log

age author description
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real
2012-04-13 Robert McIntyre set H, but found flaw in program flow.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress....
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre saving progress.
2012-04-12 Robert McIntyre had to change programs to prevent repeats.
2012-04-12 Robert McIntyre saving progress...
2012-04-12 Robert McIntyre changed scratch ragisters from BC to DE.
2012-04-12 Robert McIntyre working on mode-dispatch
2012-04-11 Robert McIntyre completed read-user-input by working off of Dylan's version.
2012-04-11 Robert McIntyre saving progress.
2012-04-11 Robert McIntyre decreased frame-metronome by one opcode
2012-04-11 Robert McIntyre frame-metronome no longer needs any state.
2012-04-11 Robert McIntyre leave HL unmolested
2012-04-11 Robert McIntyre simplifying frame-metronome
2012-04-11 Robert McIntyre created efficient frame-metronome program
2012-04-11 Robert McIntyre working on main bootstrap program
2012-04-11 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
2012-04-10 Robert McIntyre add demo moves
2012-04-10 Robert McIntyre merge
2012-04-09 Dylan Holmes Found some tile sprites for printable characters. Neato.
2012-04-09 Dylan Holmes merged changes
2012-04-09 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-10 Robert McIntyre script: wrote memory pattern from within game!
2012-04-10 Robert McIntyre cleaning up code
2012-04-09 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
2012-04-09 Robert McIntyre saving progress...
2012-04-09 Robert McIntyre almost halfway there!
2012-04-09 Robert McIntyre more progress.
2012-04-09 Robert McIntyre saving progress...]
2012-04-09 Robert McIntyre script: made it to celadon poke-center.
2012-04-09 Robert McIntyre route repaired.
2012-04-09 Robert McIntyre repairing route
2012-04-09 Robert McIntyre script: got leomnades and TM13, shopping is complete.
2012-04-09 Robert McIntyre got guard spec & x-accuracy; floor five complete.
2012-04-09 Robert McIntyre got elemental stones; floor four complete.
2012-04-09 Robert McIntyre script: got TM18; floor three complete.
2012-04-09 Robert McIntyre script: bought status healing items; floor two complete.
2012-04-09 Robert McIntyre script: bought TMs on second floor.
2012-04-09 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
2012-04-09 Robert McIntyre wrote skeleton for celadon purchase spree.
2012-04-09 Robert McIntyre mapped celadon store inventories.
2012-04-09 Robert McIntyre merge dylan's changes.
2012-04-08 Dylan Holmes fixed a few blocks that were not tangling properly.
2012-04-08 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
2012-04-08 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
2012-04-08 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
2012-04-09 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
2012-04-08 Robert McIntyre item layout is complete.
2012-04-08 Robert McIntyre constructing exact item-pc layout for item-writer.
2012-04-08 Robert McIntyre completed testing of item-writer; looks good.
2012-04-08 Robert McIntyre brought item-writer down to 20 items.
2012-04-08 Robert McIntyre preliminary item-writer complete
2012-04-08 Robert McIntyre rewriting basic-writer assemly so that it is valid items
2012-04-07 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
2012-04-07 Robert McIntyre restore memoization.
2012-04-07 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
2012-04-07 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
2012-04-06 Robert McIntyre saving progress.
2012-04-06 Robert McIntyre fixed problem with rival's name.
2012-04-06 Robert McIntyre solving problem with rival name becomming a key item.
2012-04-06 Robert McIntyre improved do-save-corruption
2012-04-06 Robert McIntyre made more progress, have burn heals and correct name for rival.
2012-04-06 Robert McIntyre improved efficiency of delayed-difference
2012-04-05 Robert McIntyre improved delayed-difference with memoization
2012-04-05 Robert McIntyre corrected compilation bugs
2012-04-04 Robert McIntyre saving progress before trip to Liberal.
2012-04-04 Robert McIntyre improved efficiency of set-cursor
2012-04-04 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
2012-04-04 Robert McIntyre created functions to set the cursor to any position in any list
2012-04-04 Robert McIntyre added function to determine wuantity of items currently selected
2012-04-04 Robert McIntyre created function to determine total item-offset
2012-04-04 Robert McIntyre located item-list related addresses.
2012-04-03 Robert McIntyre adapting bootstrap to new util functions.
2012-04-03 Robert McIntyre fixing runs to use new util functions.
2012-04-03 Robert McIntyre remove crufty functions.
2012-04-03 Robert McIntyre greatly speed up scroll-text by using binary-search.
2012-04-03 Robert McIntyre merge
2012-04-03 Robert McIntyre scroll text works robustly but is slow
2012-04-02 Robert McIntyre major refactoring; made (walk) more robust
2012-04-02 Dylan Holmes Added more to the rom map.
2012-04-01 Dylan Holmes began writing out my notes on the ROM in an org file.
2012-04-01 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
2012-03-31 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
2012-03-31 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
2012-03-31 Dylan Holmes completed cry functions.
2012-03-31 Dylan Holmes beginning to work on cry data
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre improve testing program
2012-03-31 Robert McIntyre item manipulation program works!
2012-03-31 Robert McIntyre going to test bootstrapping program.
2012-03-31 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
2012-03-31 Robert McIntyre found program that works as valid items, but now the program is too long...
2012-03-31 Robert McIntyre mapped out the rest of relevant characters-as-objects space
2012-03-31 Robert McIntyre found a second good character-item that can serve as a target
2012-03-31 Robert McIntyre mapping out characters-as-items to avoid corrupt items.
2012-03-30 Robert McIntyre restored deposit-one-item, working on getting rival's name into item computer.
2012-03-30 Robert McIntyre dylan thought of a better program using op 0x70.
