2012-04-14 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
2012-04-14 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
2012-04-14 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
2012-04-17 |
Robert McIntyre |
completed basic music playing kernel
|
2012-04-16 |
Robert McIntyre |
made basic tone player.
|
2012-04-14 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
2012-04-14 |
Robert McIntyre |
saving progress before debugging.
|
2012-04-14 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
2012-04-14 |
Robert McIntyre |
merge.
|
2012-04-13 |
Dylan Holmes |
saving progress...
|
2012-04-13 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
2012-04-13 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
2012-04-14 |
Robert McIntyre |
brought documentation up to date.
|
2012-04-13 |
Robert McIntyre |
merge dylan's changes.
|
2012-04-13 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
2012-04-13 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
2012-04-13 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
2012-04-13 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
2012-04-13 |
Robert McIntyre |
removed one opcode
|
2012-04-13 |
Robert McIntyre |
all tests passed.
|
2012-04-13 |
Robert McIntyre |
finally made it to the actual writing part...
|
2012-04-13 |
Robert McIntyre |
this f@#@# thing oh my god.
|
2012-04-13 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
2012-04-13 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
2012-04-13 |
Robert McIntyre |
use E as scratch instead of C
|
2012-04-13 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
2012-04-13 |
Robert McIntyre |
set H for real
|
2012-04-13 |
Robert McIntyre |
set H, but found flaw in program flow.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress....
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
saving progress.
|
2012-04-12 |
Robert McIntyre |
had to change programs to prevent repeats.
|
2012-04-12 |
Robert McIntyre |
saving progress...
|
2012-04-12 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
2012-04-12 |
Robert McIntyre |
working on mode-dispatch
|
2012-04-11 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
2012-04-11 |
Robert McIntyre |
saving progress.
|
2012-04-11 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
2012-04-11 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
2012-04-11 |
Robert McIntyre |
leave HL unmolested
|
2012-04-11 |
Robert McIntyre |
simplifying frame-metronome
|
2012-04-11 |
Robert McIntyre |
created efficient frame-metronome program
|
2012-04-11 |
Robert McIntyre |
working on main bootstrap program
|
2012-04-11 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
2012-04-10 |
Robert McIntyre |
add demo moves
|
2012-04-10 |
Robert McIntyre |
merge
|
2012-04-09 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
2012-04-09 |
Dylan Holmes |
merged changes
|
2012-04-09 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
2012-04-10 |
Robert McIntyre |
script: wrote memory pattern from within game!
|
2012-04-10 |
Robert McIntyre |
cleaning up code
|
2012-04-09 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
|
2012-04-09 |
Robert McIntyre |
saving progress...
|
2012-04-09 |
Robert McIntyre |
almost halfway there!
|
2012-04-09 |
Robert McIntyre |
more progress.
|
2012-04-09 |
Robert McIntyre |
saving progress...]
|
2012-04-09 |
Robert McIntyre |
script: made it to celadon poke-center.
|
2012-04-09 |
Robert McIntyre |
route repaired.
|
2012-04-09 |
Robert McIntyre |
repairing route
|
2012-04-09 |
Robert McIntyre |
script: got leomnades and TM13, shopping is complete.
|
2012-04-09 |
Robert McIntyre |
got guard spec & x-accuracy; floor five complete.
|
2012-04-09 |
Robert McIntyre |
got elemental stones; floor four complete.
|
2012-04-09 |
Robert McIntyre |
script: got TM18; floor three complete.
|
2012-04-09 |
Robert McIntyre |
script: bought status healing items; floor two complete.
|
2012-04-09 |
Robert McIntyre |
script: bought TMs on second floor.
|
2012-04-09 |
Robert McIntyre |
adjusting run to use 0x00 items for money since they are worth a half million each.
|
2012-04-09 |
Robert McIntyre |
wrote skeleton for celadon purchase spree.
|
2012-04-09 |
Robert McIntyre |
mapped celadon store inventories.
|
2012-04-09 |
Robert McIntyre |
merge dylan's changes.
|
2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
2012-04-08 |
Dylan Holmes |
finished working for now. i've completed more carving up of code blocks.
|
2012-04-08 |
Dylan Holmes |
more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
|
2012-04-08 |
Dylan Holmes |
Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
|
2012-04-09 |
Robert McIntyre |
script: made it to cereulean with TM55s worth 2 million.
|
2012-04-08 |
Robert McIntyre |
item layout is complete.
|
2012-04-08 |
Robert McIntyre |
constructing exact item-pc layout for item-writer.
|
2012-04-08 |
Robert McIntyre |
completed testing of item-writer; looks good.
|
2012-04-08 |
Robert McIntyre |
brought item-writer down to 20 items.
