Tue, 20 Mar 2012 02:46:57 -0500 |
Robert McIntyre |
confirmed move-id locations.
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Tue, 20 Mar 2012 02:40:59 -0500 |
Robert McIntyre |
discovered hex-values for every move.
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Tue, 20 Mar 2012 01:32:48 -0500 |
Robert McIntyre |
found a few more values by randomly setting things to 0x00.
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Tue, 20 Mar 2012 01:09:03 -0500 |
Robert McIntyre |
learned some more about pokemon layout via inspection.
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Tue, 20 Mar 2012 00:40:33 -0500 |
Robert McIntyre |
fix stackoverflow error.
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Tue, 20 Mar 2012 00:38:03 -0500 |
Robert McIntyre |
discovered location of pokemon OT IDs.
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Mon, 19 Mar 2012 23:27:43 -0500 |
Robert McIntyre |
made a map of what I know about pokemon layout so far.
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Mon, 19 Mar 2012 23:14:21 -0500 |
Robert McIntyre |
can now get/set pokemon OT name
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Mon, 19 Mar 2012 22:42:36 -0500 |
Robert McIntyre |
can now determine the number of pokemon in the party.
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Mon, 19 Mar 2012 21:35:43 -0500 |
Robert McIntyre |
made function to get the sixth pokemon's full name
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Mon, 19 Mar 2012 21:23:46 -0500 |
Robert McIntyre |
major refactoring complete.
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Mon, 19 Mar 2012 20:43:38 -0500 |
Robert McIntyre |
preparing to refactor:
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Mon, 19 Mar 2012 20:30:37 -0500 |
Robert McIntyre |
determined location of sixth pokemon's name's first character.
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Mon, 19 Mar 2012 19:56:55 -0500 |
Robert McIntyre |
moved set-memory to proper position, added pokemon.clj
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Mon, 19 Mar 2012 19:45:32 -0500 |
Robert McIntyre |
added save states, since many functions now depend on them.
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Mon, 19 Mar 2012 05:20:34 -0500 |
Dylan Holmes |
added driver for dylan's code, verified that it works.
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Mon, 19 Mar 2012 05:12:05 -0500 |
Dylan Holmes |
write-memory-assembly* confirmed...stage one.
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Mon, 19 Mar 2012 03:05:42 -0500 |
Dylan Holmes |
saving progress on state machine; 240 ops -> 90 ops (provided it withstands debugging)
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Sun, 18 Mar 2012 20:49:40 -0500 |
Dylan Holmes |
Checkpoint: about to include the state machine in the assembly* code.
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Sun, 18 Mar 2012 05:53:25 -0500 |
Dylan Holmes |
minor tweaking; incremental results: 91 -> 58
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Sun, 18 Mar 2012 05:13:19 -0500 |
Dylan Holmes |
Wrote a more efficient input-number-assembly program; 91 oc -> 60 oc.
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Sun, 18 Mar 2012 00:56:29 -0500 |
Robert McIntyre |
removed hardcoded /home/r/ strings from paths and made them relative to user.home
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Sun, 18 Mar 2012 00:33:00 -0500 |
Robert McIntyre |
saving progress
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Sat, 17 Mar 2012 21:32:29 -0500 |
Robert McIntyre |
converted rival-name letter-map to hexadecimal
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Sat, 17 Mar 2012 21:29:08 -0500 |
Robert McIntyre |
added rival-name letter-map
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Sat, 17 Mar 2012 19:30:45 -0500 |
Robert McIntyre |
going to make a bootstrap program for the first bootstrap program
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Sat, 17 Mar 2012 19:25:38 -0500 |
Robert McIntyre |
removed literal 0xFFs from assembly code since they interfere with the item-list.
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Sat, 17 Mar 2012 19:18:01 -0500 |
Robert McIntyre |
dylan added some code
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Sat, 17 Mar 2012 03:43:42 -0500 |
Robert McIntyre |
preliminary memory bootstrapping program complete.
