2012-03-22 |
Dylan Holmes |
merged changes.
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2012-03-22 |
Dylan Holmes |
added world directory for practice worldbuilding.
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2012-03-22 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
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2012-03-22 |
Dylan Holmes |
merged assembly
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2012-03-22 |
Robert McIntyre |
finished mapping out pokemon memory region.
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2012-03-22 |
Robert McIntyre |
modified give-items to work with glitched items.
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2012-03-22 |
Robert McIntyre |
determined location of pokemon types; added functions for reading/setting them.
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2012-03-22 |
Robert McIntyre |
cleaned up code; added gb.saves
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2012-03-22 |
Robert McIntyre |
add status to pokemon-data printout.
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2012-03-22 |
Robert McIntyre |
expanded pokemon-layout to include status effects.
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2012-03-22 |
Robert McIntyre |
wrote functions to read and write pokemon DV values and status
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2012-03-21 |
Dylan Holmes |
beginning test of latest assembly code. 240->70.
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2012-03-21 |
Robert McIntyre |
made functions more convienent for repl use.
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2012-03-21 |
Robert McIntyre |
saved corrupted save.
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2012-03-21 |
Robert McIntyre |
add DV info to print-pokemon-data
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2012-03-21 |
Robert McIntyre |
fixed compilation problems.
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2012-03-21 |
Robert McIntyre |
added facilities to corrupt any state.
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2012-03-21 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
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2012-03-21 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
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2012-03-21 |
Robert McIntyre |
made facilities for printing pokemon info.
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2012-03-20 |
Robert McIntyre |
determined position of pokemon color maps
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2012-03-20 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
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2012-03-20 |
Robert McIntyre |
working on functions to control species.
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2012-03-20 |
Robert McIntyre |
fixed gb.moves
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2012-03-20 |
Robert McIntyre |
moved important move code out of exp and into gb.
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2012-03-20 |
Robert McIntyre |
emabled setting pokemon moves and PP
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2012-03-20 |
Robert McIntyre |
discovered hex values for pokemon species.
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2012-03-20 |
Robert McIntyre |
found out how to increase Max PP of a move
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