|
2012-04-08 |
Robert McIntyre |
preliminary item-writer complete
|
2012-04-08 |
Robert McIntyre |
rewriting basic-writer assemly so that it is valid items
|
2012-04-07 |
Robert McIntyre |
created 40-byte program to bootstrap main bootstrap program
|
2012-04-07 |
Robert McIntyre |
restore memoization.
|
2012-04-07 |
Robert McIntyre |
Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
|
2012-04-07 |
Robert McIntyre |
fixed major bug with first-difference which was causing de-sync.
|
2012-04-06 |
Robert McIntyre |
saving progress.
|
2012-04-06 |
Robert McIntyre |
fixed problem with rival's name.
|
2012-04-06 |
Robert McIntyre |
solving problem with rival name becomming a key item.
|
2012-04-06 |
Robert McIntyre |
improved do-save-corruption
|
2012-04-06 |
Robert McIntyre |
made more progress, have burn heals and correct name for rival.
|
2012-04-06 |
Robert McIntyre |
improved efficiency of delayed-difference
|
2012-04-05 |
Robert McIntyre |
improved delayed-difference with memoization
|
2012-04-05 |
Robert McIntyre |
corrected compilation bugs
|
2012-04-04 |
Robert McIntyre |
saving progress before trip to Liberal.
|
2012-04-04 |
Robert McIntyre |
improved efficiency of set-cursor
|
2012-04-04 |
Robert McIntyre |
fixed set-cursor so that moving the cursor backwards works
|
2012-04-04 |
Robert McIntyre |
created functions to set the cursor to any position in any list
|
2012-04-04 |
Robert McIntyre |
added function to determine wuantity of items currently selected
|
2012-04-04 |
Robert McIntyre |
created function to determine total item-offset
|
2012-04-04 |
Robert McIntyre |
located item-list related addresses.
|
2012-04-03 |
Robert McIntyre |
adapting bootstrap to new util functions.
|
2012-04-03 |
Robert McIntyre |
fixing runs to use new util functions.
|
2012-04-03 |
Robert McIntyre |
remove crufty functions.
|
2012-04-03 |
Robert McIntyre |
greatly speed up scroll-text by using binary-search.
|
2012-04-03 |
Robert McIntyre |
merge
|
2012-04-03 |
Robert McIntyre |
scroll text works robustly but is slow
|
2012-04-02 |
Robert McIntyre |
major refactoring; made (walk) more robust
|
2012-04-02 |
Dylan Holmes |
Added more to the rom map.
|
2012-04-01 |
Dylan Holmes |
began writing out my notes on the ROM in an org file.
|
2012-04-01 |
Dylan Holmes |
added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
|
2012-03-31 |
Dylan Holmes |
made progress on music; fixed several music pointers I grabbed from the internet.
|
2012-03-31 |
Dylan Holmes |
moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
|
2012-03-31 |
Dylan Holmes |
completed cry functions.
|
2012-03-31 |
Dylan Holmes |
beginning to work on cry data
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
improve testing program
|
2012-03-31 |
Robert McIntyre |
item manipulation program works!
|
2012-03-31 |
Robert McIntyre |
going to test bootstrapping program.
|
2012-03-31 |
Robert McIntyre |
inserted backwards jump into bootstrap program to fit it into item-pc space
|
2012-03-31 |
Robert McIntyre |
found program that works as valid items, but now the program is too long...
|
2012-03-31 |
Robert McIntyre |
mapped out the rest of relevant characters-as-objects space
|
2012-03-31 |
Robert McIntyre |
found a second good character-item that can serve as a target
|
2012-03-31 |
Robert McIntyre |
mapping out characters-as-items to avoid corrupt items.
|
2012-03-30 |
Robert McIntyre |
restored deposit-one-item, working on getting rival's name into item computer.
|
2012-03-30 |
Robert McIntyre |
dylan thought of a better program using op 0x70.
|
2012-03-30 |
Robert McIntyre |
merge
|
2012-03-30 |
Robert McIntyre |
preliminary idea for a better pre-bootstrapping program.
|
2012-03-30 |
Dylan Holmes |
Tinkering with types and encounters.
|
2012-03-29 |
Robert McIntyre |
script: creating header for initial bootstrap program.
|
2012-03-29 |
Robert McIntyre |
script: walked to poke-center computer.
|
2012-03-29 |
Dylan Holmes |
Fixed missing delimiter in gb.moves; preparing to play with type effectiveness.
|
2012-03-29 |
Dylan Holmes |
Made hxc-pokenames and hxc-items return keywords instead of strings by default; added hxc-pokenames-raw and hxc-items-raw for the string version.
|
2012-03-28 |
Robert McIntyre |
merge
|
2012-03-28 |
Robert McIntyre |
added give-empty-pokedex
|
2012-03-28 |
Dylan Holmes |
Found the hardcoded pokedex order!!
