Mercurial > vba-clojure
changeset 152:9367bb5e55e6
learned some more about pokemon layout via inspection.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 20 Mar 2012 01:09:03 -0500 |
parents | ced1c4cd1eea |
children | 6135504976e6 |
files | clojure/com/aurellem/exp/pokemon-layout clojure/com/aurellem/exp/pokemon.clj |
diffstat | 2 files changed, 22 insertions(+), 20 deletions(-) [+] |
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1.1 --- a/clojure/com/aurellem/exp/pokemon-layout Tue Mar 20 00:40:33 2012 -0500 1.2 +++ b/clojure/com/aurellem/exp/pokemon-layout Tue Mar 20 01:09:03 2012 -0500 1.3 @@ -62,11 +62,11 @@ 1.4 D19F 1.5 D1A0 1.6 D1A1 1.7 -D1A2 / Pokemon 2 OT ID 1.8 -D1A3 \ 1.9 +D1A2 /h Pokemon 2 OT ID 1.10 +D1A3 \l 1.11 D1A4 1.12 -D1A5 1.13 -D1A6 1.14 +D1A5 /h Pokemon 2 Experience Points 1.15 +D1A6 \l 1.16 D1A7 1.17 D1A8 1.18 D1A9 1.19 @@ -79,21 +79,21 @@ 1.20 D1B0 1.21 D1B1 1.22 D1B2 1.23 -D1B3 1.24 -D1B4 1.25 -D1B5 1.26 -D1B6 1.27 +D1B3 Current PP Move 1 1.28 +D1B4 Current PP Move 2 1.29 +D1B5 Current PP Move 3 1.30 +D1B6 Current PP Move 4 1.31 D1B7 1.32 -D1B8 1.33 -D1B9 1.34 -D1BA 1.35 -D1BB 1.36 -D1BC 1.37 -D1BD 1.38 -D1BE 1.39 -D1BF 1.40 -D1C0 1.41 -D1C1 1.42 +D1B8 /h Pokemon 2 Total Hit Points 1.43 +D1B9 \l 1.44 +D1BA /h Pokemon 2 Attack 1.45 +D1BB \l 1.46 +D1BC /h Pokemon 2 Defense 1.47 +D1BD \l 1.48 +D1BE /h Pokemon 2 Speed 1.49 +D1BF \l 1.50 +D1C0 /h Pokemon 2 Special 1.51 +D1C1 \l 1.52 D1C2 1.53 D1C3 1.54 D1C4
2.1 --- a/clojure/com/aurellem/exp/pokemon.clj Tue Mar 20 00:40:33 2012 -0500 2.2 +++ b/clojure/com/aurellem/exp/pokemon.clj Tue Mar 20 01:09:03 2012 -0500 2.3 @@ -492,7 +492,7 @@ 2.4 2.5 2.6 ;; OT ID Numbers. 2.7 -;; my own id is 05195. A quick search of memory between 2.8 +;; My own id is 05195. A quick search of memory between 2.9 ;; 0xD162 and 0xD31B revealed the pattern 0x144B exactly 2.10 ;; six times. 2.11 2.12 @@ -513,4 +513,6 @@ 2.13 ])) 2.14 ([n new-id] 2.15 (set-pokemon-id @current-state n new-id))) 2.16 - 2.17 \ No newline at end of file 2.18 + 2.19 + 2.20 +