rlm@377: (ns com.aurellem.gb.rlm-assembly rlm@377: "Version of main bootstrap program that is valid output for the rlm@377: item-writer program." rlm@377: (:use (com.aurellem.gb gb-driver assembly util vbm constants)) rlm@377: (:use (com.aurellem.run bootstrap-1)) rlm@377: (:import [com.aurellem.gb.gb_driver SaveState])) rlm@377: rlm@390: rlm@390: ;; MODE-SELECT rlm@390: ;; SET-LENGTH rlm@390: ;; SET-TARGET rlm@390: ;; WRITE rlm@390: ;; JUMP rlm@390: rlm@377: ;; Specs for Main Bootstrap Program rlm@377: rlm@377: ;; Number-Input rlm@377: ;; Number input works using all eight buttons to rlm@377: ;; spell out an 8 bit number. The order of buttons is rlm@377: ;; [:d :u :l :r :start :select :b :a] --> 11111111 rlm@377: ;; [ :l :start :a] --> 00101001 rlm@377: rlm@377: ;;; MODE-SELECT rlm@377: ;; The bootstrap program starts in MODE-SELECT mode. rlm@377: ;; MODE-SELECT transitions to one of three modes depending rlm@377: ;; on which buttons are pressed: rlm@377: ;; 0 (no-buttons) : MODE-SELECT rlm@377: ;; 8 [:start] : WRITE-BYTES rlm@377: ;; 0xFF (all-buttons) : JUMP rlm@377: rlm@377: ;;; WRITE-BYTES rlm@377: rlm@377: ;; WRITE-BYTES mode writes sequences of arbitray values to rlm@377: ;; arbitray memory locations. It expects you to enter a rlm@377: ;; header of three bytes describing what to write: rlm@377: rlm@377: ;; Byte 0 : Number of Bytes to Write rlm@377: ;; Byte 1 : Start Address High Byte rlm@377: ;; Byte 1 : Start Address Low Byte rlm@377: rlm@377: ;; Then, you enter the number of bytes specified in Byte 0 rlm@377: ;; they are written to the start address in rlm@377: ;; sequence. After the last byte is written control rlm@377: ;; returns to MODE-SELECT mode. rlm@377: rlm@377: ;; Example: to write the sequence [1 2 3 4] starting at rlm@377: ;; address 0xC01F enter rlm@377: ;; Byte 0 : 4 (will write four bytes) rlm@377: ;; Byte 1 : 0xC0 (high byte of 0xC01F) rlm@377: ;; Byte 2 : 0x1F (low byte of 0xC01F) rlm@377: ;; Byte 3 : 1 (write 1 to 0xC01F) rlm@377: ;; Byte 4 : 2 (write 2 to 0xC020) rlm@377: ;; Byte 5 : 3 (write 3 to 0xC021) rlm@377: ;; Byte 6 : 4 (write 4 to 0xC022) rlm@377: rlm@377: ;;; JUMP rlm@377: ;; JUMP mode jumps program control to any arbitray rlm@377: ;; location. It expects you to enter two bytes which rlm@377: ;; correspond to the high and low bytes of the memory rlm@377: ;; address to which you want to jump. rlm@377: ;; Byte 0 : Jump Address High Byte rlm@377: ;; Byte 1 : Jump Address Low Byte rlm@377: rlm@377: ;; Example: to jump to address 0x1234 enter rlm@377: ;; Byte 0 : 0x12 (high byte of 0x1234) rlm@377: ;; Byte 1 : 0x34 (low byte of 0x1234) rlm@377: rlm@377: rlm@378: (defn ->signed-8-bit [n] rlm@378: (if (< n 0) rlm@378: (+ 256 n) n)) rlm@378: rlm@378: (defn frame-metronome [] rlm@390: (let [init [0xC5] ;; save value of BC rlm@390: timing-loop rlm@388: [0x01 ; \ rlm@388: 0x43 ; | rlm@388: 0xFE ; | load 0xFF44 into BC without repeats rlm@388: 0x0C ; | rlm@388: 0x04 ; / rlm@388: 0x0A] ;; (BC) -> A, now A = LY (vertical