2012-06-20 |
Robert McIntyre |
added function to slice up an image into an appropriate representation for the GB.
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2012-06-20 |
Robert McIntyre |
fix compilation problem.
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2012-06-18 |
Robert McIntyre |
resolved conflict.
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2012-06-14 |
Robert McIntyre |
saving progress
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2012-06-13 |
Robert McIntyre |
created function to deconstruct image into tiles and translate into gb-rgb color space.
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2012-06-12 |
Robert McIntyre |
working on confirming accuracy of color map.
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2012-06-12 |
Robert McIntyre |
discovered that the gb has far fewer unique colors than I initially thought.
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2012-06-12 |
Robert McIntyre |
generated graphical representation of the gb color map.
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2012-06-11 |
Robert McIntyre |
discovered gameboy->vga color map.
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2012-06-11 |
Robert McIntyre |
reversed pixel image.
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2012-06-11 |
Robert McIntyre |
pixel introspection. but entire image is upside down.
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2012-06-11 |
Robert McIntyre |
merged changes from trip to wichita.
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2012-06-08 |
Robert McIntyre |
improbed color display kernel.
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2012-06-08 |
Robert McIntyre |
can now display a single color :)
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2012-06-08 |
Robert McIntyre |
fleshing out image color calibration code.
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2012-05-24 |
Robert McIntyre |
added function to pack gb-rgb bytes
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2012-06-11 |
Robert McIntyre |
edit to image.clj
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2012-05-07 |
Robert McIntyre |
cleanup.
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2012-05-07 |
Robert McIntyre |
added rgb->gbRGB translation code.
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2012-05-07 |
Robert McIntyre |
merge
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2012-05-07 |
Robert McIntyre |
added image.clj
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2012-05-07 |
Robert McIntyre |
added reference c program for converting vga rgb to vb rgb.
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2012-05-07 |
Robert McIntyre |
merge.
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2012-05-02 |
Robert McIntyre |
added save state
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2012-05-05 |
Robert McIntyre |
adjusted drum beats.
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2012-05-04 |
Robert McIntyre |
slight cleanup.
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2012-05-04 |
Robert McIntyre |
added csv files, completed demo :)
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2012-05-04 |
Robert McIntyre |
adjusted mother.mid for easy mini-midi conversion.
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2012-05-04 |
Robert McIntyre |
increased tempo of regret
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2012-05-04 |
Robert McIntyre |
formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
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2012-05-04 |
Robert McIntyre |
shortened song.
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2012-05-04 |
Robert McIntyre |
adding ship-of-regret-and-sleep.mid.
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2012-05-04 |
Robert McIntyre |
merge dylan's changes.
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2012-05-03 |
Dylan Holmes |
Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
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2012-05-03 |
Dylan Holmes |
Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
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2012-04-30 |
Dylan Holmes |
Added interactive Pokemon cries.
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2012-04-30 |
Dylan Holmes |
Added introduction.
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2012-05-04 |
Robert McIntyre |
remove useless :duty from drum track.
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2012-05-04 |
Robert McIntyre |
got drums to work.
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2012-05-04 |
Robert McIntyre |
working on drums.
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2012-05-04 |
Robert McIntyre |
working on noise.
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2012-05-04 |
Robert McIntyre |
remove dead code.
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2012-05-04 |
Robert McIntyre |
removed duplicate notes in drum track.
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2012-05-04 |
Robert McIntyre |
enabled duty-selection via title information in the midi file.
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2012-05-04 |
Robert McIntyre |
implememted automatic detection of tracks.
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2012-05-04 |
Robert McIntyre |
implemented adjustable wave-duty for the two pitch channels.
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2012-05-04 |
Robert McIntyre |
added trill and extended last note.
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2012-05-04 |
Robert McIntyre |
remove csv file.
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2012-05-04 |
Robert McIntyre |
going to work on another song.
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2012-05-03 |
Robert McIntyre |
rescaled intro.
