# HG changeset patch # User Robert McIntyre # Date 1370807428 14400 # Node ID a79e5a85234753987af761e0bbf8b2d0b40cdbe7 # Parent aeb4b676ba8b4f67300f221cfc5505d6dbabc14f minor grammar fixes. diff -r aeb4b676ba8b -r a79e5a852347 org/total-control.org --- a/org/total-control.org Tue Feb 26 14:12:24 2013 +0000 +++ b/org/total-control.org Sun Jun 09 15:50:28 2013 -0400 @@ -192,7 +192,7 @@ The entire video was completely produced by bots --- I didn't manually play the game at all to produce this speedrun. Here is a brief account -of the infrastructure I build to make the video. The entire source of +of the infrastructure I built to make the video. The entire source of the project is available at http://hg.bortreb.com/vba-clojure The first step was to build a programmatic interface to pokemon @@ -438,7 +438,7 @@ sells for almost half of maximum money --- I use just 3 of them to finance the purchase of all the other items I need. 0x00 is also a NO-OP in the gameboy's machine language, which means that I can stick -them anywhere where I need to break up an other wise illegal pair of +them anywhere where I need to break up an otherwise illegal pair of opcodes. 0xFF is also extremely useful because it is the end-of-list sentinel. Normally, the game will "compact" your items whenever you make a purchase or deposit. For example, if you deposit a pokeball,