rlm@1: #if !defined(VBA_WIN32_LUAOPENDIALOG_H_INCLUDED) rlm@1: #define VBA_WIN32_LUAOPENDIALOG_H_INCLUDED rlm@1: rlm@1: #if _MSC_VER > 1000 rlm@1: #pragma once rlm@1: #endif // _MSC_VER > 1000 rlm@1: // -*- C++ -*- rlm@1: // LuaOpenDialog.h : header file rlm@1: // rlm@1: rlm@1: #include "stdafx.h" rlm@1: #include "resource.h" rlm@1: rlm@1: extern HWND LuaConsoleHWnd; rlm@1: rlm@1: void PrintToWindowConsole(int hDlgAsInt, const char* str); rlm@1: void WinLuaOnStart(int hDlgAsInt); rlm@1: void WinLuaOnStop(int hDlgAsInt); rlm@1: INT_PTR CALLBACK DlgLuaScriptDialog(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); rlm@1: rlm@1: #endif // !defined(VBA_WIN32_LUAOPENDIALOG_H_INCLUDED)