2012-03-30 Robert McIntyre merge
2012-03-30 Robert McIntyre preliminary idea for a better pre-bootstrapping program.
2012-03-30 Dylan Holmes Tinkering with types and encounters.
2012-03-29 Robert McIntyre script: creating header for initial bootstrap program.
2012-03-29 Robert McIntyre script: walked to poke-center computer.
2012-03-29 Dylan Holmes Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
2012-03-29 Dylan Holmes Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
2012-03-28 Robert McIntyre merge
2012-03-28 Robert McIntyre added give-empty-pokedex
2012-03-28 Dylan Holmes Found the hardcoded pokedex order!!
2012-03-28 Robert McIntyre script: bought 96 burn heals
2012-03-28 Dylan Holmes Added the hardcoded list of moves that the TMs and HMs teach.
2012-03-28 Dylan Holmes added price data. also, shop data seems a bit off.
2012-03-28 Dylan Holmes Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
2012-03-28 Robert McIntyre reorginazed save corruption code
2012-03-27 Robert McIntyre script: save corruption
2012-03-27 Robert McIntyre script: bought initial 5 items.
2012-03-27 Robert McIntyre fix compiliation errors
2012-03-27 Robert McIntyre merge.
2012-03-27 Robert McIntyre added script to automatically buy any combination of items from a store's inventory.
2012-03-27 Robert McIntyre refactored walking code from buy-initial-objects to its own function.
2012-03-27 Dylan Holmes further improvements on hxc-pokemon-base.
2012-03-27 Dylan Holmes beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
2012-03-27 Robert McIntyre script: went back to viridian store.
2012-03-27 Robert McIntyre script: delivered oak's parcel; got pokedex.
2012-03-27 Robert McIntyre script: made it to oak's lab from viridian mart.
2012-03-27 Dylan Holmes Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
2012-03-27 Dylan Holmes Added hardcoded learnsets.
2012-03-27 Robert McIntyre script: got oak's parcel
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: made it to viridian mart
2012-03-27 Dylan Holmes Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
2012-03-27 Robert McIntyre script: left oak's lab.
2012-03-27 Robert McIntyre merge
2012-03-27 Robert McIntyre script: defeated rival.
2012-03-26 Dylan Holmes Added hardcoded evolution data.
2012-03-26 Robert McIntyre script: got pikachu.
2012-03-26 Robert McIntyre continued work on unoptimized script
2012-03-26 Robert McIntyre improved scroll-text to scroll through multiple lines of text
2012-03-26 Robert McIntyre unicode walking :)
2012-03-26 Robert McIntyre fixed incompetence.
2012-03-26 Robert McIntyre added delicious unicode characters to the character-map.
2012-03-26 Robert McIntyre minor correction.
2012-03-26 Robert McIntyre merge
2012-03-26 Robert McIntyre updated title and save_corruption to work with all the recent updates
2012-03-26 Dylan Holmes Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
2012-03-26 Robert McIntyre mrege.
2012-03-26 Robert McIntyre starting work on unoptimized bootstrap script.
2012-03-26 Dylan Holmes Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
2012-03-26 Dylan Holmes forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
2012-03-26 Dylan Holmes minor fixes
2012-03-26 Dylan Holmes Added the list of types and advantages to the hardcoded collection.
2012-03-25 Dylan Holmes making interesting data insights.
2012-03-25 Robert McIntyre still working on overall stragety... going to sleep on it.
2012-03-25 Robert McIntyre working on preliminary script to bootstrap my way into a RAM writing program
2012-03-25 Robert McIntyre revived a functional version of Dylan's assembly.
2012-03-25 Robert McIntyre found appropriate map-function on Route 3
2012-03-25 Robert McIntyre continuing work on map-function-addresses.
2012-03-25 Robert McIntyre merge.
2012-03-25 Robert McIntyre working on item-injection; fixed off-by-one error in print-pokedex.
2012-03-24 Dylan Holmes saving progress...
2012-03-24 Robert McIntyre succesful return of control to the game upon item injection.
2012-03-24 Robert McIntyre preliminary map data region in cart.
2012-03-24 Robert McIntyre going to start work on item hack.
2012-03-24 Robert McIntyre working on map memory, modified view-memory to output hex and decimal as well as binary
2012-03-24 Robert McIntyre working out how 0xD367 affects game play
2012-03-24 Robert McIntyre fixed badge order, added HM-mew, mapped out some more memory
2012-03-24 Dylan Holmes Added functions for getting and setting badges.
2012-03-24 Robert McIntyre reformat
2012-03-24 Robert McIntyre added functions for setting rival's name and text speed
2012-03-24 Robert McIntyre added functions for setting current money.
2012-03-24 Robert McIntyre pokedex manipulation functions complete.
2012-03-24 Robert McIntyre enabled pokedex printing.
2012-03-24 Robert McIntyre extended range of catrography.
2012-03-24 Robert McIntyre rename pokemon-layout to cartography.
2012-03-24 Robert McIntyre adjusted default ditto's base stats.
2012-03-24 Robert McIntyre moved hardcoded stuff into its own namespace.
2012-03-24 Robert McIntyre differentiated between normal=pp-ups and glitched key-like pp-ups.
2012-03-24 Robert McIntyre remove debug stuff from pokemon.clj
2012-03-24 Robert McIntyre merge
2012-03-24 Robert McIntyre fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
2012-03-24 Dylan Holmes Added spelling bee.
2012-03-23 Robert McIntyre fixed compilaition error in dylan's code
2012-03-23 Robert McIntyre merge.
2012-03-23 Robert McIntyre fixed minor bug in give-pokemon
2012-03-23 Robert McIntyre give pokemon appears to work.
2012-03-23 Robert McIntyre saving progress
2012-03-23 Dylan Holmes More hardcode expeditions.