Mercurial > vba-clojure
changeset 39:3e36553d0cbf
got some speedruns to work!
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 05 Mar 2012 16:37:38 -0600 |
parents | b374503a5b31 |
children | dba83a5d0835 |
files | src/common/movie.cpp src/gb/GB.cpp src/sdl/SDL.cpp |
diffstat | 3 files changed, 32 insertions(+), 29 deletions(-) [+] |
line wrap: on
line diff
1.1 --- a/src/common/movie.cpp Mon Mar 05 15:06:22 2012 -0600 1.2 +++ b/src/common/movie.cpp Mon Mar 05 16:37:38 2012 -0600 1.3 @@ -928,7 +928,7 @@ 1.4 change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one 1.5 1.6 // clear out the current movie 1.7 - printf("RLM: movie init\n"); 1.8 + //printf("RLM: movie init\n"); 1.9 1.10 VBAMovieInit(); 1.11 1.12 @@ -949,16 +949,16 @@ 1.13 // set ROM and BIOS checksums and stuff 1.14 VBAMovieGetRomInfo(Movie, Movie.header.romTitle, Movie.header.romGameCode, Movie.header.romOrBiosChecksum, Movie.header.romCRC); 1.15 1.16 - printf("RLM: Writing movie header\n"); 1.17 + //printf("RLM: Writing movie header\n"); 1.18 // write the header to file 1.19 write_movie_header(file, Movie); 1.20 1.21 - printf("RLM: setting metadata\n"); 1.22 + //printf("RLM: setting metadata\n"); 1.23 1.24 // copy over the metadata / author info 1.25 VBAMovieSetMetadata("________________Robert McIntyre______________________________________________________________________________________________________________________________________________________________________________________________________________________"); 1.26 1.27 - printf("RLM: writing metadata\n"); 1.28 + //printf("RLM: writing metadata\n"); 1.29 1.30 // write the metadata / author info to file 1.31 1.32 @@ -1169,7 +1169,7 @@ 1.33 void VBAMovieUpdateState() 1.34 { 1.35 ++Movie.currentFrame; 1.36 - printf("RLM: inside updateState\n"); 1.37 + //printf("RLM: inside updateState\n"); 1.38 if (Movie.state == MOVIE_STATE_PLAY) 1.39 { 1.40 Movie.inputBufferPtr += Movie.bytesPerFrame; 1.41 @@ -1181,14 +1181,14 @@ 1.42 } 1.43 else if (Movie.state == MOVIE_STATE_RECORD) 1.44 { 1.45 - printf("RLM: Movie_STATE_RECORD\n"); 1.46 + //printf("RLM: Movie_STATE_RECORD\n"); 1.47 VBAMovieWrite(0,true); 1.48 // use first fseek? 1.49 //TODO: THis is the problem. 1.50 if (Movie.inputBuffer){ 1.51 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file); 1.52 } 1.53 - printf("RLM: write successful.\n"); 1.54 + //printf("RLM: write successful.\n"); 1.55 Movie.header.length_frames = Movie.currentFrame; 1.56 Movie.inputBufferPtr += Movie.bytesPerFrame; 1.57 Movie.RecordedThisSession = true; 1.58 @@ -1216,9 +1216,12 @@ 1.59 { 1.60 currentButtons[i] = 0; // pretend the controller is disconnected 1.61 } 1.62 - 1.63 - if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0) 1.64 + 1.65 + printf("RLM: button %d\n",currentButtons[i]); 1.66 + if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0){ 1.67 + printf("RLM: reset signaled\n"); 1.68 resetSignaled = true; 1.69 + } 1.70 } 1.71 1.72 void VBAMovieWrite(int i, bool /*sensor*/) 1.73 @@ -1235,7 +1238,7 @@ 1.74 { 1.75 // get the current controller data 1.76 uint16 buttonData = currentButtons[i]; 1.77 - printf("RLM: currentButtons %i\n", currentButtons[0]); 1.78 + //printf("RLM: currentButtons %i\n", currentButtons[0]); 1.79 1.80 // mask away the irrelevent bits 1.81 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK; 1.82 @@ -1669,7 +1672,7 @@ 1.83 1.84 fflush(Movie.file); 1.85 } 1.86 - printf("RLM: setMetadata called\n"); 1.87 + //printf("RLM: setMetadata called\n"); 1.88 1.89 } 1.90
