Mercurial > vba-clojure
changeset 246:921d2277bb57
Got hardcoded move effect data, put it into a map hxc-move-data. Since descriptions are handwritten, they may be buggy.
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Mon, 26 Mar 2012 01:56:57 -0500 |
parents | a50faba43967 |
children | e94d20ad853e |
files | clojure/com/aurellem/gb/hxc.clj |
diffstat | 1 files changed, 215 insertions(+), 80 deletions(-) [+] |
line wrap: on
line diff
1.1 --- a/clojure/com/aurellem/gb/hxc.clj Sun Mar 25 23:04:01 2012 -0500 1.2 +++ b/clojure/com/aurellem/gb/hxc.clj Mon Mar 26 01:56:57 2012 -0500 1.3 @@ -5,84 +5,6 @@ 1.4 (:import [com.aurellem.gb.gb_driver SaveState])) 1.5 1.6 1.7 -(def hxc-pokenames 1.8 - "The hardcoded names of the 190 species in memory. List begins at ROM@E8000." 1.9 - (let [count-species 190 1.10 - name-length 10] 1.11 - (map character-codes->str 1.12 - (partition name-length 1.13 - (take (* count-species name-length) 1.14 - (drop 0xE8000 1.15 - (rom(root)))))))) 1.16 - 1.17 -(def hxc-items 1.18 - "The hardcoded names of the items in memory. List begins at ROM@45B7 " 1.19 - (map character-codes->str 1.20 - (take-nth 2 1.21 - (partition-by #(= % 0x50) 1.22 - (take 1200 1.23 - (drop 0x45B7 (rom (root)))))))) 1.24 - 1.25 -(def hxc-types 1.26 - "The hardcoded type names in memory. List begins at ROM@27D99, 1.27 - shortly before hxc-titles." 1.28 - (map character-codes->str 1.29 - (take-nth 2 1.30 - (partition-by #(= 0x50 %) 1.31 - (take 102 1.32 - (drop 0x27D99 1.33 - (rom (root)))))))) 1.34 - 1.35 -(def hxc-titles 1.36 - "The hardcoded names of the trainer titles in memory. List begins at 1.37 -ROM@27E77" 1.38 - (map character-codes->str 1.39 - (take-nth 2 1.40 - (partition-by #(= 0x50 %) 1.41 - (take 196 1.42 - (drop 0x27E77 1.43 - (rom (root)))))))) 1.44 - 1.45 - 1.46 -(def hxc-pokedex 1.47 - "The hardcoded pokedex entries in memory. List begins at 1.48 -ROM@B8000, shortly before move names." 1.49 - (map character-codes->str 1.50 - (take-nth 2 1.51 - (partition-by #(= % 0x50) 1.52 - (take 14754 1.53 - (drop 0xB8000 1.54 - (rom (root)))))))) 1.55 -(def hxc-moves 1.56 - "The hardcoded move names in memory. List begins at ROM@BC000" 1.57 - (map character-codes->str 1.58 - (take-nth 2 1.59 - (partition-by #(= % 0x50) 1.60 - (take 1551 1.61 - (drop 0xBC000 1.62 - (rom (root)))))))) 1.63 - 1.64 - 1.65 - 1.66 -(def hxc-places 1.67 - "The hardcoded place names in memory. List begins at 1.68 -ROM@71500. Cinnabar Mansion is dynamically calculated." 1.69 - (map character-codes->str 1.70 - (take-nth 2 1.71 - (partition-by #(= % 0x50) 1.72 - (take 560 1.73 - (drop 0x71500 1.74 - (rom (root)))))))) 1.75 - 1.76 - 1.77 -(def hxc-dialog 1.78 - "The hardcoded dialogue in memory, including in-game alerts. List begins at ROM@98000." 1.79 -(character-codes->str(take 0x0F728 1.80 - (drop (+ 0x98000) 1.81 - (rom (root)))))) 1.82 - 1.83 - 1.84 - 1.85 1.86 (def pkmn-types 1.87 [:normal 1.88 @@ -115,6 +37,218 @@ 1.89 ]) 1.90 1.91 1.92 +;; question: when status effects claim to take 1.93 +;; their accuracy from the move accuracy, does 1.94 +;; this mean that the move always "hits" but the 1.95 +;; status effect may not? 1.96 + 1.97 +(def move-effects 1.98 + ["normal damage" 1.99 + "no damage, just opponent sleep" ;; how many turns? is atk power ignored? 1.100 + "0x4C chance of poison" 1.101 + "leech half of inflicted damage" 1.102 + "0x19 chance of burn" 1.103 + "0x19 chance of freeze" 1.104 + "0x19 chance of paralyze" 1.105 + "user faints; opponent defense halved." 