log

age author description
Fri, 16 Mar 2012 00:43:28 -0500 Robert McIntyre completed frame-counting machine language program with dylan's help
Thu, 15 Mar 2012 17:29:49 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 17:20:55 -0500 Robert McIntyre now I have an assembly program that can read button presses!
Thu, 15 Mar 2012 14:44:19 -0500 Robert McIntyre changed display for memory and registers to binary
Thu, 15 Mar 2012 14:32:10 -0500 Robert McIntyre saving progress
Thu, 15 Mar 2012 03:40:40 -0500 Robert McIntyre fix typo
Thu, 15 Mar 2012 03:24:05 -0500 Robert McIntyre working on the start of the bootstrap program; expanded register array to 29 elements
Wed, 14 Mar 2012 21:37:37 -0500 Robert McIntyre better functional assembly interface; removed frame numbers from SaveStates
Tue, 13 Mar 2012 14:40:01 -0500 Robert McIntyre working on some actual assembly programs
Tue, 13 Mar 2012 00:03:02 -0500 Robert McIntyre checking in continue!, which let's the GB run for an unlimited time.
Mon, 12 Mar 2012 22:51:56 -0500 Robert McIntyre working on understanding basic opcodes
Mon, 12 Mar 2012 20:03:05 -0500 Robert McIntyre made first 'hello-world' item based assembly insertion.
Mon, 12 Mar 2012 12:41:55 -0500 Robert McIntyre filled out functions for the rest of the registers.
Mon, 12 Mar 2012 12:37:04 -0500 Robert McIntyre created functions to get and set register values
Mon, 12 Mar 2012 09:59:26 -0500 Robert McIntyre can now read and set the inventory of a state
Mon, 12 Mar 2012 00:31:10 -0500 Robert McIntyre renamed inspect.clj to items.clj
Mon, 12 Mar 2012 00:30:28 -0500 Robert McIntyre derived item list
Sun, 11 Mar 2012 23:27:19 -0500 Robert McIntyre added write-memory!, which allows me to write any value to the
Sun, 11 Mar 2012 23:10:44 -0500 Robert McIntyre working on inventory analysis
Sun, 11 Mar 2012 20:55:21 -0500 Robert McIntyre fixed memory retrieval function to use the simulated gameboy's mapped memory
Sun, 11 Mar 2012 20:16:09 -0500 Robert McIntyre added function to get all the GB's memory.
Sun, 11 Mar 2012 19:07:31 -0500 Robert McIntyre added tick(), which allows one to step through each opcode of gameboy
Sun, 11 Mar 2012 13:53:27 -0500 Robert McIntyre got original speedrun to work with modified beginning
Sat, 10 Mar 2012 19:44:32 -0600 Robert McIntyre added save corruption
Sat, 10 Mar 2012 15:55:10 -0600 Robert McIntyre added sanity check for title
Sat, 10 Mar 2012 15:36:26 -0600 Robert McIntyre can now save moves and states and am ready to continue past the title
Sat, 10 Mar 2012 14:48:17 -0600 Robert McIntyre collect cruft, rename other files
Sat, 10 Mar 2012 14:24:10 -0600 Robert McIntyre cleaned up code and made it to the end of the title
Sat, 10 Mar 2012 00:32:11 -0600 Robert McIntyre more progress with the title
Fri, 09 Mar 2012 23:28:07 -0600 Robert McIntyre better functional version of earlier code
Fri, 09 Mar 2012 19:18:00 -0600 Robert McIntyre fleshing out functional gb interface
Fri, 09 Mar 2012 13:24:02 -0600 Robert McIntyre going to try using zippers