log

age author description
Fri, 13 Apr 2012 05:06:56 -0500 Dylan Holmes Saving work -- found Pokedex menu text, and other things.
Fri, 13 Apr 2012 02:38:10 -0500 Dylan Holmes Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
Sat, 14 Apr 2012 01:32:22 -0500 Robert McIntyre brought documentation up to date.
Fri, 13 Apr 2012 11:33:56 -0500 Robert McIntyre merge dylan's changes.
Thu, 12 Apr 2012 22:30:03 -0500 Dylan Holmes Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
Thu, 12 Apr 2012 22:18:46 -0500 Dylan Holmes Found in-game pointers to type names; ready to remove manually-coded list.
Fri, 13 Apr 2012 11:32:52 -0500 Robert McIntyre removed repeated nybbles, length is now 69 opcodes.
Fri, 13 Apr 2012 11:18:08 -0500 Robert McIntyre got main-bootstrap-program down to 67 opcodes.
Fri, 13 Apr 2012 09:59:32 -0500 Robert McIntyre removed one opcode
Fri, 13 Apr 2012 09:47:34 -0500 Robert McIntyre all tests passed.
Fri, 13 Apr 2012 09:24:02 -0500 Robert McIntyre finally made it to the actual writing part...
Fri, 13 Apr 2012 07:30:11 -0500 Robert McIntyre this f@#@# thing oh my god.
Fri, 13 Apr 2012 05:35:55 -0500 Robert McIntyre allowed non-even initial blank inputs.
Fri, 13 Apr 2012 05:28:17 -0500 Robert McIntyre fixed bug where variables would be overwritten.
Fri, 13 Apr 2012 04:56:01 -0500 Robert McIntyre use E as scratch instead of C
Fri, 13 Apr 2012 04:50:58 -0500 Robert McIntyre fixed bug where A was always 0 when the self-modigying code was executed.
Fri, 13 Apr 2012 04:37:12 -0500 Robert McIntyre set H for real
Fri, 13 Apr 2012 04:13:12 -0500 Robert McIntyre set H, but found flaw in program flow.
Thu, 12 Apr 2012 01:25:28 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 00:52:19 -0500 Robert McIntyre saving progress....
Thu, 12 Apr 2012 00:20:16 -0500 Robert McIntyre saving progress...
Wed, 11 Apr 2012 23:40:01 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 12:08:36 -0500 Robert McIntyre saving progress.
Thu, 12 Apr 2012 10:20:38 -0500 Robert McIntyre had to change programs to prevent repeats.
Thu, 12 Apr 2012 09:21:40 -0500 Robert McIntyre saving progress...
Thu, 12 Apr 2012 06:27:03 -0500 Robert McIntyre changed scratch ragisters from BC to DE.
Thu, 12 Apr 2012 06:20:17 -0500 Robert McIntyre working on mode-dispatch
Wed, 11 Apr 2012 14:04:21 -0500 Robert McIntyre completed read-user-input by working off of Dylan's version.
Wed, 11 Apr 2012 13:39:53 -0500 Robert McIntyre saving progress.
Wed, 11 Apr 2012 13:17:08 -0500 Robert McIntyre decreased frame-metronome by one opcode
Wed, 11 Apr 2012 13:09:41 -0500 Robert McIntyre frame-metronome no longer needs any state.
Wed, 11 Apr 2012 12:36:30 -0500 Robert McIntyre leave HL unmolested
Wed, 11 Apr 2012 12:35:31 -0500 Robert McIntyre simplifying frame-metronome
Wed, 11 Apr 2012 11:43:51 -0500 Robert McIntyre created efficient frame-metronome program
Wed, 11 Apr 2012 10:47:27 -0500 Robert McIntyre working on main bootstrap program
Wed, 11 Apr 2012 09:14:51 -0500 Robert McIntyre modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
Tue, 10 Apr 2012 09:17:47 -0500 Robert McIntyre add demo moves
Tue, 10 Apr 2012 06:56:07 -0500 Robert McIntyre merge
Mon, 09 Apr 2012 03:46:04 -0500 Dylan Holmes Found some tile sprites for printable characters. Neato.