2.1 --- a/src/gb/GB.cpp Mon Mar 05 15:06:22 2012 -0600 2.2 +++ b/src/gb/GB.cpp Mon Mar 05 16:37:38 2012 -0600 2.3 @@ -3153,7 +3153,7 @@ 2.4 2.5 void gbEmulate(int ticksToStop) 2.6 { 2.7 - printf("RLM: Inside the GB!\n"); 2.8 + //printf("RLM: Inside the GB!\n"); 2.9 gbRegister tempRegister; 2.10 u8 tempValue; 2.11 s8 offset; 2.12 @@ -3164,12 +3164,12 @@ 2.13 register int opcode = 0; 2.14 2.15 u32 newmask = 0; 2.16 - printf("RLM: newframe = %d\n", newFrame); 2.17 + //printf("RLM: newframe = %d\n", newFrame); 2.18 if (newFrame) 2.19 { 2.20 extern void VBAOnExitingFrameBoundary(); 2.21 VBAOnExitingFrameBoundary(); 2.22 - printf("RLM: exiting frame boundary?\n"); 2.23 + //printf("RLM: exiting frame boundary?\n"); 2.24 // update joystick information 2.25 systemReadJoypads(); 2.26 2.27 @@ -3212,9 +3212,9 @@ 2.28 speedup = (extButtons & 1) != 0; 2.29 2.30 VBAMovieResetIfRequested(); 2.31 - printf("RLM: before Lua functions\n"); 2.32 + //printf("RLM: before Lua functions\n"); 2.33 //CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION); 2.34 - printf("RLM: after Lua functions\n"); 2.35 + //printf("RLM: after Lua functions\n"); 2.36 newFrame = false; 2.37 } 2.38
3.1 --- a/src/sdl/SDL.cpp Mon Mar 05 15:06:22 2012 -0600 3.2 +++ b/src/sdl/SDL.cpp Mon Mar 05 16:37:38 2012 -0600 3.3 @@ -1966,8 +1966,8 @@ 3.4 3.5 void file_run() 3.6 { 3.7 - printf("RLM: file_run\n"); 3.8 - utilGetBaseName(szFile, filename); 3.9 + //printf("RLM: file_run\n"); 3.10 + utilGetBaseName(szFile, filename); 3.11 char *p = strrchr(filename, '.'); 3.12 3.13 if(p) 3.14 @@ -1990,7 +1990,7 @@ 3.15 failed = !gbLoadRom(szFile); 3.16 if(!failed) { 3.17 systemCartridgeType = 1; 3.18 - printf("RLM: choosing GBSystem\n"); 3.19 + //printf("RLM: choosing GBSystem\n"); 3.20 theEmulator = GBSystem; 3.21 if(sdlAutoIPS) { 3.22 int size = gbRomSize; 3.23 @@ -2273,8 +2273,8 @@ 3.24 } 3.25 } 3.26 3.27 - printf("RLM: derpy loves you!\n"); 3.28 - printf("RLM: useMovie: %d (1 is record)\n", useMovie); 3.29 + //printf("RLM: derpy loves you!\n"); 3.30 + //printf("RLM: useMovie: %d (1 is record)\n", useMovie); 3.31 if(sdlPrintUsage) { 3.32 usage(argv[0]); 3.33 exit(-1); 3.34 @@ -2321,7 +2321,7 @@ 3.35 { 3.36 szFile = argv[optind]; 3.37 file_run(); 3.38 - printf("RLM: file_run() done\n"); 3.39 + //printf("RLM: file_run() done\n"); 3.40 } 3.41 else 3.42 { 3.43 @@ -2620,7 +2620,7 @@ 3.44 soundInit(); 3.45 3.46 autoFrameSkipLastTime = throttleLastTime = systemGetClock(); 3.47 - printf("RLM: and now for the movie part!\n"); 3.48 + //printf("RLM: and now for the movie part!\n"); 3.49 3.50 switch(useMovie) 3.51 { 3.52 @@ -2641,7 +2641,7 @@ 3.53 sdlReadBattery(); 3.54 break; 3.55 } 3.56 - printf("RLM: still alive after movie switch\n"); 3.57 + //printf("RLM: still alive after movie switch\n"); 3.58 SDL_WM_SetCaption("VisualBoyAdvance", NULL); 3.59 3.60 char *moviefile = getenv("AUTODEMO"); 3.61 @@ -2657,9 +2657,9 @@ 3.62 if(debugger && theEmulator.emuHasDebugger) 3.63 dbgMain(); 3.64 else { 3.65 - printf("RLM: emulator main\n"); 3.66 + //printf("RLM: emulator main\n"); 3.67 theEmulator.emuMain(theEmulator.emuCount); 3.68 - printf("RLM: emulator main called\n"); 3.69 + //printf("RLM: emulator main called\n"); 3.70 if(rewindSaveNeeded && rewindMemory && theEmulator.emuWriteMemState) { 3.71 rewindCount++; 3.72 if(rewindCount > 8) 3.73 @@ -3614,7 +3614,7 @@ 3.74 3.75 void VBAOnEnteringFrameBoundary() 3.76 { 3.77 - printf("RLM: Entering Frame Boundary\n"); 3.78 + //printf("RLM: Entering Frame Boundary\n"); 3.79 CallRegisteredLuaFunctions(LUACALL_AFTEREMULATION); 3.80 3.81 if (VBALuaRunning()) 3.82 @@ -3622,9 +3622,9 @@ 3.83 VBALuaFrameBoundary(); 3.84 } 3.85 3.86 - printf("RLM: Movie state update pending\n"); 3.87 + //printf("RLM: Movie state update pending\n"); 3.88 VBAMovieUpdateState(); 3.89 - printf("RLM: Movie state updated\n"); 3.90 + //printf("RLM: Movie state updated\n"); 3.91 } 3.92 3.93 void VBAOnExitingFrameBoundary()