Mercurial > vba-clojure
changeset 183:5e34473ac774
merged assembly
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Wed, 21 Mar 2012 23:19:01 -0500 |
parents | d63886d63b2f |
children | d585b91de06c |
files | clojure/com/aurellem/gb/assembly.clj |
diffstat | 1 files changed, 69 insertions(+), 8 deletions(-) [+] |
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line diff
1.1 --- a/clojure/com/aurellem/gb/assembly.clj Wed Mar 21 23:02:45 2012 -0500 1.2 +++ b/clojure/com/aurellem/gb/assembly.clj Wed Mar 21 23:19:01 2012 -0500 1.3 @@ -406,6 +406,11 @@ 1.4 (set-state! (input-number)) 1.5 (dotimes [_ 90000] (step (view-memory @current-state 0xD352)))) 1.6 1.7 + 1.8 + 1.9 + 1.10 + 1.11 + 1.12 (defn write-memory-assembly* 1.13 "A program for altering in-game memory by pressing buttons." 1.14 [] 1.15 @@ -419,22 +424,25 @@ 1.16 0xF1 ;; pop AF (vblank prev) [D320] 1.17 1.18 0x2F ;; invert A 1.19 - 0x47 ;; A -> B 1.20 + 0x4F ;; A -> C 1.21 1.22 0xF0 ;; copy STAT into A 1.23 0x41 1.24 1.25 - 0xCB ;; swap A nybbles; now A_0 is (VB==1). 1.26 - 0x37 1.27 - 1.28 + 0x47 ;; A->B 1.29 + 0x1F ;; rotate A right 1.30 + 0x2F ;; complement A 1.31 + 0xA0 ;; A & B --> A 1.32 + 1.33 0xF5 ;; push AF (vbprev) 1.34 1.35 - 0xA0 ;; A & B --> A. Now A_0 contains "increment?" 1.36 + 0xA1 ;; A & C --> A. Now A_0 contains "increment?" 1.37 1.38 0xCB ;; test A_0. this result will be used twice. 1.39 0x47 1.40 + 1.41 0x28 ;; end frame (JUMP) if A_0 = 0. 1.42 - 0x00 ;; TODO: set jump length 1.43 + 0xF3 ;; TODO: set jump length 1.44 1.45 ;; -------- GET BUTTON INPUT 1.46 1.47 @@ -470,8 +478,8 @@ 1.48 1.49 0xBF ;; compare(A,A) sets Z=0 1.50 1.51 - 0x18 ;; JUMP back to "load A into [FF00]" [20 steps?] 1.52 - 0xED 1.53 + 0x18 ;; JUMP back to "load A into [FF00]" 1.54 + 0xEF 1.55 1.56 1.57 ;; ------ TAKE ACTION BASED ON USER INPUT 1.58 @@ -556,6 +564,59 @@ 1.59 (IE! 0) 1.60 (inject-item-assembly (write-memory-assembly*)))) 1.61 1.62 +(defn ntick [s n] 1.63 + (if (zero? n) s 1.64 + (do 1.65 + (set-state! s) 1.66 + (dorun (dotimes [_ n] 1.67 + (com.aurellem.gb.Gb/tick))) 1.68 + (update-state)))) 1.69 + 1.70 + 1.71 +(defn find-frame-shift [state] 1.72 + ;;(restart!) 1.73 + (set-state! state) 1.74 + (loop [n 0] 1.75 + (if (>= (first (registers)) 0xD32D) 1.76 + (do (println n) 1.77 + (update-state)) 1.78 + (do 1.79 + (com.aurellem.gb.Gb/tick) 1.80 + (recur (inc n) ))))) 1.81 + 1.82 +(defn demo-assembly [n] 1.83 + (repeat n 0x00)) 1.84 + 1.85 + 1.86 +(defn find-frame-shift* [state] 1.87 + (set-state! state) 1.88 + (loop [] 1.89 + (com.aurellem.gb.Gb/tick) 1.90 + ;;(println (first (registers))) 1.91 + (if (>= (first (registers)) 0xD32D) 1.92 + (update-state) 1.93 + (recur)))) 1.94 + 1.95 + 1.96 +(defn dylan** 1.97 + ([k] 1.98 + (-> 1.99 + (tick (mid-game)) 1.100 + (inject-item-assembly(write-memory-assembly*)) 1.101 + ;;(find-frame-shift) 1.102 + (ntick k) 1.103 + (d-tick) 1.104 + (view-register "A" A) 1.105 + (view-register "B" B) 1.106 + (view-register "D" D) 1.107 + (view-register "E" E) 1.108 + (view-register "F" F) 1.109 + (#(do (println) %)) 1.110 + )) 1.111 + ([] (dylan** 0))) 1.112 + 1.113 + 1.114 + 1.115 1.116 (defn dylan* [] 1.117 (->