1.106 + "leech half of inflicted damage ONLY if sleeping opponent." 1.107 + "imitate last attack" 1.108 + "user atk +1" 1.109 + "user def +1" 1.110 + "user spd +1" 1.111 + "user spc +1" 1.112 + "user acr +1" ;; unused?! 1.113 + "user evd +1" 1.114 + "get post-battle $ = 2*level*uses" 1.115 + "0xFE acr, no matter what." 1.116 + "opponent atk -1" ;; acr taken from move acr? 1.117 + "opponent def -1" ;; 1.118 + "opponent spd -1" ;; 1.119 + "opponent spc -1" ;; 1.120 + "opponent acr -1";; 1.121 + "opponent evd -1" 1.122 + "converts user's type to opponent's." 1.123 + "(haze)" 1.124 + "(bide)" 1.125 + "(thrash)" 1.126 + "(teleport)" 1.127 + "(fury swipes)" 1.128 + "attacks 2-5 turns" ;; unused? like rollout? 1.129 + "0x19 chance of flinch" 1.130 + "opponent sleep for 1-7 turns" 1.131 + "0x66 chance of poison" 1.132 + "0x4D chance of burn" 1.133 + "0x4D chance of freeze" 1.134 + "0x4D chance of paralyze" 1.135 + "0x4D chance of flinch" 1.136 + "one-hit KO" 1.137 + "charge one turn, atk next." 1.138 + "fixed damage, leaves 1HP." ;; how is dmg determined? 1.139 + "fixed damage." ;; cf seismic toss, dragon rage, psywave. 1.140 + "atk 2-5 turns; opponent can't attack" ;; unnormalized? (0 0x60 0x60 0x20 0x20) 1.141 + "charge one turn, atk next. (can't be hit when charging)" 1.142 + "atk hits twice." 1.143 + "user takes 1 damage if misses." 1.144 + "evade status-lowering effects" ;;caused by you or also your opponent? 1.145 + "(broken) if user is slower than opponent, makes critical hit impossible, otherwise has no effect" 1.146 + "atk causes recoil dmg = 1/4 dmg dealt" 1.147 + "confuses opponent" ;; acr taken from move acr 1.148 + "user atk +2" 1.149 + "user def +2" 1.150 + "user spd +2" 1.151 + "user spc +2" 1.152 + "user acr +2" ;; unused! 1.153 + "user evd +2" ;; unused! 1.154 + "restores up to half of user's max hp." ;; broken: fails if the difference 1.155 + ;; b/w max and current hp is one less than a multiple of 256. 1.156 + "(transform)" 1.157 + "opponent atk -2" 1.158 + "opponent def -2" 1.159 + "opponent spd -2" 1.160 + "opponent spc -2" 1.161 + "opponent acr -2" 1.162 + "opponent evd -2" 1.163 + "doubles user spc when attacked" 1.164 + "doubles user def when attacked" 1.165 + "poisons opponent" ;;acr taken from move acr 1.166 + "paralyzes opponent" ;; 1.167 + "0x19 chance opponent atk -1" 1.168 + "0x19 chance opponent def -1" 1.169 + "0x19 chance opponent spd -1" 1.170 + "0x4C chance opponent spc -1" ;; context suggest chance is 0x19 1.171 + "0x19 chance opponent acr -1" 1.172 + "0x19 chance opponent evd -1" 1.173 + "???" ;; unused? no effect? 1.174 + "???" ;; unused? no effect? 1.175 + "0x19 chance opponent confused" 1.176 + "atk hits twice. 0x33 chance opponent poisioned." 1.177 + "broken. crash the game after attack." 1.178 + "(substitute)" 1.179 + "unless opponent faints, user must recharge after atk. some 1.180 + exceptions apply." 1.181 + "(rage)" 1.182 + "(mimic)" 1.183 + "(metronome)" 1.184 + "(leech seed)" 1.185 + "does nothing (splash)" 1.186 + "(disable)" 1.187 + ]) 1.188 + 1.189 + 1.190 + 1.191 + 1.192 + 1.193 +(def hxc-items 1.194 + "The hardcoded names of the items in memory. List begins at ROM@045B7 " 1.195 + (map character-codes->str 1.196 + (take-nth 2 1.197 + (partition-by #(= % 0x50) 1.198 + (take 1200 1.199 + (drop 0x45B7 (rom (root)))))))) 1.200 + 1.201 +(def hxc-types 1.202 + "The hardcoded type names in memory. List begins at ROM@27D99, 1.203 + shortly before hxc-titles." 