Mon, 07 May 2012 12:31:16 -0500 |
Robert McIntyre |
added rgb->gbRGB translation code.
|
Mon, 07 May 2012 11:15:49 -0500 |
Robert McIntyre |
merge
|
Mon, 07 May 2012 11:15:44 -0500 |
Robert McIntyre |
added image.clj
|
Sun, 06 May 2012 20:54:09 -0500 |
Robert McIntyre |
added reference c program for converting vga rgb to vb rgb.
|
Sun, 06 May 2012 20:52:31 -0500 |
Robert McIntyre |
merge.
|
Wed, 02 May 2012 13:07:36 -0500 |
Robert McIntyre |
added save state
|
Sat, 05 May 2012 06:19:55 -0500 |
Robert McIntyre |
adjusted drum beats.
|
Fri, 04 May 2012 09:03:34 -0500 |
Robert McIntyre |
slight cleanup.
|
Fri, 04 May 2012 08:55:15 -0500 |
Robert McIntyre |
added csv files, completed demo :)
|
Fri, 04 May 2012 08:06:17 -0500 |
Robert McIntyre |
adjusted mother.mid for easy mini-midi conversion.
|
Fri, 04 May 2012 07:28:40 -0500 |
Robert McIntyre |
increased tempo of regret
|
Fri, 04 May 2012 07:23:07 -0500 |
Robert McIntyre |
formatted ship-of-regret-and-sleep.mid for smooth mini-midi conversion.
|
Fri, 04 May 2012 06:34:00 -0500 |
Robert McIntyre |
shortened song.
|
Fri, 04 May 2012 06:28:16 -0500 |
Robert McIntyre |
adding ship-of-regret-and-sleep.mid.
|
Fri, 04 May 2012 06:18:48 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Wed, 02 May 2012 20:32:45 -0500 |
Dylan Holmes |
Fixed error with wild pokemon demographics; will need to alter the way hxc-wilds format of data returned by hxc-wilds to incorporate encounter rates.
|
Wed, 02 May 2012 19:52:06 -0500 |
Dylan Holmes |
Fixed type effectiveness; added it to the ROM map. (I've been remiss...)
|
Sun, 29 Apr 2012 20:35:58 -0500 |
Dylan Holmes |
Added interactive Pokemon cries.
|
Sun, 29 Apr 2012 19:48:43 -0500 |
Dylan Holmes |
Added introduction.
|
Fri, 04 May 2012 06:15:47 -0500 |
Robert McIntyre |
remove useless :duty from drum track.
|
Fri, 04 May 2012 06:12:59 -0500 |
Robert McIntyre |
got drums to work.
|
Fri, 04 May 2012 05:17:18 -0500 |
Robert McIntyre |
working on drums.
|
Fri, 04 May 2012 04:13:13 -0500 |
Robert McIntyre |
working on noise.
|
Fri, 04 May 2012 03:55:00 -0500 |
Robert McIntyre |
remove dead code.
|
Fri, 04 May 2012 03:50:07 -0500 |
Robert McIntyre |
removed duplicate notes in drum track.
|
Fri, 04 May 2012 03:45:04 -0500 |
Robert McIntyre |
enabled duty-selection via title information in the midi file.
|
Fri, 04 May 2012 03:34:32 -0500 |
Robert McIntyre |
implememted automatic detection of tracks.
|
Fri, 04 May 2012 03:01:28 -0500 |
Robert McIntyre |
implemented adjustable wave-duty for the two pitch channels.
|
Fri, 04 May 2012 02:41:45 -0500 |
Robert McIntyre |
added trill and extended last note.
|
Fri, 04 May 2012 02:27:11 -0500 |
Robert McIntyre |
remove csv file.
|
Fri, 04 May 2012 02:26:28 -0500 |
Robert McIntyre |
going to work on another song.
|
Thu, 03 May 2012 11:28:33 -0500 |
Robert McIntyre |
rescaled intro.
|
Thu, 03 May 2012 11:24:46 -0500 |
Robert McIntyre |
fixed silence at end, and increased tempo.
|
Thu, 03 May 2012 10:28:05 -0500 |
Robert McIntyre |
synchronized pony song.
|
Thu, 03 May 2012 07:25:06 -0500 |
Robert McIntyre |
exporting to midi file.
|
Thu, 03 May 2012 07:01:42 -0500 |
Robert McIntyre |
removed all overlapping notes.
|
Thu, 03 May 2012 06:57:41 -0500 |
Robert McIntyre |
removed overlapping notes in drum track.
|
Thu, 03 May 2012 06:45:26 -0500 |
Robert McIntyre |
move some notes between tracks.
