log

age author description
2012-03-21 Robert McIntyre added functions to read and set DV values for pokemon.
2012-03-21 Robert McIntyre discovered locations of Stat experience and lost location of DV values
2012-03-21 Robert McIntyre made facilities for printing pokemon info.
2012-03-20 Robert McIntyre determined position of pokemon color maps
2012-03-20 Robert McIntyre need to determine how colormaps for pokemon work.
2012-03-20 Robert McIntyre working on functions to control species.
2012-03-20 Robert McIntyre fixed gb.moves
2012-03-20 Robert McIntyre moved important move code out of exp and into gb.
2012-03-20 Robert McIntyre emabled setting pokemon moves and PP
2012-03-20 Robert McIntyre discovered hex values for pokemon species.
2012-03-20 Robert McIntyre found out how to increase Max PP of a move
2012-03-20 Robert McIntyre finally found the species identifiers!
2012-03-20 Robert McIntyre discovered location of pokemon DV values.
2012-03-20 Robert McIntyre filled out more of the pokemon map by extrapolating from pokemon 2 and testing.
2012-03-20 Robert McIntyre confirmed move-id locations.
2012-03-20 Robert McIntyre discovered hex-values for every move.
2012-03-20 Robert McIntyre found a few more values by randomly setting things to 0x00.
2012-03-20 Robert McIntyre learned some more about pokemon layout via inspection.
2012-03-20 Robert McIntyre fix stackoverflow error.
2012-03-20 Robert McIntyre discovered location of pokemon OT IDs.
2012-03-20 Robert McIntyre made a map of what I know about pokemon layout so far.
2012-03-20 Robert McIntyre can now get/set pokemon OT name
2012-03-20 Robert McIntyre can now determine the number of pokemon in the party.
2012-03-20 Robert McIntyre made function to get the sixth pokemon's full name
2012-03-20 Robert McIntyre major refactoring complete.
2012-03-20 Robert McIntyre preparing to refactor:
2012-03-20 Robert McIntyre determined location of sixth pokemon's name's first character.
2012-03-20 Robert McIntyre moved set-memory to proper position, added pokemon.clj
2012-03-20 Robert McIntyre added save states, since many functions now depend on them.
2012-03-19 Dylan Holmes added driver for dylan's code, verified that it works.
2012-03-19 Dylan Holmes write-memory-assembly* confirmed...stage one.
2012-03-19 Dylan Holmes saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
2012-03-19 Dylan Holmes Checkpoint: about to include the state machine in the assembly* code.
2012-03-18 Dylan Holmes minor tweaking; incremental results: 91 -> 58
2012-03-18 Dylan Holmes Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
2012-03-18 Robert McIntyre removed hardcoded /home/r/ strings from paths and made them relative to user.home
2012-03-18 Robert McIntyre saving progress
2012-03-18 Robert McIntyre converted rival-name letter-map to hexadecimal
2012-03-18 Robert McIntyre added rival-name letter-map
2012-03-18 Robert McIntyre going to make a bootstrap program for the first bootstrap program
2012-03-18 Robert McIntyre removed literal 0xFFs from assembly code since they interfere with the item-list.
2012-03-18 Robert McIntyre dylan added some code
2012-03-17 Robert McIntyre preliminary memory bootstrapping program complete.
2012-03-17 Robert McIntyre completed mode 3
2012-03-17 Robert McIntyre need to add another mode to handle 16 bit start point
2012-03-17 Robert McIntyre fixed problem with mode transitions
2012-03-17 Robert McIntyre saving progress.
2012-03-17 Robert McIntyre working on proper timing for modes
2012-03-17 Robert McIntyre finished Mode 2 of bootstrapping program
2012-03-17 Robert McIntyre finished Mode 1 of bootstrapping program
2012-03-17 Robert McIntyre wrote test case for write-memory skeleton
2012-03-17 Robert McIntyre mode 0 of bootstrapping state machine complete
2012-03-16 Robert McIntyre saving progress
2012-03-16 Robert McIntyre functional number-input bootstrap code complete
2012-03-16 Robert McIntyre working on preliminary bootstrap code
2012-03-16 Robert McIntyre added test for count-frames
2012-03-16 Robert McIntyre completed frame-counting machine language program with dylan's help
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre now I have an assembly program that can read button presses!
2012-03-15 Robert McIntyre changed display for memory and registers to binary
2012-03-15 Robert McIntyre saving progress
2012-03-15 Robert McIntyre fix typo
2012-03-15 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
2012-03-15 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
2012-03-13 Robert McIntyre working on some actual assembly programs
2012-03-13 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
2012-03-13 Robert McIntyre working on understanding basic opcodes
2012-03-13 Robert McIntyre made first 'hello-world' item based assembly insertion.
2012-03-12 Robert McIntyre filled out functions for the rest of the registers.
2012-03-12 Robert McIntyre created functions to get and set register values
2012-03-12 Robert McIntyre can now read and set the inventory of a state
2012-03-12 Robert McIntyre renamed inspect.clj to items.clj
2012-03-12 Robert McIntyre derived item list
2012-03-12 Robert McIntyre added write-memory!, which allows me to write any value to the
2012-03-12 Robert McIntyre working on inventory analysis
2012-03-12 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
2012-03-12 Robert McIntyre added function to get all the GB's memory.
2012-03-12 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
2012-03-11 Robert McIntyre got original speedrun to work with modified beginning
2012-03-11 Robert McIntyre added save corruption
2012-03-10 Robert McIntyre added sanity check for title
2012-03-10 Robert McIntyre can now save moves and states and am ready to continue past the title
2012-03-10 Robert McIntyre collect cruft, rename other files
2012-03-10 Robert McIntyre cleaned up code and made it to the end of the title
2012-03-10 Robert McIntyre more progress with the title
2012-03-10 Robert McIntyre better functional version of earlier code
2012-03-10 Robert McIntyre fleshing out functional gb interface
2012-03-09 Robert McIntyre going to try using zippers
2012-03-09 Robert McIntyre generated intro
2012-03-09 Robert McIntyre worked out size of save files and reduced MAX_SAVE_SIZE to a more reasonable value
2012-03-09 Robert McIntyre more stuff.
2012-03-09 Robert McIntyre speed up emulation
2012-03-09 Robert McIntyre disk backup complete
2012-03-09 Robert McIntyre working on disk-backup for save-states
2012-03-08 Robert McIntyre added play command
2012-03-08 Robert McIntyre added optional argument to rewind