500 |
Robert McIntyre |
removed some tracks.
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Thu, 03 May 2012 06:13:17 -0500 |
Robert McIntyre |
added music
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Fri, 27 Apr 2012 12:16:11 -0500 |
Robert McIntyre |
saving progress.
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Thu, 26 Apr 2012 08:14:03 -0500 |
Robert McIntyre |
mapped most of music-playing RAM
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Thu, 26 Apr 2012 06:52:35 -0500 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
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Thu, 26 Apr 2012 05:45:16 -0500 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
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Thu, 26 Apr 2012 05:05:16 -0500 |
Robert McIntyre |
can cange music; trying to understand music format.
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Thu, 26 Apr 2012 04:35:49 -0500 |
Robert McIntyre |
investigating the game's music.
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Thu, 26 Apr 2012 03:00:58 -0500 |
Robert McIntyre |
saving progress.
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Wed, 25 Apr 2012 13:46:31 -0500 |
Robert McIntyre |
can now play midi files with two tracks.
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Wed, 25 Apr 2012 13:09:06 -0500 |
Robert McIntyre |
now I can play two voices at once!
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Wed, 25 Apr 2012 12:41:30 -0500 |
Robert McIntyre |
created basic frame system for multiple voices.
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Wed, 25 Apr 2012 12:35:53 -0500 |
Robert McIntyre |
workig on two voices using square wave generators.
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Wed, 25 Apr 2012 01:58:44 -0500 |
Robert McIntyre |
paramaterized music-step
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Wed, 25 Apr 2012 01:56:39 -0500 |
Robert McIntyre |
paramaterized do-message
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Tue, 24 Apr 2012 23:51:30 -0500 |
Robert McIntyre |
reordered assembly in music-kernel.
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Tue, 24 Apr 2012 23:18:40 -0500 |
Robert McIntyre |
remove crufty comment.
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Mon, 23 Apr 2012 09:49:24 -0500 |
Robert McIntyre |
correctly handles notes longer than 1 second.
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Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
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Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
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Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
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Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
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Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
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Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
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Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
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Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
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Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
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Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
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Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
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Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
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Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
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Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
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Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
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Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
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Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
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Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
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Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
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Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
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Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
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Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
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Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
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Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
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Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
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Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
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Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
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Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
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Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
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Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
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Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
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Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
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Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
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Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
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