Mon, 09 Apr 2012 01:44:19 -0500 Dylan Holmes merged changes
Mon, 09 Apr 2012 01:40:26 -0500 Dylan Holmes Added more sandbox stuff in rom.org to show how the memory is laid out.
Sun, 08 Apr 2012 07:59:15 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Tue, 10 Apr 2012 06:33:44 -0500 Robert McIntyre script: wrote memory pattern from within game!
Tue, 10 Apr 2012 03:32:47 -0500 Robert McIntyre cleaning up code
Mon, 09 Apr 2012 13:21:34 -0500 Robert McIntyre script: item-program completely deposited. Will test tomorrow :)
Mon, 09 Apr 2012 12:34:29 -0500 Robert McIntyre saving progress...
Mon, 09 Apr 2012 11:31:09 -0500 Robert McIntyre almost halfway there!
Mon, 09 Apr 2012 11:03:33 -0500 Robert McIntyre more progress.
Mon, 09 Apr 2012 10:35:22 -0500 Robert McIntyre saving progress...]
Mon, 09 Apr 2012 09:25:33 -0500 Robert McIntyre script: made it to celadon poke-center.
Mon, 09 Apr 2012 09:10:45 -0500 Robert McIntyre route repaired.
Mon, 09 Apr 2012 08:51:47 -0500 Robert McIntyre repairing route
Mon, 09 Apr 2012 08:27:45 -0500 Robert McIntyre script: got leomnades and TM13, shopping is complete.
Mon, 09 Apr 2012 07:30:44 -0500 Robert McIntyre got guard spec & x-accuracy; floor five complete.
Mon, 09 Apr 2012 07:20:41 -0500 Robert McIntyre got elemental stones; floor four complete.
Mon, 09 Apr 2012 07:13:40 -0500 Robert McIntyre script: got TM18; floor three complete.
Mon, 09 Apr 2012 06:30:13 -0500 Robert McIntyre script: bought status healing items; floor two complete.
Mon, 09 Apr 2012 06:09:49 -0500 Robert McIntyre script: bought TMs on second floor.
Mon, 09 Apr 2012 05:36:56 -0500 Robert McIntyre adjusting run to use 0x00 items for money since they are worth a half million each.
Sun, 08 Apr 2012 21:21:39 -0500 Robert McIntyre wrote skeleton for celadon purchase spree.
Sun, 08 Apr 2012 21:12:07 -0500 Robert McIntyre mapped celadon store inventories.
Sun, 08 Apr 2012 20:59:06 -0500 Robert McIntyre merge dylan's changes.
Sun, 08 Apr 2012 07:57:52 -0500 Dylan Holmes fixed a few blocks that were not tangling properly.
Sun, 08 Apr 2012 07:55:06 -0500 Dylan Holmes finished working for now. i've completed more carving up of code blocks.
Sun, 08 Apr 2012 06:13:39 -0500 Dylan Holmes more progess: now rom.org tangles into hxc.clj; i'll be subdividing the code blocks as I write more.
Sun, 08 Apr 2012 01:28:39 -0500 Dylan Holmes Saving progress. Cleaned up documentation a little; found more ROM stuff, including names of status ailments and amount of HP restored by potions.
Sun, 08 Apr 2012 20:58:14 -0500 Robert McIntyre script: made it to cereulean with TM55s worth 2 million.
Sun, 08 Apr 2012 08:43:52 -0500 Robert McIntyre item layout is complete.
Sun, 08 Apr 2012 08:27:55 -0500 Robert McIntyre constructing exact item-pc layout for item-writer.
Sun, 08 Apr 2012 06:11:29 -0500 Robert McIntyre completed testing of item-writer; looks good.
Sun, 08 Apr 2012 05:48:13 -0500 Robert McIntyre brought item-writer down to 20 items.
Sun, 08 Apr 2012 04:10:49 -0500 Robert McIntyre preliminary item-writer complete
Sun, 08 Apr 2012 03:00:51 -0500 Robert McIntyre rewriting basic-writer assemly so that it is valid items
Sat, 07 Apr 2012 12:31:12 -0500 Robert McIntyre created 40-byte program to bootstrap main bootstrap program
Sat, 07 Apr 2012 07:43:17 -0500 Robert McIntyre restore memoization.
