log

age author description
2012-03-30 Robert McIntyre merge
2012-03-30 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
2012-03-30 Dylan Holmes Tinkering with types and encounters.
2012-03-29 Robert McIntyre script: creating header for initial bootstrap program.
2012-03-29 Robert McIntyre script: walked to poke-center computer.
2012-03-29 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
2012-03-29 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
2012-03-28 Robert McIntyre merge
2012-03-28 Robert McIntyre added give-empty-pokedex
2012-03-28 Dylan Holmes Found the hardcoded pokedex order!!
2012-03-28 Robert McIntyre script: bought 96 burn heals
2012-03-28 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
2012-03-28 Dylan Holmes added price data. also, shop data seems a bit off.
2012-03-28 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
2012-03-28 Robert McIntyre reorginazed save corruption code
2012-03-27 Robert McIntyre script: save corruption
2012-03-27 Robert McIntyre script: bought initial 5 items.
2012-03-27 Robert McIntyre fix compiliation errors
2012-03-27 Robert McIntyre merge.
2012-03-27 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
2012-03-27 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
2012-03-27 Dylan Holmes further improvements on hxc-pokemon-base.
2012-03-27 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
2012-03-27 Robert McIntyre script: went back to viridian store.
2012-03-27 Robert McIntyre script: delivered oak's parcel; got pokedex.
2012-03-27 Robert McIntyre script: made it to oak's lab from viridian mart.
2012-03-27 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
2012-03-27 Dylan Holmes Added hardcoded learnsets.
2012-03-27 Robert McIntyre script: got oak's parcel
2012-03-27 Robert McIntyre merge