line coord) rlm@379: continue-if-144 rlm@379: [0xFE rlm@379: 144 ;; compare LY (in A) with 144 rlm@379: 0x20 ;; jump back to beginning if LY != 144 (not-v-blank) rlm@379: (->signed-8-bit rlm@381: (+ -4 (- (count timing-loop))))] rlm@381: spin-loop rlm@388: [0x05 ;; dec B, which is 0xFF rlm@382: 0x20 ;; spin until B==0 rlm@381: 0xFD]] rlm@390: (concat init timing-loop continue-if-144 spin-loop))) rlm@378: rlm@379: (defn test-frame-metronome rlm@379: "Ensure that frame-metronome ticks exactly once every frame." rlm@379: ([] (test-frame-metronome 151)) rlm@379: ([steps] rlm@388: (let [inc-E [0x1C 0x18 rlm@379: (->signed-8-bit rlm@379: (+ -3 (- (count (frame-metronome)))))] rlm@388: program (concat (frame-metronome) inc-E) rlm@379: count-frames rlm@379: (-> (tick (mid-game)) rlm@379: (IE! 0) rlm@388: (DE! 0) rlm@379: (set-memory-range pokemon-list-start program) rlm@379: (PC! pokemon-list-start)) rlm@390: E-after-moves rlm@390: (E (run-moves count-frames (repeat steps [])))] rlm@388: (println "E:" E-after-moves) rlm@388: (assert (= steps E-after-moves)) rlm@379: rlm@388: (println "E =" E-after-moves "after" steps "steps") rlm@379: count-frames))) rlm@379: rlm@384: (defn read-user-input [] rlm@388: [0x3E rlm@388: 0x20 ; prepare to measure d-pad rlm@384: rlm@388: 0x01 ;\ rlm@388: 0x01 ; | rlm@388: 0xFE ; | load 0xFF00 into BC without repeats rlm@388: 0x04 ; | rlm@388: 0x0D ;/ rlm@386: rlm@388: 0x02 rlm@388: 0x0A ;; get D-pad info rlm@385: rlm@385: 0xF5 ;; push AF rlm@385: rlm@385: 0x3E rlm@388: 0x10 ; prepare to measure buttons rlm@388: rlm@388: 0x3F ;; clear carry flag no-op to prevent repeated nybbbles rlm@385: rlm@388: 0x02 rlm@388: 0x0A ;; get button info rlm@385: rlm@384: 0xE6 ;; select bottom bits of A rlm@384: 0x0F rlm@384: rlm@388: 0x47 ;; A->B rlm@385: rlm@385: 0xF1 ;; pop AF rlm@385: rlm@385: 0xE6 rlm@385: 0x0F ;; select bottom bits of A rlm@385: rlm@384: 0xCB rlm@384: 0x37 ;; swap A nybbles rlm@387: rlm@388: 0xB0 ;; (or A B) -> A rlm@387: rlm@384: 0x2F ;; (NOT A) -> A rlm@390: rlm@384: ]) rlm@384: rlm@384: (defn test-read-user-input [] rlm@384: (let [program rlm@384: (concat rlm@384: (frame-metronome) (read-user-input) rlm@388: [0x5F ;; A-> E rlm@384: 0x18 rlm@384: (->signed-8-bit rlm@384: (+ (- (count (frame-metronome))) rlm@384: (- (count (read-user-input))) rlm@384: (- 3)))]) rlm@384: read-input rlm@384: (-> (tick (mid-game)) rlm@384: (IE! 0) rlm@384: (set-memory-range pokemon-list-start program) rlm@384: (PC! pokemon-list-start))] rlm@384: (dorun rlm@385: (for [i (range 0x100)] rlm@388: (assert (= (E (step read-input (buttons i))) i)))) rlm@385: (println "Tested all inputs.") rlm@384: read-input)) rlm@384: rlm@393: (def symbol-index rlm@393: (fn [symbol sequence] rlm@393: (count (take-while rlm@393: (partial not= symbol) rlm@393: sequence)))) rlm@385: rlm@385: rlm@377: (defn main-bootstrap-program [start-address] rlm@390: ;; Register Use: rlm@390: rlm@391: ;; ED non-volitale scratch rlm@391: rlm@390: ;; A user-input rlm@390: ;; HL