Mercurial > vba-clojure
changeset 113:0831da75d2c5
completed frame-counting machine language program with dylan's help
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Fri, 16 Mar 2012 00:43:28 -0500 |
parents | 6fe33bb5ea22 |
children | a454730d92dd |
files | clojure/com/aurellem/assembly.clj |
diffstat | 1 files changed, 116 insertions(+), 3 deletions(-) [+] |
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1.1 --- a/clojure/com/aurellem/assembly.clj Thu Mar 15 17:29:49 2012 -0500 1.2 +++ b/clojure/com/aurellem/assembly.clj Fri Mar 16 00:43:28 2012 -0500 1.3 @@ -74,7 +74,7 @@ 1.4 (binary-str (aget (memory state) mem)))) 1.5 state) 1.6 1.7 -(defn read-buttons [] 1.8 +(defn read-down-button [] 1.9 (-> (tick (mid-game)) 1.10 (IE! 0) ; disable interrupts 1.11 (inject-item-assembly 1.12 @@ -82,7 +82,8 @@ 1.13 ;; write 00010000 to 0xFF00 to select joypad 1.14 [0x18 ;D31D ; jump over 1.15 0x01 ;D31E ; the next 8 bits 1.16 - (Integer/parseInt "00100000" 2) ;D31F data section 1.17 + ;D31F 1.18 + (Integer/parseInt "00100000" 2) ; data section 1.19 1.20 0xFA ;D320 ; load (D31F) into A 1.21 0x1F ;D321 --> 1.22 @@ -123,8 +124,120 @@ 1.23 1.24 [])))) 1.25 1.26 + 1.27 +;; specs for main bootstrap program 1.28 +;; starts in "mode-select" mode 1.29 +;; Each button press takes place in a single frame. 1.30 +;; mode-select-mode takes one of the main buttons 1.31 +;; which selects one of up to eight modes 1.32 +;; mode 1 activated by the "A" button 1.33 +;; the next two button presses indicates the start 1.34 +;; memory location which to which the bootstrap 1.35 +;; program will write. 1.36 +;; This is done by using each of the eight buttons to 1.37 +;; spell out an 8 bit number. The order of buttons is 1.38 +;; ["A" "B" "start" "select" "up" "right" "down" "left"], 1.39 +;; [:a :start :l] --> 10100001 1.40 + 1.41 +;; the next button press determines how many bytes are to be 1.42 +;; written, starting at the start position. 1.43 + 1.44 +;; then, the actual bytes are entered and are written to the 1.45 +;; start address in sequence. 1.46 + 1.47 + 1.48 +(defn count-frames [] 1.49 + (-> (tick (mid-game)) 1.50 + (IE! 0) ; disable interrupts 1.51 + (inject-item-assembly 1.52 + ;; write 00010000 to 0xFF00 to select joypad 1.53 + [0x18 ;D31D ; jump over 1.54 + 0x02 ;D31E ; the next 2 bytes 1.55 + 0x00 ;D31F ; frame-count 1.56 + 0x00 ;D320 ; v-blank-prev 1.57 + 1.58 + 0xFA ;D321 1.59 + 0x41 ;D322 ; load (FF41) into A 1.60 + 0xFF ;D323 ; this contains mode flags 1.61 + 1.62 + 1.63 + 1.64 + ;; if we're in v-blank, the bit-1 is 0 1.65 + ;; and bit-2 is 1 Otherwise, it is not v-blank. 1.66 + 0xCB ;D324 ; test bit-1 of A 1.67 + 0x4F ;D325 1.68 + 1.69 + 0xC2 ;D326 ; if bit-1 is not 0 1.70 + 0x43 ;D327 ; GOTO not-v-blank 1.71 + 0xD3 ;D328 1.72 + 1.73 + 0xCB ;D329 ; test bit-0 of A 1.74 + 0x47 ;D32A 1.75 + 1.76 + 0xCA ;D32B ; if bit-0 is not 1 1.77 + 0x43 ;D32C ; GOTO not-v-blank 1.78 + 0xD3 ;D32D 1.79 + 1.80 + ;; in v-blank mode 1.81 + 1.82 + ;; if v-blank-prev was 0, 1.83 + ;; increment frame-count 1.84 + 1.85 + 0xFA ;D32E ; load v-blank-prev to A 1.86 + 0x20 ;D32F 1.87 + 0xD3 ;D330 1.88 + 1.89 + 0xCB ;D331 1.90 + 0x47 ;D332 ; test bit-0 of A 1.91 + 1.92 + 0x20 ;D333 ; skip next section 1.93 + 0x07 ;D334 ; if v-blank-prev was not zero 1.94 + 1.95 + ;; v-blank was 0, increment frame-count 1.96 + 0xFA ;D335 ; load frame-count into A 1.97 + 0x1F ;D336 1.98 + 0xD3 ;D337 1.99 + 1.100 + 0x3C ;D338 ; inc A 1.101 + 1.102 + 0xEA ;D339 ; load A into frame-count 1.103 + 0x1F ;D33A 1.104 + 0xD3 ;D33B 1.105 + 1.106 + ;; set v-blank? to 1 1.107 + 0x3E ;D33C ; load 1 into A 1.108 + 0x01 ;D33D 1.109 + 1.110 + 0xEA ;D33E ; load A into v-blank-prev 1.111 + 0x20 ;D33F 1.112 + 0xD3 ;D340 1.113 + 1.114 + 0x18 ;D341 ; skip not-in-v-blank section 1.115 + 0x05 ;D342 1.116 + 1.117 + ;; not in v-blank mode 1.118 + ;; set b-blank? to 0 1.119 + 0x3E ;D343 ; load 0 into A 1.120 + 0x00 ;D344 1.121 + 1.122 + 0xEA ;D345 ; load A into v-blank-prev 1.123 + 0x20 ;D346 1.124 + 0xD3 ;D347 1.125 + 1.126 + 1.127 + 0xC3 ;D348 ; return to beginning 1.128 + 0x1D ;D349 1.129 + 0xD3 ;D34A 1.130 + 1.131 + 1.132 + 1.133 + ]))) 1.134 + 1.135 + 1.136 + 1.137 + 1.138 (defn run-a-bit [] 1.139 - (-> (read-buttons) 1.140 + (-> (read-down-button) 1.141 (info) 1.142 (tick) ;; skip over data section 1.143 (info)