log

age author description
2012-06-20 Robert McIntyre added function to slice up an image into an appropriate representation for the GB.
2012-06-20 Robert McIntyre fix compilation problem.
2012-06-18 Robert McIntyre resolved conflict.
2012-06-14 Robert McIntyre saving progress
2012-06-13 Robert McIntyre created function to deconstruct image into tiles and translate into gb-rgb color space.
2012-06-12 Robert McIntyre working on confirming accuracy of color map.
2012-06-12 Robert McIntyre discovered that the gb has far fewer unique colors than I initially thought.
2012-06-12 Robert McIntyre generated graphical representation of the gb color map.
2012-06-11 Robert McIntyre discovered gameboy->vga color map.
2012-06-11 Robert McIntyre reversed pixel image.
2012-06-11 Robert McIntyre pixel introspection. but entire image is upside down.
2012-06-11 Robert McIntyre merged changes from trip to wichita.
2012-06-08 Robert McIntyre improbed color display kernel.
2012-06-08 Robert McIntyre can now display a single color :)
2012-06-08 Robert McIntyre fleshing out image color calibration code.
2012-05-24 Robert McIntyre added function to pack gb-rgb bytes
2012-06-11 Robert McIntyre edit to image.clj
2012-05-07 Robert McIntyre cleanup.
2012-05-07 Robert McIntyre added rgb->gbRGB translation code.
2012-05-07 Robert McIntyre merge
2012-05-07 Robert McIntyre added image.clj
2012-05-07 Robert McIntyre added reference c program for converting vga rgb to vb rgb.
2012-05-07 Robert McIntyre merge.
2012-05-02 Robert McIntyre added save state
2012-05-05 Robert McIntyre adjusted drum beats.
2012-05-04 Robert McIntyre slight cleanup.
2012-05-04 Robert McIntyre added csv files, completed demo :)
2012-05-04 Robert McIntyre adjusted mother.mid for easy mini-midi conversion.
2012-05-04 Robert McIntyre increased tempo of regret
2012-05-04 Robert McIntyre formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
2012-05-04 Robert McIntyre shortened song.
2012-05-04 Robert McIntyre adding ship-of-regret-and-sleep.mid.
2012-05-04 Robert McIntyre merge dylan's changes.
2012-05-03 Dylan Holmes Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
2012-05-03 Dylan Holmes Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
2012-04-30 Dylan Holmes Added interactive Pokemon cries.
2012-04-30 Dylan Holmes Added introduction.
2012-05-04 Robert McIntyre remove useless :duty from drum track.
2012-05-04 Robert McIntyre got drums to work.
2012-05-04 Robert McIntyre working on drums.
2012-05-04 Robert McIntyre working on noise.
2012-05-04 Robert McIntyre remove dead code.
2012-05-04 Robert McIntyre removed duplicate notes in drum track.
2012-05-04 Robert McIntyre enabled duty-selection via title information in the midi file.
2012-05-04 Robert McIntyre implememted automatic detection of tracks.
2012-05-04 Robert McIntyre implemented adjustable wave-duty for the two pitch channels.
2012-05-04 Robert McIntyre added trill and extended last note.
2012-05-04 Robert McIntyre remove csv file.
2012-05-04 Robert McIntyre going to work on another song.
2012-05-03 Robert McIntyre rescaled intro.
2012-05-03 Robert McIntyre fixed silence at end, and increased tempo.
2012-05-03 Robert McIntyre synchronized pony song.
2012-05-03 Robert McIntyre exporting to midi file.
2012-05-03 Robert McIntyre removed all overlapping notes.
2012-05-03 Robert McIntyre removed overlapping notes in drum track.
2012-05-03 Robert McIntyre move some notes between tracks.
2012-05-03 Robert McIntyre simplified notes
2012-05-03 Robert McIntyre merge drum tracks
2012-05-03 Robert McIntyre change insturments.
2012-05-03 Robert McIntyre removed some tracks.
2012-05-03 Robert McIntyre added music
2012-04-27 Robert McIntyre saving progress.
2012-04-26 Robert McIntyre mapped most of music-playing RAM
2012-04-26 Robert McIntyre mapped more of RAM music-playing data structure.
2012-04-26 Robert McIntyre discovered meanig of first 8 bytes of music.
2012-04-26 Robert McIntyre can cange music; trying to understand music format.
2012-04-26 Robert McIntyre investigating the game's music.
2012-04-26 Robert McIntyre saving progress.
2012-04-25 Robert McIntyre can now play midi files with two tracks.
2012-04-25 Robert McIntyre now I can play two voices at once!
2012-04-25 Robert McIntyre created basic frame system for multiple voices.
2012-04-25 Robert McIntyre workig on two voices using square wave generators.
2012-04-25 Robert McIntyre paramaterized music-step
2012-04-25 Robert McIntyre paramaterized do-message
2012-04-25 Robert McIntyre reordered assembly in music-kernel.
2012-04-25 Robert McIntyre remove crufty comment.
2012-04-23 Robert McIntyre correctly handles notes longer than 1 second.
2012-04-23 Robert McIntyre investigating infinite loop in note-codes.
2012-04-23 Robert McIntyre correctly handle silent spaces in midi files.
2012-04-23 Robert McIntyre sucessfully played third-kind.
2012-04-23 Robert McIntyre completed basic midi parser using midicsv
2012-04-23 Robert McIntyre implemented note-code message.
2012-04-23 Robert McIntyre changed assembly to handle mini-midi messages of different lengths.
2012-04-17 Robert McIntyre increased resolution of music-kernel timer.
2012-04-17 Robert McIntyre merge.
2012-04-14 Dylan Holmes Found assembly scripts for GiveItem and GivePokemon.
2012-04-14 Dylan Holmes Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
2012-04-14 Dylan Holmes Figured out how NPC Pokemon teams are encoded.
2012-04-17 Robert McIntyre completed basic music playing kernel
2012-04-16 Robert McIntyre made basic tone player.
2012-04-14 Robert McIntyre everything works :) now I have total control over the game.
2012-04-14 Robert McIntyre saving progress before debugging.
2012-04-14 Robert McIntyre moved asseitem-writer assembly to rlm-assembly.
2012-04-14 Robert McIntyre merge.
2012-04-13 Dylan Holmes saving progress...
2012-04-13 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
2012-04-13 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
2012-04-14 Robert McIntyre brought documentation up to date.
2012-04-13 Robert McIntyre merge dylan's changes.
2012-04-13 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
2012-04-13 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
2012-04-13 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
2012-04-13 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
2012-04-13 Robert McIntyre removed one opcode
2012-04-13 Robert McIntyre all tests passed.
2012-04-13 Robert McIntyre finally made it to the actual writing part...
2012-04-13 Robert McIntyre this f@#@# thing oh my god.
2012-04-13 Robert McIntyre allowed non-even initial blank inputs.
2012-04-13 Robert McIntyre fixed bug where variables would be overwritten.
2012-04-13 Robert McIntyre use E as scratch instead of C
2012-04-13 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
2012-04-13 Robert McIntyre set H for real