target-address rlm@391: ;; B bytes-to-write rlm@393: ;; C non-volatile scratch rlm@390: rlm@391: ;; Modes (with codes) are: rlm@390: rlm@390: ;; single-action-modes: rlm@391: ;; SET-TARGET-HIGH 0x67 ;; A->H rlm@391: ;; SET-TARGET-LOW 0x6F ;; A->L rlm@391: ;; JUMP 0xE9 ;; jump to (HL) rlm@390: rlm@390: ;; multi-action-modes rlm@391: ;; WRITE 0x47 ;; A->B rlm@390: rlm@378: (let [[start-high start-low] (disect-bytes-2 start-address) rlm@390: jump-distance (+ (count (frame-metronome)) rlm@392: (count (read-user-input))) rlm@385: rlm@385: init rlm@398: [0xAF 0x4F 0x57 0x47] ;; 0->A; 0->C; 0->D; 0->B rlm@388: rlm@391: input rlm@391: [0xC1 ;; pop BC so it's not volatile rlm@391: rlm@397: 0x5F ;; A->E rlm@396: 0xAF ;; test for output-mode (bytes-to-write > 0) rlm@401: 0xB8 ;; (cp A B) rlm@397: 0x7B ;; E->A rlm@400: 0x20 ;; skip to output section if rlm@396: :to-output ;; we're not in input mode rlm@398: rlm@391: :to-be-executed rlm@388: rlm@392: ;; write mode to instruction-to-be-executed (pun) rlm@391: 0xEA rlm@391: :to-be-executed-address rlm@398: rlm@400: ;; protection region -- do not queue this op for rlm@400: ;; execution if the last one was non-zero rlm@400: 0x79 ;; C->A rlm@400: 0xA7 ;; test A==0 rlm@399: 0x28 rlm@398: 0x04 rlm@398: 0xAF ;; put a no op (0x00) in to-be-executed rlm@400: 0xEA ;; rlm@398: :to-be-executed-address rlm@398: rlm@400: 0x7B ;; E->A rlm@400: 0x4F ;; A->C now C stores previous instruction rlm@391: 0x18 ;; return rlm@392: :to-beginning-1] rlm@392: rlm@391: output rlm@392: [:output-start ;; just a label rlm@401: 0x54 ;; rlm@401: 0x5D ;; HL->DE \ rlm@401: ;; | This mess is here to do rlm@401: 0x12 ;; A->(DE) | 0x22 (LDI (HL), A) without rlm@391: ;; | any repeating nybbles rlm@401: 0x23 ;; inc HL / rlm@391: rlm@401: 0x05 ;; DEC bytes-to-write (B) rlm@392: rlm@401: 0x18 rlm@401: :to-beginning-2] rlm@394: rlm@392: symbols rlm@392: {:to-be-executed-address rlm@393: (reverse rlm@393: (disect-bytes-2 rlm@393: (+ start-address jump-distance rlm@393: (count init) rlm@393: (symbol-index :to-be-executed input)))) rlm@396: :to-be-executed 0x00} ;; clear carry flag no-op rlm@391: rlm@392: program** (flatten rlm@392: (replace rlm@392: symbols rlm@392: (concat init (frame-metronome) rlm@392: (read-user-input) rlm@392: input output))) rlm@392: resolve-internal-jumps rlm@392: {:output-start [] rlm@392: :to-output rlm@392: (->signed-8-bit rlm@402: (dec rlm@402: (- (symbol-index :output-start program**) rlm@402: (symbol-index :to-output program**))))} rlm@389: rlm@392: program* rlm@392: (flatten (replace resolve-internal-jumps program**)) rlm@392: rlm@392: resolve-external-jumps rlm@392: {:to-beginning-1 rlm@392: (->signed-8-bit rlm@393: (+ (count init) rlm@396: -2 (- (dec (symbol-index :to-beginning-1 program*))))) rlm@392: :to-beginning-2 rlm@392: (->signed-8-bit rlm@393: (+ (count init) rlm@396: -2 (- (dec (symbol-index :to-beginning-2 program*)))))} rlm@389: rlm@392: program rlm@392: (replace resolve-external-jumps program*)] rlm@392: