2012-03-21 |
Robert McIntyre |
added functions to read and set DV values for pokemon.
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2012-03-21 |
Robert McIntyre |
discovered locations of Stat experience and lost location of DV values
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2012-03-21 |
Robert McIntyre |
made facilities for printing pokemon info.
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2012-03-20 |
Robert McIntyre |
determined position of pokemon color maps
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2012-03-20 |
Robert McIntyre |
need to determine how colormaps for pokemon work.
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2012-03-20 |
Robert McIntyre |
working on functions to control species.
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2012-03-20 |
Robert McIntyre |
fixed gb.moves
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2012-03-20 |
Robert McIntyre |
moved important move code out of exp and into gb.
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2012-03-20 |
Robert McIntyre |
emabled setting pokemon moves and PP
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2012-03-20 |
Robert McIntyre |
discovered hex values for pokemon species.
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2012-03-20 |
Robert McIntyre |
found out how to increase Max PP of a move
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2012-03-20 |
Robert McIntyre |
finally found the species identifiers!
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2012-03-20 |
Robert McIntyre |
discovered location of pokemon DV values.
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2012-03-20 |
Robert McIntyre |
filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
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2012-03-20 |
Robert McIntyre |
confirmed move-id locations.
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2012-03-20 |
Robert McIntyre |
discovered hex-values for every move.
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2012-03-20 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
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2012-03-20 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
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2012-03-20 |
Robert McIntyre |
fix stackoverflow error.
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2012-03-20 |
Robert McIntyre |
discovered location of pokemon OT IDs.
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2012-03-20 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
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2012-03-20 |
Robert McIntyre |
can now get/set pokemon OT name
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2012-03-20 |
Robert McIntyre |
can now determine the number of pokemon in the party.
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2012-03-20 |
Robert McIntyre |
made function to get the sixth pokemon's full name
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2012-03-20 |
Robert McIntyre |
major refactoring complete.
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2012-03-20 |
Robert McIntyre |
preparing to refactor:
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2012-03-20 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
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2012-03-20 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
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2012-03-20 |
Robert McIntyre |
added save states, since many functions now depend on them.
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2012-03-19 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
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2012-03-19 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
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2012-03-19 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
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2012-03-19 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
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2012-03-18 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
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2012-03-18 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
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2012-03-18 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
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2012-03-18 |
Robert McIntyre |
saving progress
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2012-03-18 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
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2012-03-18 |
Robert McIntyre |
added rival-name letter-map
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2012-03-18 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
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2012-03-18 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
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2012-03-18 |
Robert McIntyre |
dylan added some code
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2012-03-17 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
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2012-03-17 |
Robert McIntyre |
completed mode 3
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2012-03-17 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
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2012-03-17 |
Robert McIntyre |
fixed problem with mode transitions
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2012-03-17 |
Robert McIntyre |
saving progress.
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2012-03-17 |
Robert McIntyre |
working on proper timing for modes
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2012-03-17 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
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2012-03-17 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
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2012-03-17 |
Robert McIntyre |
wrote test case for write-memory skeleton
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2012-03-17 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
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2012-03-16 |
Robert McIntyre |
saving progress
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2012-03-16 |
Robert McIntyre |
functional number-input bootstrap code complete
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2012-03-16 |
Robert McIntyre |
working on preliminary bootstrap code
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2012-03-16 |
Robert McIntyre |
added test for count-frames
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2012-03-16 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
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2012-03-15 |
Robert McIntyre |
saving progress
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2012-03-15 |
Robert McIntyre |
now I have an assembly program that can read button presses!
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2012-03-15 |
Robert McIntyre |
changed display for memory and registers to binary
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2012-03-15 |
Robert McIntyre |
saving progress
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2012-03-15 |
Robert McIntyre |
fix typo
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2012-03-15 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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2012-03-15 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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2012-03-13 |
Robert McIntyre |
working on some actual assembly programs
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2012-03-13 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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2012-03-13 |
Robert McIntyre |
working on understanding basic opcodes
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2012-03-13 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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2012-03-12 |
Robert McIntyre |
filled out functions for the rest of the registers.
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2012-03-12 |
Robert McIntyre |
created functions to get and set register values
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2012-03-12 |
Robert McIntyre |
can now read and set the inventory of a state
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2012-03-12 |
Robert McIntyre |
renamed inspect.clj to items.clj
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2012-03-12 |
Robert McIntyre |
derived item list
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2012-03-12 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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2012-03-12 |
Robert McIntyre |
working on inventory analysis
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2012-03-12 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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2012-03-12 |
Robert McIntyre |
added function to get all the GB's memory.
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2012-03-12 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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2012-03-11 |
Robert McIntyre |
got original speedrun to work with modified beginning
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2012-03-11 |
Robert McIntyre |
added save corruption
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2012-03-10 |
Robert McIntyre |
added sanity check for title
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2012-03-10 |
Robert McIntyre |
can now save moves and states and am ready to continue past the title
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2012-03-10 |
Robert McIntyre |
collect cruft, rename other files
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2012-03-10 |
Robert McIntyre |
cleaned up code and made it to the end of the title
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2012-03-10 |
Robert McIntyre |
more progress with the title
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2012-03-10 |
Robert McIntyre |
better functional version of earlier code
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2012-03-10 |
Robert McIntyre |
fleshing out functional gb interface
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2012-03-09 |
Robert McIntyre |
going to try using zippers
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2012-03-09 |
Robert McIntyre |
generated intro
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2012-03-09 |
Robert McIntyre |
worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
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2012-03-09 |
Robert McIntyre |
more stuff.
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2012-03-09 |
Robert McIntyre |
speed up emulation
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2012-03-09 |
Robert McIntyre |
disk backup complete
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2012-03-09 |
Robert McIntyre |
working on disk-backup for save-states
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2012-03-08 |
Robert McIntyre |
added play command
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2012-03-08 |
Robert McIntyre |
added optional argument to rewind
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