|
Thu, 03 May 2012 06:42:58 -0500 |
Robert McIntyre |
simplified notes
|
Thu, 03 May 2012 06:31:17 -0500 |
Robert McIntyre |
merge drum tracks
|
Thu, 03 May 2012 06:28:37 -0500 |
Robert McIntyre |
change insturments.
|
Thu, 03 May 2012 06:22:34 -0500 |
Robert McIntyre |
removed some tracks.
|
Thu, 03 May 2012 06:13:17 -0500 |
Robert McIntyre |
added music
|
Fri, 27 Apr 2012 12:16:11 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 26 Apr 2012 08:14:03 -0500 |
Robert McIntyre |
mapped most of music-playing RAM
|
Thu, 26 Apr 2012 06:52:35 -0500 |
Robert McIntyre |
mapped more of RAM music-playing data structure.
|
Thu, 26 Apr 2012 05:45:16 -0500 |
Robert McIntyre |
discovered meanig of first 8 bytes of music.
|
Thu, 26 Apr 2012 05:05:16 -0500 |
Robert McIntyre |
can cange music; trying to understand music format.
|
Thu, 26 Apr 2012 04:35:49 -0500 |
Robert McIntyre |
investigating the game's music.
|
Thu, 26 Apr 2012 03:00:58 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 25 Apr 2012 13:46:31 -0500 |
Robert McIntyre |
can now play midi files with two tracks.
|
Wed, 25 Apr 2012 13:09:06 -0500 |
Robert McIntyre |
now I can play two voices at once!
|
Wed, 25 Apr 2012 12:41:30 -0500 |
Robert McIntyre |
created basic frame system for multiple voices.
|
Wed, 25 Apr 2012 12:35:53 -0500 |
Robert McIntyre |
workig on two voices using square wave generators.
|
Wed, 25 Apr 2012 01:58:44 -0500 |
Robert McIntyre |
paramaterized music-step
|
Wed, 25 Apr 2012 01:56:39 -0500 |
Robert McIntyre |
paramaterized do-message
|
Tue, 24 Apr 2012 23:51:30 -0500 |
Robert McIntyre |
reordered assembly in music-kernel.
|
Tue, 24 Apr 2012 23:18:40 -0500 |
Robert McIntyre |
remove crufty comment.
|
Mon, 23 Apr 2012 09:49:24 -0500 |
Robert McIntyre |
correctly handles notes longer than 1 second.
|
Mon, 23 Apr 2012 09:40:11 -0500 |
Robert McIntyre |
investigating infinite loop in note-codes.
|
Mon, 23 Apr 2012 09:22:07 -0500 |
Robert McIntyre |
correctly handle silent spaces in midi files.
|
Mon, 23 Apr 2012 08:26:23 -0500 |
Robert McIntyre |
sucessfully played third-kind.
|
Mon, 23 Apr 2012 07:02:39 -0500 |
Robert McIntyre |
completed basic midi parser using midicsv
|
Mon, 23 Apr 2012 05:45:25 -0500 |
Robert McIntyre |
implemented note-code message.
|
Mon, 23 Apr 2012 04:45:55 -0500 |
Robert McIntyre |
changed assembly to handle mini-midi messages of different lengths.
|
Tue, 17 Apr 2012 06:53:48 -0500 |
Robert McIntyre |
increased resolution of music-kernel timer.
|
Tue, 17 Apr 2012 06:36:43 -0500 |
Robert McIntyre |
merge.
|
Sat, 14 Apr 2012 12:24:00 -0500 |
Dylan Holmes |
Found assembly scripts for GiveItem and GivePokemon.
|
Sat, 14 Apr 2012 09:27:49 -0500 |
Dylan Holmes |
Found HP restored by SODA POP, FRESH WATER, LEMONADE; also found number of steps for REPEL, SUPER REPEL, MAX REPEL.
|
Sat, 14 Apr 2012 05:20:28 -0500 |
Dylan Holmes |
Figured out how NPC Pokemon teams are encoded.
|
Tue, 17 Apr 2012 06:36:17 -0500 |
Robert McIntyre |
completed basic music playing kernel
|
Mon, 16 Apr 2012 14:08:56 -0500 |
Robert McIntyre |
made basic tone player.
|
Sat, 14 Apr 2012 05:41:55 -0500 |
Robert McIntyre |
everything works :) now I have total control over the game.
|
Sat, 14 Apr 2012 04:09:51 -0500 |
Robert McIntyre |
saving progress before debugging.