1.204 + (map character-codes->str 1.205 + (take-nth 2 1.206 + (partition-by #(= 0x50 %) 1.207 + (take 102 1.208 + (drop 0x27D99 1.209 + (rom (root)))))))) 1.210 + 1.211 +(def hxc-titles 1.212 + "The hardcoded names of the trainer titles in memory. List begins at 1.213 +ROM@27E77" 1.214 + (map character-codes->str 1.215 + (take-nth 2 1.216 + (partition-by #(= 0x50 %) 1.217 + (take 196 1.218 + (drop 0x27E77 1.219 + (rom (root)))))))) 1.220 + 1.221 + 1.222 +(def hxc-places 1.223 + "The hardcoded place names in memory. List begins at 1.224 +ROM@71500. Cinnabar Mansion is dynamically calculated." 1.225 + (map character-codes->str 1.226 + (take-nth 2 1.227 + (partition-by #(= % 0x50) 1.228 + (take 560 1.229 + (drop 0x71500 1.230 + (rom (root)))))))) 1.231 + 1.232 + 1.233 +(def hxc-dialog 1.234 + "The hardcoded dialogue in memory, including in-game alerts. List begins at ROM@98000." 1.235 +(character-codes->str(take 0x0F728 1.236 + (drop (+ 0x98000) 1.237 + (rom (root)))))) 1.238 + 1.239 +(def hxc-pokedex 1.240 + "The hardcoded pokedex entries in memory. List begins at 1.241 +ROM@B8000, shortly before move names." 1.242 + (map character-codes->str 1.243 + (take-nth 2 1.244 + (partition-by #(= % 0x50) 1.245 + (take 14754 1.246 + (drop 0xB8000 1.247 + (rom (root)))))))) 1.248 +(def hxc-move-names 1.249 + "The hardcoded move names in memory. List begins at ROM@BC000" 1.250 + (map character-codes->str 1.251 + (take-nth 2 1.252 + (partition-by #(= % 0x50) 1.253 + (take 1551 1.254 + (drop 0xBC000 1.255 + (rom (root)))))))) 1.256 + 1.257 +(def hxc-move-data 1.258 + "The hardcoded (basic (move effects)) in memory. List begins at 1.259 +0x38000. Effect descriptions were handwritten and aren't hardcoded." 1.260 + (let [names (vec hxc-move-names) 1.261 + move-count (count names) 1.262 + move-size 6 1.263 + format-name (fn [s] 1.264 + (keyword (.toLowerCase 1.265 + (apply str 1.266 + (map #(if (= % \space) "-" %) s))))) 1.267 + ] 1.268 + (zipmap (map format-name names) 1.269 + (map 1.270 + (fn [[idx effect power type accuracy pp]] 1.271 + {:name (names (dec idx)) 1.272 + :power power 1.273 + :accuracy (hex accuracy) 1.274 + :pp pp 1.275 + :fx-id (hex effect) 1.276 + :fx-txt (get move-effects effect) 1.277 + } 1.278 + ) 1.279 + 1.280 + (partition move-size 1.281 + (take (* move-size move-count) 1.282 + (drop 0x38000 (rom(root))))))))) 1.283 + 1.284 + 1.285 + 1.286 +(def hxc-pokenames 1.287 + "The hardcoded names of the 190 species in memory. List begins at ROM@E8000." 1.288 + (let [count-species 190 1.289 + name-length 10] 1.290 + (map character-codes->str 1.291 + (partition name-length 1.292 + (take (* count-species name-length) 1.293 + (drop 0xE8000 1.294 + (rom(root)))))))) 1.295 + 1.296 + 1.297 + 1.298 + 1.299 + 1.300 + 1.301 + 1.302 + 1.303 + 1.304 (def hxc-advantage 1.305 "The hardcoded type advantages in memory, returned as tuples of [atk-type def-type multiplier]. By default (i.e. if not listed here), the multiplier is 1." 1.306 (map 1.307 @@ -139,11 +273,11 @@ 1.308 1.309 1.310 1.311 +;; note for later: credits start at F1290 1.312 1.313 1.314 1.315 - 1.316 - 1.317 +(comment 1.318 1.319 (def hxc-later 1.320 "Running this code produces, e.g. hardcoded names NPCs give 1.321 @@ -161,3 +295,4 @@ 1.322 (def hxc-species 1.323 (map character-codes->str 1.324 (take-nth 4 dex)))) 1.325 +) 1.326 \ No newline at end of file