|
2012-03-28 |
Robert McIntyre |
script: bought 96 burn heals
|
2012-03-28 |
Dylan Holmes |
Added the hardcoded list of moves that the TMs and HMs teach.
|
2012-03-28 |
Dylan Holmes |
added price data. also, shop data seems a bit off.
|
2012-03-28 |
Dylan Holmes |
Replaced manually listed move data in gb.moves with a call to hxc-move-data. Also, began work on hxc-shops, which lists shop inventory. todo: find out how the game converts internal order to pokedex order; todo: get hardcoded tm data.
|
2012-03-28 |
Robert McIntyre |
reorginazed save corruption code
|
2012-03-27 |
Robert McIntyre |
script: save corruption
|
2012-03-27 |
Robert McIntyre |
script: bought initial 5 items.
|
2012-03-27 |
Robert McIntyre |
fix compiliation errors
|
2012-03-27 |
Robert McIntyre |
merge.
|
2012-03-27 |
Robert McIntyre |
added script to automatically buy any combination of items from a store's inventory.
|
2012-03-27 |
Robert McIntyre |
refactored walking code from buy-initial-objects to its own function.
|
2012-03-27 |
Dylan Holmes |
further improvements on hxc-pokemon-base.
|
2012-03-27 |
Dylan Holmes |
beginning work on hxc-pokemon-base, the collection of base stats, battle sprite data, etc.
|
2012-03-27 |
Robert McIntyre |
script: went back to viridian store.
|
2012-03-27 |
Robert McIntyre |
script: delivered oak's parcel; got pokedex.
|
2012-03-27 |
Robert McIntyre |
script: made it to oak's lab from viridian mart.
|
2012-03-27 |
Dylan Holmes |
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
|
2012-03-27 |
Dylan Holmes |
Added hardcoded learnsets.
|
2012-03-27 |
Robert McIntyre |
script: got oak's parcel
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: made it to viridian mart
|
2012-03-27 |
Dylan Holmes |
Corrected hxc-evolution so that pokemon with branched evolutions (i.e. eevee) will be fully included. As a result, altered hxc-evolution to return a list of hashes, one per evolution.
|
2012-03-27 |
Robert McIntyre |
script: left oak's lab.
|
2012-03-27 |
Robert McIntyre |
merge
|
2012-03-27 |
Robert McIntyre |
script: defeated rival.
|
2012-03-26 |
Dylan Holmes |
Added hardcoded evolution data.
|
2012-03-26 |
Robert McIntyre |
script: got pikachu.
|
2012-03-26 |
Robert McIntyre |
continued work on unoptimized script
|
2012-03-26 |
Robert McIntyre |
improved scroll-text to scroll through multiple lines of text
|
2012-03-26 |
Robert McIntyre |
unicode walking :)
|
2012-03-26 |
Robert McIntyre |
fixed incompetence.
|
2012-03-26 |
Robert McIntyre |
added delicious unicode characters to the character-map.
|
2012-03-26 |
Robert McIntyre |
minor correction.
|
2012-03-26 |
Robert McIntyre |
merge
|
2012-03-26 |
Robert McIntyre |
updated title and save_corruption to work with all the recent updates
|
2012-03-26 |
Dylan Holmes |
Reworked the hxc definitions; they are now fns that optionally take a single rom arg and dynamically grab the data. Their commonalities are also consolidated into a single template function, hxc-thunk. Minor fixes include stripping pokenames of their padding and splitting the huge hxc-dialog string into a list.
|
2012-03-26 |
Robert McIntyre |
mrege.
|
2012-03-26 |
Robert McIntyre |
starting work on unoptimized bootstrap script.
|
2012-03-26 |
Dylan Holmes |
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
|
2012-03-26 |
Dylan Holmes |
forgot to include Bird type with the list of available type names for type advantage data. now hxc-advantage is correct.
|
2012-03-26 |
Dylan Holmes |
minor fixes
|
2012-03-26 |
Dylan Holmes |
Added the list of types and advantages to the hardcoded collection.
|
2012-03-25 |
Dylan Holmes |
making interesting data insights.
|
2012-03-25 |
Robert McIntyre |
still working on overall stragety... going to sleep on it.
|
2012-03-25 |
Robert McIntyre |
working on preliminary script to bootstrap my way into a RAM writing program
|
2012-03-25 |
Robert McIntyre |
revived a functional version of Dylan's assembly.
|
2012-03-25 |
Robert McIntyre |
found appropriate map-function on Route 3
|
2012-03-25 |
Robert McIntyre |
continuing work on map-function-addresses.
|
2012-03-25 |
Robert McIntyre |
merge.