|
Sat, 14 Apr 2012 03:22:10 -0500 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
|
Sat, 14 Apr 2012 01:32:49 -0500 |
Robert McIntyre |
merge.
|
Fri, 13 Apr 2012 09:07:09 -0500 |
Dylan Holmes |
saving progress...
|
Fri, 13 Apr 2012 05:06:56 -0500 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
|
Fri, 13 Apr 2012 02:38:10 -0500 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
|
Sat, 14 Apr 2012 01:32:22 -0500 |
Robert McIntyre |
brought documentation up to date.
|
Fri, 13 Apr 2012 11:33:56 -0500 |
Robert McIntyre |
merge dylan's changes.
|
Thu, 12 Apr 2012 22:30:03 -0500 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
|
Thu, 12 Apr 2012 22:18:46 -0500 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
|
Fri, 13 Apr 2012 11:32:52 -0500 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
|
Fri, 13 Apr 2012 11:18:08 -0500 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
|
Fri, 13 Apr 2012 09:59:32 -0500 |
Robert McIntyre |
removed one opcode
|
Fri, 13 Apr 2012 09:47:34 -0500 |
Robert McIntyre |
all tests passed.
|
Fri, 13 Apr 2012 09:24:02 -0500 |
Robert McIntyre |
finally made it to the actual writing part...
|
Fri, 13 Apr 2012 07:30:11 -0500 |
Robert McIntyre |
this f@#@# thing oh my god.
|
Fri, 13 Apr 2012 05:35:55 -0500 |
Robert McIntyre |
allowed non-even initial blank inputs.
|
Fri, 13 Apr 2012 05:28:17 -0500 |
Robert McIntyre |
fixed bug where variables would be overwritten.
|
Fri, 13 Apr 2012 04:56:01 -0500 |
Robert McIntyre |
use E as scratch instead of C
|
Fri, 13 Apr 2012 04:50:58 -0500 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
|
Fri, 13 Apr 2012 04:37:12 -0500 |
Robert McIntyre |
set H for real
|
Fri, 13 Apr 2012 04:13:12 -0500 |
Robert McIntyre |
set H, but found flaw in program flow.
|
Thu, 12 Apr 2012 01:25:28 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 00:52:19 -0500 |
Robert McIntyre |
saving progress....
|
Thu, 12 Apr 2012 00:20:16 -0500 |
Robert McIntyre |
saving progress...
|
Wed, 11 Apr 2012 23:40:01 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 12:08:36 -0500 |
Robert McIntyre |
saving progress.
|
Thu, 12 Apr 2012 10:20:38 -0500 |
Robert McIntyre |
had to change programs to prevent repeats.
|
Thu, 12 Apr 2012 09:21:40 -0500 |
Robert McIntyre |
saving progress...
|
Thu, 12 Apr 2012 06:27:03 -0500 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
|
Thu, 12 Apr 2012 06:20:17 -0500 |
Robert McIntyre |
working on mode-dispatch
|
Wed, 11 Apr 2012 14:04:21 -0500 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
|
Wed, 11 Apr 2012 13:39:53 -0500 |
Robert McIntyre |
saving progress.
|
Wed, 11 Apr 2012 13:17:08 -0500 |
Robert McIntyre |
decreased frame-metronome by one opcode
|
Wed, 11 Apr 2012 13:09:41 -0500 |
Robert McIntyre |
frame-metronome no longer needs any state.
|
Wed, 11 Apr 2012 12:36:30 -0500 |
Robert McIntyre |
leave HL unmolested
|
Wed, 11 Apr 2012 12:35:31 -0500 |
Robert McIntyre |
simplifying frame-metronome
|
Wed, 11 Apr 2012 11:43:51 -0500 |
Robert McIntyre |
created efficient frame-metronome program
|
Wed, 11 Apr 2012 10:47:27 -0500 |
Robert McIntyre |
working on main bootstrap program
|
Wed, 11 Apr 2012 09:14:51 -0500 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
|
Tue, 10 Apr 2012 09:17:47 -0500 |
Robert McIntyre |
add demo moves
|
Tue, 10 Apr 2012 06:56:07 -0500 |
Robert McIntyre |
merge
|
Mon, 09 Apr 2012 03:46:04 -0500 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
|
Mon, 09 Apr 2012 01:44:19 -0500 |
Dylan Holmes |
merged changes
|
Mon, 09 Apr 2012 01:40:26 -0500 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
|
Sun, 08 Apr 2012 07:59:15 -0500 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
|
Tue, 10 Apr 2012 06:33:44 -0500 |
Robert McIntyre |
script: wrote memory pattern from within game!
|