Sun, 25 Mar 2012 01:53:29 -0500 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
Sun, 25 Mar 2012 00:38:45 -0500 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
Sun, 25 Mar 2012 00:08:23 -0500 |
Robert McIntyre |
found appropriate map-function on Route 3
|
Sat, 24 Mar 2012 23:38:21 -0500 |
Robert McIntyre |
continuing work on map-function-addresses.
|
Sat, 24 Mar 2012 20:06:25 -0500 |
Robert McIntyre |
merge.
|
Sat, 24 Mar 2012 20:05:47 -0500 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
Sat, 24 Mar 2012 18:21:16 -0500 |
Dylan Holmes |
saving progress...
|
Sat, 24 Mar 2012 16:19:43 -0500 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
Sat, 24 Mar 2012 15:21:24 -0500 |
Robert McIntyre |
preliminary map data region in cart.
|
Sat, 24 Mar 2012 15:02:49 -0500 |
Robert McIntyre |
going to start work on item hack.
|
Sat, 24 Mar 2012 14:42:34 -0500 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
Sat, 24 Mar 2012 13:22:52 -0500 |
Robert McIntyre |
working out how 0xD367 affects game play
|
Sat, 24 Mar 2012 13:15:15 -0500 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
Sat, 24 Mar 2012 05:45:06 -0500 |
Dylan Holmes |
Added functions for getting and setting badges.
|
Sat, 24 Mar 2012 05:38:17 -0500 |
Robert McIntyre |
reformat
|
Sat, 24 Mar 2012 05:26:33 -0500 |
Robert McIntyre |
added functions for setting rival's name and text speed
|