program)) rlm@378: rlm@378: rlm@377: ;;;;;; TESTS ;;;;;; rlm@377: rlm@401: (def set-H-mode 0x67) rlm@401: (def set-L-mode 0x6F) rlm@401: (def jump-mode 0xE9) rlm@401: (def write-mode 0x47) rlm@401: rlm@401: rlm@377: (defn bootstrap-base [] rlm@377: (let [program (main-bootstrap-program pokemon-list-start)] rlm@377: ;; make sure program is valid output for item-writer rlm@392: ;;(bootstrap-pattern program) rlm@377: (-> (tick (mid-game)) rlm@377: (set-memory-range pokemon-list-start program) rlm@400: (PC! pokemon-list-start) rlm@400: (step []) rlm@400: (step [])))) rlm@377: rlm@400: (defn test-set-H [] rlm@400: (letfn [(test-H [state n] rlm@400: (let [after rlm@400: (-> state rlm@402: (step (buttons set-H-mode)) rlm@400: (step (buttons n)) rlm@400: (step []))] rlm@401: ;;(println "desired H =" n "actual =" (H after)) rlm@400: (assert (= n (H after))) rlm@400: after))] rlm@400: (println "tested all H values") rlm@400: (reduce test-H (bootstrap-base) (range 0x100)))) rlm@400: rlm@401: (defn test-write-bytes [] rlm@377: (let [target-address 0xC00F rlm@377: [target-high target-low] (disect-bytes-2 target-address) rlm@377: assembly [0xF3 0x18 0xFE 0x12] rlm@377: get-mem-region #(subvec (vec (memory %)) rlm@377: target-address (+ target-address 20)) rlm@377: before (bootstrap-base) rlm@377: after rlm@377: (-> before rlm@392: (step []) ; make sure it can handle blanks rlm@392: (step []) ; at the beginning. rlm@377: (step []) rlm@402: (step (buttons set-H-mode)) ; select set-H rlm@401: (step (buttons target-high)) rlm@401: (step []) rlm@402: (step (buttons set-L-mode)) rlm@401: (step (buttons target-low)) rlm@401: (step []) rlm@401: (step (buttons write-mode)) rlm@392: (step (buttons 4)) ; write 4 bytes rlm@377: (step (buttons (nth assembly 0))) rlm@377: (step (buttons (nth assembly 1))) rlm@377: (step (buttons (nth assembly 2))) rlm@377: (step (buttons (nth assembly 3))) rlm@377: (step []) rlm@377: (step []) rlm@377: (step []))] rlm@377: (println "before :" (get-mem-region before)) rlm@377: (println "after :" (get-mem-region after)) rlm@402: (assert (= assembly (take 4 (get-mem-region after)))) rlm@377: after)) rlm@377: rlm@402: (defn test-jump [] rlm@377: (let [target-address 0xC00F rlm@377: [target-high target-low] (disect-bytes-2 target-address) rlm@377: post-jump rlm@402: (-> (test-write-bytes) rlm@402: (step (buttons set-H-mode)) ; select set-H rlm@402: (step (buttons target-high)) rlm@377: (step []) rlm@402: (step (buttons set-L-mode)) rlm@402: (step (buttons target-low)) rlm@377: (step []) rlm@402: (step (buttons jump-mode))) ; Select JUMP mode. rlm@377: program-counters rlm@377: (capture-program-counter rlm@377: post-jump rlm@377: 10000)] rlm@377: (assert (contains? (set program-counters) target-address)) rlm@402: (println "jump test passed") rlm@377: post-jump)) rlm@402: rlm@402: rlm@402: (defn run-all-tests [] rlm@402: (test-frame-metronome) rlm@402: (test-read-user-input) rlm@402: (test-set-H) rlm@402: (test-write-bytes) rlm@402: (test-jump))