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Sat, 17 Mar 2012 02:25:48 -0500 |
Robert McIntyre |
completed mode 3
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Sat, 17 Mar 2012 02:00:02 -0500 |
Robert McIntyre |
need to add another mode to handle 16 bit start point
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Sat, 17 Mar 2012 01:23:47 -0500 |
Robert McIntyre |
fixed problem with mode transitions
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Sat, 17 Mar 2012 00:29:34 -0500 |
Robert McIntyre |
saving progress.
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Fri, 16 Mar 2012 20:55:28 -0500 |
Robert McIntyre |
working on proper timing for modes
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Fri, 16 Mar 2012 20:48:12 -0500 |
Robert McIntyre |
finished Mode 2 of bootstrapping program
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Fri, 16 Mar 2012 20:31:53 -0500 |
Robert McIntyre |
finished Mode 1 of bootstrapping program
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Fri, 16 Mar 2012 20:18:54 -0500 |
Robert McIntyre |
wrote test case for write-memory skeleton
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Fri, 16 Mar 2012 20:03:10 -0500 |
Robert McIntyre |
mode 0 of bootstrapping state machine complete
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Fri, 16 Mar 2012 17:50:35 -0500 |
Robert McIntyre |
saving progress
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Fri, 16 Mar 2012 17:03:05 -0500 |
Robert McIntyre |
functional number-input bootstrap code complete
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Fri, 16 Mar 2012 16:52:29 -0500 |
Robert McIntyre |
working on preliminary bootstrap code
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Fri, 16 Mar 2012 13:51:17 -0500 |
Robert McIntyre |
added test for count-frames
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Fri, 16 Mar 2012 00:43:28 -0500 |
Robert McIntyre |
completed frame-counting machine language program with dylan's help
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Thu, 15 Mar 2012 17:29:49 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 17:20:55 -0500 |
Robert McIntyre |
now I have an assembly program that can read button presses!
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Thu, 15 Mar 2012 14:44:19 -0500 |
Robert McIntyre |
changed display for memory and registers to binary
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Thu, 15 Mar 2012 14:32:10 -0500 |
Robert McIntyre |
saving progress
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Thu, 15 Mar 2012 03:40:40 -0500 |
Robert McIntyre |
fix typo
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Thu, 15 Mar 2012 03:24:05 -0500 |
Robert McIntyre |
working on the start of the bootstrap program; expanded register array to 29 elements
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Wed, 14 Mar 2012 21:37:37 -0500 |
Robert McIntyre |
better functional assembly interface; removed frame numbers from SaveStates
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Tue, 13 Mar 2012 14:40:01 -0500 |
Robert McIntyre |
working on some actual assembly programs
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Tue, 13 Mar 2012 00:03:02 -0500 |
Robert McIntyre |
checking in continue!, which let's the GB run for an unlimited time.
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Mon, 12 Mar 2012 22:51:56 -0500 |
Robert McIntyre |
working on understanding basic opcodes
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Mon, 12 Mar 2012 20:03:05 -0500 |
Robert McIntyre |
made first 'hello-world' item based assembly insertion.
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Mon, 12 Mar 2012 12:41:55 -0500 |
Robert McIntyre |
filled out functions for the rest of the registers.
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Mon, 12 Mar 2012 12:37:04 -0500 |
Robert McIntyre |
created functions to get and set register values
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Mon, 12 Mar 2012 09:59:26 -0500 |
Robert McIntyre |
can now read and set the inventory of a state
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Mon, 12 Mar 2012 00:31:10 -0500 |
Robert McIntyre |
renamed inspect.clj to items.clj
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Mon, 12 Mar 2012 00:30:28 -0500 |
Robert McIntyre |
derived item list
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Sun, 11 Mar 2012 23:27:19 -0500 |
Robert McIntyre |
added write-memory!, which allows me to write any value to the
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Sun, 11 Mar 2012 23:10:44 -0500 |
Robert McIntyre |
working on inventory analysis
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Sun, 11 Mar 2012 20:55:21 -0500 |
Robert McIntyre |
fixed memory retrieval function to use the simulated gameboy's mapped memory
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Sun, 11 Mar 2012 20:16:09 -0500 |
Robert McIntyre |
added function to get all the GB's memory.
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Sun, 11 Mar 2012 19:07:31 -0500 |
Robert McIntyre |
added tick(), which allows one to step through each opcode of gameboy
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