2012-04-14 |
Robert McIntyre |
moved asseitem-writer assembly to rlm-assembly.
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2012-04-14 |
Robert McIntyre |
merge.
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2012-04-13 |
Dylan Holmes |
saving progress...
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2012-04-13 |
Dylan Holmes |
Saving work -- found Pokedex menu text, and other things.
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2012-04-13 |
Dylan Holmes |
Added several new things: NPC Pokemon names, Celadon prize data, NPC Trainers' Pokemon.
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2012-04-14 |
Robert McIntyre |
brought documentation up to date.
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2012-04-13 |
Robert McIntyre |
merge dylan's changes.
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2012-04-13 |
Dylan Holmes |
Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
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2012-04-13 |
Dylan Holmes |
Found in-game pointers to type names; ready to remove manually-coded list.
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2012-04-13 |
Robert McIntyre |
removed repeated nybbles, length is now 69 opcodes.
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2012-04-13 |
Robert McIntyre |
got main-bootstrap-program down to 67 opcodes.
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2012-04-13 |
Robert McIntyre |
removed one opcode
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2012-04-13 |
Robert McIntyre |
all tests passed.
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2012-04-13 |
Robert McIntyre |
finally made it to the actual writing part...
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2012-04-13 |
Robert McIntyre |
this f@#@# thing oh my god.
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2012-04-13 |
Robert McIntyre |
allowed non-even initial blank inputs.
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2012-04-13 |
Robert McIntyre |
fixed bug where variables would be overwritten.
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2012-04-13 |
Robert McIntyre |
use E as scratch instead of C
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2012-04-13 |
Robert McIntyre |
fixed bug where A was always 0 when the self-modigying code was executed.
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2012-04-13 |
Robert McIntyre |
set H for real
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2012-04-13 |
Robert McIntyre |
set H, but found flaw in program flow.
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2012-04-12 |
Robert McIntyre |
saving progress.
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2012-04-12 |
Robert McIntyre |
saving progress....
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2012-04-12 |
Robert McIntyre |
saving progress...
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2012-04-12 |
Robert McIntyre |
saving progress.
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2012-04-12 |
Robert McIntyre |
saving progress.
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2012-04-12 |
Robert McIntyre |
had to change programs to prevent repeats.
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2012-04-12 |
Robert McIntyre |
saving progress...
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2012-04-12 |
Robert McIntyre |
changed scratch ragisters from BC to DE.
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2012-04-12 |
Robert McIntyre |
working on mode-dispatch
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2012-04-11 |
Robert McIntyre |
completed read-user-input by working off of Dylan's version.
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2012-04-11 |
Robert McIntyre |
saving progress.
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2012-04-11 |
Robert McIntyre |
decreased frame-metronome by one opcode
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2012-04-11 |
Robert McIntyre |
frame-metronome no longer needs any state.
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2012-04-11 |
Robert McIntyre |
leave HL unmolested
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2012-04-11 |
Robert McIntyre |
simplifying frame-metronome
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2012-04-11 |
Robert McIntyre |
created efficient frame-metronome program
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2012-04-11 |
Robert McIntyre |
working on main bootstrap program
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2012-04-11 |
Robert McIntyre |
modifying dylan's assembly bootstrap program so that my primitive item-writer program can write it to memory.
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2012-04-10 |
Robert McIntyre |
add demo moves
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2012-04-10 |
Robert McIntyre |
merge
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2012-04-09 |
Dylan Holmes |
Found some tile sprites for printable characters. Neato.
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2012-04-09 |
Dylan Holmes |
merged changes
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2012-04-09 |
Dylan Holmes |
Added more sandbox stuff in rom.org to show how the memory is laid out.
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2012-04-08 |
Dylan Holmes |
fixed a few blocks that were not tangling properly.
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2012-04-10 |
Robert McIntyre |
script: wrote memory pattern from within game!
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2012-04-10 |
Robert McIntyre |
cleaning up code
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2012-04-09 |
Robert McIntyre |
script: item-program completely deposited. Will test tomorrow :)
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