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2012-05-03 |
Robert McIntyre |
fixed silence at end, and increased tempo.
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2012-05-03 |
Robert McIntyre |
synchronized pony song.
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2012-05-03 |
Robert McIntyre |
exporting to midi file.
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2012-05-03 |
Robert McIntyre |
removed all overlapping notes.
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2012-05-03 |
Robert McIntyre |
removed overlapping notes in drum track.
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2012-05-03 |
Robert McIntyre |
move some notes between tracks.
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2012-05-03 |
Robert McIntyre |
simplified notes
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2012-05-03 |
Robert McIntyre |
merge drum tracks
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2012-05-03 |
Robert McIntyre |
change insturments.
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2012-05-03 |
Robert McIntyre |
removed some tracks.
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2012-05-03 |
Robert McIntyre |
added music
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2012-04-27 |
Robert McIntyre |
saving progress.
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2012-04-26 |
Robert McIntyre |
mapped most of music-playing RAM
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2012-04-26 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
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2012-04-26 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
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2012-04-26 |
Robert McIntyre |
can cange music; trying to understand music format.
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2012-04-26 |
Robert McIntyre |
investigating the game's music.
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2012-04-26 |
Robert McIntyre |
saving progress.
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2012-04-25 |
Robert McIntyre |
can now play midi files with two tracks.
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2012-04-25 |
Robert McIntyre |
now I can play two voices at once!
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2012-04-25 |
Robert McIntyre |
created basic frame system for multiple voices.
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2012-04-25 |
Robert McIntyre |
workig on two voices using square wave generators.
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2012-04-25 |
Robert McIntyre |
paramaterized music-step
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2012-04-25 |
Robert McIntyre |
paramaterized do-message
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2012-04-25 |
Robert McIntyre |
reordered assembly in music-kernel.
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2012-04-25 |
Robert McIntyre |
remove crufty comment.
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2012-04-23 |
Robert McIntyre |
correctly handles notes longer than 1 second.
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2012-04-23 |
Robert McIntyre |
investigating infinite loop in note-codes.
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2012-04-23 |
Robert McIntyre |
correctly handle silent spaces in midi files.
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2012-04-23 |
Robert McIntyre |
sucessfully played third-kind.
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2012-04-23 |
Robert McIntyre |
completed basic midi parser using midicsv
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2012-04-23 |
Robert McIntyre |
implemented note-code message.
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2012-04-23 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
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2012-04-17 |
Robert McIntyre |
increased resolution of music-kernel timer.
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2012-04-17 |
Robert McIntyre |
merge.
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2012-04-14 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
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2012-04-14 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
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2012-04-14 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
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2012-04-17 |
Robert McIntyre |
completed basic music playing kernel
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2012-04-16 |
Robert McIntyre |
made basic tone player.
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2012-04-14 |
Robert McIntyre |
everything works :) now I have total control over the game.
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2012-04-14 |
Robert McIntyre |
saving progress before debugging.
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2012-04-14 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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2012-04-14 |
Robert McIntyre |
merge.
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2012-04-13 |
Dylan Holmes |
saving progress...
|
2012-04-13 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
2012-04-13 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
2012-04-14 |
Robert McIntyre |
brought documentation up to date.
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2012-04-13 |
Robert McIntyre |
merge dylan's changes.
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2012-04-13 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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2012-04-13 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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2012-04-13 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
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2012-04-13 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
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2012-04-13 |
Robert McIntyre |
removed one opcode
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2012-04-13 |
Robert McIntyre |
all tests passed.
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2012-04-13 |
Robert McIntyre |
finally made it to the actual writing part...
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2012-04-13 |
Robert McIntyre |
this f@#@# thing oh my god.
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2012-04-13 |
Robert McIntyre |
allowed non-even initial blank inputs.
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2012-04-13 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
2012-04-13 |
Robert McIntyre |
use E as scratch instead of C
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2012-04-13 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
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2012-04-13 |
Robert McIntyre |
set H for real
|