|
2012-03-25 |
Robert McIntyre |
working on item-injection; fixed off-by-one error in print-pokedex.
|
2012-03-24 |
Dylan Holmes |
saving progress...
|
2012-03-24 |
Robert McIntyre |
succesful return of control to the game upon item injection.
|
2012-03-24 |
Robert McIntyre |
preliminary map data region in cart.
|
2012-03-24 |
Robert McIntyre |
going to start work on item hack.
|
2012-03-24 |
Robert McIntyre |
working on map memory, modified view-memory to output hex and decimal as well as binary
|
2012-03-24 |
Robert McIntyre |
working out how 0xD367 affects game play
|
2012-03-24 |
Robert McIntyre |
fixed badge order, added HM-mew, mapped out some more memory
|
2012-03-24 |
Dylan Holmes |
Added functions for getting and setting badges.
|
2012-03-24 |
Robert McIntyre |
reformat
|
2012-03-24 |
Robert McIntyre |
added functions for setting rival's name and text speed
|
2012-03-24 |
Robert McIntyre |
added functions for setting current money.
|
2012-03-24 |
Robert McIntyre |
pokedex manipulation functions complete.
|
2012-03-24 |
Robert McIntyre |
enabled pokedex printing.
|
2012-03-24 |
Robert McIntyre |
extended range of catrography.
|
2012-03-24 |
Robert McIntyre |
rename pokemon-layout to cartography.
|
2012-03-24 |
Robert McIntyre |
adjusted default ditto's base stats.
|
2012-03-24 |
Robert McIntyre |
moved hardcoded stuff into its own namespace.
|
2012-03-24 |
Robert McIntyre |
differentiated between normal=pp-ups and glitched key-like pp-ups.
|
2012-03-24 |
Robert McIntyre |
remove debug stuff from pokemon.clj
|
2012-03-24 |
Robert McIntyre |
merge
|
2012-03-24 |
Robert McIntyre |
fixed give-pokemon to give a properly formatted pokemon for pokemon with less than 4 moves.
|
2012-03-24 |
Dylan Holmes |
Added spelling bee.
|
2012-03-23 |
Robert McIntyre |
fixed compilaition error in dylan's code
|
2012-03-23 |
Robert McIntyre |
merge.
|
2012-03-23 |
Robert McIntyre |
fixed minor bug in give-pokemon
|
2012-03-23 |
Robert McIntyre |
give pokemon appears to work.
|
2012-03-23 |
Robert McIntyre |
saving progress
|
2012-03-23 |
Dylan Holmes |
More hardcode expeditions.
|
2012-03-23 |
Robert McIntyre |
augmented print-pokemon to report inconsistent types; fixed error in give-type
|
2012-03-23 |
Robert McIntyre |
default type list complete.
|
2012-03-23 |
Robert McIntyre |
constructing default types....
|
2012-03-23 |
Robert McIntyre |
have to add default types for all pokemon.
|
2012-03-23 |
Robert McIntyre |
enhanced pokemon printing to print out current HP as well as current total HP.
|
2012-03-23 |
Robert McIntyre |
correct grammar lol.
|
2012-03-23 |
Robert McIntyre |
pokemon printing complete.
|
2012-03-23 |
Robert McIntyre |
merge
|
2012-03-23 |
Robert McIntyre |
competed move-table printing component of pokemon printing function.
|
2012-03-23 |
Robert McIntyre |
break for eating!
|
2012-03-23 |
Robert McIntyre |
changed :moves to give a vector instead of hash-map because move order is important
|
2012-03-23 |
Robert McIntyre |
working on printing pokemon in a nicely formatted way.
|
2012-03-23 |
Dylan Holmes |
Further explorations in memory.
|
2012-03-23 |
Robert McIntyre |
minor reformatting.
|
2012-03-23 |
Robert McIntyre |
fixed compilation problems, added more functionality to pokemon-info
|
2012-03-23 |
Robert McIntyre |
added function to set ROM
|
2012-03-22 |
Robert McIntyre |
extending functionality of support namespaces in prepreation of give-pokemon
|
2012-03-22 |
Robert McIntyre |
renamed *pokemon-data* to *pokemon-record*
|
2012-03-22 |
Robert McIntyre |
merged changes
|
2012-03-22 |
Robert McIntyre |
successfully captured program counter!
|
2012-03-22 |
Dylan Holmes |
merged changes.
|
2012-03-22 |
Dylan Holmes |
added world directory for practice worldbuilding.
|
2012-03-22 |
Dylan Holmes |
Added a worlds directory for worldbuilding practice, and added some assembly-reading utilities.
|
2012-03-22 |
Dylan Holmes |
merged assembly
|
2012-03-22 |
Robert McIntyre |
finished mapping out pokemon memory region.
|