Sat, 07 Apr 2012 07:31:59 -0500 Robert McIntyre Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
Sat, 07 Apr 2012 05:42:26 -0500 Robert McIntyre fixed major bug with first-difference which was causing de-sync.
Fri, 06 Apr 2012 14:54:39 -0500 Robert McIntyre saving progress.
Fri, 06 Apr 2012 14:41:28 -0500 Robert McIntyre fixed problem with rival's name.
Fri, 06 Apr 2012 13:52:08 -0500 Robert McIntyre solving problem with rival name becomming a key item.
Fri, 06 Apr 2012 12:18:58 -0500 Robert McIntyre improved do-save-corruption
Fri, 06 Apr 2012 09:09:52 -0500 Robert McIntyre made more progress, have burn heals and correct name for rival.
Fri, 06 Apr 2012 07:22:18 -0500 Robert McIntyre improved efficiency of delayed-difference
Thu, 05 Apr 2012 15:05:08 -0500 Robert McIntyre improved delayed-difference with memoization
Thu, 05 Apr 2012 12:59:30 -0500 Robert McIntyre corrected compilation bugs
Wed, 04 Apr 2012 14:55:43 -0500 Robert McIntyre saving progress before trip to Liberal.
Wed, 04 Apr 2012 03:25:14 -0500 Robert McIntyre improved efficiency of set-cursor
Wed, 04 Apr 2012 01:04:06 -0500 Robert McIntyre fixed set-cursor so that moving the cursor backwards works
Wed, 04 Apr 2012 00:56:53 -0500 Robert McIntyre created functions to set the cursor to any position in any list
Wed, 04 Apr 2012 00:35:44 -0500 Robert McIntyre added function to determine wuantity of items currently selected
Wed, 04 Apr 2012 00:16:49 -0500 Robert McIntyre created function to determine total item-offset
Tue, 03 Apr 2012 23:17:33 -0500 Robert McIntyre located item-list related addresses.
Tue, 03 Apr 2012 04:16:20 -0500 Robert McIntyre adapting bootstrap to new util functions.
Mon, 02 Apr 2012 23:13:49 -0500 Robert McIntyre fixing runs to use new util functions.
Mon, 02 Apr 2012 21:25:24 -0500 Robert McIntyre remove crufty functions.
Mon, 02 Apr 2012 21:20:54 -0500 Robert McIntyre greatly speed up scroll-text by using binary-search.
Mon, 02 Apr 2012 20:30:28 -0500 Robert McIntyre merge
Mon, 02 Apr 2012 20:30:02 -0500 Robert McIntyre scroll text works robustly but is slow
Mon, 02 Apr 2012 10:58:16 -0500 Robert McIntyre major refactoring; made (walk) more robust
Sun, 01 Apr 2012 21:47:04 -0500 Dylan Holmes Added more to the rom map.
Sun, 01 Apr 2012 03:20:33 -0500 Dylan Holmes began writing out my notes on the ROM in an org file.
Sun, 01 Apr 2012 01:50:34 -0500 Dylan Holmes added hxc-intro-pkmn for seeing which pokemon is displayed in oak's intro, and sxc-intro-pkmn! for modifying it.
Sat, 31 Mar 2012 06:47:05 -0500 Dylan Holmes made progress on music; fixed several music pointers I grabbed from the internet.
Sat, 31 Mar 2012 04:25:49 -0500 Dylan Holmes moved the memory manipulation functions out of world.practice and into a separate location, gb.mem-utils, to avoid cyclic load dependency. will adjust the dependent files shortly.
Sat, 31 Mar 2012 03:54:21 -0500 Dylan Holmes completed cry functions.
Sat, 31 Mar 2012 01:27:46 -0500 Dylan Holmes beginning to work on cry data
Sat, 31 Mar 2012 00:41:28 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:41:14 -0500 Robert McIntyre improve testing program
Sat, 31 Mar 2012 00:33:35 -0500 Robert McIntyre item manipulation program works!
Sat, 31 Mar 2012 00:05:39 -0500 Robert McIntyre going to test bootstrapping program.
Fri, 30 Mar 2012 23:39:58 -0500 Robert McIntyre inserted backwards jump into bootstrap program to fit it into item-pc space
Fri, 30 Mar 2012 23:05:38 -0500 Robert McIntyre found program that works as valid items, but now the program is too long...